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8th MIG 2015: Paris, France
- Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, MIG 2015, Paris, France, November 16-18, 2015. ACM 2015, ISBN 978-1-4503-3991-9
Character animation and motion-capture
- Matthias Schröder, Jonathan Maycock, Mario Botsch:
Reduced marker layouts for optical motion capture of hands. 7-16 - Sohaib Laraba, Joëlle Tilmanne, Thierry Dutoit:
Adaptation procedure for HMM-based sensor-dependent gesture recognition. 17-22 - Durell Bouchard, Norman I. Badler:
Segmenting motion capture data using a qualitative analysis. 23-30 - Clément Reverdy, Sylvie Gibet, Caroline Larboulette:
Optimal marker set for motion capture of dynamical facial expressions. 31-36 - Yingying Wang, Michael Neff:
Deep signatures for indexing and retrieval in large motion databases. 37-45
Character animation
- Andrew T. Duchowski, Sophie Jörg, Aubrey Lawson, Takumi Bolte, Lech Swirski, Krzysztof Krejtz:
Eye movement synthesis with 1/f pink noise. 47-56 - Andrew W. Feng, Dan Casas, Ari Shapiro:
Avatar reshaping and automatic rigging using a deformable model. 57-64 - Ana Lucia Cruz Ruiz, Charles Pontonnier, Jonathan Levy, Georges Dumont:
Motion control via muscle synergies: application to throwing. 65-72 - Roel Duits, Arjan Egges, A. Frank van der Stappen:
A closed-form solution for human finger positioning. 73-78
Crowds
- Rowan T. Hughes, Jan Ondrej, John Dingliana:
DAVIS: density-adaptive synthetic-vision based steering for virtual crowds. 79-84 - Sybren A. Stüvel, M. F. de Goeij, A. Frank van der Stappen, Arjan Egges:
An analysis of manoeuvring in dense crowds. 85-90 - M. Brandon Haworth, Muhammad Usman, Glen Berseth, Mubbasir Kapadia, Petros Faloutsos:
Evaluating and optimizing level of service for crowd evacuations. 91-96 - Glen Berseth, Mubbasir Kapadia, Petros Faloutsos:
ACCLMesh: curvature-based navigation mesh generation. 97-102
Planning
- Carlos Antonio Dominguez, Yuya Ichimura, Mubbasir Kapadia:
Automated interactive narrative synthesis using dramatic theory. 103-112 - Kourosh Naderi, Joose Rajamäki, Perttu Hämäläinen:
RT-RRT*: a real-time path planning algorithm based on RRT. 113-118 - Mentar Mahmudi, Marcelo Kallmann:
Multi-modal data-driven motion planning and synthesis. 119-124
Simulation
- Pierre-Luc Manteaux, Wei-Lun Sun, François Faure, Marie-Paule Cani, James F. O'Brien:
Interactive detailed cutting of thin sheets. 125-132 - Haoran Xie, Kazunori Miyata:
Pattern-guided simulations of immersed rigid bodies. 133-142 - Thibault Lejemble, Amélie Fondevilla, Nicolas Durin, Thibault Blanc-Beyne, Camille Schreck, Pierre-Luc Manteaux, Paul G. Kry, Marie-Paule Cani:
Interactive procedural simulation of paper tearing with sound. 143-149 - Quentin Galvane, Marc Christie, Christophe Lino, Rémi Ronfard:
Camera-on-rails: automated computation of constrained camera paths. 151-157
Taking control
- Marc Parenthoën, Fred Murie, Flavien Thery:
The sea is your mirror. 159-165 - Kevin Jordao, Panayiotis Charalambous, Marc Christie, Julien Pettré, Marie-Paule Cani:
Crowd art: density and flow based crowd motion design. 167-176 - Samuel Carensac, Nicolas Pronost, Saïda Bouakaz:
Real-time gait control for partially immersed bipeds. 177-182 - Zümra Kavafoglu, Ersan Kavafoglu, Arjan Egges:
Robust balance shift control with posture optimization. 183-192 - Mark Miller, Daniel Holden, Rami Ali Al-Ashqar, Christophe Dubach, Kenny Mitchell, Taku Komura:
Carpet unrolling for character control on uneven terrain. 193-198
Collisions
- Ben Jones, April Martin, Joshua A. Levine, Tamar Shinar, Adam W. Bargteil:
Clustering and collision detection for clustered shape matching. 199-204 - Óscar Civit Flores, Antonio Susín:
Fast contact determination for intersecting deformable solids. 205-214 - Nadine Abu Rumman, Marco Schaerf, Dominique Bechmann:
Collision detection for articulated deformable characters. 215-220
Realism, aesthetics, visualization and registration
- Elena Kokkinara, Rachel McDonnell:
Animation realism affects perceived character appeal of a self-virtual face. 221-226 - Nicolas Imhof, Antoine Milliez, Flurin Jenal, René Bauer, Markus H. Gross, Robert W. Sumner:
Fin textures for real-time painterly aesthetics. 227-235 - Stephan Müller, Barbara Solenthaler, Mubbasir Kapadia, Seth Frey, Severin Klingler, Richard P. Mann, Robert W. Sumner, Markus H. Gross:
HeapCraft: interactive data exploration and visualization tools for understanding and influencing player behavior in Minecraft. 237-241 - Afsaneh Rafighi, Sahand Seifi, Oscar Meruvia Pastor:
Automatic and adaptable registration of live RGBD video streams. 243-250
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