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31st UIST 2018: Berlin, Germany - Adjunct Volume
- Patrick Baudisch, Albrecht Schmidt, Andy Wilson:
The 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, UIST 2018, Berlin, Germany, October 14-17, 2018. ACM 2018, ISBN 978-1-4503-5949-8
Poster Session
- Konstantin Klamka, Raimund Dachselt:
Pushables: A DIY Approach for Fabricating Customizable and Self-Contained Tactile Membrane Dome Switches. 1-4 - Tongda Xu, Dinglu Wang, Xiaohui You:
Mindgame: Mediating People's EEG Alpha Band Power through Reinforcement Learning. 5-6 - Pascal E. Fortin, Elisabeth Sulmont, Jeremy R. Cooperstock:
SweatSponse: Closing the Loop on Notification Delivery Using Skin Conductance Responses. 7-9 - Florian Echtler:
SurfaceStreams: A Content-Agnostic Streaming Toolkit for Interactive Surfaces. 10-12 - Yoonjeong Cha, Sungu Nam, Mun Yong Yi, Jaeseung Jeong, Woontack Woo:
Augmented Collaboration in Shared Space Design with Shared Attention and Manipulation. 13-15 - Antti Oulasvirta, Samuli De Pascale, Janin Koch, Thomas Langerak, Jussi Jokinen, Kashyap Todi, Markku Laine, Manoj Kristhombuge, Yuxi Zhu, Aliaksei Miniukovich, Gregorio Palmas, Tino Weinkauf:
Aalto Interface Metrics (AIM): A Service and Codebase for Computational GUI Evaluation. 16-19 - Sharon Zhou, Tong Mu, Karan Goel, Michael S. Bernstein, Emma Brunskill:
Shared Autonomy for an Interactive AI System. 20-22 - Hyeungshik Jung, Hijung Valentina Shin, Juho Kim:
DynamicSlide: Reference-based Interaction Techniques for Slide-based Lecture Videos. 23-25 - Tatsuya Ishibashi, Yusuke Sugano, Yasuyuki Matsushita:
Gaze-guided Image Classification for Reflecting Perceptual Class Ambiguity. 26-28 - Insu Kim, Keun-Woo Park, Youngwoo Yoon, Geehyuk Lee:
Touch180: Finger Identification on Mobile Touchscreen using Fisheye Camera and Convolutional Neural Network. 29-32 - Zhengqing Li, Shio Miyafuji, Toshiki Sato, Hideaki Kuzuoka, Hideki Koike:
OmniEyeball: Spherical Display Equipped With Omnidirectional Camera And Its Application For 360-Degree Video Communication. 33-35 - Xaver Tomihiro Toyozaki, Keita Watanabe:
AmbientLetter: Letter Presentation Method for Discreet Notification of Unknown Spelling when Handwriting. 36-38 - Ryo Kamoshida, Kentaro Takemura:
Head Pose Classification by using Body-Conducted Sound. 39-41 - Dennis Wolf, Daniel Besserer, Karolina Sejunaite, Matthias Riepe, Enrico Rukzio:
cARe: An Augmented Reality Support System for Dementia Patients. 42-44 - Denys J. C. Matthies, Laura Milena Daza Parra, Bodo Urban:
Scaling Notifications Beyond Alerts: From Subtly Drawing Attention up to Forcing the User to Take Action. 45-47 - Sebastian Stickert, Hagen Hiller, Florian Echtler:
Companion - A Software Toolkit for Digitally Aided Pen-and-Paper Tabletop Roleplaying. 48-50 - Soya Park, Amy X. Zhang, David R. Karger:
Post-literate Programming: Linking Discussion and Code in Software Development Teams. 51-53 - Benjamin Meyer, Pascal Gruppe, Bastian Cornelsen, Tim Claudius Stratmann, Uwe Gruenefeld, Susanne Boll:
Juggling 4.0: Learning Complex Motor Skills with Augmented Reality Through the Example of Juggling. 54-56 - Jun Nishida, Kenji Suzuki:
Wearable Kinesthetic I/O Device for Sharing Muscle Compliance. 57-59 - Feras Al Taha, Pascal E. Fortin, Antoine Weill-Duflos, Jeremy R. Cooperstock:
Reversing Voice-Related Biases Through Haptic Reinforcement. 60-62 - Martin Feick, Anthony Tang, Scott Bateman:
Mixed-Reality for Object-Focused Remote Collaboration. 63-65 - Satoshi Hashizume, Akira Ishii, Kenta Suzuki, Kazuki Takazawa, Yoichi Ochiai:
Trans-scale Playground: An Immersive Visual Telexistence System for Human Adaptation. 66-68 - Evgeny Stemasov, Gabriel Haas, Michael Rietzler, Enrico Rukzio:
Augmenting Human Hearing Through Interactive Auditory Mediated Reality. 69-71 - Pedro F. Campos, Diogo Cabral, Frederica Gonçalves:
Sense.Seat: Inducing Improved Mood and Cognition through Multisensorial Priming. 72-74 - Maximilian Mackeprang, Johann Strama, Gerold Schneider, Philipp Kuhnz, Jesse Josua Benjamin, Claudia Müller-Birn:
Kaleidoscope: An RDF-based Exploratory Data Analysis Tool for Ideation Outcomes. 75-77 - Jooyeon Lee, Jong-Seok Lee:
Perceptual Switch for Gaze Selection. 78-80 - Nivedita Arora, Gregory D. Abowd:
ZEUSSS: Zero Energy Ubiquitous Sound Sensing Surface Leveraging Triboelectric Nanogenerator and Analog Backscatter Communication. 81-83 - Kyung Yun Choi, Darle Shinsato, Shane Zhang, Ken Nakagaki, Hiroshi Ishii:
reMi: Translating Ambient Sounds of Moment into Tangible and Shareable Memories through Animated Paper. 84-86 - Ranjay Krishna, Donsuk Lee, Li Fei-Fei, Michael S. Bernstein:
Engagement Learning: Expanding Visual Knowledge by Engaging Online Participants. 87-89 - Hauke Sandhaus, Eva Hornecker:
A WOZ Study of Feedforward Information on an Ambient Display in Autonomous Cars. 90-92 - Victor Girotto, Erin Walker, Winslow Burleson:
CrowdMuse: An Adaptive Crowd Brainstorming System. 93-95 - Masashi Kudo, Hayato Yamana:
Active Authentication on Smartphone using Touch Pressure. 96-98 - Shio Miyafuji, Soichiro Toyohara, Toshiki Sato, Hideki Koike:
DisplayBowl: A Bowl-Shaped Display for Omnidirectional Videos. 99-101 - Chloe Eghtebas, Sandro Weber, Gudrun Klinker:
Investigation into Natural Gestures Using EMG for "SuperNatural" Interaction in VR. 102-104 - Jakob Karolus, Patrick Dabbert, Pawel W. Wozniak:
I Know What You Want: Using Gaze Metrics to Predict Personal Interest. 105-107 - Jooyoung Son, Suzi Choi, Jundong Cho:
D-Aquarium: A Digital Aquarium to Reduce Perceived Waiting Time at Children's Hospital. 108-110 - Yi-Chi Liao, Sunjun Kim, Antti Oulasvirta:
One Button to Rule Them All: Rendering Arbitrary Force-Displacement Curves. 111-113 - Teresa Hirzle, Jan Gugenheimer, Florian Geiselhart, Andreas Bulling, Enrico Rukzio:
Towards a Symbiotic Human-Machine Depth Sensor: Exploring 3D Gaze for Object Reconstruction. 114-116 - Keiichi Zempo, Yuichi Mashiba, Takayuki Kawamura, Noko Kuratomo, Hisham Elser Bilal Salih:
Phonoscape: Auralization of Photographs using Stereophonic Auditory Icons. 117-119 - Thomas Kosch, Markus Funk, Daniel Vietz, Marc Weise, Tamara Müller, Albrecht Schmidt:
DroneCTRL: A Tangible Remote Input Control for Quadcopters. 120-122 - Attila Kett, Giuseppe Abrami, Alexander Mehler, Christian Spiekermann:
resources2city Explorer: A System for Generating Interactive Walkable Virtual Cities out of File Systems. 123-125 - Pin-Sung Ku, Te-Yen Wu, Mike Y. Chen:
EyeExpress: Expanding Hands-free Input Vocabulary using Eye Expressions. 126-127 - Mahzar Eisapour, Shi Cao, Jennifer Boger:
Game Design for Users with Constraint: Exergame for Older Adults with Cognitive Impairment. 128-130 - Swapna Joshi, Selma Sabanovic:
Pop-up Robotics: Facilitating HRI in Public Spaces. 131-133
Demo Reception
- Amanda Swearngin, Amy J. Ko, James Fogarty:
Scout: Mixed-Initiative Exploration of Design Variations through High-Level Design Constraints. 134-136 - Shohei Katakura, Keita Watanabe:
PrintMotion: Actuating Printed Objects Using Actuators Equipped in a 3D Printer. 137-139 - Tomoya Sasaki, M. H. D. Yamen Saraiji, Kouta Minamizawa, Masahiko Inami:
MetaArms: Body Remapping Using Feet-Controlled Artificial Arms. 140-142 - Michael Wessely, Nadiya Morenko, Jürgen Steimle, Michael Schmitz:
Interactive Tangrami: Rapid Prototyping with Modular Paper-folded Electronics. 143-145 - Dennis Wolf, Leo Hnatek, Enrico Rukzio:
Face/On: Actuating the Facial Contact Area of a Head-Mounted Display for Increased Immersion. 146-148 - Mariko Chiba, Wataru Yamada, Hiroyuki Manabe:
Transparent Mask: Face-Capturing Head-Mounted Display with IR Pass Filters. 149-151 - Taha K. Moriyama, Takuto Nakamura, Hiroyuki Kajimoto:
Wearable Haptic Device that Presents the Haptics Sensation Corresponding to Three Fingers on the Forearm. 152-153 - Takayuki Kameoka, Yuki Kon, Takuto Nakamura, Hiroyuki Kajimoto:
Haptopus: Haptic VR Experience Using Suction Mechanism Embedded in Head-mounted Display. 154-156 - Naoshi Ooba, Kazuma Aoyama, Hiromi Nakamura, Homei Miyashita:
Unlimited Electric Gum: A Piezo-based Electric Taste Apparatus Activated by Chewing. 157-159 - Junichi Yamaoka, Kazunori Nozawa, Shion Asada, Ryuma Niiyama, Yoshihiro Kawahara, Yasuaki Kakehi:
AccordionFab: Fabricating Inflatable 3D Objects by Laser Cutting and Welding Multi-Layered Sheets. 160-162 - Damien Constantine Rompapas, Christian Sandor, Alexander Plopski, Daniel Saakes, Dong Hyeok Yun, Takafumi Taketomi, Hirokazu Kato:
HoloRoyale: A Large Scale High Fidelity Augmented Reality Game. 163-165 - Satoshi Abe, Takefumi Hiraki, Shogo Fukushima, Takeshi Naemura:
Screen-Camera Communication via Matrix Barcode Utilizing Imperceptible Color Vibration. 166-168 - Ryo Shirai, Yuichi Itoh, Shori Ueda, Takao Onoye:
OptRod: Constructing Interactive Surface with Multiple Functions and Flexible Shape by Projected Image. 169-171 - Akifumi Takahashi, Kenta Tanabe, Hiroyuki Kajimoto:
Haptic Interface Using Tendon Electrical Stimulation. 172-173 - Takuya Kitade, Wataru Yamada, Hiroyuki Manabe:
FTIR-based Touch Pad for Smartphone-based HMD Enhancement. 174-175 - Teresa Onorati, Paloma Díaz, Telmo Zarraonandia, Ignacio Aedo:
The Immersive Bubble Chart: a Semantic and Virtual Reality Visualization for Big Data. 176-178 - Carmine Elvezio, Frank Ling, Jen-Shuo Liu, Steven Feiner:
Collaborative Virtual Reality for Low-Latency Interaction. 179-181 - Takashi Goto, Swagata Das, Yuichi Kurita, Kai Kunze:
Artificial Motion Guidance: an Intuitive Device based on Pneumatic Gel Muscle (PGM). 182-184 - Thomas Dreja, Michael Rietzler, Teresa Hirzle, Jan Gugenheimer, Julian Frommel, Enrico Rukzio:
A Demonstration of VRSpinning: Exploring the Design Space of a 1D Rotation Platform to Increase the Perception of Self-Motion in VR. 185-187 - Lydia B. Chilton, Savvas Petridis, Maneesh Agrawala:
An Interactive Pipeline for Creating Visual Blends. 188-190 - Kristian Gohlke, Eva Hornecker:
A Stretch-Flexible Textile Multitouch Sensor for User Input on Inflatable Membrane Structures & Non-Planar Surfaces. 191-193 - Youngbo Aram Shim, Geehyuk Lee:
Demonstrating Gamepad with Programmable Haptic Texture Analog Buttons. 194-196 - Anke van Oosterhout, Majken Kirkegård Rasmussen, Eve E. Hoggan, Miguel Bruns Alonso:
Knobology 2.0: Giving Shape to the Haptic Force Feedback of Interactive Knobs. 197-199 - Alex Olwal:
Hybrid Watch User Interfaces: Collaboration Between Electro-Mechanical Components and Analog Materials. 200-202 - Alex Olwal, Jon Moeller, Greg Priest-Dorman, Thad Starner, Ben Carroll:
I/O Braid: Scalable Touch-Sensitive Lighted Cords Using Spiraling, Repeating Sensing Textiles and Fiber Optics. 203-207
Doctoral Consortium
- Jane L. E:
Artistic Vision: Providing Contextual Guidance for Capture-Time Decisions. 208-211 - C. Ailie Fraser:
The Right Content at the Right Time: Contextual Examples for Just-in-time Creative Learning. 212-215 - Anhong Guo:
Crowd-AI Systems for Non-Visual Information Access in the Real World. 216-219 - Teng Han:
Designing Inherent Interactions on Wearable Devices. 220-223 - Hyunyoung Kim:
Fostering Design Process of Shape-Changing Interfaces. 224-227 - David Ledo:
Designing Interactive Behaviours Beyond the Desktop. 228-231 - Bhuvaneswari Sarupuri:
Comfortable and Efficient Travel Techniques in VR. 232-235 - Hui-Shyong Yeo:
Enabling Single-Handed Interaction in Mobile and Wearable Computing. 236-239
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