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EAI Endorsed Transactions on Serious Games, Volume 1
Volume 1, Number 1, March 2013
- Carlos Vaz de Carvalho, Baltasar Fernández-Manjón:
Welcome message from the Editors-in-Chief. e1 - Ricardo Baptista, Carlos Vaz de Carvalho:
TimeMesh - A Serious Game for European Citizenship. e2 - Paula Escudeiro, Nuno Filipe Escudeiro, Rosa M. Reis, Ana Barata, R. Vieira:
Quality Criteria for Educational Games. e3 - Hariklia Tsalapatas:
Programming Games for Logical Thinking. e4 - Janet C. Read, Gavin Sim, Peggy Gregory, Diana Yifan Xu, Jean-Baptiste Ode:
Children Designing Serious Games. e5 - Matej Zapusek, Joze Rugelj:
Learning programming with serious games. e6 - Martin Sillaots, Ingrid Maadvere:
Students designing educational games. e7
Volume 1, Number 2, May 2014
- Carlos Vaz de Carvalho:
Current and Future Trends in Game-Based Learning. e1 - Carlos Vaz de Carvalho:
Serious Games Conferences and Events. e2 - Andrew Sean Wilson, Janet E. McDonagh:
A Gamification Model to Encourage Positive Healthcare Behaviours in Young People with Long Term Conditions. e3 - Isabelle Mounier, Amel Yessad, Thibault Carron, Fabrice Kordon, Jean-Marc Labat:
Formal Framework to improve the reliability of concurrent and collaborative learning games. e4 - Herre van Oostendorp, Erik D. Van der Spek, Jeroen Linssen:
Adapting the Complexity Level of a Serious Game to the Proficiency of Players. e5 - Tharrenos Bratitsis, Marina Kandroudi:
Motion sensor technologies in education. e6 - M'hammed Ali Oulhaci, Erwan Tranvouez, Sébastien Fournier, Bernard Espinasse:
A MultiAgent Architecture for Collaborative Serious Game applied to Crisis Management Training: Improving Adaptability of Non Player Characters. e7
Volume 1, Number 3, August 2014
- Carlos Vaz de Carvalho:
Ongoing Projects on Serious Games. e1 - Maria José Sousa, Etelberto Costa:
Game Based Learning Improving Leadership Skills. e2 - Mathieu Loiseau, Élise Lavoué, Jean-Charles Marty, Sébastien George:
A Multiplayer Learning Game based on Mixed Reality to Enhance Awareness on Archaeology. e3 - Jannicke Baalsrud Hauge, Francesco Bellotti, Rob Nadolski, Riccardo Berta, Maira B. Carvalho:
Deploying Serious Games for Management in Higher Education: lessons learned and good practices. e4 - Peter van Rosmalen, Elizabeth A. Boyle, John van der Baaren, A. I. Kärki, Ángel del Blanco Aguado:
A case study on the design and development of minigames for research methods and statistics. e5 - A. Weizman:
Designing Casual Serious Games in Science. The case of "Couch Potatoes Defense". e6
Volume 1, Number 4, July 2015
- Edna Pásher, Gabriel Bendersky, Hadas Raz, Silvia Gabrielli:
Pervasive Games. e1 - Aung Pyae, Mika Luimula, Jouni Smed:
Rehabilitative Games for Stroke Patients. e2 - Philipp Brauner, Andreas Holzinger, Martina Ziefle:
Ubiquitous Computing at its best: Serious exercise games for older adults in ambient assisted living environments - a technology acceptance perspective. e3 - Viktor Wendel, Marc-André Bär, Robert Hahn, Benedict Jahn, Max Mehltretter, Stefan Göbel, Ralf Steinmetz:
A method for automatic situation recognition in collaborative multiplayer Serious Games. e4 - Alfredo Imbellone, Giada Marinensi, Carlo Maria Medaglia:
Empirical evidence of the game-based learning advantages for online students persistence. e5 - António Andrade, Carlos Vaz de Carvalho:
To Enliven Virtual Communities of Practice through Gamification. e6
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