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Mike Bailey
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2020 – today
- 2024
- [j13]Braxton Cuneo, Mike Bailey:
Divergence Reduction in Monte Carlo Neutron Transport with On-GPU Asynchronous Scheduling. ACM Trans. Model. Comput. Simul. 34(1): 2:1-2:25 (2024) - 2023
- [c35]Mike Bailey:
A Whirlwind Introduction to Computer Graphics. SIGGRAPH Courses 2023: 2:1-2:49 - [c34]Mike Bailey:
The Vulkan Computer Graphics API. SIGGRAPH Courses 2023: 19:1-19:158 - 2022
- [c33]Mike Bailey:
A Whirlwind Introduction to Computer Graphics for Total Beginners. SIGGRAPH Educator's Forum 2022: 4:1-4:61 - 2020
- [c32]Mike Bailey:
Introduction to the Vulkan computer graphics API. SIGGRAPH Courses 2020: 1:1-1:128 - [c31]Mike Bailey:
A whirlwind introduction to computer graphics. SIGGRAPH Courses 2020: 9:1-9:45
2010 – 2019
- 2019
- [c30]James E. McCarthy, Justin Kennedy, Jonathan Grant, Mike Bailey:
Developing Authoring Tools for Simulation-Based Intelligent Tutoring Systems: Lessons Learned. HCI (32) 2019: 118-129 - [c29]Mike Bailey:
A whirlwind introduction to computer graphics. SIGGRAPH Asia 2019: 112:1-112:42 - [c28]Mike Bailey:
Introduction to the Vulkan® computer graphics API. SIGGRAPH Asia 2019: 113:1-113:155 - 2018
- [c27]Mike Bailey:
Introduction to the Vulkan Graphics API. SIGGRAPH Courses 2018: 3:1-3:146 - 2016
- [j12]Chris Schultz, Mike Bailey:
Interacting with Large 3D Datasets on a Mobile Device. IEEE Computer Graphics and Applications 36(5): 19-23 (2016) - [c26]Mike Bailey:
Fundamentals seminar. SIGGRAPH Courses 2016: 11:1-11:132 - 2015
- [c25]Matthew Clothier, Mike Bailey:
Creating Destructible Objects Using a 3D Voronoi Subdivison Tree. ICCSA (Short Papers/poster papers/PhD student showcase works) 2015: 42-46 - [c24]Mike Bailey:
Fundamentals seminar. SIGGRAPH Courses 2015: 14:1-14:129 - 2014
- [j11]Mike Bailey, Cathy Law:
A Summer Blender Camp: Modeling, Rendering, and Animation for High School Students. IEEE Computer Graphics and Applications 34(1): 65-67 (2014) - [j10]Lisa Avila, Mike Bailey:
From Real to Digital, and Vice Versa. IEEE Computer Graphics and Applications 34(4): 80- (2014) - [j9]Lisa Avila, Mike Bailey:
Virtual Reality for the Masses. IEEE Computer Graphics and Applications 34(5): 103-104 (2014) - [c23]Mike Bailey:
Fundamentals seminar. SIGGRAPH Courses 2014: 2:1-2:113 - [c22]Matt Viehdorfer, Sarah Nemanic, Serena Mills, Mike Bailey:
Virtual dog head: using 3D models to teach complex veterinary anatomy. SIGGRAPH Studio 2014: 17:1 - [c21]Matt Viehdorfer, Sarah Nemanic, Serena Mills, Mike Bailey:
Virtual dog head: using 3D models to teach complex veterinary anatomy. SIGGRAPH Posters 2014: 110:1 - 2013
- [j8]Mike Bailey:
Using GPU Shaders for Visualization, Part 3. IEEE Computer Graphics and Applications 33(3): 5-11 (2013) - [c20]Mike Bailey:
Combining GPU data-parallel computing with OpenGL. SIGGRAPH Courses 2013: 14:1-14:65 - 2012
- [c19]Judith Bayard Cushing, Evan Hayduk, Jerilyn Walley, Lee Zeman, Kirsten M. Winters, Mike Bailey, John Bolte, Barbara Bond, Denise H. Lach, Christoph Thomas, Susan G. Stafford, Nik Stevenson-Molnar:
(In?)Extricable Links between Data and Visualization: Preliminary Results from the VISTAS Project. SSDBM 2012: 613-617 - [p1]Nick Schultz, Mike Bailey:
Using Extruded Volumes to Visualize Time-Series Datasets. Expanding the Frontiers of Visual Analytics and Visualization 2012: 127-148 - 2011
- [j7]Mike Bailey:
Using GPU Shaders for Visualization, Part 2. IEEE Computer Graphics and Applications 31(2): 67-73 (2011) - [c18]Mike Bailey, Steve Cunningham:
GPU shaders for OpenGL 4.0. SIGGRAPH Asia Courses 2011: 7:1-7:89 - [c17]Mike Bailey, Steve Cunningham:
Introduction to computer graphics. SIGGRAPH Asia Courses 2011: 11:1-11:58 - 2010
- [c16]Sudarshanram Shetty, Mike Bailey:
A physical rendering model for human teeth. SIGGRAPH Posters 2010: 116:1 - [c15]Mike Bailey, Steve Cunningham:
Introduction to computer graphics. SIGGRAPH ASIA (Courses) 2010: 6:1-6:100 - [c14]Mike Bailey, Steve Cunningham:
Computer graphics shaders using OpenGL 4.X. SIGGRAPH ASIA (Courses) 2010: 23:1-23:173
2000 – 2009
- 2009
- [j6]Mike Bailey:
Using GPU Shaders for Visualization. IEEE Computer Graphics and Applications 29(5): 96-100 (2009) - 2008
- [c13]Mike Bailey:
Introduction to SIGGRAPH and interactive computer graphics. SIGGRAPH Classes 2008: 37:1-37:85 - [c12]Mike Bailey, Steve Cunningham:
Introduction to CG shaders. SIGGRAPH ASIA Courses 2008: 8:1-8:126 - [c11]Mike Bailey, Steve Cunningham:
Introduction to computer graphics. SIGGRAPH ASIA Courses 2008: 9:1-9:103 - 2007
- [j5]Mike Bailey:
Teaching OpenGL shaders: Hands-on, interactive, and immediate feedback. Comput. Graph. 31(3): 524-531 (2007) - [c10]Mike Bailey, Steve Cunningham:
A hands-on environment for teaching GPU programming. SIGCSE 2007: 254-258 - [c9]Mike Bailey, Andrew S. Glassner:
Introduction to SIGGRAPH and computer graphics. SIGGRAPH Courses 2007: 1 - [c8]Mike Bailey, Steve Cunningham:
A GPU shader programming workshop. SIGGRAPH Educators Program 2007: 24 - 2006
- [c7]Mike Bailey:
Teaching OpenGL Shaders: Hands-on, Interactive, and Immediate Feedback. Eurographics (Education Papers) 2006: 57-60 - [c6]Mike Bailey:
A gallery of mathematical teapot shaders. SIGGRAPH Research Posters 2006: 43 - [c5]Mike Bailey, Steve Lukas, Rozeanne Steckler:
Shapes: allowing K-12 students to work in 3D. SIGGRAPH Educators Program 2006: 51 - 2005
- [j4]Mike Bailey:
Layered manufacturing for scientific visualization. Commun. ACM 48(6): 42-48 (2005) - [j3]Mike Bailey, Steve Cunningham:
Guest Editors' Introduction: Computer Graphics in Education. IEEE Computer Graphics and Applications 25(5): 23 (2005) - [j2]Nick Gebbie, Mike Bailey:
Fast Realistic Rendering of Global Worlds Using Programmable Graphics Hardware 5. J. Game Dev. 1(4): 1-19 (2005) - [c4]Mike Bailey:
Introduction to SIGGRAPH and computer graphics. SIGGRAPH Courses 2005: 1 - [c3]Sara McMains, Mike Bailey, Richard Crawford:
Layered manufacturing as a graphics display device. SIGGRAPH Courses 2005: 1 - 2004
- [c2]Mike Bailey, Andrew S. Glassner:
Introduction to computer graphics. SIGGRAPH Course Notes 2004: 4 - 2002
- [c1]Mike Bailey, Steve Cunningham, Lewis E. Hitchner:
Teaching gems for computer science and engineering. SIGGRAPH Abstracts and Applications 2002: 20 - 2001
- [j1]Mike Bailey:
Interacting with Direct Volume Rendering. IEEE Computer Graphics and Applications 21(1): 10-12 (2001)
Coauthor Index
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last updated on 2024-04-25 05:51 CEST by the dblp team
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