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JCSG (SGDA/GameDays) 2017: Valencia, Spain
- Mariano Alcañiz, Stefan Göbel, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Tim Marsh:
Serious Games - Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, Proceedings. Lecture Notes in Computer Science 10622, Springer 2017, ISBN 978-3-319-70110-3 - Irene Alice Chicchi Giglioli, Elena Parra, Georgina Cárdenas-López, Giuseppe Riva, Mariano Alcañiz Raya:
Virtual Stealth Assessment: A New Methodological Approach for Assessing Psychological Needs. 1-11 - José Luis Soler Domínguez, Manuel Contero, Mariano Alcañiz:
VR Serious Game Design Based on Embodied Cognition Theory. 12-21 - Gregory S. Penninck, Stuart Butler, Michael Beardwood, D. Nash, Thomas Whaley, Michael Woods:
VROARRR, Audio Based VR Weapon Design. 22-31 - Anna Lisa Martin-Niedecken, Ulrich Götz:
Go with the Dual Flow: Evaluating the Psychophysiological Adaptive Fitness Game Environment "Plunder Planet". 32-43 - Diego Pajarito, Michael Gould:
Smart Mobility, the Role of Mobile Games. 44-59 - Ulrike Spierling, Antonia Kampa:
An Extensible System and Its Design Constraints for Location-Based Serious Games with Augmented Reality. 60-72 - Cristina Alonso-Fernandez, Dan-Cristian Rotaru, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Full Lifecycle Architecture for Serious Games: Integrating Game Learning Analytics and a Game Authoring Tool. 73-84 - Michael Lankes, Jürgen Hagler, Fabiola Gattringer, Barbara Stiglbauer:
InterPlayces: Results of an Intergenerational Games Study. 85-97 - Mohammad Ashry, Slim Abdennadher, Nabila Hamdi, Ahmed Aboelazm:
PathoGenius: A Serious Game for Medical Courses. 98-108 - Jailan Salah, Slim Abdennadher, Shery Atef:
Galaxy Shop: Projection-Based Numeracy Game for Teenagers with Down Syndrome. 109-120 - Marco Niemann, Frederik Elischberger, Pia Diedam, Jorge Hopkins, Rewat Thapa, Diego de Siqueira Braga, Bernd Hellingrath, Anthony Lins, Rennan Cavalcante Raffaele, Fernando Buarque de Lima Neto:
A Novel Serious Game for Trust-Related Data Collection in Supply Chains. 121-125 - Hamish Beattie, Daniel K. Brown, Morten Gjerde:
Generating Consensus: A Framework for Fictional Inquiry in Participatory City Gaming. 126-137 - Mohammad Assaf:
A Platformer Serious Game with Dynamic Learning Contents. 138-145 - Maha Elgarf, Slim Abdennadher, Menna Elshahawy:
I-Interact: A Virtual Reality Serious Game for Eye Contact Improvement for Children with Social Impairment. 146-157 - Andrew Sean Wilson, Jake O'Connor, Lewis Taylor, David Carruthers:
A Case Study into the Use of Virtual Reality and Gamification in Ophthalmology Training. 158-169 - Mahmoud Awad, Cathy M. Craig:
Players' Performance in Cross Generational Game Playing. 170-182 - Mohd Faizi Kazmi, Mohsin Ali Khan, Zaw Ali Khan:
The Med Life - A Medical MMORPG. 183-186 - Gregor Cerinsek, Manuel Oliveira, Heiko Duin, Jannicke Baalsrud Hauge, Maria Margoudi, Stefano Perini, Marco Taisch:
Recommendations to Leverage Game-Based Learning to Attract Young Talent to Manufacturing Education. 187-202 - Augusto Garcia-Agundez, Aiko Westmeier, Polona Caserman, Robert Arthur Konrad, Stefan Göbel:
An Evaluation of Extrapolation and Filtering Techniques in Head Tracking for Virtual Environments to Reduce Cybersickness. 203-211 - Thomas Tregel, Lukas Raymann, Stefan Göbel, Ralf Steinmetz:
Geodata Classification for Automatic Content Creation in Location-Based Games. 212-223 - Sobah Abbas Petersen, Manuel Fradinho Oliveira:
Reflection Continuum Model for Supporting Reflection and Game-Based Learning at the Workplace. 224-234 - Tim Marsh, Daniel Galbraith, Nathan Jensen:
Experimental Serious Games: Short Form Narrative in Augmented Reality Dioramas. 235-244 - Yunshui Jin, Minhua Ma, Dong Hua, Sarah Coward:
Games for Mental and Moral Development of Youth: A Review of Empirical Studies. 245-258 - David Smith, Minhua Ma, Adele Jones, Ertu Unver:
None in Three: The Design and Development of a Low-Cost Violence Prevention Game for the Caribbean Region. 259-270 - Stefan Göbel, Isabel Maschik, Jan Schröder, Denis Krcmar, Fabian Bauer, Nicolas Vogt, Jannis Weil, Hendrik Würz, Maja Nöll, Tim Dutz, Ralf Steinmetz:
Sliced Serious Games: Conceptual Approach Towards Environment-Friendly Mobility Behavior. 271-283 - Robert Arthur Konrad, Polona Caserman, Stefan Göbel, Ralf Steinmetz:
Conceptual Approach Towards Recursive Hardware Abstraction Layers. 284-295 - Jannicke Madeleine Baalsrud Hauge, Alexander Engström, Ioana Andreea Stefan, Johanna Strömgren:
Bridging Educational and Working Environments Through Pervasive Approaches. 296-307 - Francesco Molinari, Antonio Zonta:
Putting Serious Games in Context: The Energy Efficiency of Buildings Case. 308-312 - Mads Haahr:
Creating Location-Based Augmented-Reality Games for Cultural Heritage. 313-318 - Iveta Stripeikaite:
"Skipping the Baby Steps": The Importance of Teaching Practical Programming Before Programming Theory. 319-330
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