default search action
Kathrin Maria Gerling
Person information
- affiliation: Karlsruhe Institute of Technology, Germany
- affiliation (former): KU Leuven, Belgium
- affiliation (former): University of Lincoln, UK
SPARQL queries
Refine list
refinements active!
zoomed in on ?? of ?? records
view refined list in
export refined list as
2020 – today
- 2024
- [j29]Kathrin Gerling, Maria Rauschenberger, Benjamin Tannert, Gerhard Weber:
The next decade in accessibility research. i-com 23(2): 231-238 (2024) - [j28]Dmitry Alexandrovsky, Kathrin Gerling, Merlin Steven Opp, Christopher Benjamin Hahn, Max V. Birk, Meshaiel M. Alsheail:
Disengagement From Games: Characterizing the Experience and Process of Exiting Play Sessions. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-27 (2024) - [j27]Aqeel Haider, Günter Wallner, Kathrin Gerling, Vero Vanden Abeele:
An Investigation of the Test-Retest Reliability of the miniPXI. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-24 (2024) - [j26]Kieran Hicks, Katja Rogers, Kathrin Gerling, Lennart E. Nacke:
Juicy Audio: Audio Designers' Conceptualization of the Term in Video Games. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-28 (2024) - [j25]Regan L. Mandryk, Alena Denisova, Julian Frommel, Kathrin Gerling:
PACMHCI V8, CHI PLAY, October 2024 Editorial. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-2 (2024) - [j24]Pedro Pais, David Gonçalves, Kathrin Gerling, Teresa Romão, Tiago João Vieira Guerreiro, André Rodrigues:
Promoting Family Play through Asymmetric Game Design. Proc. ACM Hum. Comput. Interact. 8(CSCW1): 1-24 (2024) - [j23]Serkan Solmaz, Kathrin Gerling, Liesbeth Kester, Tom Van Gerven:
Behavioral intention, perception and user assessment in an immersive virtual reality environment with CFD simulations. Virtual Real. 28(2): 88 (2024) - [c104]Marvin Wolf, Dmitry Alexandrovsky, Kathrin Gerling, Meshaiel M. Alsheail, Merlin Steven Opp:
"Schlusslicht": An Ambient Display to Keep Kids and Parents in the Loop When Managing Playing Time and Disengaging From Games. IDC 2024: 964-968 - [c103]Zeynep Yildiz, Caroline Karmann, Kathrin Gerling:
Not a "Typical Expat": An Autoethnographic Account on Accessible Relocation. ASSETS 2024: 30:1-30:6 - [c102]Pedro Pais, David Gonçalves, Daniel Reis, João Cadete Nunes Godinho, João Filipe Morais, Manuel Piçarra, Pedro Trindade, Dmitry Alexandrovsky, Kathrin Gerling, João Guerreiro, André Rodrigues:
A Living Framework for Understanding Cooperative Games. CHI 2024: 220:1-220:17 - [c101]Dominic Kao, Nick Ballou, Kathrin Gerling, Heiko Breitsohl, Sebastian Deterding:
How does Juicy Game Feedback Motivate? Testing Curiosity, Competence, and Effectance. CHI 2024: 365:1-365:16 - [c100]Merlin Steven Opp, Kathrin Gerling, Meshaiel M. Alsheail, Dmitry Alexandrovsky, Marvin Wolf:
Snarky's Adventure: A Research Tool to Explore How Children Understand Playtime and Experience Closure When Disengaging From Games. CHI PLAY (Companion) 2024: 312-317 - [c99]Julian Frommel, Guo Freeman, Kathrin Gerling, Daniel Johnson, Regan L. Mandryk:
Building Creative Strategies and Solutions to Promote Benefits While Mitigating Harms of Video Games: A Workshop at CHI PLAY 2024. CHI PLAY (Companion) 2024: 462-465 - [c98]Regan L. Mandryk, Vero Vanden Abeele, Daniel Johnson, Lennart E. Nacke, Kathrin Gerling, Julian Frommel, Guo Freeman:
Ten Years of CHI PLAY: A Panel on the Past, Present, and Future of the Conference. CHI PLAY (Companion) 2024: 471-474 - [c97]Sabrina Burtscher, Kathrin Gerling:
Neurodivergence and Work in Human-Computer Interaction: Mapping the Research Landscape. CHIWORK 2024: 5:1-5:14 - [c96]Aqeel Haider, Tom Romanus, Rebecca Tang, Kathrin Gerling, Vero Vanden Abeele:
Elevating Game User Research with a Guided Interface for Data Analysis. FDG 2024: 14 - [c95]Timo Brogle, Andrej Vladimirovic Ermoshkin, Konstantin Vakhutinskiy, Sven Priewe, Claas Wittig, Anna-Lena Meiners, Kathrin Gerling, Dmitry Alexandrovsky:
Leveraging Virtual Reality Simulation to Engage Non-Disabled People in Reflection on Access Barriers for Disabled People. MuC (Workshopband) 2024 - [c94]Anna Chen, Sabrina Burtscher, Kathrin Gerling:
"I may only be able to sit through 30 minutes": Gaming Sickness and Its Impact on Players' Experiences With Games. MuC 2024: 582-587 - [c93]Marvin Wolf, Julia K. Anken, Katrin Angerbauer, Markus Wieland, Matthias Wölfel, Karin Müller, Kathrin Gerling:
Envisioning the Future of Accessible Immersive Technology: Creating a Roadmap and Building Community. MuC (Workshopband) 2024 - [e3]Alexander Maedche, Michael Beigl, Kathrin Gerling, Sven Mayer:
Proceedings of Mensch und Computer 2024, MuC 2024, Karlsruhe, Germany, September 1-4, 2024. ACM 2024, ISBN 979-8-4007-0998-2 [contents] - [i4]Dmitry Alexandrovsky, Kathrin Gerling, Merlin Steven Opp, Christopher Benjamin Hahn, Max V. Birk, Meshaiel M. Alsheail:
Disengagement From Games: Characterizing the Experience and Process of Exiting Play Sessions. CoRR abs/2406.00189 (2024) - [i3]Aqeel Haider, Günter Wallner, Kathrin Gerling, Vero Vanden Abeele:
An Investigation of the Test-Retest Reliability of the miniPXI. CoRR abs/2407.19516 (2024) - [i2]Timo Brogle, Andrej Vladimirovic Ermoshkin, Konstantin Vakhutinskiy, Sven Priewe, Claas Wittig, Anna-Lena Meiners, Kathrin Gerling, Dmitry Alexandrovsky:
Leveraging Virtual Reality Simulation to Engage Non-Disabled People in Reflection on Access Barriers for Disabled People. CoRR abs/2408.00328 (2024) - 2023
- [j22]David Gonçalves, Pedro Pais, Kathrin Gerling, Tiago João Guerreiro, André Rodrigues:
Social gaming: A systematic review. Comput. Hum. Behav. 147: 107851 (2023) - [j21]Dimitri Vargemidis, Kathrin Gerling, Vero Vanden Abeele, Luc Geurts:
Performance and Pleasure: Exploring the Perceived Usefulness and Appeal of Physical Activity Data Visualizations with Older Adults. ACM Trans. Access. Comput. 16(3): 21:1-21:35 (2023) - [c92]Douwe Ravers, Kathrin Gerling, Mari Naaris, Marco J. Konings, Sammy Verslype, Elegast Monbaliu, Hans Hallez:
Game-based Powered Wheelchair Skills Training: Examining Tensions Between Player Engagement and Therapeutic Requirements. ASSETS 2023: 71:1-71:5 - [c91]Emma J. McDonnell, Kelly Avery Mack, Kathrin Gerling, Katta Spiel, Cynthia L. Bennett, Robin N. Brewer, Rua Mae Williams, Garreth W. Tigwell:
Tackling the Lack of a Practical Guide in Disability-Centered Research. ASSETS 2023: 106:1-106:5 - [c90]Max V. Birk, Simone van der Hof, Celia Hodent, Kathrin Gerling, Antonius J. van Rooij:
Behavioural Design in Video Games: Ethical, Legal, and Health Impact on Players. CHI Extended Abstracts 2023: 331:1-331:4 - [c89]Alberta A. Ansah, Adriana S. Vivacqua, Sailin Zhong, Susanne Boll, Marios Constantinides, Himanshu Verma, Abdallah El Ali, Alina Lushnikova, Hamed S. Alavi, Sean Rintel, Andrew L. Kun, Orit Shaer, Anna L. Cox, Kathrin Gerling, Michael J. Muller, Vít Rusnák, Letícia Santos Machado, Thomas Kosch, CHIWORK Collective, SIGCHI Executive Committee:
Reflecting on Hybrid Events: Learning from a Year of Hybrid Experiences. CHI Extended Abstracts 2023: 517:1-517:4 - [c88]Alemitu Mequanint Bezabih, Kathrin Gerling, Workeabeba Abebe, Vero Vanden Abeele:
Challenges and Opportunities for Interactive Technology to Support Parents of HIV-Positive Children in Ethiopia in the Disclosure Process. CHI 2023: 557:1-557:17 - [c87]Maria Aufheimer, Kathrin Gerling, T. C. Nicholas Graham, Mari Naaris, Marco J. Konings, Elegast Monbaliu, Hans Hallez, Els Ortibus:
An Examination of Motivation in Physical Therapy Through the Lens of Self-Determination Theory: Implications for Game Design. CHI 2023: 725:1-725:16 - [c86]Kymeng Tang, Kathrin Gerling, Vero Vanden Abeele, Luc Geurts, Maria Aufheimer:
Playful Reflection: Impact of Gamification on a Virtual Reality Simulation of Breastfeeding. CHI 2023: 787:1-787:13 - [c85]Aqeel Haider, Günter Wallner, Kathrin Gerling, Vero Vanden Abeele:
Preliminary Study of the Performance of the miniPXI when Measuring Player Experience throughout Game Development. CHI PLAY (Companion) 2023: 56-62 - [c84]Aqeel Haider, Qiantong Gao, Kathrin Gerling, Vero Vanden Abeele:
GMap: Supporting Free-Form Text Entry of Game Titles in Games User Research. CHI PLAY (Companion) 2023: 161-167 - [c83]Martin Johannes Dechant, Max Valentin Birk, Kathrin Gerling:
Vulnerability and Play: Exploring the Mundane Ways in Which Games Might Harm Players. CHI PLAY (Companion) 2023: 225-227 - [c82]Adriana S. Vivacqua, Neha Kumar, Nicola J. Bidwell, Kagonya Awori, Kathrin Gerling, Dhruv Jain, Andrew L. Kun, Naomi Yamashita:
Realizing Values in Hybrid Environments: A SIGCHI Perspective✱. CSCW Companion 2023: 405-407 - [c81]David Gollasch, Meinhardt Branig, Kathrin Gerling, Jan Gulliksen, Oussama Metatla, Katta Spiel, Gerhard Weber:
Designing Technology for Neurodivergent Self-determination: Challenges and Opportunities. INTERACT (4) 2023: 621-626 - [c80]Kymeng Tang, Kathrin Gerling, Marnix Lijnen, Marten Geets, Luc Geurts, Maria Aufheimer, Joke Muyldermans:
3, 2, 1 Start with Breastfeeding: Supporting Partner Involvement in Breastfeeding Education Through a Gamified Mobile App. MuC 2023: 186-196 - [i1]Meshaiel M. Alsheail, Dmitry Alexandrovskz, Kathrin Gerling:
Designing for Disengagement: Challenges and Opportunities for Game Design to Support Children's Exit From Play. CoRR abs/2303.15400 (2023) - 2022
- [j20]Aqeel Haider, Casper Harteveld, Daniel Johnson, Max V. Birk, Regan L. Mandryk, Magy Seif El-Nasr, Lennart E. Nacke, Kathrin Gerling, Vero Vanden Abeele:
miniPXI: Development and Validation of an Eleven-Item Measure of the Player Experience Inventory. Proc. ACM Hum. Comput. Interact. 6(CHI PLAY): 1-26 (2022) - [c79]Dimitri Vargemidis, Kathrin Gerling, Luc Geurts, Vero Vanden Abeele:
Flexible Activity Tracking for Older Adults Using Mobility Aids - An Exploratory Study on Automatically Identifying Movement Modality. ASSETS 2022: 55:1-55:5 - [c78]Adalberto L. Simeone, Robbe Cools, Stan Depuydt, João Maria Gomes, Piet Goris, Joseph Grocott, Augusto Esteves, Kathrin Gerling:
Immersive Speculative Enactments: Bringing Future Scenarios and Technology to Life Using Virtual Reality. CHI 2022: 17:1-17:20 - [c77]Liam Mason, Kathrin Gerling, Patrick Dickinson, Jussi Holopainen, Lisa Jacobs, Kieran Hicks:
Including the Experiences of Physically Disabled Players in Mainstream Guidelines for Movement-Based Games. CHI 2022: 86:1-86:15 - [c76]Kymeng Tang, Kathrin Gerling, Luc Geurts:
Virtual Feed: Design and Evaluation of a Virtual Reality Simulation Addressing the Lived Experience of Breastfeeding. CHI 2022: 438:1-438:17 - [c75]Alemitu Mequanint Bezabih, Kathrin Gerling, Workeabeba Abebe, Vero Vanden Abeele:
The Challenge of (Non-)Disclosure: Exploring the Lived Experience of Ethiopian Adolescents with HIV and Their Attitudes Toward Technology. CHI 2022: 525:1-525:19 - [c74]Bert Vandenberghe, Kathrin Gerling, Luc Geurts, Vero Vanden Abeele:
Maker Technology and the Promise of Empowerment in a Flemish School for Disabled Children. CHI 2022: 546:1-546:18 - [c73]Kathrin Gerling, Max V. Birk:
Reflections on Rigor and Reproducibility: Moving Toward a Community Standard for the Description of Artifacts in Experimental Games Research. CHI PLAY 2022: 266-267 - [c72]Karel Blontrock, Lukas Brijs, Lars Van Dijk, Jonas Gys, Jitske Van Peer, Vincent Renders, Kymeng Tang, Kathrin Gerling, Luc Geurts, Jeroen Wauters:
Escape from the Hamster Wheel: Exploring the Role of Joy of Movement in Movement-based Games. CHI PLAY 2022: 327-332 - [c71]Kathrin Gerling, Patrick Dickinson, Katta Spiel:
Social VR Beyond the Corporeal Standard: Reflections on Access for Disabled Persons. MuC (Workshopband) 2022 - [c70]Kathrin Gerling, Kay Kender, Katta Spiel, Saskia van der Oord, Dieter Baeyens, Arno Depoortere, Maria Aufheimer:
Reflections on Ableism in Participatory Technology Design. MuC (Workshopband) 2022 - [c69]Filipa Ferreira-Brito, Hristijan Gjoreski, Oscar Mayora, Mitja Lustrek, Emilija Kizhevska, João Guerreiro, Kathrin Gerling, Sergi Bermúdez i Badia, Tiago João Guerreiro:
Virtual Reality for Health and Wellbeing. MUM 2022: 301-303 - [c68]Kymeng Tang, Kathrin Gerling, Luc Geurts:
Challenges and Opportunities for Playful Technology in Health Prevention: Using Virtual Reality to Supplement Breastfeeding Education. VR Workshops 2022: 406-409 - [e2]Kathrin Gerling, Jo Iacovides, Rainer Malaka, Beth Bonsignore, Julian Frommel:
Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2022, Bremen, Germany, November 2-5, 2022. ACM 2022, ISBN 978-1-4503-9211-2 [contents] - [e1]Max Mühlhäuser, Christian Reuter, Bastian Pfleging, Thomas Kosch, Andrii Matviienko, Kathrin Gerling, Sven Mayer, Wilko Heuten, Tanja Döring, Florian Müller, Martin Schmitz:
MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4 - 7, 2022. ACM 2022, ISBN 978-1-4503-9690-5 [contents] - 2021
- [j19]Kathrin Gerling, Elisa D. Mekler, Regan L. Mandryk:
PACMHCI V5, CHI PLAY, September 2021 Editorial. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 224:1-224:2 (2021) - [j18]Vero Vanden Abeele, Brenda Schraepen, Hanne Huygelier, Céline R. Gillebert, Kathrin Gerling, Raymond van Ee:
Immersive Virtual Reality for Older Adults: Empirically Grounded Design Guidelines. ACM Trans. Access. Comput. 14(3): 14:1-14:30 (2021) - [j17]Dimitri Vargemidis, Kathrin Gerling, Vero Vanden Abeele, Luc Geurts, Katta Spiel:
Irrelevant Gadgets or a Source of Worry: Exploring Wearable Activity Trackers with Older Adults. ACM Trans. Access. Comput. 14(3): 16:1-16:28 (2021) - [j16]Katta Spiel, Kathrin Gerling:
The Purpose of Play: How HCI Games Research Fails Neurodivergent Populations. ACM Trans. Comput. Hum. Interact. 28(2): 11:1-11:40 (2021) - [c67]Kymeng Tang, Kathrin Gerling, Luc Geurts:
Virtual Feed: A Simulated Breastfeeding Experience in Virtual Reality. CHI Extended Abstracts 2021: 183:1-183:4 - [c66]Kymeng Tang, Kathrin Gerling, Luc Geurts, Katta Spiel:
Understanding the Role of Technology to Support Breastfeeding. CHI 2021: 211:1-211:13 - [c65]Patrick Dickinson, Arthur Jones, Wayne Christian, Andrew Westerside, Francis Mulloy, Kathrin Gerling, Kieran Hicks, Liam Wilson, Adrian Parke:
Experiencing Simulated Confrontations in Virtual Reality. CHI 2021: 255:1-255:10 - [c64]Kathrin Gerling, Katta Spiel:
A Critical Examination of Virtual Reality Technology in the Context of the Minority Body. CHI 2021: 599:1-599:14 - [c63]Nick Ballou, Heiko Breitsohl, Dominic Kao, Kathrin Gerling, Sebastian Deterding:
Not Very Effective: Validity Issues of the Effectance in Games Scale. CHI PLAY 2021: 55-60 - [c62]David Geerts, Radu-Daniel Vatavu, Alisa Burova, Vinoba Vinayagamoorthy, Martez E. Mott, Michael Crabb, Kathrin Gerling:
Challenges in Designing Inclusive Immersive Technologies. MUM 2021: 182-185 - [c61]Patrick Dickinson, Andrew Cardwell, Adrian Parke, Kathrin Gerling, John C. Murray:
Diegetic Tool Management in a Virtual Reality Training Simulation. VR 2021: 131-139 - 2020
- [j15]Patrick Dickinson, Kathrin Gerling, Liam Wilson, Adrian Parke:
Virtual reality as a platform for research in gambling behaviour. Comput. Hum. Behav. 107: 106293 (2020) - [j14]Dimitri Vargemidis, Kathrin Gerling, Katta Spiel, Vero Vanden Abeele, Luc Geurts:
Wearable Physical Activity Tracking Systems for Older Adults - A Systematic Review. ACM Trans. Comput. Heal. 1(4): 25:1-25:37 (2020) - [j13]Vero Vanden Abeele, Katta Spiel, Lennart E. Nacke, Daniel Johnson, Kathrin Gerling:
Development and validation of the player experience inventory: A scale to measure player experiences at the level of functional and psychosocial consequences. Int. J. Hum. Comput. Stud. 135 (2020) - [j12]Kathrin Gerling, Mo Ray, Vero Vanden Abeele, Adam Evans:
Critical Reflections on Technology to Support Physical Activity among Older Adults: An Exploration of Leading HCI Venues. ACM Trans. Access. Comput. 13(1): 1:1-1:23 (2020) - [c60]Liam Mason, Kathrin Gerling, Patrick Dickinson, Jussi Holopainen:
Dash Lane: An Adaptive Exergame for People Using Manual Wheelchairs. Conference on Designing Interactive Systems (Companion Volume) 2020: 321-324 - [c59]Stijn Langendries, Xuezhi Yan, Zijun Yin, Chen Zhang, Yifeng Zhang, Kathrin Gerling, Luc Geurts, Kymeng Tang, Bert Vandenberghe:
Playing With Shadows: An Exploration of Calm Game Interaction. Conference on Designing Interactive Systems (Companion Volume) 2020: 325-328 - [c58]Kathrin Gerling, Patrick Dickinson, Kieran Hicks, Liam Mason, Adalberto L. Simeone, Katta Spiel:
Virtual Reality Games for People Using Wheelchairs. CHI 2020: 1-11 - [c57]Simone Kriglstein, Günter Wallner, Sven Charleer, Kathrin Gerling, Pejman Mirza-Babaei, Steven Schirra, Manfred Tscheligi:
Be Part Of It: Spectator Experience in Gaming and Esports. CHI Extended Abstracts 2020: 1-7 - [c56]Katta Spiel, Kathrin Gerling, Cynthia L. Bennett, Emeline Brulé, Rua M. Williams, Jennifer Ann Rode, Jennifer Mankoff:
Nothing About Us Without Us: Investigating the Role of Critical Disability Studies in HCI. CHI Extended Abstracts 2020: 1-8 - [c55]Samantha N. Stahlke, Pejman Mirza-Babaei, Kathrin Gerling, Phoebe O. Toups Dugas, Daniel Johnson, Regan L. Mandryk:
Games and Play SIG: Shaping the Next Decade of Games & HCI Research. CHI Extended Abstracts 2020: 1-4 - [c54]Aqeel Haider, Kathrin Gerling, Vero Vanden Abeele:
The Player Experience Inventory Bench: Providing Games User Researchers Actionable Insight into Player Experiences. CHI PLAY (Companion) 2020: 248-252 - [c53]Liam Mason, Kathrin Gerling, Patrick Dickinson, Jussi Holopainen:
Dash Lane Mobile: Exploring Hypercasual Play to Provide Accessible Physically Active Breaks. CHI PLAY (Companion) 2020: 311-315
2010 – 2019
- 2019
- [j11]Conor Linehan, Gillian Murphy, Kieran Hicks, Kathrin Gerling, Kellie Morrissey:
Handing over the Keys: A Qualitative Study of the Experience of Automation in Driving. Int. J. Hum. Comput. Interact. 35(18): 1681-1692 (2019) - [j10]Patrick Dickinson, Kathrin Gerling, Kieran Hicks, John C. Murray, John Shearer, Jacob Greenwood:
Virtual reality crowd simulation: effects of agent density on user experience and behaviour. Virtual Real. 23(1): 19-32 (2019) - [c52]Kathrin Gerling, Kieran Hicks, Olivier Szymanezyk, Conor Linehan:
Designing Interactive Manual Wheelchair Skills Training for Children. Conference on Designing Interactive Systems 2019: 725-736 - [c51]Ine D'haeseleer, Kathrin Gerling, Dominique Schreurs, Bart Vanrumste, Vero Vanden Abeele:
Ageing is Not a Disease: Pitfalls for the Acceptance of Self-Management Health Systems Supporting Healthy Ageing. ASSETS 2019: 286-298 - [c50]Liam Mason, Kathrin Gerling, Patrick Dickinson, Antonella De Angeli:
Design Goals for Playful Technology to Support Physical Activity Among Wheelchair Users. CHI 2019: 32 - [c49]Bert Vandenberghe, Jef Meijvis, Thomas Sodermans, Kathrin Gerling, Vero Vanden Abeele, Luc Geurts:
Sailing Skweezee: An Exploration of Squeeze Interaction in VR. CHI PLAY (Companion) 2019: 131-138 - [c48]Kieran Hicks, Kathrin Gerling, Patrick Dickinson, Vero Vanden Abeele:
Juicy Game Design: Understanding the Impact of Visual Embellishments on Player Experience. CHI PLAY 2019: 185-197 - [c47]Katta Spiel, Kathrin Gerling:
The Surrogate Body in Play. CHI PLAY 2019: 397-411 - [c46]Catherine Holloway, Kathrin Gerling, Christopher Power, Katta Spiel, Giulia Barbareschi, Anna Louise Cox, Paul A. Cairns:
Disability Interactions in Digital Games: From Accessibility to Inclusion. CHI PLAY (Companion) 2019: 835-839 - [c45]Kieran Hicks, Kathrin Gerling, Graham Richardson, Tom Pike, Oliver Burman, Patrick Dickinson:
Understanding the Effects of Gamification and Juiciness on Players. CoG 2019: 1-8 - [c44]Jonas Geuens, Luc Geurts, Kathrin Gerling, Robin De Croon, Vero Vanden Abeele:
A Dyad of Lenses for the Motivational Design of mHealth: Bridging the Gap between Health Theory and App Design. ICHI 2019: 1-12 - [c43]Bert Vandenberghe, Kathrin Gerling, Luc Geurts, Vero Vanden Abeele:
Skweezee for Processing: A Software Library to Make Squeeze Interactions. TEI 2019: 375-381 - 2018
- [j9]Florian 'Floyd' Mueller, Josh Andres, Joe Marshall, Dag Svanæs, m. c. schraefel, Kathrin Gerling, Jakob Tholander, Anna Lisa Martin-Niedecken, Elena Márquez Segura, Elise van den Hoven, T. C. Nicholas Graham, Kristina Höök, Corina Sas:
Body-centric computing: results from a weeklong Dagstuhl seminar in a German castle. Interactions 25(4): 34-39 (2018) - [c42]Jenny Waycott, Greg Wadley, Steven Baker, Hasan Shahid Ferdous, Thuong N. Hoang, Kathrin Gerling, Christopher James Headleand, Adalberto L. Simeone:
Manipulating Reality?: Designing and Deploying Virtual Reality in Sensitive Settings. Conference on Designing Interactive Systems (Companion Volume) 2018: 411-414 - [c41]Anna Barenbrock, Marc Herrlich, Kathrin Maria Gerling, Jan David Smeddinck, Rainer Malaka:
Varying Avatar Weight to Increase Player Motivation: Challenges of a Gaming Setup. CHI Extended Abstracts 2018 - [c40]Sven Charleer, Kathrin Gerling, Francisco Gutiérrez, Hans Cauwenbergh, Bram Luycx, Katrien Verbert:
Real-Time Dashboards to Support eSports Spectating. CHI PLAY 2018: 59-71 - [c39]Sven Charleer, Francisco Gutiérrez, Kathrin Gerling, Katrien Verbert:
Towards an Open Standard for Gameplay Metrics. CHI PLAY (Companion) 2018: 399-406 - [c38]Kathrin Gerling, Kieran Hicks, Laura Buttrick, Chris Headleand, Benjamin Williams, Jason Hall, Kymeng Tang, Luc Geurts, Wei Chen:
Potential and Limitations of Playful Technology to Support Infant Feeding. CHI PLAY (Companion) 2018: 431-437 - [c37]Kieran Hicks, Patrick Dickinson, Jussi Holopainen, Kathrin Gerling:
Good Game Feel: An Empirically Grounded Framework for Juicy Design. DiGRA Conference 2018 - 2017
- [c36]Kieran Hicks, Kathrin Gerling, Patrick Dickinson, Conor Linehan, Carl Gowen:
Leveraging Icebreaking Tasks to Facilitate Uptake of Voice Communication in Multiplayer Games. ACE 2017: 187-201 - [c35]Aaron Tabor, Scott Bateman, Erik J. Scheme, David R. Flatla, Kathrin Gerling:
Designing Game-Based Myoelectric Prosthesis Training. CHI 2017: 1352-1363 - [c34]Kathrin Gerling, Guenter Wallner, Pejman Mirza-Babaei, John Shearer, Conor Linehan, Kieran Hicks:
Exploiting Players?: Critical Reflections on Participation in Game Development. CHI PLAY (Companion) 2017: 653-655 - 2016
- [j8]Florian 'Floyd' Müller, Rohit Ashok Khot, Kathrin Gerling, Regan L. Mandryk:
Exertion Games. Found. Trends Hum. Comput. Interact. 10(1): 1-86 (2016) - [j7]Anna Kötteritzsch, Kathrin Gerling, Martin Stein:
Towards Acceptance Engineering in ICT for Older Adults. i-com 15(1): 51-66 (2016) - [j6]Kathrin Maria Gerling, Conor Linehan, Ben Kirman, Michael Kalyn, Adam Evans, Kieran Hicks:
Creating wheelchair-controlled video games: Challenges and opportunities when involving young people with mobility impairments and game design experts. Int. J. Hum. Comput. Stud. 94: 64-73 (2016) - [c33]Kathrin Gerling, Kieran Hicks, Michael Kalyn, Adam Evans, Conor Linehan:
Designing Movement-based Play With Young People Using Powered Wheelchairs. CHI 2016: 4447-4458 - [c32]Jan David Smeddinck, Regan L. Mandryk, Max Valentin Birk, Kathrin Maria Gerling, Dietrich Barsilowski, Rainer Malaka:
How to Present Game Difficulty Choices?: Exploring the Impact on Player Experience. CHI 2016: 5595-5607 - [c31]Dennis L. Kappen, Lennart E. Nacke, Kathrin Maria Gerling, Lia E. Tsotsos:
Design Strategies for Gamified Physical Activity Applications for Older Adults. HICSS 2016: 1309-1318 - 2015
- [j5]Regan L. Mandryk, Kathrin Maria Gerling:
Discouraging sedentary behaviors using interactive play. Interactions 22(3): 52-55 (2015) - [j4]Kathrin Maria Gerling, Regan L. Mandryk, Matthew K. Miller, Michael Kalyn, Max Birk, Jan D. Smeddinck:
Designing Wheelchair-Based Movement Games. ACM Trans. Access. Comput. 6(2): 6:1-6:23 (2015) - [c30]Kathrin Maria Gerling, Regan L. Mandryk, Conor Linehan:
Long-Term Use of Motion-Based Video Games in Care Home Settings. CHI 2015: 1573-1582 - [c29]Jonathan Waddington, Conor Linehan, Kathrin Maria Gerling, Kieran Hicks, Timothy L. Hodgson:
Participatory Design of Therapeutic Video Games for Young People with Neurological Vision Impairment. CHI 2015: 3533-3542 - [c28]Max Valentin Birk, Regan L. Mandryk, Matthew K. Miller, Kathrin Maria Gerling:
How Self-Esteem Shapes our Interactions with Play Technologies. CHI PLAY 2015: 35-45 - [c27]Alexandra Samper-Martínez, Kathrin Maria Gerling, Ercilia García-Álvarez, Ben Kirman, Shaun W. Lawson:
"After All the Time I Put Into This": Co-Creation and the End-of-life of Social Network Games. CHI PLAY 2015: 135-140 - [c26]Kieran Hicks, Kathrin Maria Gerling, Ben Kirman, Conor Linehan, Patrick Dickinson:
Exploring Twitter as a Game Platform; Strategies and Opportunities for Microblogging-based Games. CHI PLAY 2015: 151-161 - [c25]James Brown, Kathrin Maria Gerling, Patrick Dickinson, Ben Kirman:
Dead Fun: Uncomfortable Interactions in a Virtual Reality Game for Coffins. CHI PLAY 2015: 475-480 - [c24]Kieran Hicks, Kathrin Gerling:
Exploring Casual Exergames with Kids Using Wheelchairs. CHI PLAY 2015: 541-546 - [c23]Kathrin Gerling, Bob De Schutter, Julie A. Brown, Jason C. Allaire:
Ageing Playfully: Advancing Research on Games for Older Adults Beyond Accessibility and Health Benefits. CHI PLAY 2015: 817-820 - 2014
- [j3]Jan D. Smeddinck, Kathrin Maria Gerling, Rainer Malaka:
Anpassbare Computerspiele für Senioren. Inform. Spektrum 37(6): 575-579 (2014) - [j2]Kathrin Maria Gerling:
Motion-based game interaction for older adults. ACM SIGACCESS Access. Comput. 108: 27-30 (2014) - [c22]Kathrin Maria Gerling, Matthew K. Miller, Regan L. Mandryk, Max Valentin Birk, Jan David Smeddinck:
Effects of balancing for physical abilities on player performance, experience and self-esteem in exergames. CHI 2014: 2201-2210 - [c21]Kathrin Maria Gerling, Regan L. Mandryk, Max Valentin Birk, Matthew K. Miller, Rita Orji:
The effects of embodied persuasive games on player attitudes toward people using wheelchairs. CHI 2014: 3413-3422 - [c20]Yue Gao, Kathrin Maria Gerling, Regan L. Mandryk, Kevin G. Stanley:
Decreasing sedentary behaviours in pre-adolescents using casual exergames at school. CHI PLAY 2014: 97-106 - [c19]Kathrin Maria Gerling, Laura Buttrick:
Last tank rolling: exploring shared motion-based play to empower persons using wheelchairs. CHI PLAY 2014: 415-416 - 2013
- [j1]Kathrin Maria Gerling:
Motion-Based Game Interaction for Older Adults / Bewegungsbasierte Spielinteraktion für Senioren. i-com 12(2): 19-24 (2013) - [c18]Jan D. Smeddinck, Kathrin Maria Gerling, Saranat Tiemkeo:
Visual complexity, player experience, performance and physical exertion in motion-based games for older adults. ASSETS 2013: 25:1-25:8 - [c17]Kathrin Maria Gerling, Regan L. Mandryk, Michael Kalyn:
Wheelchair-based game design for older adults. ASSETS 2013: 27:1-27:8 - [c16]Rita Orji, Regan L. Mandryk, Julita Vassileva, Kathrin Maria Gerling:
Tailoring persuasive health games to gamer type. CHI 2013: 2467-2476 - [c15]Kathrin Maria Gerling, Michael Kalyn, Regan L. Mandryk:
KINECTwheels: wheelchair-accessible motion-based game interaction. CHI Extended Abstracts 2013: 3055-3058 - [c14]Kathrin Maria Gerling, Kristen K. Dergousoff, Regan L. Mandryk:
Is movement better?: comparing sedentary and motion-based game controls for older adults. Graphics Interface 2013: 133-140 - [c13]Kathrin Maria Gerling, Max Birk, Regan L. Mandryk, Andre Doucette:
The Effects of Graphical Fidelity on Player Experience. MindTrek 2013: 229 - 2012
- [c12]Kathrin Maria Gerling, Ian J. Livingston, Lennart E. Nacke, Regan L. Mandryk:
Full-body motion-based game interaction for older adults. CHI 2012: 1873-1882 - [c11]Kathrin Maria Gerling, Frank P. Schulte, Jan D. Smeddinck, Maic Masuch:
Game Design for Older Adults: Effects of Age-Related Changes on Structural Elements of Digital Games. ICEC 2012: 235-242 - 2011
- [c10]Kathrin Maria Gerling, Frank P. Schulte, Maic Masuch:
Designing and evaluating digital games for frail elderly persons. Advances in Computer Entertainment Technology 2011: 62 - [c9]Kathrin Maria Gerling:
Human factors in entertainment computing: designing for diversity. FDG 2011: 244-246 - [c8]Kathrin Maria Gerling, Alberto Fuchslocher, Ralf Schmidt, Nicole C. Krämer, Maic Masuch:
Designing and Evaluating Casual Health Games for Children and Teenagers with Cancer. ICEC 2011: 198-209 - [c7]Julia Othlinghaus, Kathrin Maria Gerling, Maic Masuch:
Intergenerational Play: Exploring the Needs of Children and Elderly. MuC (Workshopband) 2011: 317-322 - [c6]Kathrin Maria Gerling, Jonas Schild, Maic Masuch:
Exergaming for Elderly Persons: Analyzing Player Experience and Performance. MuC 2011: 401-411 - [c5]Kathrin Maria Gerling, Matthias Klauser, Jörg Niesenhaus:
Measuring the impact of game controllers on player experience in FPS games. MindTrek 2011: 83-86 - [c4]Alberto Fuchslocher, Kathrin Maria Gerling, Maic Masuch, Nicole C. Krämer:
Evaluating social games for kids and teenagers diagnosed with cancer. SeGAH 2011: 1-4 - 2010
- [c3]Kathrin Maria Gerling, Jonas Schild, Maic Masuch:
Exergame design for elderly users: the case study of SilverBalance. Advances in Computer Entertainment Technology 2010: 66-69 - [c2]Kathrin Maria Gerling, Matthias Klauser, Maic Masuch:
Serious Interface Design for Dental Health: WiiMote-based Tangible Interaction for School Children. MuC (Workshopband) 2010: 29-36
2000 – 2009
- 2006
- [c1]Kathrin Maria Gerling, Anja Thieme, Jörg Niesenhaus, Markus Specker, Jürgen Ziegler:
Spielerverhalten und Storyerzeugung in interaktiven Spielumgebungen am Beispiel der Grimmix Story-Engine. MuC 2006: 385-390
Coauthor Index
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.
Unpaywalled article links
Add open access links from to the list of external document links (if available).
Privacy notice: By enabling the option above, your browser will contact the API of unpaywall.org to load hyperlinks to open access articles. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the Unpaywall privacy policy.
Archived links via Wayback Machine
For web page which are no longer available, try to retrieve content from the of the Internet Archive (if available).
Privacy notice: By enabling the option above, your browser will contact the API of archive.org to check for archived content of web pages that are no longer available. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the Internet Archive privacy policy.
Reference lists
Add a list of references from , , and to record detail pages.
load references from crossref.org and opencitations.net
Privacy notice: By enabling the option above, your browser will contact the APIs of crossref.org, opencitations.net, and semanticscholar.org to load article reference information. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the Crossref privacy policy and the OpenCitations privacy policy, as well as the AI2 Privacy Policy covering Semantic Scholar.
Citation data
Add a list of citing articles from and to record detail pages.
load citations from opencitations.net
Privacy notice: By enabling the option above, your browser will contact the API of opencitations.net and semanticscholar.org to load citation information. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the OpenCitations privacy policy as well as the AI2 Privacy Policy covering Semantic Scholar.
OpenAlex data
Load additional information about publications from .
Privacy notice: By enabling the option above, your browser will contact the API of openalex.org to load additional information. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the information given by OpenAlex.
last updated on 2024-12-02 21:23 CET by the dblp team
all metadata released as open data under CC0 1.0 license
see also: Terms of Use | Privacy Policy | Imprint