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2nd SIGGRAPH Asia 2009: Yokohama, Japan - Sketches
- Ken Anjyo:
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH ASIA 2009, Yokohama, Japan, December 16-19, 2009, Sketches. ACM 2009
Sensory interactions
- Daisuke Uriu, Naruhiko Shiratori, Izumi Yagi, Satoru Hashimoto, Masa Inakage, Naohito Okude:
PHOROL: interactive wall clock art of online shared snapshots. 1:1 - Yi-Heng Lee, Chao-Ming Wang:
Cheers!: a new expression of social communication. 2:1 - Yasuhito Tsukahara, Yoshitaka Tomari, Takuya Shiotani, Yusuke Yamamoto, Masa Inakage:
furimifurazumi: a lighting device for sensuous media of rainy scene. 3:1 - Andrzej Zarzycki:
Formal mutations: pursuing unintended consequences. 4:1
2D expressions
- Ryoichi Ando, Reiji Tsuruno:
Vector fluid: a vector art representation of fluid. 5:1 - Ning Xie, Hamid Laga, Suguru Saito, Masayuki Nakajima:
Contour-driven brush stroke synthesis. 6:1 - Rapee Suveeranont, Takeo Igarashi:
Feature-preserving morphable model for automatic font generation. 7:1 - Eiji Sugisaki, Hock Soon Seah, Fumihito Kyota, Masayuki Nakajima:
Simulation-based in-between creation for CACAni system. 8:1
Haptic, gestural, hybrid interfaces
- Alexis Zerroug, Álvaro Cassinelli, Masatoshi Ishikawa:
Virtual Haptic Radar. 9:1 - Dzmitry Tsetserukou, Katsunari Sato, Alena Neviarouskaya, Naoki Kawakami, Susumu Tachi:
FlexTorque: innovative haptic interface for realistic physical interaction in virtual reality. 10:1 - Pranav Mistry, Pattie Maes:
SixthSense: a wearable gestural interface. 11:1 - Markus Schlattmann, Reinhard Klein:
Hybrid cursor control for precise and fast positioning without clutching. 12:1
Surface & Deformation
- Shu-Fan Wang, Yi-Ling Chen, Chen-Kuo Chiang, Shang-Hong Lai:
Surface simplification by image retargeting. 13:1 - Yi-Ling Chen, Shang-Hong Lai, Tomoyuki Nishita:
Robust surface reconstruction from defective point clouds by using orientation inference and volumetric regularization. 14:1 - Kenji Takamatsu, Takashi Kanai:
Volume-preserving LSM deformations. 15:1 - Yusuke Yoshiyasu, Nobutoshi Yamazaki:
Pose space deformation with rotation-invariant details. 16:1
Effects & Simulation
- Pei-Zhi Huang, Bill Chang, Ting-Yun Lu, Tsai-Yen Li:
Directable trailing effect. 17:1 - Shaohui Jiao, PhengAnn Heng, Enhua Wu:
Realistic grass withering simulation using time-varying texels. 18:1 - Hirotoshi Ashida, Yoshihiro Kuroda, Masataka Imura, Yoshiyuki Kagiyama, Osamu Oshiro:
Elasticity change model by liquid flow in porous media. 19:1
Motion Analysis & Synthesis
- Amit Bleiweiss, Eran Eilat, Gershom Kutliroff:
Markerless motion capture using a single depth sensor. 20:1 - Jianfeng Xu, Koichi Takagi, Akio Yoneyama:
Motion beat induction based on short-term principal component analysis. 21:1 - Jun Kobayashi, Shigeo Takahashi:
Designing motion graphs for video synthesis by tracking 2D feature points. 22:1 - Lazhari Assassi, Pascal Volino, Nadia Magnenat-Thalmann:
Physically-based simulation of ballet dancer's hip. 23:1
Visualization
- Che-Hua Yeh, Wai-Seng Ng, Brian A. Barsky, Ming Ouhyoung:
An esthetics rule-based ranking system for amateur photos. 24:1 - Makiko Suzuki, Yuichi Watanabe, Hidenori Watanave, Shuichi Endo:
Tuvalu Visualization Project. 25:1 - Ryoko Ueoka, Atsuji Masuda, Tetsuhiko Murakami, Michitaka Hirose:
Development of RFID textile for location aware system. 26:1 - Vinh Ninh Dao, Masanori Sugimoto:
A robust and dynamic scene geometry acquisition technique for a mobile projector-camera system. 27:1 - Kenichi Sugihara:
Automatic generation of 3-D building models with various shapes of roofs. 28:1
Image & Video Processing
- Ishtiaq Rasool Khan, Zhiyong Huang, Farzam Farbiz, Corey Manders, Susanto Rahardja:
HVS based histogram adjustment for tone mapping. 29:1 - Codruta O. Ancuti, Cosmin Ancuti, Philippe Bekaert:
An effective grayscale conversion with applications to image enhancement. 30:1 - Shanmuganathan Raman, Subhasis Chaudhuri:
Poisson compositing. 31:1 - Yuichiro Yamaguchi, Takuya Saito, Yosuke Bando, Bing-Yu Chen, Tomoyuki Nishita:
Interactive image composition through draggable objects. 32:1
Real-Time Dragons
- Xin Zhao, Xubo Yang:
Real-time horizon-based reflection occlusion. 33:1 - Fang Liu, Meng-Cheng Huang, Xuehui Liu, Enhua Wu:
CUDA renderer: a programmable graphics pipeline. 34:1
VR, MR, 3D Video
- Shunya Kimura, Souichiro Sunagawa, Akio Sakuma, Tomoaki Benua Yasu, Dai Katsumura, Tomohiro Tanimura, Kaori Aoki, Satoru Takahashi, Tatsunori Yasuda, Tomoaki Moriya, Tokiichiro Takahashi:
Modeling techniques of wooden buildings for cyberscapes of "Edo". 35:1 - Tony Tung, Takashi Matsuyama:
Minimal 3D video. 36:1 - Ryuhei Tenmoku, Fumihisa Shibata, Hideyuki Tamura:
Constructing action scenes for mixed reality previsualization. 37:1 - J. Hirose, Q. Guo, Toshiyuki Yamamoto, Makoto J. Hirayama:
A virtual Kanji puzzle game based on 3D graphics and an intuitive inputting device. 38:1 - Daria Tsoupikova, Yu Li, Nikolay S. Stoykov, Derek G. Kamper, Randy Vick:
Virtual reality environment assisting recovery from stroke. 39:1
Research & Technique
- Hannes Appell, Sebastian H. Schmidt, Nicolas Palme:
Enhancing organic visual effects while simplifying rotoscoping techniques. 40:1 - John P. Lewis, Ken Anjyo:
Identifying salient points. 41:1 - Gene S. Lee:
Evaluation of the radial basis function space. 42:1
Characters
- Gene S. Lee, Frank Hanner:
Practical experiences with pose space deformation. 43:1 - Edric Tse, Justin Lo:
Crowd simulation in Astroboy. 44:1 - David Tonnesen:
Preventing tangled cloth. 45:1
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