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12th VRCAI 2013: Hong Kong, China
- Charlie C. L. Wang, Nadia Magnenat-Thalmann, Zhigeng Pan:
12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry, VRCAI 2013, Hong Kong, Hong Kong - November 17 - 19, 2013. ACM 2013, ISBN 978-1-4503-2590-5
Virtual/augmented reality
- Dorra Larnaout, Vincent Gay-Bellile, Steve Bourgeois, Benjamin Labbé, Michel Dhome:
Driving in an augmented-city: from fast and automatic large scale environment modeling to on-line 6DOF vehicle localization. 9-16 - Jong-gil Ahn, Gerard J. Kim, Hyemin Yeon, Eunja Hyun, Kyoung Choi:
Supporting augmented reality based children's play with pro-cam robot: three user perspectives. 17-24 - Chen Huang, Jian Zhu, Hanqiu Sun, Enhua Wu:
Efficient fluids simulation and rendering on GPU. 25-30
Crowd simulation
- Francisco Arturo Rojas, Hyun Seung Yang:
Immersive human-in-the-loop HMD evaluation of dynamic group behavior in a pedestrian crowd simulation that uses group agent-based steering. 31-40 - Qianqian Wu, Qingge Ji, Jinghong Du, Xiaolian Li:
Simulating the local behavior of small pedestrian groups using synthetic-vision based steering approach. 41-50 - Cory D. Boatright, Mubbasir Kapadia, Jennie M. Shapira, Norman I. Badler:
Context-sensitive data-driven crowd simulation. 51-56
Medical applications
- Malik Anas Ahmad, Shamyl Bin Mansoor, Zohaib Amjad Khan, Waqar Ahmad Aqeel, Shahroze Humayun Kabir:
Benchmarking expert surgeons' path for evaluating a trainee surgeon's performance. 57-62 - Giorgio Colombo, Giancarlo Facoetti, Caterina Rizzi, Andrea Vitali:
Socket virtual design based on low cost hand tracking and haptic devices. 63-70
Rendering 1
- Fang Liu, Yunpeng Song, Xuehui Liu, Xianchao Xu:
Multi-layer screen-space ambient occlusion using hybrid sampling. 71-76 - Kai Yu, Shang Wu, Bin Sheng, Lizhuang Ma:
Layered depth-of-field rendering using color spreading. 77-82 - Haiyong Jiang, Weiliang Meng, Xinying Liu, Guanbo Bao, Xiaopeng Zhang:
Somatosensory interaction for real-time large scale roaming. 83-90 - Chongbin Xu, Mingquan Zhou, Dongdong Zhang, Wuyang Shui, Zhongke Wu:
Guidance rays: 3D object selection based on multi-ray in dense scenario. 91-100
Modeling 1
- Olga Petrenko, Rubén Jesús García Hernández, Mateu Sbert, Olivier Terraz, Djamchid Ghazanfarpour:
Flower modelling using natural interface and 3Gmap L-systems. 101-108 - Wei Ma, Jing Liu, Lijuan Duan, Haoqi Fan, Xinyong Zhang:
Interactive segmentation with direct connectivity priors. 109-114 - Haoyu Wang, Mengzhen Kang, Jing Hua, Xiujuan Wang:
Modeling plant plasticity from a biophysical model: biomechanics. 115-122 - Yinghui Wang, Wen Hao, Gang Wang, Xiaojuan Ning, Jing Tang, Zhenghao Shi, Ningna Wang, Minghua Zhao:
A method of realistic leaves modeling based on point cloud. 123-130
Animation
- Masaki Oshita, Yuta Senju, Syun Morishige:
Character motion control interface with hand manipulation inspired by puppet mechanism. 131-138 - Zeeshan Bhatti, Asadullah Shah, Farruh Shahidi:
Procedural model of horse simulation. 139-146
Rendering 2
- Milán Magdics, Catherine Sauvaget, Rubén Jesús García, Mateu Sbert:
Post-processing NPR effects for video games. 147-156 - Fukai Zhao, Ming Zeng, Bo Jiang, Xinguo Liu:
Render synthetic fog into interior and exterior photographs. 157-166 - Yuanlong Wang, Ping Guo:
Rendering scenes with participating media based on RBFs for photon mapping using graphics hardware. 167-176 - Qing Dai, Xubo Yang:
Interactive smoke simulation and rendering on the GPU. 177-182
Modeling 2
- Hualiang Xie, Wenzhuo Xu, Bin Wang:
Reshuffle-based interior scene synthesis. 191-198 - Xiaoqiang Zhu, Xiaogang Jin, Lihua You:
Efficient tree-like structures modeling based on subdivision surfaces. 199-206
Virtual/augmented reality 2
- Gun A. Lee, Mark Billinghurst:
A component based framework for mobile outdoor AR applications. 207-210 - Daniel Medeiros, Lucas Teixeira, Felipe Gomes de Carvalho, Ismael H. F. dos Santos, Alberto Raposo:
A tablet-based 3D interaction tool for virtual engineering environments. 211-218 - Chuanhong Huang:
Fidelity assessment for visualization of virtual natural environment based on gray cluster. 219-222 - Hiroaki Tobita:
Aero-Marker: blimp-based augmented reality marker for objects with virtual and tangible features. 223-230
RGB-D cameras
- Jaemin Soh, Yeong-Jae Choi, Youngmin Park, Hyun Seung Yang:
User-friendly 3D object manipulation gesture using kinect. 231-234 - Matt Adcock, Stuart Anderson, Bruce H. Thomas:
RemoteFusion: real time depth camera fusion for remote collaboration on physical tasks. 235-242 - Bingbin Dai, Xubo Yang:
A low-latency 3D teleconferencing system with image based approach. 243-248
Video summarising & data mining
- Yanqiu Zhang, Cui-Xia Ma, Jinkai Zhang, Dongliang Zhang, Yong-Jin Liu:
An interactive personalized video summarization based on sketches. 249-258 - CuiXia Ma, Ruri Wen, Dejun Zeng, Hongan Wang, Guozhong Dai:
A framework for key-frame selection based on relevance feedback. 259-264 - Yi Peng, Li Chen, Quan Li, Zhu Zhu, Jie Dong, Jun-Hai Yong:
MPVR: a multi-perspective visual retrieval toolkit for multi-dimensional data. 265-274
Short/poster papers
- Euijai Ahn, Gerard J. Kim:
Casual video watching during sensor guided navigation. 275-278 - Jaedong Lee, Youngwon Lee, Sangyong Lee, Gerard J. Kim:
Standardization for augmented reality: introduction of activities at ISO-IEC SC 24 WG 9. 279-280 - Jong-gil Ahn, Euijai Ahn, Myunghee Lee, Gerard J. Kim:
SPRinT: smart phone based navigation for natural human robot interaction and tele-presence. 281-282 - Bo Jiang, Xinguo Liu:
A divide-and-conquer approach to large scene reconstruction with interactive scene analysis and segmentation. 283-284 - Mohammadreza Hosseini, Pascal Vallotton, Tomasz Bednarz, Arcot Sowmya:
A study of touchless versus touch-based interactions with bacterial biofilm images. 285-290 - Soonchul Jung, Yoon-Seok Choi, Jin Sung Choi, Bon-Ki Koo, Won Hyung Lee:
Immersive virtual aquarium with real-walking navigation. 291-294 - Rongfei Cao, Xingce Wang, Zhongke Wu, Mingquan Zhou, Yun Tian, Xinyu Liu:
A novel cerebrovascular segmentation approach based on Markov random field and particle swarm optimization algorithm. 295-298 - Je-ho Oh, Se Beom Oh, Jiwon Moon, Jung Eun Yoo, Do-Hyeong Kim, Young Yim Doh, Chungkon Shi:
Smart Icebreaker: basic design for a serious game that promotes intimacy among group members. 299-302 - Youngsun Kim, Gerard J. Kim:
Applying 2D "out of the body" to mobile tactile interaction. 303-304 - Bernardo F. V. Pedras, Alberto Raposo, Ismael H. F. dos Santos:
AppRC: a framework for integrating mobile communication to virtual reality applications. 305-308 - Yu-I Yang, Chih-Kai Yang, Chih-Hsing Chu:
Virtual try-on of footwear in mixed reality using depth sensors. 309-312 - Bo Sun, Yang Lu, Xiaoyan Hu:
An interactive tool for teaching right management in 3D e-learning platform. 313-316 - Yuanpeng Zhu, Shengjun Liu, Xuli Han:
A class of quartic rational polynomial triangular patch. 317-320
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