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ISS Companion 2022: Wellington, New Zealand
- Craig Anslow, Judy Kay:
Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces, ISS 2022, Wellington, New Zealand, November 20-23, 2022. ACM 2022, ISBN 978-1-4503-9356-0 - Jan K. Argasinski:
Virtual Tabletops (VTT) for Role-Playing Games (RPG) and Do-It-Yourself (DYI) Interactive Surfaces as Examples of Vernacular Design. 1-3 - Xiang Li, Yuzheng Chen, Xiaohang Tang:
GesPlayer: Using Augmented Gestures to Empower Video Players. 4-8 - Xiang Zhang, Kaori Ikematsu, Kunihiro Kato, Yuta Sugiura:
Evaluation of Grasp Posture Detection Method using Corneal Reflection Images through a Crowdsourced Experiment. 9-13 - Nikola Kovacevic, Maheshya Weerasinghe, Jordan Aiko Deja:
Retzzles: Engaging Users towards Retention through Touchscreen Puzzles. 14-17 - Michael Homer, Craig Anslow:
Swipe-and-Tap Functional Programming. 18-21 - Azusa Yamazaki, Naoto Wakatsuki, Koichi Mizutani, Yukihiko Okada, Keiichi Zempo:
Impact on the Quality of Interpersonal Relationships by Proximity using the Ventriloquism Effect in a Virtual Environment. 22-26 - Ryota Matsui, Takuya Ibara, Kazuya Tsukamoto, Takafumi Koyama, Koji Fujita, Yuta Sugiura:
Video Analysis of Hand Gestures for Distinguishing Patients with Carpal Tunnel Syndrome. 27-31 - Noko Kuratomo, Hiroki Uchida, Tadashi Ebihara, Naoto Wakatsuki, Koichi Mizutani, Keiichi Zempo:
Spatialphonic360: Accuracy of the Arbitrary Sound Image Presentation using Surrounding Parametric Speakers. 32-36 - Khyati Priya:
Perceived Affordances in Programmable Matter. 37-40 - Jordan Aiko Deja:
Piano Learning and Improvisation through Adaptive Visualisation and Digital Augmentation. 41-45 - Nisal Manisha Udawatta Kankanamge Don:
XR for Improving Cardiac Electrophysiology Training. 46-49 - Udapola Balage Hansi Shashiprabha Udapola:
Social VR for Socially Isolated Adolescents with Significant Illnesses. 50-53 - Becky Lake, Krzysztof Pietroszek:
Space Ocean Library: Interactive Narrative Experience in VR. 54-56 - Jing Wei, Young-Ho Kim, Samantha W. T. Chan, Tilman Dingler:
Design and Prototype Conversational Agents for Research Data Collection. 57-58 - Phillip Gough, Anastasia Globa, Ali Hadigheh, Anusha Withana:
Making Sustainable, Tangible Objects with Myco-materials. 59-61 - Kevin Shedlock, Marta Vos, Petera Hudson, Jamey Hepi, Betty Kim, Zane Rawson, Marino Doyle:
Indigenous CHI Workshop. 62-63 - Martin Schmitz, Sebastian Günther, Karola Marky, Florian Müller, Andrii Matviienko, Alexandra Voit, Roberts Marky, Max Mühlhäuser, Thomas Kosch:
Rethinking Smart Objects: The International Workshop on Interacting with Smart Objects in Interactive Spaces. 64-67 - Marcos Serrano, Kadek Ananta Satriadi, Yalong Yang, Barrett Ens, Arnaud Prouzeau, Stefanie Zollmann:
Immersive Analytics Spaces and Surfaces. 68-71 - Erik Champion, Simon McCallum:
Game Design Prototyping Workshop: Brainstorming and Designing Collaborative and Creative Game Prototypes with Immersive Surfaces. 72-75
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