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42nd SIGGRAPH 2015: Los Angeles, CA, USA - Courses
- Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH '15, Los Angeles, CA, USA, August 9-13, 2015, Courses. ACM 2015, ISBN 978-1-4503-3634-5
- Natalya Tatarchuk:
Advances in real time rendering, part I. 1:1 - Natalya Tatarchuk:
Advances in real time rendering, part II. 2:1 - Jonathan Ragan-Kelley, Andrew Adams, Dillon Sharlet:
An introduction to halide. 3:1-3:160 - Chris Wyman, Theresa Foley, Graham Sellers, Max McMullen, Jesse D. Hall, Dan Baker, Dan Ginsburg, Aras Pranckevicius:
An overview of next-generation graphics APIs. 4:1 - Theresa-Marie Rhyne:
Applying color theory to digital media and visualization. 5:1-5:112 - Craig Caldwell:
Bringing story to life: for programmers, animators, VFX artists, and interactive designers. 6:1-6:10 - Erwin Coumans:
Bullet physics simulation. 7:1 - Ayush Bhandari, Shahram Izadi, Achuta Kadambi, Ramesh Raskar, Vage Taamazyan:
Computational 3D imaging: advances in time of flight imaging. 8:1 - Nobuyuki Umetani, Bernd Bickel, Wojciech Matusik:
Computational tools for 3D printing. 9:1 - Joseph J. LaViola Jr.:
Context aware 3D gesture recognition for games and virtual reality. 10:1-10:61 - Pradeep Sen, Matthias Zwicker, Fabrice Rousselle, Sung-Eui Yoon, Nima Khademi Kalantari:
Denoising your Monte Carlo renders: recent advances in image-space adaptive sampling and reconstruction. 11:1-11:255 - Ola Olsson, Emil Persson, Markus Billeter:
Real-time many-light management and shadows with clustered shading. 12:1-12:398 - Natalya Tatarchuk, Aaron E. Lefohn:
Frontiers in real time rendering. 13:1 - Mike Bailey:
Fundamentals seminar. 14:1-14:129 - Sidney S. Fels, Michael J. Lyons:
How to design and build new musical interfaces. 15:1-15:125 - Hao Li, Anshuman Das, Tristan Swedish, Hyunsung Park, Ramesh Raskar:
Modeling and capturing the human body: for rendering, health and visualization. 16:1-16:160 - H. Quynh Dinh, Filipp Gelman, Sylvain Lefebvre, Frédéric Claux:
Modeling and toolpath generation for consumer-level 3d printing. 17:1-17:273 - Sam Martin, Andrew Garrard, Andrew Gruber, Marius Bjørge, Renaldas Zioma, Simon Benge, Niklas Nummelin:
Moving mobile graphics. 18:1 - James Reinders, Jeff Lait, Erwin Coumans, George ElKoura, Martin Watt:
Multithreading for visual effects. 19:1-19:179 - Ken Museth, Dan Bailey, Jeff Budsberg, John Lynch, Andrew Pearce:
OpenVDB. 20:1 - Bill Polson:
Pipeline design patterns. 21:1-21:59 - Stephen Hill, Stephen McAuley, Brent Burley, Danny Chan, Luca Fascione, Michal Iwanicki, Naty Hoffman, Wenzel Jakob, David Neubelt, Angelo Pesce, Matt Pettineo:
Physically based shading in theory and practice. 22:1-22:8 - Yoshiharu Gotanda, Masaki Kawase, Masanori Kakimoto:
Real-time rendering of physically based optical effects in theory and practice. 23:1-23:14 - Alexander Keller, Luca Fascione, Marcos Fajardo, Iliyan Georgiev, Per H. Christensen, Johannes Hanika, Christian Eisenacher, Gregory Nichols:
The path tracing revolution in the movie industry. 24:1-24:7 - Christian Richardt, James Tompkin, Jiamin Bai, Christian Theobalt:
User-centric computational videography. 25:1-25:6
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