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VRST 2005: Monterey, CA, USA
- Gurminder Singh, Rynson W. H. Lau, Yiorgos Chrysanthou, Rudolph P. Darken:
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2005, Monterey, CA, USA, November 7-9, 2005. ACM 2005, ISBN 1-59593-098-1 - Hiroo Iwata:
Art and technology in interface devices. 1-7
Collaboration and cooperation - I
- Jeffrey W. Chastine, Jeremy C. Brooks, Ying Zhu, G. Scott Owen, Robert W. Harrison, Irene T. Weber:
AMMP-Vis: a collaborative virtual environment for molecular modeling. 8-15 - Kousuke Nakashima, Takashi Machida, Kiyoshi Kiyokawa, Haruo Takemura:
A 2D-3D integrated environment for cooperative work. 16-22 - Andreas Simon:
First-person experience and usability of co-located interaction in a projection-based virtual environment. 23-30
Human performance in virtual spaces
- Philip Lamb, Dean Owen:
Human performance in space telerobotic manipulation. 31-37 - Rudolph P. Darken, Richard Durost:
Mixed-dimension interaction in virtual environments. 38-45 - Nicholas F. Polys, Seonho Kim, Doug A. Bowman:
Effects of information layout, screen size, and field of view on user performance in information-rich virtual environments. 46-55 - Shihong Xia, Xianjie Qiu, Zhaoqi Wang:
A novel framework for athlete training based on interactive motion editing and silhouette analysis. 56-58 - Shih-Ching Yeh, Albert A. Rizzo, Weirong Zhu, Jill Stewart, Margaret McLaughlin, Isaac Cohen, Younbo Jung, Wei Peng:
An integrated system: virtual reality, haptics and modern sensing technique (VHS) for post-stroke rehabilitation. 59-62
Collaboration and cooperation - II
- Juliana Restrepo, Helmuth Trefftz:
Telepresence support for synchronous distance. 63-67 - Benjamin Schaeffer, Peter Brinkmann, George K. Francis, Camille Goudeseune, Jim Crowell, Hank Kaczmarski:
Myriad: scalable VR via peer-to-peer connectivity, PC clustering, and transient inconsistency. 68-77 - Michael Narayan, Leo Waugh, Xiaoyu Zhang, Pradyut Bafna, Doug A. Bowman:
Quantifying the benefits of immersion for collaboration in virtual environments. 78-81 - Elvis S. Liu, Milo K. Yip, Gino Yu:
Scalable interest management for multidimensional routing space. 82-85
Interaction and design - I
- Falko Kuester, Michelle Chen, Mark E. Phair, Carsten Mehring:
Towards keyboard independent touch typing in VR. 86-95 - Wai Leng Lee, Mark Green:
A layout framework for 3D user interfaces. 96-105 - Benjamin A. Ahlborn, David Thompson, Oliver Kreylos, Bernd Hamann, Oliver G. Staadt:
A practical system for laser pointer interaction on large displays. 106-109 - Frank-Lothar Krause, Johann Habakuk Israel, Jens Neumann, Boris Beckmann-Dobrev:
A 6-DOF user interface for grasping in VR-based computer aided styling and design. 110-112 - Ji Soo Yoon, Mary Lou Maher:
A swarm algorithm for wayfinding in dynamic virtual worlds. 113-116
Interaction and design - II
- Florence Tyndiuk, Gwenola Thomas, Véronique Lespinet-Najib, Christophe Schlick:
Cognitive comparison of 3D interaction in front of large vs. small displays. 117-123 - Stéphane Nicolau, Laurent Goffin, Luc Soler:
A low cost and accurate guidance system for laparoscopic surgery: validation on an abdominal phantom. 124-133 - Niklas Elmqvist:
BalloonProbe: reducing occlusion in 3D using interactive space distortion. 134-137 - Pierre Salom, Javier Becerra, Marc Donias, Rémi Mégret:
Projective slice for a dynamic steering task. 138-141 - Eng Lim Goh:
Graphics: from a 100x data expansion to a 100x compression function. 142
Virtual world content creation & management - I
- Ismail Oner Sebe, Suya You, Ulrich Neumann:
Rapid part-based 3D modeling. 143-146 - Russell M. Freeman, Anthony Steed, Bin Zhou:
Rapid scene modelling, registration and specification for mixed reality systems. 147-150 - Farès Belhadj, Pierre Audibert:
Modeling landscapes with ridges and rivers. 151-154 - Jan Fischer, Dirk Bartz, Wolfgang Straßer:
Artistic reality: fast brush stroke stylization for augmented reality. 155-158 - Nils Beck, André Hinkenjann:
DiReC: distributing the render cache to PC-clusters for interactive environments. 159-162 - Edmond S. L. Ho, Taku Komura, Rynson W. H. Lau:
Computing inverse kinematics with linear programming. 163-166
Virtual world content creation & management - II
- Krzysztof Walczak, Rafal Wojciechowski:
Dynamic creation of interactive mixed reality presentations. 167-176 - Georgios Stylianou, Yiorgos Chrysanthou:
Integrated levels of detail. 177-183 - William D. Wells:
Generating enhanced natural environments and terrain for interactive combat simulations (GENETICS). 184-191
Spatial tracking, haptics & hardware
- Stephan Rusdorf, Guido Brunnett:
Real time tracking of high speed movements in the context of a table tennis application. 192-200 - B. Danette Allen, Greg Welch:
A general method for comparing the expected performance of tracking and motion capture systems. 201-210 - Yoshifumi Kitamura, Ken'ichi Douko, Makoto Kitayama, Fumio Kishino:
Object deformation and force feedback for virtual chopsticks. 211-219 - Suddha Basu, Shrinath Shanbhag, Sharat Chandran:
Search and transitioning for motion captured sequences. 220-223 - Ismo Rakkolainen, Karri T. Palovuori:
Laser scanning for the interactive walk-through fogScreen. 224-226 - Alex Olwal, Tobias Höllerer:
POLAR: portable, optical see-through, low-cost augmented reality. 227-230 - Prabhat, Samuel G. Fulcomer:
Experiences in driving a cave with IBM scalable graphics engine-3 (SGE-3) prototypes. 231-234
Virtual people & scalable worlds
- Siddhartha Chattopadhyay, Suchendra M. Bhandarkar, Kang Li:
Efficient compression and delivery of stored motion data for avatar animation in resource constrained devices. 235-243 - Adriana Braun, Bardo E. J. Bodmann, Soraia Raupp Musse:
Simulating virtual crowds in emergency situations. 244-252 - Yan Gao, Lizhuang Ma, Zhihua Chen, Xiaomao Wu:
Motion normalization: the preprocess of motion data. 253-256 - Naveed Ahmed, Edilson de Aguiar, Christian Theobalt, Marcus A. Magnor, Hans-Peter Seidel:
Automatic generation of personalized human avatars from multi-view video. 257-260
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