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OZCHI 2006: Sydney, NSW, Australia
- Toni Robertson:
Proceedings of the 2006 Australasian Computer-Human Interaction Conference, OZCHI 2006, Sydney, Australia, November 20-24, 2006. ACM International Conference Proceeding Series 206, ACM 2006, ISBN 1-59593-545-2
Keynotes
- Genevieve Bell:
Opening keynote. 1-2 - Donna Maurer:
User centred design in practice: is it working? 3 - William W. Gaver:
Designing for our (sur)real lives. 5
Long papers: awareness
- Berith L. Andersen, Martin L. Jørgensen, Ulrik Kold, Mikael B. Skov:
iSocialize: investigating awareness cues for a mobile social awareness application. 7-14 - Carman Neustaedter, Kathryn Elliot, Saul Greenberg:
Interpersonal awareness in the domestic realm. 15-22 - George Saslis-Lagoudakis, Keith Cheverst, Alan J. Dix, Dan Fitton, Mark Rouncefield:
Hermes@Home: supporting awareness and intimacy between distant family members. 23-30 - Stephanie Smale, Saul Greenberg:
Transient life: collecting and sharing personal information. 31-38
Long papers: health
- Duncan Stevenson:
Evaluating an in-vivo surgical training demonstration over broadband internet. 39-46 - Leila Alem, Susan Hansen, Jane Li:
Evaluating clinicians' experience in a telemedicine application: a presence perspective. 47-54 - Chirstopher Secombe, Robert Steele, Wayne Brookes:
Perceptions of the elderly on the use of wireless sensor networks for health monitoring. 55-62 - Florian Mueller, Stefanie Kethers, Leila Alem, Ross Wilkinson:
From the certainty of information transfer to the ambiguity of intuition. 63-70
Long papers: mobile
- Jesper Kjeldskov, Jeni Paay:
Indexical interaction design for context-aware mobile computer systems. 71-78 - Richard H. R. Harper, Tim Regan, Mark Rouncefield:
Taking hold of TV: learning from the literature. 79-86 - Esa Nettamo, Mikko Nirhamo, Jonna Häkkilä:
A cross-cultural study of mobile music: retrieval, management and consumption. 87-94 - Jesper Kjeldskov, Christian Monrad Nielsen, Michael Overgaard, Michael Bach Pedersen, Jan Stage, Sigge Stenild:
Designing a mobile communicator: combining ethnography and object-oriented design. 95-102
Long papers: modality
- Shane D. Pinder, D. N. Bristow, T. Claire Davies:
Interface design for an aircraft thrust and braking indicator/advisor. 103-110 - Jaka Sodnik, Saso Tomazic, Raphaël Grasset, Andreas Dünser, Mark Billinghurst:
Spatial sound localization in an augmented reality environment. 111-118 - Connor Dickie, Jamie Hart, Roel Vertegaal, Alex Eiser:
LookPoint: an evaluation of eye input for hands-free switching of input devices between multiple computers. 119-126 - Anni Dugdale, Ben Kraal:
Magistrates and voice recognition: reconceptualising agency. 127-133
Long papers: tangible
- Eva Hornecker, Matthias Stifter:
Learning from interactive museum installations about interaction design for public settings. 135-142 - Jennifer Seevinck, Linda Candy, Ernest A. Edmonds:
Exploration and reflection in interactive art: glass pond. 143-150 - Manuela Waldner, Jörg Hauber, Jürgen Zauner, Michael Haller, Mark Billinghurst:
Tangible tiles: design and evaluation of a tangible user interface in a collaborative tabletop setup. 151-158 - Mark Altosaar, Roel Vertegaal, Changuk Sohn, Daniel Cheng:
AuraOrb: using social awareness cues in the design of progressive notification appliances. 159-166
Long papers: tools
- Jon M. Pearce, John Murphy, David Patman:
Using a scenario-planning tool to support an engaging online user experience. 167-174 - Wally Smith, Daghan L. Acay, Ramon Fano, Gideon Ratner:
Tools for designing and delivering multiple-perspective scenarios. 175-182 - Shamus P. Smith, James S. Willans:
Virtual object specification for usable virtual environments. 183-190 - Vivienne Farrell, Graham Farrell, Kon Mouzakis, Chris Pilgrim, Pauline Byrt:
PICTIOL: a case study in participatory design. 191-198
Long papers: culture
- Christine Satchell:
Cultural theory: from armchair critic to star performer. 199-204 - Nick Foster, Luke Compston, Daniel Barkho:
MAIL: a framework for critical technical practice. 205-212 - Rilla Khaled, Pippin Barr, Ronald Fischer, James Noble, Robert Biddle:
Factoring culture into the design of a persuasive game. 213-220 - Connor Graham, Peter Benda, Steve Howard, James Balmford, Nicole Bishop, Ron Borland:
"heh - keeps me off the smokes...": probing technology support for personal change. 221-228
Long papers: understanding
- Nicola J. Bidwell, David Browning:
Making there: methods to uncover egocentric experience in a dialogic of natural places. 229-236 - Supriya Singh, Anuja Cabraal, Gabriele Hermansson:
What is your husband's name?: sociological dimensions of internet banking authentication. 237-244 - Ingrid Mulder, Henk de Poot, Carla Verwijs, Ruud Janssen, Marcel Bijlsma:
An information overload study: using design methods for understanding. 245-252 - Anne Boettcher:
Moving from cultural probes to agent-oriented requirements engineering. 253-260
Long papers: using
- Dong-Han Ham, Jeongyun Heo, Peter Fossick, B. L. William Wong, Sanghyun Park, Chiwon Song, Mike D. Bradley:
Conceptual framework and models for identifying and organizing usability impact factors of mobile phones. 261-268 - Mark B. Freeman, Alison Norris, Peter Hyland:
Usability of online grocery systems: a focus on errors. 269-275 - Ann Nosseir, Richard Connor, Karen Renaud:
Question-based group authentication. 277-283 - Kristina Groth, Sinna Lindquist, Cristian Bogdan, Tobias Lidskog, Yngve Sundblad, Ovidiu Sandor:
Saxaren: strengthening informal collaboration among geographically distributed teachers. 285-292
Short papers: mobile
- Shannon O'Brien, Florian Mueller:
Holding hands over a distance: technology probes in an intimate, mobile context. 293-296 - Richard Brown, Hokyoung Ryu, David Parsons:
Mobile helper for university students: a design for a mobile learning environment. 297-300 - Andrew Vande Moere, Monika Hoinkis:
A wearable folding display for self-expression. 301-304 - Seoktae Kim, Minjung Sohn, Jinhee Pak, Woohun Lee:
One-key keyboard: a very small QWERTY keyboard supporting text entry for wearable computing. 305-308 - T. Claire Davies, Catherine M. Burns, Shane D. Pinder:
Using ecological interface design to develop an auditory interface for visually impaired travellers. 309-312 - Christine Satchell, Graeme G. Shanks, Steve Howard, John Murphy:
Beyond security: implications for the future of federated digital identity management systems. 313-316
Short papers: play
- Pippin Barr, Rilla Khaled, James Noble, Robert Biddle:
Playing the interface: a case study of Grand Theft Auto: San Andreas. 317-320 - Florian Mueller, Martin R. Gibbs:
A table tennis game for three players. 321-324 - Frank Vetere, Mark Nolan, Raihaan Abdool Raman:
Distributed hide-and-seek. 325-328 - Astrid Twenebowa Larssen, Toni Robertson, Jenny Edwards:
How it feels, not just how it looks: when bodies interact with technology. 329-332 - Helmut Berger, Michael Dittenbach, Dieter Merkl, Anton Bogdanovych, Simeon J. Simoff, Carles Sierra:
Playing the e-business game in 3D virtual worlds. 333-336 - John Lenarcic:
The antiusability manifesto. 337-339
Short papers: fieldwork
- Ben Kraal, Anni Dugdale, Penny Collings:
Scenarios for embracing errorful automatic speech recognition. 341-344 - Marcus Foth, Víctor M. González, Wallace J. Taylor:
Designing for place-based social interaction of urban residents in México, South Africa and Australia. 345-348 - Claudia Schremmer:
Case study for a virtual office tailored to the digital media production industry. 349-352 - Julia Prior, Toni Robertson, John Leaney:
Technology designers as technology users: the intertwining of infrastructure and product. 353-356 - Chris M. Law, Ji Soo Yi, Young Sang Choi, Julie A. Jacko:
Are disability-access guidelines designed for designers?: do they need to be? 357-360 - Fiona Redhead, Margot Brereton:
A qualitative analysis of local community communications. 361-364
Short papers: social
- Peta Wyeth, Carla Diercke, Stephen Viller:
Design for inspiration: children, personal connections and educational technology. 365-368 - Linda Leung, Scott Bryant, Adrienne Tan:
Translating principles of web design and information architecture to the development of interactive television (iTV) interfaces. 369-372 - Christos Katsanos, Nikolaos K. Tselios, Nikolaos M. Avouris:
InfoScent evaluator: a semi-automated tool to evaluate semantic appropriateness of hyperlinks in a web site. 373-376 - Helen Hasan, Charmaine C. Pfaff:
The Wiki: an environment to revolutionise employees' interaction with corporate knowledge. 377-380 - Toni Koskinen:
Social software for industrial interaction. 381-384 - Peta Wyeth, Carla Diercke:
Designing cultural probes for children. 385-388
Short papers: modality
- Natalie Ruiz, Ronnie Taib, Fang Chen:
Examining the redundancy of multimodal input. 389-392 - Aaron Toney, Bruce H. Thomas:
Applying reach in direct manipulation user interfaces. 393-396 - Kelvin Cheng, Masahiro Takatsuka:
Estimating virtual touchscreen for fingertip interaction with large displays. 397-400 - Yong Sun, Fang Chen, Yu (David) Shi, Vera Yuk Ying Chung:
A novel method for multi-sensory data fusion in multimodal human computer interaction. 401-404 - Ben Matthews:
Grammar, meaning and movement-based interaction. 405-408 - Alastair Hampshire, Hartmut Seichter, Raphaël Grasset, Mark Billinghurst:
Augmented reality authoring: generic context from programmer to designer. 409-412
Short papers: evaluation
- Jane Li, Laurie Wilson, Stuart Stapleton, Patrick Cregan:
Design of an advanced telemedicine system for emergency care. 413-416 - Cara A. Stitzlein, Jane Li, Alex Krumm-Heller:
Gaze analysis in a remote collaborative setting. 417-420 - Clint Heyer, Margot Brereton:
Socialising across channels: group multichannel communication. 421-424 - Rune Thaarup Høegh:
Usability problems: do software developers already know? 425-428 - Sisira Adikari, Craig McDonald, Penny Collings:
A design science approach to an HCI research project. 429-432 - Matthew Willis:
Building effective help systems: modelling human help seeking behaviour. 433-436
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