default search action
IGIC 2013: Vancouver, BC, Canada
- 2013 IEEE International Games Innovation Conference, IGIC 2013, Vancouver, BC, Canada, September 23-25, 2013. IEEE 2013, ISBN 978-1-4799-1244-5
- Stefan Mozar:
Welcome note from the CE society president. 1 - Stephen Dukes:
Welcome message from IEEE CE society VP of conferences. 1-2 - Heber F. Amaral, José L. Braga, Aziz Galvão:
Game Architecture for teaching-learning process: An application on an undergraduate course. 1-6 - Oksana Arnold, Klaus P. Jantke, Sebastian Spundflasch:
Hierarchies of pervasive games by storyboarding. 6-15 - Alexander Baldwin, Daniel M. Johnson, Peta Wyeth, Penelope Sweetser:
A framework of Dynamic Difficulty Adjustment in competitive multiplayer video games. 16-19 - Shaun Bangay, Owen Makin:
Modelling attribute dependencies in single unit game combat settings. 20-26 - Amber Choo, Mehdi Karamnejad, Aaron May:
Maintaining long distance togetherness Synchronous communication with Minecraft and Skype. 27-35 - Michael G. Christel, Scott M. Stevens, Matt Champer, John Balash, Sean Brice, Bryan Maher, Danny Hausmann, Nora Bastida, Chandana Bhargava, Weiwei Huo, Xun Zhang, Samantha Collier, Vincent Aleven, Kenneth R. Koedinger, Steven Dow, Carolyn P. Rosé, Jonathan Sewall, Mitra Fathollahpour, Chris Reid, Julia Brynn Flynn, Amos Glenn, Erik Harpstead:
Beanstalk: A unity game addressing balance principles, socio-emotional learning and scientific inquiry. 36-39 - Amra Copcic, Sophie McKenzie, Michael Hobbs:
Permadeath: A review of literature. 40-47 - Brent Cowan, Bill Kapralos:
GPU-based acoustical occlusion modeling for virtual environments and games. 48-50 - Mateus David Finco, Eliseo Berni Reategui, Marlom Zotti Bittencourt, Milton Antonio Zaro:
Collaboration and social interaction in Physical Education classes: Experience with the use of exergames. 50-56 - Mikael Fridenfalk:
Application of cellular automata for generation of chess variants. 57-63 - Jun Fujima, Klaus P. Jantke, Sebastian Arnold:
Digital game playing as storyboard interpretation. 64-71 - John Heerema, James R. Parker:
Music as a game controller. 72-76 - Wilawan Inchamnan, Peta Wyeth, Daniel M. Johnson:
Does activity in computer game play have an impact on creative behaviour? 77-84 - Daniel M. Johnson, Peta Wyeth, Penelope Sweetser:
The People-Game-Play model for understanding videogames' impact on wellbeing. 85-88 - Audrius Jurgelionis, Richard Wetzel, Lisa Blum, Leif Oppermann:
TOTEM.Scout: A mobile tool for in-situ creation of location-based content. 89-96 - Emil R. Kaburuan, Chien-Hsu Chen:
Play and pray: Spiritual enlightenment in virtual worlds. 97-104 - Bill Kapralos, Faizal Haji, Adam Dubrowski:
A crash course on serious games design and assessment: A case study. 105-109 - Garrett Kimball, Rodrigo Cano, Jingyi Feng, Lei Feng, Erica Hampson, Evan Li, Michael G. Christel, Lori L. Holt, Sung-joo Lim, Ran Liu, Matthew Lehet:
Supporting research into sound and speech learning through a configurable computer game. 110-113 - Owen Knight, Tim Wilkin, Shaun Bangay:
Emergent effects in massive agent swarms in real-time game environments. 114-118 - German Lancioni:
Building HTML5 game features from cloud services Filling the gap between cloud services and real-life game features. 119-121 - Pier Luca Lanzi, Daniele Loiacono, Emanuele Parini, Federico Sannicoló, Davide Jones, Claudio Scamporlino:
Tuning mobile game design using data mining. 122-129 - Jiyoung Lee, Albert Gea, Nathan Levin, Cheng Yang, Romain Deciron, Michael Lee, Pei-Lin Lu, Meng Xie:
TuneTrain: Incidental learning through interactive music creation. 130-133 - Peter Leong, Vincent Goh:
REAPSG: Work safety and health games for construction sector. 134-137 - Chermaine Li, Shilpa Ranganathan, Sidharth Vijayachandran:
Games in the workplace: Revolutionary or run-of-the-mill? 138-147 - Fletcher Lu, Kei Turner:
Improving adolescent fitness attitudes with a mobile fitness game to combat obesity in youth. 148-151 - Owen Makin, Shaun Bangay:
Establishing competitive domination cycles for peer-to-peer game combat. 152-156 - Eduardo Marisca, Lingyuxiu Zhong:
"We require more vespene gas" Learning about social conflict in computer games and simulations. 157-162 - Peyman Massoudi, Amir H. Fassihi:
Achieving dynamic AI difficulty by using reinforcement learning and fuzzy logic skill metering. 163-168 - Aaron May, Amber Choo, Carman Neustaedter, Alissa Nicole Antle:
A mixed-methods evaluation of nonverbal communication in collaborative video games. 169-174 - Andrés Moreno, Erkki Sutinen, Carolina Islas Sedano:
A game concept using conflictive animations for learning programming. 175-178 - Myriam Munezero, Tuomo Kakkonen, Carolina Islas Sedano, Erkki Sutinen, Calkin Suero Montero:
EmotionExpert: Facebook game for crowdsourcing annotations for emotion detection. 179-186 - Rohit Nirmal, Chang Yun, Martin Le, Patipol Paripoonnanonda, Jenny Yi:
Digital health game on cervical health and its effect on american women's cervical cancer knowledge. 191-198 - Leif Oppermann, Lisa Blum, Junyeong Lee, Jung-Hyub Seo:
AREEF Multi-player Underwater Augmented Reality experience. 199-202 - James R. Parker:
Games are art: Video games as theatrical performance. 203-208 - Michele Pirovano, Pier Luca Lanzi, Renato Mainetti, N. Alberto Borghese:
The design of a comprehensive game engine for rehabilitation. 209-215 - Peter Quax, Anastasiia Beznosyk, Wouter Vanmontfort, Robin Marx, Wim Lamotte:
An evaluation of the impact of game genre on user experience in cloud gaming. 216-221 - Mary Magee Quinn, Carl Symborski, Meg Barton, James Korris, Travis Falstad, Stephanie Granato:
Methodology for playtesting serious games A case study using a mixed method approach. 222-227 - Alexander Repenning, Ashok R. Basawapatna, Michael Klymkowsky:
Making educational games that work in the classroom: A new approach for integrating STEM simulations. 228-235 - Linlin Shui:
A serious game designed for senior high school students chemistry study. 236-240 - Mei Si:
Do I need a body to encourage you? The effect of embodiment on social facilitation. 241-242 - Penelope Sweetser, Peta Wyeth, Nicole McMahon, Daniel M. Johnson:
Female game developers wanted Low pay, long hours, inflexible work environments. 243-249 - Gwen Mullinix, Oliver Gray, Juan Colado, Elizabeth S. Veinott, James Leonard, Elizabeth Lerner Papautsky, Chris Argenta, Marcia Clover, Steven Sickles, Edward Castronova, Peter M. Todd, Travis L. Ross, Jared Lorince, Jared M. Hotaling, Sharon Mayell, Chris Hale, Elizabeth T. Whitaker, Robert R. Hoffman, Olivia Fox, John M. Flach:
Heuristica: Designing a serious game for improving decision making. 250-255 - Elizabeth S. Veinott, James Leonard, Elizabeth Lerner Papautsky, Brandon Perelman, Aleksandra S. Stankovic, Jared Lorince, Jared M. Hotaling, Travis L. Ross, Peter M. Todd, Edward Castronova, Jerome R. Busemeyer, Chris Hale, Richard Catrambone, Elizabeth T. Whitaker, Olivia Fox, John M. Flach, Robert R. Hoffman:
The effect of camera perspective and session duration on training decision making in a serious video game. 256-262 - Toyohide Watanabe:
Feature analysis of computer-game to make learning process pleasant. 263-266 - Elizabeth T. Whitaker, Ethan Trewhitt, Matthew Holtsinger, Chris Hale, Elizabeth S. Veinott, Christopher Argenta, Richard Catrambone:
The effectiveness of intelligent tutoring on training in a video game. 267-274 - Amir Yahyavi, Jonathan Tremblay, Clark Verbrugge, Bettina Kemme:
Towards the design of a human-like FPS NPC using pheromone maps. 275-282 - Ilmi Yoon, Gary Ng, Hunvil Rodrigues, Trang Nguyen, Jae H. Paik, Sanghyuk Yoon, Richard J. Williams, Neo D. Martinez:
Iterative design and development of the 'World of Balance' game: From ecosystem education to scientific discovery. 283-290 - Veronica Zammitto, Tom Lorusso, Mike Ambinder, Chris Hrennikoff:
Applied Games User Research: Industry panel. 291-292 - Kaiyang Zhang, Shihao Dong, Guoliang Zhu, Danielle Corporon, Tim McMullan, Salvador Barrera:
picoCTF 2013 - Toaster Wars: When interactive storytelling game meets the largest computer security competition. 293-299
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.