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Stéphane Redon
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2010 – 2019
- 2019
- [j28]Minh Khoa Nguyen, Léonard Jaillet, Stéphane Redon:
ART-RRT: As-Rigid-As-Possible search for protein conformational transition paths. J. Comput. Aided Mol. Des. 33(8): 705-727 (2019) - [j27]François Rousse, Stéphane Redon:
Incremental solver for orbital-free density functional theory. J. Comput. Chem. 40(23): 2013-2027 (2019) - [j26]Petr Popov, Sergei Grudinin, Andrii Kurdiuk, Pavel Buslaev, Stephane Redon:
Controlled-advancement rigid-body optimization of nanosystems. J. Comput. Chem. 40(27): 2391-2399 (2019) - 2018
- [j25]Minh Khoa Nguyen, Léonard Jaillet, Stéphane Redon:
Generating conformational transition paths with low potential-energy barriers for proteins. J. Comput. Aided Mol. Des. 32(8): 853-867 (2018) - [j24]Krishna Kant Singh, Stephane Redon:
Single-pass incremental force updates for adaptively restrained molecular dynamics. J. Comput. Chem. 39(8): 412-423 (2018) - [j23]Minh Khoa Nguyen, Léonard Jaillet, Stéphane Redon:
ART-RRT: As-Rigid-As-Possible exploration of ligand unbinding pathways. J. Comput. Chem. 39(11): 665-678 (2018) - [j22]Semeho Prince A. Edorh, Stéphane Redon:
Incremental update of electrostatic interactions in adaptively restrained particle simulations. J. Comput. Chem. 39(20): 1455-1469 (2018) - [c23]Cyril Guedj, Léonard Jaillet, François Rousse, Stéphane Redon:
Atomistic Modelling and Simulation of Transmission Electron Microscopy Images: Application to Intrinsic Defects of Graphene. SIMULTECH 2018: 15-24 - 2017
- [j21]Pierre-Luc Manteaux, Christopher Wojtan, Rahul Narain, Stéphane Redon, François Faure, Marie-Paule Cani:
Adaptive Physically Based Models in Computer Graphics. Comput. Graph. Forum 36(6): 312-337 (2017) - [j20]Minh Khoa Nguyen, Léonard Jaillet, Stéphane Redon:
As-Rigid-As-Possible molecular interpolation paths. J. Comput. Aided Mol. Des. 31(4): 403-417 (2017) - [j19]Zofia Trstanova, Stephane Redon:
Estimating the speed-up of adaptively restrained Langevin dynamics. J. Comput. Phys. 336: 412-428 (2017) - [c22]Krishna Kant Singh, Dmitriy F. Marin, Stephane Redon:
Parallel Adaptively Restrained Molecular Dynamics. HPCS 2017: 308-314 - 2016
- [j18]Svetlana Artemova, Léonard Jaillet, Stephane Redon:
Automatic molecular structure perception for the universal force field. J. Comput. Chem. 37(13): 1191-1205 (2016) - 2013
- [j17]Maël Bosson, Sergei Grudinin, Stephane Redon:
Block-adaptive quantum mechanics: An adaptive divide-and-conquer approach to interactive quantum chemistry. J. Comput. Chem. 34(6): 492-504 (2013) - [c21]Pierre-Luc Manteaux, François Faure, Stéphane Redon, Marie-Paule Cani:
Exploring the Use of Adaptively Restrained Particles for Graphics Simulations. VRIPHYS 2013: 17-24 - 2012
- [j16]Maël Bosson, Caroline Richard, Antoine Plet, Sergei Grudinin, Stephane Redon:
Interactive quantum chemistry: A divide-and-conquer ASED-MO method. J. Comput. Chem. 33(7): 779-790 (2012) - [j15]Maël Bosson, Sergei Grudinin, Xavier Bouju, Stephane Redon:
Interactive physically-based structural modeling of hydrocarbon systems. J. Comput. Phys. 231(6): 2581-2598 (2012) - 2011
- [j14]Svetlana Artemova, Sergei Grudinin, Stephane Redon:
Fast construction of assembly trees for molecular graphs. J. Comput. Chem. 32(8): 1589-1598 (2011) - [j13]Svetlana Artemova, Sergei Grudinin, Stephane Redon:
A comparison of neighbor search algorithms for large rigid molecules. J. Comput. Chem. 32(13): 2865-2877 (2011) - [c20]Aude Bolopion, Barthelemy Cagneau, Stephane Redon, Stephane Régnier:
Variable gain haptic coupling for molecular simulation. World Haptics 2011: 469-474 - 2010
- [j12]Sergei Grudinin, Stephane Redon:
Practical modeling of molecular systems with symmetries. J. Comput. Chem. 31(9): 1799-1814 (2010)
2000 – 2009
- 2009
- [c19]Aude Bolopion, Barthelemy Cagneau, Stephane Redon, Stephane Régnier:
Haptic feedback for molecular simulation. IROS 2009: 237-242 - 2008
- [j11]Sujeong Kim, Stephane Redon, Young J. Kim:
View-dependent dynamics of articulated bodies. Comput. Animat. Virtual Worlds 19(3-4): 223-233 (2008) - [j10]Sujeong Kim, Stephane Redon, Young J. Kim:
Continuous collision detection for adaptive simulation of articulated bodies. Vis. Comput. 24(4): 261-269 (2008) - 2007
- [j9]Young J. Kim, Stephane Redon, Ming C. Lin, Dinesh Manocha, Jim Templeman:
Interactive Continuous Collision Detection Using Swept Volume for Avatars. Presence Teleoperators Virtual Environ. 16(2): 206-223 (2007) - [j8]Xinyu Zhang, Stephane Redon, Minkyoung Lee, Young J. Kim:
Continuous collision detection for articulated models using Taylor models and temporal culling. ACM Trans. Graph. 26(3): 15 (2007) - [j7]Michael Ortega, Stephane Redon, Sabine Coquillart:
A Six Degree-of-Freedom God-Object Method for Haptic Display of Rigid Bodies with Surface Properties. IEEE Trans. Vis. Comput. Graph. 13(3): 458-469 (2007) - [c18]Sandy Morin, Stephane Redon:
A Force-Feedback Algorithm for Adaptive Articulated-Body Dynamics Simulation. ICRA 2007: 3245-3250 - [c17]Russell Gayle, Stephane Redon, Avneesh Sud, Ming C. Lin, Dinesh Manocha:
Efficient Motion Planning of Highly Articulated Chains using Physics-based Sampling. ICRA 2007: 3319-3326 - [c16]Romain Rossi, Mathieu Isorce, Sandy Morin, Julien Flocard, Karthik Arumugam, Serge Crouzy, Michel Vivaudou, Stephane Redon:
Adaptive torsion-angle quasi-statics: a general simulation method with applications to protein structure analysis and design. ISMB/ECCB (Supplement of Bioinformatics) 2007: 408-417 - [c15]Miguel A. Otaduy, Daniel Germann, Stephane Redon, Markus H. Gross:
Adaptive deformations with fast tight bounds. Symposium on Computer Animation 2007: 181-190 - 2006
- [j6]Stephane Redon, Ming C. Lin:
An efficient, error-bounded approximation algorithm for simulating quasi-statics of complex linkages. Comput. Aided Des. 38(4): 300-314 (2006) - [j5]Stephane Redon, Ming C. Lin:
A Fast Method for Local Penetration Depth Computation. J. Graph. Tools 11(2): 37-50 (2006) - [c14]Matthias Teschner, Marie-Paule Cani, Ron Fedkiw, Robert Bridson, Stéphane Redon, Pascal Volino, Gabriel Zachmann:
Collision Handling and its Applications. Eurographics (Tutorials) 2006: 1279-1339 - [c13]Michael Ortega, Stephane Redon, Sabine Coquillart:
A Six Degree-of-Freedom God-Object Method for Haptic Display of Rigid Bodies. VR 2006: 191-198 - 2005
- [j4]Stephane Redon, Ming C. Lin, Dinesh Manocha, Young J. Kim:
Fast Continuous Collision Detection for Articulated Models. J. Comput. Inf. Sci. Eng. 5(2): 126-137 (2005) - [j3]Stephane Redon, Nico Galoppo, Ming C. Lin:
Adaptive dynamics of articulated bodies. ACM Trans. Graph. 24(3): 936-945 (2005) - [c12]Stephane Redon, Ming C. Lin:
Practical Local Planning in the Contact Space. ICRA 2005: 4200-4205 - [c11]Stephane Redon, Nico Galoppo, Ming C. Lin:
Adaptive dynamics of articulated bodies: implementation details. SIGGRAPH Sketches 2005: 27 - [c10]Naga K. Govindaraju, Stephane Redon, Ming C. Lin, Dinesh Manocha:
CULLIDE: interactive collision detection between complex models in large environments using graphics hardware. SIGGRAPH Courses 2005: 204 - [c9]Stephane Redon, Ming C. Lin:
An efficient, error-bounded approximation algorithm for simulating quasi-statics of complex linkages. Symposium on Solid and Physical Modeling 2005: 175-186 - 2004
- [j2]Stephane Redon:
Fast continuous collision detection and handling for desktop virtual prototyping. Virtual Real. 8(1): 63-70 (2004) - [c8]Sunil Hadap, David Eberle, Pascal Volino, Ming C. Lin, Stephane Redon, Christer Ericson:
Collision detection and proximity queries. SIGGRAPH Course Notes 2004: 15 - [c7]Stephane Redon, Young J. Kim, Ming C. Lin, Dinesh Manocha:
Fast continuous collision detection for articulated models. Symposium on Solid Modeling and Applications 2004: 145-156 - [c6]Stephane Redon, Young J. Kim, Ming C. Lin, Dinesh Manocha, Jim Templeman:
Interactive and Continuous Collision Detection for Avatars in Virtual Environments. VR 2004: 117-124 - [c5]Stephane Redon, Young J. Kim, Ming C. Lin, Dinesh Manocha, Jim Templeman:
Colorplate: Interactive and Continuous Collision Detection for Avatars in Virtual Environments. VR 2004: 283 - 2003
- [c4]Naga K. Govindaraju, Stephane Redon, Ming C. Lin, Dinesh Manocha:
CULLIDE: interactive collision detection between complex models in large environments using graphics hardware. Graphics Hardware 2003: 25-32 - 2002
- [b1]Stéphane Redon:
Algorithmes de simulation dynamique interactive d'objets rigides. University of Évry Val d'Essonne, France, 2002 - [j1]Stephane Redon, Abderrahmane Kheddar, Sabine Coquillart:
Fast Continuous Collision Detection between Rigid Bodies. Comput. Graph. Forum 21(3): 279-287 (2002) - [c3]Stephane Redon, Abderrahmane Kheddar, Sabine Coquillart:
Gauss' Least Constraints Principle and Rigid Body Simulations. ICRA 2002: 517-522 - [c2]Stephane Redon, Abderrahmane Kheddar, Sabine Coquillart:
Hierarchical back-face culling for collision detection. IROS 2002: 3036-3041 - 2000
- [c1]Stephane Redon, Abderrahmane Kheddar, Sabine Coquillart:
An Algebraic Solution to the Problem of Collision Detection for Rigid Polyhedral Objects. ICRA 2000: 3733-3738
Coauthor Index
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