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7th ICITL 2024: Tartu, Estonia - Part II
- Yu-Ping Cheng, Margus Pedaste, Emanuele Bardone, Yueh-Min Huang:
Innovative Technologies and Learning - 7th International Conference, ICITL 2024, Tartu, Estonia, August 14-16, 2024, Proceedings, Part II. Lecture Notes in Computer Science 14786, Springer 2024, ISBN 978-3-031-65883-9
STEM/STEAM Education
- Pao-Nan Chou:
The Relationship Between Research Productivity and Teaching Effectiveness. 3-10 - Funmi Adebesin, Hanlie Smuts:
Teaching Postgraduate Students User Experience Evaluation Through Eye Tracking Technology: An Experiential Learning Approach. 11-22 - Kai-Lin Wang, Hsiu-Ling Chen:
Exploring the Impact of Digital Building Blocks on Spatial Self-efficacy in Adults of Different Genders. 23-32 - Wei-Shan Liu, Ting-Ting Wu:
A Study on Elementary School Students in the Middle Grades Using mBot Robot Cars Explore Local Communities in an Interdisciplinary Curriculum. 33-43 - Eric Roldán Roa, Erika Berenice Roldan-Roa, Doris Kristina Raave, Jo Van Herwegen, Nina Polytimou, Sayan Mukherjee, Tyler Colasante, Tina Malti, Julia Mori:
Play My Math: Second Development Cycle of an EdTech Tool Supporting the Teaching and Learning of Fractions Through Music in Algebraic Notation. 44-53 - Tingsheng Weng, Chien-Kuo Li, Yuka Kawasaki, I-Ching Chao:
Virtual Game on Everyday Statistics. 54-64
VR/AR/MR/XR in Education
- Rustam Shadiev, Narzikul Shadiev, Mirzaali Fayziev, Fahriye Altinay, Nurassyl Kerimbayev, Elena Gayevskaya, Gulbarshin Baigunissova, Zhanargul Beisembayeva, Assel Amrenova, Aygul Tadjibaeva:
Immersive Learning Environments: Fostering Self-directed Learning in Junior High School Students Through Virtual Tours. 67-76 - Tzu-Hsiang Yen, Qing-Yu Wu, Rong-Xuan Zhang, Ying-Xiu Chen, Pin-Lin Dai, Zhe-Wei Li, Yon-Ming Huang:
Designing an AR E-Book to Support STEAM Education. 77-86 - Bo-Yuan Cheng, Chia-Ching Lin, Ru-Chu Shih, Mei-Hui Lu:
Applying the POEC Teaching Strategy to Virtual Reality Teaching Activities: A Case Study. 87-96 - Dyi-Cheng Chen, Jui-Chuan Hou, Quan-De Zheng:
The Empirical Research on the Impact of Applying VR Technology to Students' Skill Learning in Machining Processing Courses on Questionnaire Evaluation. 97-107 - Yuhung Chiang, Yu Chen Su, Tien-Chi Huang:
Creating a Virtual and Physical Learning Environment for Business Management Students - Integrating AR and STEM Teaching Strategies. 108-115 - Yu-Hsuan Lin, Mei-Xuan Lai:
Effects of an Augmented Reality University Drug Prevention Board Game on University Students' Gaming Anxiety and Flow Experience. 116-123 - Kai-Chun Hou, Chi-Hsiung Chen, Ching-Hsien Hsu, Hsin-Hung Lin:
Exploring Virtual Collaboration Platforms for Product Design Courses: A Preliminary Evaluation Study. 124-133 - Wei-Sheng Wang, Margus Pedaste, Yueh-Min Huang:
The Impact of Feedback Mechanism in VR Learning Environment. 134-142
Application and Design of Generative Artificial Intelligence in Education
- Ananta Devkota, Shashank Gupta, Raju Shrestha, Frode Eika Sandnes:
Students' Perceptions of Study Efficacy, Effectiveness, and Efficiency: Effects of Voice Assistant Use. 145-153 - Yun-Cheng Tsai, Shih-Pei Chen:
Bridging Literature and Code: Empowering Students to Explore Digital Humanities Through Generative AI. 154-163 - Hsing-Tzu Ko, Yen-Ku Liu, Yun-Cheng Tsai, Summit Suen:
Enhancing Python Learning Through Retrieval-Augmented Generation: A Theoretical and Applied Innovation in Generative AI Education. 164-173 - Synnøve Thomassen Andersen:
Use of Taxonomy in Planning Teaching Activities in Higher Education. 174-183 - Lusia Maryani Silitonga, Wiyaka, Sri Suciati, Entika Fani Prastikawati:
The Impact of Integrating AI Chatbots and Microlearning into Flipped Classrooms: Enhancing Students' Motivation and Higher-Order Thinking Skills. 184-193 - Mu-Sheng Chen, Tai-Ping Hsu, Ting-Chia Hsu:
GAI-Assisted Personal Discussion Process Analysis. 194-204 - Sri Suciati, Lusia Maryani Silitonga, Wiyaka, Chen-Yuan Huang, Ali Akbar Anggara:
Enhancing Engagement and Motivation in English Writing Through AI: The Impact of ChatGPT-Supported Collaborative Learning. 205-214 - Farnaz Baksh, Matevz Zorec, Karl Kruusamäe:
Designing Social Robots for Learning: HRI Participatory Design Workshop. 215-223 - Jih-Hsin Tang:
Investigating the Driving Factors of the Use of Generative AI Among College Students. 224-230 - Leo Aleksander Siiman:
AI in Teacher Education: An Introductory Training Session for Pre-service Teachers Involving Microsoft Copilot. 231-236 - Hsin-Yu Lee, Yueh-Min Huang:
Bridging STEM Education and Ubiquitous Learning: A Case Study on Developing a LINE Chatbot with Google's Gemini for Virtual Peer Collaboration. 237-246 - Chun-Yi Lu, Ihao Chen:
Leveraging OpenAI API for Developing a Monopoly Game-Inspired Educational Tool Fostering Collaborative Learning and Self-efficacy. 247-255
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