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mLearn 2017: Larnaca, Cyprus
- Fernando Loizides, George A. Papadopoulos, Nicos Souleles:
Proceedings of the 16th World Conference on Mobile and Contextual Learning, mLearn 2017, Larnaca, Cyprus, October 30 - November 1, 2017. ACM 2017, ISBN 978-1-4503-5255-0 - Amr Elsaadany, Noah Orensa:
e-LM: A Sensing Application for Learning Monitoring Using Mobile Computing. 1:1-1:6 - Ángel Suárez, Stefaan Ternier, René Helbig, Marcus Specht:
DojoAnalytics: A Learning Analytics interoperable component for DojoIBL. 2:1-2:8 - Bronwin Patrickson:
Mobilising the civic curriculum. 3:1-3:4 - Aous Karoui, Iza Marfisi-Schottman, Sébastien George:
A Nested Design Approach for Mobile Learning Games. 4:1-4:4 - Barbara Leporini, Eleonora Palmucci:
A Mobile Educational Game Accessible to All, Including Screen Reading Users on a Touch-Screen Device. 5:1-5:4 - Carla Coetzee:
Plan B: Mobile Maths Unplugged. 6:1-6:3 - Ebba Ossiannilsson, Nicolas Ioannides:
Towards a Framework and Learning Methodology for Innovative Mobile Learning: A Theoretical Approach. 7:1-7:8 - Ioanna Ioannou, Eleni A. Kyza:
The role of gamification in activating primary school students' intrinsic and extrinsic motivation at a museum. 8:1-8:4 - Cristian A. Restituyo, Fernando Loizides, Shufan Yang, Kurtis Weir, Adam Grant Worrallo, Thomas P. Hartley, Nicos Souleles, Michael Loizou:
Presenting and Investigating the Efficacy of an Educational Interactive Mobile Application for British Sign Language Using Hand Gesture Detection Techniques. 9:1-9:8 - Rika Fleck:
Knowledge as the Facebook Instant Article: A Quite Possible Future Scenario. 10:1-10:5 - Christos Goumopoulos, Nikolaos Xanos, Achilles Kameas:
Leveraging STEM education via UMI technologies. 11:1-11:4 - Igor Miladinovic, Sigrid Schefer-Wenzl:
Pawing the Way for Interdisciplinary Learning in Software Development Education. 12:1-12:2 - Yiannis Georgiou, Eleni A. Kyza:
A design-based approach to augmented reality location-based activities: Investigating immersion in relation to student learning. 13:1-13:8 - Sofia Eriksson-Bergström, Jimmy Jaldemark:
Students' expressions of learning on the move: Game-based learning and mobile devices in formal outdoor educational settings. 14:1-14:3 - J. T. Janse van Rensburg, Chanelle Vermaak:
Designing a mobile application for agricultural knowledge management: A DSR approach. 15:1-15:8 - Lance Bunt, Verona Leendertz, A. Seugnet Blignaut:
A heuristic evaluation of the design and development of a statistics serious game. 16:1-16:7 - Nicoletta Pantela, Eleni A. Kyza:
The investigation of concept mapping as a scaffolding tool in a technologically-mediated, mobile learning, augmented reality environment. 17:1-17:7 - A. Seugnet Blignaut, Gordon Derrac Matthew:
Part II: Survive with Vuvu on the Vaal: Electroencephalography Results of a Gameplay Experience Evaluation of a Mobile Serious Game for Statistics Education. 18:1-18:6 - Sigrid Schefer-Wenzl, Igor Miladinovic:
Game Changing Mobile Learning Based Method Mix for Teaching Software Development. 19:1-19:7 - Sylvana Sofkova Hashemi, Nataliya Berbyuk Lindström, Lorna Bartram, Linda Bradley:
Investigating Mobile Technology Resources for Integration: The Technology-Pedagogy-Language-Culture (TPLC) Model. 20:1-20:8 - Mari van Wyk, Linda van Ryneveld:
5 Whiskies and a GoPro: Exploring the use of an action camera in veterinary science education. 21:1-21:4 - Wijitra Suriyakul Na Ayudhya, Giasemi N. Vavoula:
Mobile family learning in the science museum. 22:1-22:8 - Maria Aristeidou, Eileen Scanlon, Mike Sharples:
Design Guidelines for Sensor-based Mobile Learning Applications. 23:1-23:3 - Andriani Piki:
Learner engagement in mobile computer-supported collaborative learning contexts: An integrative framework. 24:1-24:7 - Tobias Rohloff, Jan Renz, Max Bothe, Christoph Meinel:
Supporting Multi-Device E-Learning Patterns with Second Screen Mobile Applications. 25:1-25:8 - Veruschka Pelser-Carstens, A. Seugnet Blignaut:
Towards Using Mobile Technologies to Digitise a Table-Top Game for Accountancy Students. 26:1-26:5 - Agnieszka Palalas, Norine Wark:
Design Principles for an Adult Literacy Mobile Learning Solution. 27:1-27:8 - Jean Botev, Steffen Rothkugel, Joe Mayer:
Contour Drawing and Detection for Collaborative Context-Aware Mobile Training and Exploration. 28:1-28:4 - Christopher Krauss, Agathe Merceron, Truong-Sinh An, Miggi Zwicklbauer, Stephan Steglich, Stefan Arbanowski:
Teaching Advanced Web Technologies with a Mobile Learning Companion Application. 29:1-29:4 - Helga Hambrock:
Digging deeper and finding the gems of a social media platform for a community of academic researchers. 30:1-30:5 - Maria Meletiou-Mavrotheris, Christina Varnava Vasou, Efi Paparistodemou:
Adopting A Systemic Approach to The Instructional Integration of Mobile Devices: The Case Study of a Primary School in Cyprus. 31:1-31:6 - Loucas Fl. Tsouccas, Maria Meletiou-Mavrotheris:
Enhancing the Technological, Pedagogical and Content Knowledge (TPACK) of in-service primary teachers in the use of tablet technologies. 32:1-32:8 - Kathryn MacCallum, David Parsons:
Evaluating a Mobile Toolkit for Designing Mobile Learning Activities. 33:1-33:6 - Sanjay Vasudeva, Kay Colthorpe, Hardy Ernst:
Student-initiated Mobile Learning in Higher Education. 34:1-34:4
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