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Antti Knutas
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2020 – today
- 2024
- [c62]Yishak Gebremichael, Joanna Saad-Sulonen, Antti Knutas:
Game On: Using Serious Tabletop Games to Enhance User Engagement and Optimize Requirements Engineering for Smart City Urban Mobility Solutions. GoodIT 2024: 404-407 - [c61]Majad Qureshi, Antti Knutas, Annika Wolff:
Consumer Energy Interface Use and User Behavior Analysis During a Price Hike: A Qualitative Study. MIPRO 2024: 1877-1882 - [c60]Md. Tanvir Hasan, Annika Wolff, Antti Knutas:
Involvement of end user in scrum-driven organizations: Four anti-patterns. TKTP 2024: 12-21 - 2023
- [c59]Natasha Tylosky, Antti Knutas, Majad Qureshi, Annika Wolff:
User Experience for Non-Expert Audiences in Data Exploration. C&T 2023: 12-16 - [c58]Antti Knutas, Dominik Siemon, Natasha Tylosky, Giovanni Maccani:
Contradicting Motivations in Civic Tech Software Development: Analysis of a Grassroots Project. ICSE (SEIS) 2023: 157-163 - [c57]Annika Wolff, Antti Knutas:
Tangible Data Exploration: Creating Card Games for Sensemaking. MIPRO 2023: 50-55 - [c56]Semi Rantanen, Antti Knutas, Jussi Kasurinen:
Using Hobbies as Proxy for Gamification Player Types. MIPRO 2023: 62-66 - [c55]Natasha Tylosky, Antti Knutas, Annika Wolff:
Principles for Designing for Data Exploration for a Non-Expert Audience. MIPRO 2023: 88-91 - [p1]Lauri Malmi, Arto Hellas, Petri Ihantola, Ville Isomöttönen, Ilkka Jormanainen, Terhi Kilamo, Antti Knutas, Ari Korhonen, Mikko-Jussi Laakso, Sonsoles López-Pernas, Timo Poranen, Tapio Salakoski, Jarkko Suhonen:
Computing Education Research in Finland. Past, Present and Future of Computing Education Research 2023: 335-372 - [i6]Antti Knutas, Dominik Siemon, Natasha Tylosky, Giovanni Maccani:
Contradicting Motivations in Civic Tech Software Development: Analysis of a Grassroots Project. CoRR abs/2302.03469 (2023) - 2022
- [j11]Erno Vanhala, Jussi Kasurinen, Antti Knutas, Antti Herala:
The Application Domains of Systematic Mapping Studies: A Mapping Study of the First Decade of Practice With the Method. IEEE Access 10: 37924-37937 (2022) - [j10]Antti Knutas, Victoria Palacin, Giovanni Maccani, Pablo Aragón, Annika Wolff, Lukas Mocek:
Civic Code for Social Change: Lessons in Civic Tech Grassroots for Software Engineers. IEEE Softw. 39(6): 64-72 (2022) - [c54]Md. Tanvir Hasan, Annika Wolff, Antti Knutas, Anne Pässilä, Lasse Kantola:
Playing games through interactive data comics to explore water quality in a lake: A case study exploring the use of a data-driven storytelling method in Co-design. CHI Extended Abstracts 2022: 33:1-33:7 - [c53]Joonas Virmajoki, Antti Knutas, Jussi Kasurinen:
Detecting Code Smells with AI: a Prototype Study. MIPRO 2022: 1393-1398 - [c52]Timo Hynninen, Antti Knutas:
How Well do Students Understand the All-Encompassing, Ubiquitous, and Interconnected Nature of IoT?: Evaluating Student Capstone Projects. SIGCSE (1) 2022: 244-250 - [c51]Timo Hynninen, Antti Knutas, Maija Hujala:
What can we learn from recommendations of early-career engineers? Assessing computing and software engineering education using a career monitoring survey. UKICER 2022: 7:1-7:7 - 2021
- [j9]Niku Grönberg, Antti Knutas, Timo Hynninen, Maija Hujala:
Palaute: An Online Text Mining Tool for Analyzing Written Student Course Feedback. IEEE Access 9: 134518-134529 (2021) - [j8]Victoria Palacin, Maria Angela Ferrario, Gary Hsieh, Antti Knutas, Annika Wolff, Jari Porras:
Human values and digital citizen science interactions. Int. J. Hum. Comput. Stud. 149: 102605 (2021) - [c50]Natasha Tylosky, Priscilla Van Even, Sandy Claes, Anne Pässilä, Antti Knutas, Annika Wolff:
Facilitating Data Inclusion and Empowerment through Arts-Based, Creative and Playful Approaches. C&T 2021: 336-339 - [c49]Annika Wolff, Antti Knutas, Anne Pässilä, Jon Lautala, Lasse Kantola, Teija Vainio:
Designing SciberPunks as Future Personas for More than Human Design. CHI Extended Abstracts 2021: 61:1-61:8 - [c48]Antti Knutas, Timo Hynninen, Maija Hujala:
To Get Good Student Ratings should you only Teach Programming Courses? Investigation and Implications of Student Evaluations of Teaching in a Software Engineering Context. ICSE (SEET) 2021: 253-260 - [i5]Antti Knutas, Timo Hynninen, Maija Hujala:
To get good student ratings should you only teach programming courses? Investigation and implications of student evaluations of teaching in a software engineering context. CoRR abs/2102.08179 (2021) - 2020
- [j7]Maija Hujala, Antti Knutas, Timo Hynninen, Heli Arminen:
Improving the quality of teaching by utilising written student feedback: A streamlined process. Comput. Educ. 157: 103965 (2020) - [c47]Annika Wolff, Antti Knutas, Paula Savolainen:
What prevents finnish women from applying to software engineering roles?: a preliminary analysis of survey data. ICSE (SEET) 2020: 93-102 - [c46]Niku Grönberg, Antti Knutas, Timo Hynninen, Maija Hujala:
An online tool for analyzing written student feedback. Koli Calling 2020: 40:1-40:2 - [c45]Timo Hynninen, Antti Knutas, Maija Hujala:
Sentiment analysis of open-ended student feedback. MIPRO 2020: 755-759 - [i4]Antti Knutas, Andrew Petersen:
The Effect of Civic Knowledge and Attitudes on CS Student Work Preferences. CoRR abs/2001.11810 (2020) - [i3]Annika Wolff, Antti Knutas, Paula Savolainen:
What prevents Finnish women from applying to software engineering roles? A preliminary analysis of survey data. CoRR abs/2002.01840 (2020)
2010 – 2019
- 2019
- [j6]Antti Knutas, Rob van Roy, Timo Hynninen, Marco Granato, Jussi Kasurinen, Jouni Ikonen:
A process for designing algorithm-based personalized gamification. Multim. Tools Appl. 78(10): 13593-13612 (2019) - [c44]Annika Wolff, Antti Knutas, Victoria Palacin, Cathrine F. Seidelin, Peter Kun, Ingrid Mulder:
Civic Data Literacies for Bottom-up Data Innovation. C&T 2019: 306-309 - [c43]Kalle Kareinen, Antti Knutas, Jussi Kasurinen:
Analysis of Advertising in E-Sports Broadcasts. GHITALY@CHItaly 2019 - [c42]Antti Knutas, Timo Hynninen, Annika Wolff, Jayden Khakurel:
Exploring the connection between gamification and student engagement in computer-supported collaboration. GamiFIN 2019: 1-12 - [c41]Jari Porras, Antti Knutas, Jouni Ikonen, Ari Happonen, Jayden Khakurel, Antti Herala:
Code camps and hackathons in education - literature review and lessons learned. HICSS 2019: 1-10 - [c40]Antti Knutas, Victoria Palacin, Giovanni Maccani, Markus Helfert:
Software engineering in civic tech a case study about code for Ireland. ICSE-SEIS 2019: 41-50 - [c39]Antti Knutas, Dmitrii Savchenko, Timo Hynninen, Niku Grönberg:
Constructive Alignment of Web Programming Assignments and Automated Assessment with Unit Testing. Koli Calling 2019: 28:1-28:2 - [c38]Antti Knutas, Andrew Petersen:
The Effect of Civic Knowledge and Attitudes on CS Student Work Preferences. Koli Calling 2019: 37:1-37:2 - [c37]Timo Hynninen, Antti Knutas, Maija Hujala, Heli Arminen:
Distinguishing the Themes Emerging from Masses of Open Student Feedback. MIPRO 2019: 557-561 - [c36]Timo Hynninen, Antti Knutas, Jussi Kasurinen:
Designing Early Testing Course Curricula with Activities Matching the V-Model Phases. MIPRO 2019: 1593-1598 - [c35]Jayden Khakurel, Mika Immonen, Jari Porras, Antti Knutas:
Understanding the adoption of quantified self-tracking wearable devices in the organization environment: an empirical case study. PETRA 2019: 119-128 - [r1]Antti Knutas:
Gamification. Encyclopedia of Computer Graphics and Games 2019 - [i2]Antti Knutas, Victoria Palacin, Giovanni Maccani, Markus Helfert:
Software Engineering in Civic Tech: A Case Study about Code for Ireland. CoRR abs/1904.04104 (2019) - [i1]Antti Knutas, Jouni Ikonen, Jari Porras:
Computer-Supported Collaborative Learning in Software Engineering Education: A Systematic Mapping Study. CoRR abs/1906.10710 (2019) - 2018
- [j5]Jussi Kasurinen, Antti Knutas:
Publication trends in gamification: A systematic mapping study. Comput. Sci. Rev. 27: 33-44 (2018) - [j4]Laura Anna Ripamonti, Marco Granato, Marco Trubian, Antti Knutas, Davide Gadia, Dario Maggiorini:
Multi-agent simulations for the evaluation of Looting Systems design in MMOG and MOBA games. Simul. Model. Pract. Theory 83: 124-148 (2018) - [c34]Antti Knutas, Timo Hynninen:
The Impact of Gamification on Socio-technical Communities: A Case for Network Analysis. GHItaly@AVI 2018 - [c33]Maria V. Palacin-Silva, Antti Knutas, Maria Angela Ferrario, Jari Porras, Jouni Ikonen, Chandara Chea:
The Role of Gamification in Participatory Environmental Sensing: A Study In the Wild. CHI 2018: 221 - [c32]Jayden Khakurel, Antti Knutas, Helinä Melkas, Birgit Penzenstadler, Bo Fu, Jari Porras:
Categorization Framework for Usability Issues of Smartwatches and Pedometers for the Older Adults. HCI (7) 2018: 91-106 - [c31]Jari Porras, Jouni Pänkäläinen, Antti Knutas, Jayden Khakurel:
Security In The Internet Of Things - A Systematic Mapping Study. HICSS 2018: 1-10 - [c30]Jari Porras, Jayden Khakurel, Jouni Ikonen, Ari Happonen, Antti Knutas, Antti Herala, Olaf Drögehorn:
Hackathons in software engineering education: lessons learned from a decade of events. SEEM@ICSE 2018: 40-47 - [c29]Arto Hellas, Petri Ihantola, Andrew Petersen, Vangel V. Ajanovski, Mirela Gutica, Timo Hynninen, Antti Knutas, Juho Leinonen, Chris H. Messom, Soohyun Nam Liao:
Predicting academic performance: a systematic literature review. ITiCSE (Companion) 2018: 175-199 - [c28]Timo Hynninen, Jussi Kasurinen, Antti Knutas, Ossi Taipale:
Guidelines for software testing education objectives from industry practices with a constructive alignment approach. ITiCSE 2018: 278-283 - [c27]Arto Hellas, Petri Ihantola, Andrew Petersen, Vangel V. Ajanovski, Mirela Gutica, Timo Hynninen, Antti Knutas, Juho Leinonen, Chris H. Messom, Soohyun Nam Liao:
Taxonomizing features and methods for identifying at-risk students in computing courses. ITiCSE 2018: 364-365 - [c26]Timo Hynninen, Antti Knutas, Jussi Kasurinen:
Aligning Software Testing Activities to V-Model Phases. Koli Calling 2018: 28:1-28:2 - [c25]Timo Hynninen, Jussi Kasurinen, Antti Knutas, Ossi Taipale:
Software testing: Survey of the industry practices. MIPRO 2018: 1449-1454 - 2017
- [c24]Antti Knutas, Zohreh Pourzolfaghar, Markus Helfert:
A Meta-Level Design Science Process for Integrating Stakeholder Needs - Demonstrated for Smart City Services. CHIRA 2017: 75-84 - [c23]Antti Knutas, Zohreh Pourzolfaghar, Markus Helfert:
The Role and Impact of Descriptive Theories in Creating Knowledge in Design Science. CHIRA (Revised Selected Papers) 2017: 90-108 - [c22]Timo Hynninen, Antti Knutas, Arash Hajikhani, Jussi Kasurinen:
Learning System User Interface Preferences: An Exploratory Survey. DCPD@CHItaly 2017: 124-128 - [c21]Antti Knutas, Rob van Roy, Timo Hynninen, Marco Granato, Jussi Kasurinen, Jouni Ikonen:
Profile-Based Algorithm for Personalized Gamification in Computer-Supported Collaborative Learning Environments. GHITALY@CHItaly 2017 - [c20]Oskari Jahkola, Ari Happonen, Antti Knutas, Jouni Ikonen:
What Should Application Developers Understand about Mobile Phone Position Data. CompSysTech 2017: 171-178 - [c19]Antti Knutas, Ahmed Seffah, Lene Sørensen, Andrey Sozykin, Fawaz Al Zaghoul, Alain Abran:
Crossing the Borders and the Cultural Gaps for Educating PhDs in Software Engineering. CSEE&T 2017: 256-265 - [c18]Jayden Khakurel, Antti Knutas, Mika Immonen, Jari Porras:
Intended use of smartwatches and pedometers in the university environment: an empirical analysis. UbiComp/ISWC Adjunct 2017: 97-100 - [c17]Claudia Szabo, Nickolas J. G. Falkner, Antti Knutas, Mohsen Dorodchi:
Understanding the Effects of Lecturer Intervention on Computer Science Student Behaviour. ITiCSE-WGR 2017: 105-124 - [c16]Antti Knutas, Jouni Ikonen, Laura Anna Ripamonti, Dario Maggiorini, Jari Porras:
Discovering Indicators of Commitment in Computer-Supported Collaborative Student Teams. ITiCSE 2017: 374 - [c15]Claudia Szabo, Nickolas J. G. Falkner, Mohsen Dorodchi, Antti Knutas, Francesco Maiorana:
Understanding the Effects of Lecturer Intervention on Computer Science Student Behaviour. ITiCSE 2017: 391 - [c14]Nickolas J. G. Falkner, Claudia Szabo, Antti Knutas:
Classifying the nature of lecturer intervention on computer science student behaviour. Koli Calling 2017: 128-132 - [c13]Timo Hynninen, Antti Knutas, Jussi Kasurinen:
Plagiarism networks: finding instances of copied answers in an online introductory programming environment. Koli Calling 2017: 187-188 - 2016
- [j3]Antti Knutas, Jouni Ikonen, Dario Maggiorini, Laura Anna Ripamonti, Jari Porras:
Creating Student Interaction Profiles for Adaptive Collaboration Gamification Design. Int. J. Hum. Cap. Inf. Technol. Prof. 7(3): 47-62 (2016) - [c12]Sinan Kaplan, Jouni Ikonen, Antti Knutas:
Issues on Developing a Location Aware Game for Mobile Browsers. CompSysTech 2016: 129-136 - [c11]Samira Ranaei, Antti Knutas, Juho Salminen, Arash Hajikhani:
Cloud-based Patent and Paper Analysis Tool for Comparative Analysis of Research. CompSysTech 2016: 315-322 - [c10]Antti Knutas, Antti Herala, Erno Vanhala, Jouni Ikonen:
The Flipped Classroom Method: Lessons Learned from Flipping Two Programming Courses. CompSysTech 2016: 423-430 - 2015
- [c9]Jouni Ikonen, Petri Ryhänen, Janne Parkkila, Antti Knutas:
Linking physical activities and video games. CompSysTech 2015: 120-127 - [c8]Antti Knutas, Arash Hajikhani, Juho Salminen, Jouni Ikonen, Jari Porras:
Cloud-based bibliometric analysis service for systematic mapping studies. CompSysTech 2015: 184-191 - [c7]Krzysztof Jankowski, Antti Knutas, Jouni Ikonen, Jari Porras:
Automated social network analysis of online student collaboration activity. CompSysTech 2015: 326-333 - [c6]Jouni Ikonen, Antti Knutas, YongYi Wu, Isaac Agudo:
Is the world ready or do we need more tools for programming related teamwork? Koli Calling 2015: 33-39 - [c5]Antti Herala, Erno Vanhala, Antti Knutas, Jouni Ikonen:
Teaching programming with flipped classroom method: a study from two programming courses. Koli Calling 2015: 165-166 - 2014
- [c4]Antti Knutas, Jouni Ikonen, Uolevi Nikula, Jari Porras:
Increasing collaborative communications in a programming course with gamification: a case study. CompSysTech 2014: 370-377 - [c3]Antti Knutas, Jouni Ikonen, Dario Maggiorini, Laura Anna Ripamonti, Jari Porras:
Creating software engineering student interaction profiles for discovering gamification approaches to improve collaboration. CompSysTech 2014: 378-385 - [c2]Antti Knutas, Jouni Ikonen, Laura Anna Ripamonti, Dario Maggiorini, Jari Porras:
A study of collaborative tool use in collaborative learning processes. Koli Calling 2014: 175-176 - 2013
- [j2]Antti Knutas, Harri Hämäläinen, Jouni Ikonen, Jari Porras:
Implementation of an embedded mobile device based feedback system for real-time audience feedback. Comput. Appl. Eng. Educ. 21(S1): E31-E40 (2013) - [j1]Jouni Ikonen, Antti Knutas, Harri Hämäläinen, Marko Ihonen, Jari Porras, Tommi Kallonen:
Use of embedded RFID tags in concrete element supply chains. J. Inf. Technol. Constr. 18: 119-147 (2013) - [c1]Antti Knutas, Jouni Ikonen, Jari Porras:
Communication patterns in collaborative software engineering courses: a case for computer-supported collaboration. Koli Calling 2013: 169-177
Coauthor Index
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last updated on 2024-10-31 20:12 CET by the dblp team
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