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VRIC 2013: Laval, France
- Simon Richir:
Virtual Reality International Conference - Laval Virtual, VRIC 2013, Laval, France, March 20-22, 2013. ACM 2013, ISBN 978-1-4503-1875-4
Sharing live user experience: how new mixed reality technologies and networks support real-time interactions
- Rüdiger Beimler, Gerd Bruder, Frank Steinicke:
SmurVEbox: a smart multi-user real-time virtual environment for generating character animations. 1:1-1:7 - Dionysios Marinos, Björn Wöldecke, Chris Geiger:
Prototyping natural interactions in virtual studio environments by demonstration: combining spatial mapping with gesture following. 2:1-2:8 - Anargyros Chatzitofis, Nicholas Vretos, Dimitrios Zarpalas, Petros Daras:
Three-dimensional monitoring of weightlifting for computer assisted training. 3:1-3:7 - Marc Pallot, Remy Eynard, Benjamin Poussard, Olivier Christmann, Simon Richir:
Augmented sport: exploring collective user experience. 4:1-4:8
VR, serious game and interactive storytelling based training/education
- Marie-Danielle Vazquez-Duchêne, Olga Freis, Alain Denis, Christophe Mion, Christine Jeanmaire, Solène Mine, Gilles Pauly:
Virtual reality for skin exploration. 5:1-5:4 - Kasper Grande, Rasmus Steen Jensen, Martin Kraus, Martin Kibsgaard:
Low-cost simulation of robotic surgery. 6:1-6:4 - Alberto Betella, Enrique Martínez Bueno, Ulysses Bernardet, Paul F. M. J. Verschure:
The effect of guided and free navigation on spatial memory in mixed reality. 7:1-7:8 - Thomas Lopez, Valérie Gouranton, Florian Nouviale, Bruno Arnaldi:
The ghost in the shell paradigm for virtual agents and users in collaborative virtual environments for training. 8:1-8:8 - Vincent Lanquepin, Kevin Carpentier, Domitile Lourdeaux, Margaux Lhommet, Camille Barot, Kahina Amokrane:
HUMANS: a HUman Models based Artificial eNvironments software platform. 9:1-9:8
Mobile immersion and augmented reality
- Annette Mossel, Benjamin Venditti, Hannes Kaufmann:
DrillSample: precise selection in dense handheld augmented reality environments. 10:1-10:10 - Maxime Boucher, Fakhreddine Ababsa, Malik Mallem:
Reducing the SLAM drift error propagation using sparse but accurate 3D models for augmented reality applications. 11:1-11:6 - Annette Mossel, Benjamin Venditti, Hannes Kaufmann:
3DTouch and HOMER-S: intuitive manipulation techniques for one-handed handheld augmented reality. 12:1-12:10 - Saki Sakaguchi, Takuma Tanaka, Mitsunori Matsushita:
Layered shadow: multiplexing invisible shadow using infrared lights with different wavelengths. 13:1-13:2 - Antti Sand, Ismo Rakkolainen:
Mixed reality with multimodal head-mounted pico projector. 14:1-14:2 - John Niman:
Leveraging technology to become a better lawyer. 15:1-15:3
A new kind of art
- Suzanne Beer, Judith Guez:
Ideas about VR&AR as a new genre in fine arts. 16:1-16:3 - Everardo Reyes-García:
On visual features and artistic digital images. 17:1-17:5 - Fabien Tschirhart:
Scale based model for the psychology of crowds into virtual environments. 18:1-18:8 - Alan Dorin:
Chance and complexity: stochastic and generative processes in art and creativity. 19:1-19:8 - Yiyuan Huang:
Hybridization between brain waves and painting. 20:1-20:6 - Lucile Haute, Alexandra Saemmer, Odile Farge:
Conduit d'Aération: writing and performing a narrative hypertext. 21:1-21:4 - Farah Jdid, Simon Richir, Alain Lioret:
Virtual stage sets in live performing arts (from the spectator to the spect-actor). 22:1-22:6
ReVolution session
- Takayuki Kosaka, Takuya Iwamoto:
Serious dietary education system for changing food preferences "food practice shooter". 23:1-23:4 - Yasushi Matoba, Yoichi Takahashi, Taro Tokui, Shin Phuong, Hideki Koike:
AquaTop display. 24:1-24:4 - Shunsuke Yanaka, Motoki Ishida, Takayuki Kosaka, Motofumi Hattori, Hisashi Sato:
Resolution of sleep deprivation problems using ZZZoo Pillows. 25:1-25:2 - Junnosuke Nagai, Tsuyoshi Numano, Takafumi Higashi, Matthieu Tessier, Kazunori Miyata:
TSUMIKI CASTLE: interactive VR system using toy blocks. 26:1-26:7 - Yuto Nara, Genki Kunitomi, Yukua Koide, Wataru Fujimura, Akihiko Shirai:
Manga generator: immersive posing role playing game in manga world. 27:1-27:5
The progress and uncertainties of human-robot relationships
- Scott A. Midson:
In the image of the image?: from image dei to imaging the human in the robotic gaze. 28:1-28:5 - Damien Patrick Williams:
The metaphysical cyborg. 29:1-29:4 - Bogdan Popoveniuc:
Pro and cons singularity: Kurzweil's theory and its critics. 30:1-30:6 - Tommaso Bertolotti, Lorenzo Magnani:
Terminator niches. 31:1-31:10
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