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13th INTETAIN 2021: Virtual Event
- Zhihan Lv, Houbing Song:
Intelligent Technologies for Interactive Entertainment - 13th EAI International Conference, INTETAIN 2021, Virtual Event, December 3-4, 2021, Proceedings. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 429, Springer 2022, ISBN 978-3-030-99187-6
Emerging Applications
- Kenneth Feinstein:
Some Questions Regarding the Nature of Experience and Interaction in Media. 3-12 - Rui Rodrigues, Rui Neves Madeira, Nuno Correia:
Exploring the User Interaction with a Multimodal Web-Based Video Annotator. 13-22 - Hongchao Zhou, Yongjun Liu, Zhenjiang Qian:
A Fast Region Segmentation Algorithm for Water Meter Image Based on Adaptive Seed Point Selection. 23-35 - Xiaofei Dong, Xuesen Zong, Peng Li, Jinlong Wang:
Enterprise Economic Forecasting Method Based on ARIMA-LSTM Model. 36-57 - Manuel Silva, Luís Teixeira:
eXtended Reality (XR) Experiences in Museums for Cultural Heritage: A Systematic Review. 58-79 - Tao Song, Rui Zhang, Yukun Dong, Xixi Tao, Hongcui Lu, Baohua Liu:
Mesh2Measure: A Novel Body Dimensions Measurement Based on 3D Human Model. 80-99 - Philipp Jordan, Paula Alexandra Silva:
Charting Science Fiction in Computer Science Literature. 100-126 - Kang Da Ji, Helmut Hlavacs:
Deep Learning Based Video Compression. 127-141 - Adzira Husain, Mohd Fairuz Shiratuddin, Kok Wai Wong:
Validating the Proposed Framework for Visualising Music Mood Using Visual Texture. 142-160 - Ruzinoor Che Mat, Shumalee Cham Long:
Interactive Art Therapy for Mental Health Using Microsoft Kinect. 161-170 - Hoshang Kolivand, Shiva Asadianfam, Daniel Wrotkowski:
Impact of Games on People: A Comprehensive Review. 171-188 - Wei Kian Tan, Mohd Shahrizal Sunar, Eg Su Goh:
Review of Gamified MOOC's Impact Toward Learner's Motivation in Learning Effectiveness Context. 189-207 - Chi Wee Tan, Ken Ng Chen Kee:
On-Device Image Labelling Photo Management System Using Flutter and ML Kit. 208-222 - Noor Asma Husain, Mohd Shafry Mohd Rahim:
The Dynamic Scattering Coefficient on Image Dehazing Method with Different Haze Conditions. 223-241 - Ryan Macdonell Andrias, Mohd Shahrizal Sunar, Stephen Laison Sondoh:
Adaptive Gamification: User/Player Type and Game Elements Mapping. 242-256 - Xuesen Zong, Zhiqiang Hu, Xiaoyun Xiong, Peng Li, Jinlong Wang:
Federated Parking Flow Prediction Method Based on Blockchain and IPFS. 257-275
Augmented Reality
- Tengjia Zuo, Erik D. Van der Spek, Jun Hu, Max Valentin Birk:
Investigating the Motivational Effect of Fantasy and Similarity Through Avatar Identification in AR Game-Based Learning. 279-294 - Liying Feng, Giap Weng Ng, Liyao Ma, Maozheng Fu, Xiaoping Que:
Research on the Application of Augmented Reality Technology in the Transformation and Development of Cultural and Creative Industries. 295-308 - Mohd Ekram Alhafis Hashim, Muhammad Zaffwan Idris, Che Soh Said:
The Heptagon of AUX Model: Development of a Synergising Model on Aesthetic Experience and User Experience through the Fuzzy Delphi Method Towards Augmented Reality Comics. 309-321 - Dayana Farzeeha Binti Ali, Marlissa Omar, Mohd Shahrizal Sunar, Norasykin Mohd Zaid, Nor Hasniza Ibrahim, Johari Surif:
AREDAPPS: Mobile Augmented Reality Development and Learning Framework Based on Augmented Reality Technology for Engineering Drawing Course. 322-335 - Francesco De Pace, Andrea Sanna, Federico Manuri, Damiano Oriti, Simone Panicucci, Valerio Belcamino:
Assessing the Effectiveness of Augmented Reality Handheld Interfaces for Robot Path Programming. 336-352 - Adlin Shaflina binti Azizo, Farhan bin Mohamed, Vei Siang Chan, Muhammad Ismail Mat bin Isham, Mohd Khalid bin Mokhtar, Ira Wirasari:
A Prototype Application of StickAR to Enhance Note-Taking Activity by Using Augmented Reality Technology. 353-371 - Ahmad Faiz Azizi Ahmad Fauzi, Kherun Nita Ali, Norhazren Izatie Mohd, Nurshikin Shukery, Mohd Azwarie Mat Dzahir, Shamsulhadi Bandi, Mohd Shahrizal Sunar:
CMAR: A Conceptual Framework for Designing Mobile Augmented Reality Learning Module for Construction Measurement. 372-382 - Abdul Syafiq Bahrin, Mohd Shahrizal Sunar, Azizul Azman:
Enjoyment as Gamified Experience for Informal Learning in Virtual Reality. 383-399
Virtual Reality
- Muhammad Danish Affan Anua, Ismahafezi Ismail, Nur Saadah Mohd Shapri, Maizan Mat Amin, Mohd Azhar M. Arsad:
A Systematic Review of Purpose and Latency Effect in the Virtual Reality Environment. 403-413
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