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Ruo-Ze Liu
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2020 – today
- 2024
- [j3]Ruo-Ze Liu, Yanjie Shen, Yang Yu, Tong Lu:
Revisiting of AlphaStar. IEEE Trans. Games 16(2): 317-330 (2024) - 2022
- [j2]Ruo-Ze Liu, Zhen-Jia Pang, Zhou-Yu Meng, Wenhai Wang, Yang Yu, Tong Lu:
On Efficient Reinforcement Learning for Full-length Game of StarCraft II. J. Artif. Intell. Res. 75: 213-260 (2022) - [j1]Ruo-Ze Liu, Haifeng Guo, Xiaozhong Ji, Yang Yu, Zhen-Jia Pang, Zitai Xiao, Yuzhou Wu, Tong Lu:
Efficient Reinforcement Learning for StarCraft by Abstract Forward Models and Transfer Learning. IEEE Trans. Games 14(2): 294-307 (2022) - [i7]Ruo-Ze Liu, Zhen-Jia Pang, Zhou-Yu Meng, Wenhai Wang, Yang Yu, Tong Lu:
On Efficient Reinforcement Learning for Full-length Game of StarCraft II. CoRR abs/2209.11553 (2022) - 2021
- [c6]Minglong Xue, Zhiheng Huang, Ruo-Ze Liu, Tong Lu:
A Novel Attention Enhanced Residual-In-Residual Dense Network for Text Image Super-Resolution. ICME 2021: 1-6 - [i6]Ruo-Ze Liu, Wenhai Wang, Yanjie Shen, Zhiqi Li, Yang Yu, Tong Lu:
An Introduction of mini-AlphaStar. CoRR abs/2104.06890 (2021) - [i5]Ruo-Ze Liu:
Rethinking of AlphaStar. CoRR abs/2108.03452 (2021) - 2020
- [c5]Dongqi Tang, Hao Kong, Xi Meng, Ruo-Ze Liu, Tong Lu:
SEE-LPR: A Semantic Segmentation Based End-to-End System for Unconstrained License Plate Detection and Recognition. MMM (1) 2020: 543-554 - [i4]Chao Wang, Ruo-Ze Liu, Han-Jia Ye, Yang Yu:
Novelty-Prepared Few-Shot Classification. CoRR abs/2003.00497 (2020)
2010 – 2019
- 2019
- [c4]Zhen-Jia Pang, Ruo-Ze Liu, Zhou-Yu Meng, Yi Zhang, Yang Yu, Tong Lu:
On Reinforcement Learning for Full-Length Game of StarCraft. AAAI 2019: 4691-4698 - [c3]Wenbo Hou, Wenhai Wang, Ruo-Ze Liu, Tong Lu:
Cropout: A General Mechanism for Reducing Overfitting on Convolutional Neural Networks. IJCNN 2019: 1-8 - [c2]Yin-Dong Zheng, Yun-Tao Ma, Ruo-Ze Liu, Tong Lu:
A Novel Group-Aware Pruning Method for Few-shot Learning. IJCNN 2019: 1-7 - [i3]Ruo-Ze Liu, Haifeng Guo, Xiaozhong Ji, Yang Yu, Zitai Xiao, Yuzhou Wu, Zhen-Jia Pang, Tong Lu:
Efficient Reinforcement Learning with a Mind-Game for Full-Length StarCraft II. CoRR abs/1903.00715 (2019) - 2018
- [i2]Xiang Li, Wenhai Wang, Wenbo Hou, Ruo-Ze Liu, Tong Lu, Jian Yang:
Shape Robust Text Detection with Progressive Scale Expansion Network. CoRR abs/1806.02559 (2018) - [i1]Zhen-Jia Pang, Ruo-Ze Liu, Zhou-Yu Meng, Yi Zhang, Yang Yu, Tong Lu:
On Reinforcement Learning for Full-length Game of StarCraft. CoRR abs/1809.09095 (2018) - 2017
- [c1]Ruo-Ze Liu, Xin Sun, Hailiang Xu, Palaiahnakote Shivakumara, Feng Su, Tong Lu, Ruoyu Yang:
Robust Scene Text Detection for Multi-script Languages Using Deep Learning. MMM (1) 2017: 329-340
Coauthor Index
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last updated on 2024-09-10 01:12 CEST by the dblp team
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