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8th iLRN 2022: Vienna, Austria
- 8th International Conference of the Immersive Learning Research Network, iLRN 2022, Vienna, Austria, May 30 - June 4, 2022. IEEE 2022, ISBN 978-1-7348-9952-8
- Keely Canniff, Daniel C. Cliburn:
Teaching Virtual Reality in Virtual Reality. 1-5 - Sebastian Egger-Lampl, Till Bieg, Markus Karlseder, Benjamin Roszipal:
Work-in-Progress - eXtended Reality Training for Safety and Medical Procedures: Experiences From a User-Centered-Design Approach to Implementation. 1-3 - Kojiro Yano:
Virtual Spaces as Learning Media for Flipped Classroom: An Evaluative Study. 1-8 - Mamta Shah, Christine Gouveia, Benjamin Babcock:
Undergraduate Nursing Students' Experiences and Perceptions of Self-Efficacy in Virtual Reality Simulations. 1-7 - Sung J. Shim:
User Interaction Satisfaction with Simulation Games Used in Learning about ERP Systems. 1-5 - Jorge Bacca-Acosta, Jenny-Paola Lis-Gutiérrez, Cecilia Avila-Garzon, Marithza Sandoval-Escobar, Jairo Cardenas-Criollo:
Work-In-Progress - A Mobile Augmented Reality Application for Learning about Trademark Registration in Intellectual Property Education. 1-4 - Lucas Paletta, Michael Schneeberger, Lilian Reim, Wolfgang Kallus, Andreas Peer, Christian Schönauer, Martin Pszeida, Amir Dini, Stefan Ladstätter, Anna Maria Weber, Richard Feischl, Georg Aumayr:
Work-in-Progress - Digital Human Factors Measurements in First Responder Virtual Reality-Based Skill Training. 1-3 - Michael Vallance:
Reflecting on Research: a Virtual GLAM Proposal. 1-6 - Robson Araujo Junior, Alec M. Bodzin:
Supporting Watershed Literacy with a Desktop Virtual Reality Exploration Game. 1-6 - Tassos A. Mikropoulos, Michael Delimitros, George Koutromanos:
Investigating the Mobile Augmented Reality Acceptance Model with Pre-Service Teachers. 1-8 - Noah Glaser, Matthew Schmidt, Heath Palmer, Wanli Xing, Carla Schmidt:
Work-in-Progress-Computer Vision Methods to Examine Neurodiverse Gaze Patterns in 360-Video. 1-3 - F. Jeane Gerard, Markos Mentzelopoulos, Daphne Economou, Zeeshan Khalish, Jack Ingram, Ashley Edwards:
Work-In-Progress - CrimOPS - Gamified Virtual Simulations for Authentic Assessment in Criminology. 1-3 - Jiaxu Liu, Qingtang Liu, Shufan Yu, Jingjing Ma, Mengfan Liu, Linjing Wu:
Which Types of Learners Are Suitable for the Virtual Reality Environment: A fsQCA Approach. 1-5 - Daniel Hawes, Ali Arya:
Comparing Student-Based Context Priming in Immersive and Desktop Virtual Reality Environments to Increase Academic Performance. 1-7 - Daphne Economou, Markos Mentzelopoulos, Jack Ingram, Timur Martinez-Mukimov, Shirin Primkulova, Said Abduvaliev:
Work-in-progress-Gamifying the process of Learning Sign Language in VR. 1-3 - Hongyu Xiang, Kukhyeon Kim, Jeeheon Ryu:
Work-in-Progress - Preliminary Analysis of Spatial Perception in AR application with Eye-Tracking Data. 1-3 - Tilanka Chandrasekera, Nicole Colston, Tutaleni I. Asino, Cynthia Orona, Katie Allen, Allison Howard, Piper Bott, Oluwafikayo Adewumi:
Work-in-Progress - Decolonizing the Digital Divide: Problem Based Spatial Design Through Immersive Technology for STEM Education in Minority Populations. 1-3 - Tryfon Sivenas, George Koutromanos, Tassos A. Mikropoulos:
Using First-Person View Drones through Head-Mounted Displays: Are They Suitable for Education? 1-7 - Yuseon Jeong, Seonan Choi, Jeeheon Ryu:
Work-in-progress - Design of LMS for the Shared Campus in Metaverse Learning Environment. 1-3 - Sayuri Tanabashi, Toshiyuki Tange:
Work-in-Progress - Microscopic Immersion: Dive into the Subcellular Journey. 1-2 - Jule M. Krüger, Daniel Bodemer:
Work-in-Progress - Measuring Learners' Subjective Experience in Augmented Reality: First Evaluation of the ARcis Questionnaire. 1-3 - Yuanyuan Xu, Mengjie Huang, Massimo Imparato, Rui Yang, Hai-Ning Liang:
Work-in-Progress - Towards an AR Materials Library for Design and Engineering Education. 1-3 - Md Tusher Sarker, Daphne Economou, Alison Eardley:
Doctoral Colloquium - Treasure Hunt AR for Enhancing Visiting Experience in Cultural Sites. 1-3 - Sayuri Tanabashi, Toshiyuki Tange:
Work-in-Progress - Unity between the Two Worlds: Microscopic Data-Based Immersive Experience. 1-3 - Lana Franceska Dreimane, Zinta Zalite-Supe:
Teaching and Learning Immersive Technology in Education Sciences. 1-5 - Lea Marie Mueller, Melanie Platz:
Work-in-progress - Visualization of Area Units with Augmented Reality. 1-3 - Sanjay Kumar Dwivedi, César Daniel Rojas Ferrer, Takayuki Fujiwara:
Work-in-progress - Effectiveness of Avatar Guided Instructions and Feedback in the Server Repair and Maintenance Task. 1-3 - Tracey Cole, Jim Shifflett:
Doctoral Colloquium - Building Intertextual Connections with Secondary Students in Minecraft. 1-3 - Teodora Nechita, Reto Knaack, Martin Berger, Thomas Keller, Elke Brucker-Kley, Janick Michot:
Work-In-Progress - Virtual Reality for Basic Vocational Training. 1-3 - Jin Woo Kim, Bryan T. Carroll, HyunJae Jeong, Kwangtaek Kim, Dustin P. DeMeo:
Immersive Haptic Interface Simulating Skin Biopsy for Dermatological Skill Training. 1-8 - Andreas Dengel:
What Is Immersive Learning? 1-5 - Xiaomeng Huang, Xuanhui Shao, Meredith M. Thompson:
Learning Spatial Skills Collaboratively in Immersive Virtual Environments: A Systematic Review. 1-5 - Liana-Dorina Møsbæk, Thomas Bjørner:
An Augmented Reality Training Application for Service and Maintenance of a Medical Analyzer: A UX Approach to Usefulness and User Satisfaction. 1-8 - Jonah Warren:
Work-in-progress - Enhancing Art Appreciation Through Immersive Recreation Games. 1-3 - Kambiz M. Hamadani, Yuanyuan Jiang, Ali Ahmadinia, Ahmad Hadaegh, Juan Moraleja-Garcia, Alan Mendez, Arshia Shaikh, Andres Lozano, Jane Huang, Ariel Aquino, Ryann Palacio, Maxwell Sheperd:
Framework for Scalable Content Development in Hands-On Virtual and Mixed Reality Science Labs. 1-6 - Iulian Radu, Chris Dede, Jennifer Wang, Guanhua Nie, Karan Bhola, Mitch Scuzzarella:
Using Virtual Environments to Reveal Teacher Bias Towards Students' Socioeconomic Status. 1-8 - César Daniel Rojas Ferrer, Takayuki Fujiwara:
Work-in-progress - Avatar vs Teams: Co-Presence and Visual Behavior in a Videoconference Cooperative Task. 1-3 - Alex Barrett, Nuodi Zhang, Fengfeng Ke, Jewoong Moon, Zlatko Sokolikj:
Work-in-progress - Developing an Evidence-Centered Model for Computational Thinking in Virtual Worlds with Children with Autism. 1-3 - Kukhyeon Kim, Eunbyul Yang, Jeeheon Ryu:
Work-in-progress - The Effect of Students' Perceptions on Intention to use Metaverse Learning Environment in Higher Education. 1-3 - Federico De Lorenzis, Filippo Gabriele Pratticò, Fabrizio Lamberti:
Work-in-Progress - Blower VR: A Virtual Reality Experience To Support the Training of Forest Firefighters. 1-3 - Maritina Keleri, Daphne Economou, Jeffrey Ferguson:
Doctoral Colloquium - Artmaking: From a Hands-On Process to a VR Translation. 1-3 - Areej Banjar, Abraham G. Campbell:
Work-in-Progress - Design of Mixed Reality Educational Applications Using Enhanced ARCS+G Model for Motivation. 1-3 - Geoffrey Augutis, Linda Pfeiffer, Brendan Jacobs, Michael A. Cowling:
Work-in-Progress-Factors that Lead to Successful Technology Programs in Schools. 1-3 - Chenwei Hu, Kenneth Y. T. Lim:
Exploring Constraints on Dialogic Interaction in Immersive Environments Arising from COVID-19 Protocols. 1-8 - Alexander Steinmaurer, David Eckhard, Julius Dreveny, Christian Gütl:
Developing and Evaluating a Multiplayer Game Mode in a Programming Learning Environment. 1-8 - Amna Idrees, Mark Morton, Gillian Dabrowski:
Advancing Extended Reality Teaching and Learning Opportunities Across the Disciplines in Higher Education. 1-8 - Adrián Lugilde López, Fernando A. Mikic-Fonte, Manuel Caeiro Rodríguez, Martín Llamas Nistal, Luis Emilio Fernández Santiago:
Work-in-Progress - Towards a Virtual Training Environment for Lower Gastrointestinal Endoscopy. 1-3 - Yeonju Tak, Daeun Kim, Jeeheon Ryu:
Work-in-Progress - Designing Evaluation Modules in the VR-based Simulation for Learners with Intellectual Disabilities. 1-3 - Robert Sims, Barry Chang, Verity Bennett, Advaith Krishnan, Abdalslam Aboubakar, George Coman, Abdulrazak Bahrami, Zehao Huang, Christopher Clarke, Abhijit Karnik:
Step Into My Mind Palace: Exploration of a Collaborative Paragogy Tool in VR. 1-8 - Geraldine Anna Berger, Giga Tskhvedadze, Johannes Ruhland:
Skill Systems as Expansion in Serious Games for Game-Based Learning. 1-5 - Genevieve Smith-Nunes, Alex Shaw:
Doctoral Colloquium - ME++ Data Ethics of Biometrics Through Ballet and AR. 1-3 - José García Estrada, Ekaterina Prasolova-Førland:
Improving Adoption of Immersive Technologies at a Norwegian University. 1-5 - Carl Boel, Tijs Rotsaert, Niels Vleeschouwer, Martin Valcke, Dieter Struyf, Tammy Schellens:
SAVR - Design and Evaluation of an Immersive Virtual Reality Serious Game on Hazard Perception in Technical and Vocational Education. 1-5 - Michael Stefan Holly, Jan-Heliodor Tscherko, Johanna Pirker:
An Interactive Chess-Puzzle-Simulation for Computer Science Education. 1-5 - Angus Mcgregor, Eric Hawkinson:
WebVR in the Facilitation of Model United Nations Simulations. 1-6 - Adelmo Eloy, Queiroz Anna C. M., Roseli de Deus Lopes, Marcelo Knörich Zuffo:
From Users to Creators: Motivations, Implementation, and Impacts of Augmented and Virtual Reality in Science and Engineering Projects in K-12 Education. 1-6 - Francis Kambili-Mzembe, Neil A. Gordon:
Synchronous Multi-User Cross-Platform Virtual Reality for School Teachers. 1-5 - Stefan Kocher, Saeed Safikhani, Johanna Pirker:
Work-In-Progress - Exploring the Feasibility of Using Hand Tracking in VR Application for Memory Training Exercises. 1-3 - Cristiane Bonfim, Demetrius Lacet, Leonel Morgado, Daniela Pedrosa:
Work-in-Progress - The Role of Immersion When Designing Characters for Adapting Textual Narratives into Comic Strips for Online Higher Education: Trials Prototyping Characters. 1-3 - Yeonhee Cho, Hao Ning Hsu, Zhewen Zheng, Emily Elizabeth Trinh, HyunYoung Jang, Yusi Cheng:
Research Based on Affective Filter Theory: Is Social VR an Effective Tool for Learning a Second Language? 1-7 - Vaishnavi Sivaprasad, Ido Davidesco, Noah Glaser, Kenneth Thompson:
Doctoral Colloquium - Utilizing Electroencephalography, Eye Gaze, and Learner Analytics to Examine Student Engagement in a Virtual Reality Classroom. 1-3 - Josiah Koh, Michael A. Cowling, Meena Jha, Kwong Nui Sim:
Work-in-Progress - Exploring Model Based Automated Response Systems to Enhance Student Outcomes. 1-3 - Marie-Luce Bourguet, Wenjing Ye, Maria Romero-Gonzalez:
Work-In-Progress - Developing Materials Science Experiments Using Augmented Reality: How Much Reality is Needed? 1-3 - Chunpeng Zhai, Santoso Wibowo, Michael A. Cowling:
Work-in-Progress - Embedding cross-cultural humorous and empathetic functions to facilitate language acquisition. 1-4 - Mark Sivak, Jamal Thorne:
Work-in-Progress - Extended Reality Pilots for Hybrid Learning: a New NUFlex for Northeastern University. 1-3 - Daniel Hawes, Ali Arya:
VR-Based Context Priming to Increase Student Engagement and Academic Performance. 1-8 - Zixiang Xu, Yuan Liang, Abraham G. Campbell, Soumyabrata Dev:
An Explore of Virtual Reality for Awareness of the Climate Change Crisis: A Simulation of Sea Level Rise. 1-5 - Jeffrey Kim, Darren Olsen, Jack Renfroe:
Construction Workforce Training Assisted with Augmented Reality. 1-6 - Noppharat Ratanawong, Komkrit Chomsuwan:
Work-In-Progress - Paper-Maintenance Skills Enhancement Using Smart Documents Integrated with Self-directed Learning. 1-3 - Jennifer Tiede, Silke Grafe, Eleni E. Mangina:
Teachers' Attitudes and Technology Acceptance Towards AR Apps for Teaching and Learning. 1-8 - Adam Morsman, Ben Newman, Stephanie Bally, Jack Johns, Hannah Cook, Daniel McHugh, Grace Williams:
Work-in-Progress - Using Virtual Reality in Museums to Assist Historical Learning. 1-3 - Areej Banjar, Abraham G. Campbell:
Doctoral Colloquium - The Potential of Mixed-Reality Technology for Motivating Dentistry Students in Higher Education. 1-3 - Iulian Radu, Tugce Joy, Ian Bott, Yiran Bowman, Bertrand Schneider:
A Survey of Educational Augmented Reality in Academia and Practice: Effects on Cognition, Motivation, Collaboration, Pedagogy and Applications. 1-8 - Ivan Moser, Ioan-Sorin Comsa, Behnam Parsaeifard, Per Bergamin:
Work-in-Progress-Motion Tracking Data as a Proxy for Cognitive Load in Immersive Learning. 1-3 - Xin Yin, Gege Li, Xinyan Deng, Heng Luo:
Enhancing K-16 Science Education with Augmented Reality: A Systematic Review of Literature from 2001 to 2020. 1-5 - Manuel Rebol, Krzysztof Pietroszek, Claudia Ranniger, Colton Hood, Adam Rutenberg, Neal Sikka, Alexander Steinmaurer, Christian Gütl:
Work-in-Progress-Volumetric Communication for Remote Assistance Giving Cardiopulmonary Resuscitation. 1-3 - Nikolaus Angel, Horst Orsolits, Jose Garcia:
Developing an AR Based Tool for Teaching Motion Analysis on Assembly Tasks. 1-7 - Junjie Gavin Wu, Danyang Zhang, Minjuan Wang:
Game-Based Virtual Reality for Languaculture Learning: An Example of the Forbidden City. 1-5 - Xuesong Zhai, Yulian Sun, Minjuan Wang, Fahad Asmi, Wenjing Cai, Xiaoyan Chu:
Exploring the Effect of Virtual Reality with Haptics on Educational Research: A Meta-analysis From 2010 to 2020. 1-7 - Alec M. Bodzin, Robson Araujo Junior, Kenneth Straw, Surui Huang, Benjamin Zalatan, Kathryn Semmens, David Anastasio, Thomas C. Hammond:
Flood Adventures: A Flood Preparedness Simulation Game. 1-5 - Laura E. Speir, Ruan du Plessis, Danielle Oprean, Sarah M. Jacquet:
Work-in-Progress - Developing an Undergraduate Geology Virtual Field Environment. 1-3 - Johannan Hjersman, Khaing Mon, Solomiya Nysak, Ruowei Peng, Ray Freiwirth:
Work-in-Progress - Post-COVID: Adapting Education to a Changing Educational Environment through Immersive Technology. 1-3 - Benedikt Hensen, Ralf Klamma:
A Mixed Reality Teaching Course for Formal Higher Education. 1-5 - Hubert Cecotti:
A Serious Game in Fully Immersive Virtual Reality for Teaching Astronomy Based on the Messier Catalog. 1-7 - Christina Pasalidou, Nikolaos Fachantidis:
Contextualizing Educational Robotics Programming with Augmented Reality. 1-5 - Christian Mejía, Ming-Hsiang Tsou, Minjuan Wang:
Work-in-Progress-Virtual Reality Integration into Geography Education: A Case Study of Physical Geography. 1-3 - Tran Huu Nhat Huy, May Kristine Jonson Carlon, Jeffrey S. Cross:
Simulated Gaze Tracking using Computer Vision for Virtual Reality. 1-5 - Leonel Morgado, Manuel Torres, Dennis Beck, Fernanda Torres, António Almeida, Ana Simões, Filpa Ramalho, António Coelho:
Recommendation Tool for Use of Immersive Learning Environments. 1-8 - Fang Liu, Yifan Zhang, Liang Zhao, Qin Dai, Xiaona Liu, Xiangbin Shi:
A Metaverse-based Student's Spatiotemporal Digital Profile for Representing Learning Situation. 1-8 - Jim Shifflett, Noah Glaser, Lucas J. Jensen, Tina Riedy, Joseph Griffin, Maggie Center:
Doctoral Colloquium - Confronting Death: Lived Experiences from Players of the Serious Game Spiritfarer. 1-3 - Sharon Pisani, Alan Miller, Mark Hall:
Digitally Restoring Artefacts Using 3D Modelling Techniques for Immersive Learning Opportunities. 1-8 - Charlotte Larmuseau, Athanasia Symeonidou, Laetitia De Leersnijder, Jelle Demanet:
Work-in-Progress - Stress and Flow Assessment during a Virtual Reality Fire Extinguishing Training. 1-3 - Annita Varella, Panagiotis E. Antoniou, James D. Pickering, Charalampos Chatzimallis, Panagiotis D. Bamidis:
Evaluating Co-Creative XR Resource Design and Development; Observations From the Field. 1-5 - Rachel R. Tatro-Duarte:
A Virtual Learning Model for Virtual Reality and Literature. 1-5
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