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6. VRIPHYS 2009: Karlsruhe, Germany
- Hartmut Prautzsch, Alfred A. Schmitt, Jan Bender, Matthias Teschner:
Proceedings of the Sixth Workshop on Virtual Reality Interactions and Physical Simulations, VRIPHYS 2009, Karlsruhe, Germany, 2009. Eurographics Association 2009, ISBN 978-3-905673-73-9 - Steffen Weißmann, Ulrich Pinkall:
Real-time Interactive Simulation of Smoke Using Discrete Integrable Vortex Filaments. 1-10 - Stefan Lemvig Glimberg, Kenny Erleben, Jens C. Bennetsen:
Smoke Simulation for Fire Engineering using a Multigrid Method on Graphics Hardware. 11-20 - Daniel Holz, Thomas Beer, Torsten W. Kuhlen:
Soil Deformation Models for Real-Time Simulation: A Hybrid Approach. 21-30
Deformable Objects
- Raphael Diziol, Daniel Bayer, Jan Bender:
Simulating Almost Incompressible Deformable Objects. 31-37 - Nadia Magnenat-Thalmann, Ugo Bonanni, Pascal Volino, Lazhari Assassi:
Hair, Cloth and Soft Tissues: The Influence of Mechanical Properties on the Real-Time Dynamics of Deformable Objects. 39-47
Virtual Reality
- Hyunwoo Bang, Yunsil Heo, Jinwook Kim, Young J. Kim:
Space Foosball: Coupling Tangible Interfaces with a Real-time Game Physics Engine. 49-58 - Takehiro Tawara, Kenji Ono:
An Application of Photo RealisticWater Surface Interaction Using Mixed Reality. 59-65 - Loeïz Glondu, Maud Marchal, Georges Dumont:
A Sub-world Coupling Scheme for Haptic Rendering of Physically-based Rigid Bodies Simulation. 67-76
Character Animation
- Morten Engell-Nørregård, Søren Hauberg, Jérôe Lapuyade, Kenny Erleben, Kim Steenstrup Pedersen:
Interactive Inverse Kinematics for Human Motion Estimation. 77-84 - Aee-ni Park, Albert Mukovskiy, Jean-Jacques E. Slotine, Martin A. Giese:
Design of Dynamical Stability Properties in Character Animation. 85-94 - Sebastián Peña Serna, João Goncalo Botica Ribeiro da Silva, André Stork, Adérito Fernandes Marcos:
Neighboring-based Linear System for Dynamic Meshes. 95-103
Contact
- Morten Silcowitz-Hansen, Sarah Niebe, Kenny Erleben:
Nonsmooth Newton Method for Fischer Function Reformulation of Contact Force Problems for Interactive Rigid Body Simulation. 105-114 - Jesper Damkjær, Kenny Erleben:
GPU Accelerated Tandem Traversal of Blocked Bounding Volume Hierarchy Collision Detection for Multibody Dynamics. 115-124 - Daniel Bayer, Raphael Diziol, Jan Bender:
Optimized Impulse-Based Dynamic Simulation. 125-133 - Olexiy Lazarevych, Jonas Spillmann, Christoph Renner, Gábor Székely, Matthias Harders:
Friction Handling for Penalty-Based Methods. 135-144
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