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GEM 2015: Toronto, ON, Canada
- Elena G. Bertozzi, Bill Kapralos, Nahum D. Gershon, Jim R. Parker:
2015 IEEE Games Entertainment Media Conference, GEM 2015, Toronto, ON, Canada, October 14-16, 2015. IEEE 2015, ISBN 978-1-4673-7452-1 - Engie Ruge-Vera, Alvaro Uribe-Quevedo, Norman Jaimes, Byron Perez-Gutierrez:
Convulsive treatment game-based training app. 1-4 - Lorene Shyba:
Giving in to temptations (of consuming electronics) visuals + interactive poetry. 1 - Farjana Z. Eishita, Kevin G. Stanley, Alain Esquivel:
Quantifying the differential impact of sensor noise in augmented reality gaming input. 1-9 - Anna Loparev, Christopher A. Egert:
Toward an effective approach to collaboration education: A taxonomy for game design. 1-4 - Miao Song, Serguei A. Mokhov, Jilson Thomas, Sudhir P. Mudur:
Applications of the Illimitable Space System in the context of media technology and on-stage performance: A collaborative interdisciplinary experience. 1-8 - Laura Lenz, Anja Richert, Katharina Schuster, Sabina Jeschke:
Are virtual learning environments appropriate for dyscalculic students? A theoretical approach on design optimization of virtual worlds used in mixed-reality simulators. 1-8 - Mario Andres Vargas Orjuela, Alvaro Uribe-Quevedo, Norman Jaimes, Byron Perez-Gutierrez:
External automatic defibrillator game-based learning app. 1-4 - Katrin Becker:
Gamification: How to gamify learning and instruction. 1-3 - Tony Morelli, Taylor Ripke:
Back-Pointer - Fitts' law analysis of natural mobile camera based interactions. 1-6 - Geneva Smith, Robert J. Teather, Jordan Lass, Jacques Carette:
Effects of interior bezel size and configuration on gaming performance with large tiled displays. 1-8 - Robert J. Teather, Jacques Carette, Manivanna Thevathasan:
Uniform vs. non-uniform scaling of shooter games on large displays. 1-8 - Margaree Peacocke, Robert J. Teather, Jacques Carette, I. Scott MacKenzie:
Evaluating the effectiveness of HUDs and diegetic ammo displays in first-person shooter games. 1-8 - Katrin Becker:
4PEG: A structured rating system for games for learning. 1-6 - Tony Morelli:
Presenting a standard slot machine as an interactive racing game. 1-7 - Ryan E. Janzen, Steve Mann:
Swarm modulation: An algorithm for real-time spectral transformation. 1-8 - Robert Shewaga, David Rojas, Bill Kapralos, John Brennan:
Alpha testing of the rapid recovery Kayaking-based exergame. 1-5 - Steve Mann, Ryan E. Janzen:
Fluid input devices and fluid dynamics-based human-machine interaction. 1-4 - Ryan E. Janzen, Steve Mann:
Sensory flux from the eye: Biological sensing-of-sensing (veillametrics) for 3D augmented-reality environments. 1-9 - Meng Luo, Mark Claypool:
Uniquitous: Implementation and evaluation of a cloud-based game system in Unity. 1-6 - Kei'Ichiro Yamamoto, Victoria McArthur:
Digital economies and trading in counter strike global offensive: How virtual items are valued to real world currencies in an online barter-free market. 1-6 - John McCormack, Joseph Prine, Bradley Trowbridge, A. Carol Rodriguez, Ryan Integlia:
2D LIDAR as a distributed interaction tool for virtual and augmented reality video games. 1-5 - Adrian L. Jessup Schneider, T. C. Nicholas Graham:
Pushing without breaking: Nudging exergame players while maintaining immersion. 1-8 - Ingridh Ochoa-Casas, Gerardo Tibamoso, Lizeth Vega-Medina, Byron Perez-Gutierrez, Alvaro Uribe-Quevedo:
Detection of central venous access anatomic regions of interest using augmented reality game-based learning. 1-3 - Victoria McArthur, Robert John Teather:
Serious mods: A case for modding in serious games pedagogy. 1-4 - Daniele Gravina, Daniele Loiacono:
Procedural weapons generation for unreal tournament III. 1-8 - Michele Pirovano, Renato Mainetti, Daniele Loiacono:
Volcano: An interactive sword generator. 1-8 - Mark Claypool, Daniel Farrington, Nicholas Muesch:
Measurement-based analysis of the video characteristics of Twitch.tv. 1-4 - Alexander Patrick, Curtis Gittens, Michael Katchabaw:
The virtual little albert experiment: Creating conditioned emotion response in virtual agents. 1-8 - Víctor Fernández-Cervantes, Eleni Stroulia, Luis E. Oliva, Francisco Gonzalez, Claudio Castillo:
Serious games: Rehabilitation fuzzy grammar for exercise and therapy compliance. 1-8 - Mikael Fridenfalk:
Algorithmic music composition for computer games based on L-system. 1-6 - Mei Si, Joseph Dean McDaniel:
Creating genuine smiles for digital and robotic characters: An empirical study. 1-6 - Curtis Gittens, P. Christopher Gloumeau:
Does a segmented health bar affect a player's preference for a game? A pilot study. 1-8 - Imran Khaliq, Blair Purkiss:
A study of interaction in idle games & perceptions on the definition of a game. 1-6 - Mark Claypool, Jonathan Decelle, Gabriel Hall, Lindsay O'Donnell:
Surrender at 20? Matchmaking in league of legends. 1-4 - Steve Mann, Ryan E. Janzen, Valmiki Rampersad, Jason Huang, Lei Jimmy Ba:
"SQUEAKeys": A friction idiophone, for physical interaction with mobile devices. 1-4 - Bryan B. Sarlo, Michael Katchabaw:
Artificial society generation for modern video games. 1-8 - Raphaël Robert-Bouchard, Jérôme Dupire, Pierre Cubaud:
Designing indoor tangible games based on fuzzy localisation. 1-4 - Jonah Warren:
Factor: A game about matching common factors. 1 - Steve Mann, Ryan E. Janzen, Hang Wu, Max Hao Lu, Nitin Guleria:
Bright ideas: A wearable interactive "Inventometer" (brainwave-based idea display). 1-8 - Karthik Sankaranarayanan, Pejman Mirza-Babaei, Frederico Da Rocha Tomé Filho:
Video games to the rescue: Can game design make software based lab experiments engaging? 1-4 - Dave Pape, Sarah Bay-Cheng, Josephine Anstey, Dave Mauzy:
WoyUbu: Experiments with video-gaming in live theatre. 1-4 - Katie Seaborn, Peter Pennefather, Deborah I. Fels:
A cooperative game for older powered chair users and their friends and family. 1-4 - Mikael Fridenfalk:
The introduction of a quantum mirror in the game of life cellular automaton. 1-2 - Bradley Trowbridge, A. Carol Rodriguez, Joseph Prine, Michelle Holzemer, John McCormack, Ryan Integlia:
Gaming, fitness, and relaxation. 1 - Deschanel Li, Miao Song:
Video artwork: It's only a game. 1 - Miao Song, Serguei A. Mokhov, Sudhir P. Mudur:
Course: Rapid advanced multimodal multi-device interactive application prototyping with Max/Jitter, processing, and OpenGL. 1-2 - Miao Song, Serguei A. Mokhov, Jilson Thomas, Sudhir P. Mudur:
Demo: Spatial UI experience and projection mapping on stage with ISSv2. 1-2 - Brent Cowan, Saad Khattak, Bill Kapralos, Andrew Hogue:
Screen space point sampled shadows. 1-7 - Miao Song, Serguei A. Mokhov, Sudhir P. Mudur, Jean-Claude Bustros:
Demo: Towards historical sightseeing with an augmented reality interactive documentary app. 1-2 - Kai Erenli:
Gaming & law - Its part of the game, so what should I know. 1-2 - Xin Tong, Diane Gromala, Chris D. Shaw, Weina Jin:
Encouraging physical activity with a game-based mobile application: FitPet. 1-2 - Tony Morelli:
Face race - Face down extreme virtual reality racing game. 1 - Robinson Diaz, John Prieto, Jeferson Pardo, Camilo Ariza-Zambrano, Alvaro Uribe-Quevedo, Enit Godoy, Byron Perez-Gutierrez:
Development of a first person shooter game controller. 1-2 - Víctor Fernández-Cervantes, Eleni Stroulia, Claudio Castillo, Luis E. Oliva, Francisco Gonzalez:
Serious rehabilitation games with Kinect. 1 - Carlos Soto-Fernandez, Hugo Vega, Alvaro Uribe-Quevedo, Norman Jaimes, Bill Kapralos:
Stereoscopy and haptics human eye AR app. 1-2 - Weina Jin, Diane Gromala, Xin Tong:
Serious game for serious disease: Diminishing stigma of depression via game experience. 1-2 - Steve Mann, Ryan E. Janzen, Mir Adnan Ali, Ken Nickerson:
Declaration of veillance (Surveillance is Half-Truth). 1-2 - Lorene Shyba:
Smartphones and interactive story development workshop. 1-3 - Miguel Ángel García-Ruíz, Pedro C. Santana-Mancilla:
Development and usability testing of simulated wind in a racing video game. 1-2 - Pejman Mirza-Babaei, Naeem Moosajee, Robert J. Teather, Jacques Carette, Victoria McArthur:
Workshop proposal: Game UI design, evaluation, and user research. 1-2 - Laura Lenz, Anja Richert, Katharina Schuster, Sabina Jeschke:
Are virtual learning environments appropriate for dyscalculic students? A theoretical approach on design optimization of virtual worlds used in mixed-reality simulators. 1-8 - Joseph R. Fanfarelli:
Teaching the brain through games - Medulla. 1
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