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HCI 2024: Washington, DC, USA - Volume 47
- Xiaowen Fang:
HCI in Games - 6th International Conference, HCI-Games 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part I. Lecture Notes in Computer Science 14730, Springer 2024, ISBN 978-3-031-60691-5
Game Design and Gamification
- Simone Bassanelli, Federica Gini, Antonio Bucchiarone, Federico Bonetti, Eftychia Roumelioti, Annapaola Marconi:
Lost in Gamification Design: A Scientometric Analysis. 3-21 - Yuchen Gui, Fan Zhao:
Personalize Mobile Game Interface Design. 22-31 - Lei Huang, Chao Deng, Jennifer Hoffman, Reza Hadi Mogavi, Justin Juho Kim, Pan Hui:
Long-Term Gamification: A Survey. 32-43 - Javzmaa Jadamba, Anna Maria Wen, Dongjing Kang:
Experiential Affordance: Explore Gamification in Dating Apps Advertisements. 44-54 - Chengyi Li, Chengjie Dai, Wai Kin (Victor) Chan:
Optimizing Tutorial Design for Video Card Games Based on Cognitive Load Theory: Measuring Game Complexity. 55-67 - Hermann Prossinger, Silvia Boschetti, Tomás Hladký, Daniel Ríha, Violetta Prossinger-Beck, Thomas Beck, Jakub Binter:
Who is the GOAT (Greatest of All Time) Formula One Racer - Hamilton, Schumacher, Verstappen, Vettel, or Some Other Driver, Perhaps Fangio? Statistical Analyses Provide Answers and Information for Game Designers. 68-80 - Yang Qiu, Benny Toh Hsiang Tan, Vun Chan Hua Nicholas, Zhiqi Shen:
The Impact of Playfulness Trait on Attitude and Intention Towards Gamified Health Behavior. 81-97 - Tânia Ribeiro, Ana Isabel Veloso, Peter Brinson:
Exploring the Variables of Empathy in Gamers: A Comprehensive Survey. 98-113 - Martin Stachon, Jakub Binter, Violetta Prossinger-Beck, Daniel Ríha, Hermann Prossinger:
Portfolio Management and Stock Request Behavior: Implications for Developer- and Economy-Oriented Game Design. 114-126 - Jiaqi Xie, Hao Zheng, Junxian Lin, Xiaoying Tang:
Digital Gamification Design of Chinese Landscape Painting Based on Gesture Interaction. 127-142
Game-Based Learning
- Xingchen Ji, Fei Wang, Haitao Zheng, Xiaomei Nie:
Enhancing Emergency Decision-Making Skills Through Game-Based Learning: A Forest Fire Simulation Exercise Game. 145-159 - Juhyung Son, Ahmad Alhilal, Reza Hadi Mogavi, Tristan Braud, Pan Hui:
Making Learning Engaging and Productive: $\mathsf \small {SimLab}$, a VR Lab to Bridge Between Classroom Theory and Industrial Practice in Chemical Engineering Education. 160-179 - Yuchen Wang, Xiran Huang, Yushan Mo, Jun Huang, Tianxin Feng, Wei Huang, Xiaomei Nie:
Immersive Interactive Game Design for Cultural Relics and Monuments Based on Situated Cognition Theory. 180-198 - Jizhao Xie, Qian Ji, Zicheng Lin:
Computer Game Design for Eye Contact Exercise for Children with Autism. 199-217 - Junjie Zhu, Yanan Li, Haitao Zheng, Xing Sun:
Cloth Tiger Hunt: An Embodied Experiential Educational Game for the Intangible Cultural Heritage of Artistic Handicraft. 218-232
Games and Artificial Intelligence
- Jakub Binter, Daniel Ríha, Silvia Boschetti, Violetta Prossinger-Beck, Martin Stachon, Hermann Prossinger:
Navigating Between Human and Machine-Based Evaluation: Judgment and Objectivity in Economic Games Exemplified in the Analysis of MMA Fights. 235-246 - Muyun Dai, Chun Yuan, Xiaomei Nie:
Managing the Personality of NPCs with Your Interactions: A Game Design System Based on Large Language Models. 247-259 - Binlin Feng, Mingyang Su, Keyi Zeng, Xiu Li:
Player-Oriented Procedural Generation: Producing Desired Game Content by Natural Language. 260-274 - Gian Rodriguez, Edwin Villanueva, Johan Baldeón:
Enhancing Pokémon VGC Player Performance: Intelligent Agents Through Deep Reinforcement Learning and Neuroevolution. 275-294 - Jeannine Thiele, Elisa Thiele, Christian Roschke, Manuel Heinzig, Marc Ritter:
Towards Semi-Automated Game Analytics: An Exploratory Study on Deep Learning-Based Image Classification of Characters in Auto Battler Games. 295-306 - Panagiotis Vrettis, Andreas Mallas, Michalis Xenos:
An Affect-Aware Game Adapting to Human Emotion. 307-322 - Junfan Zhao, Mingyang Su, QiHui Zhou, Xiang Luo, Jida Li, JingYing Zhang, Xiu Li:
DanceFree: A Somatosensory Dance Game Based on 3D Dance Animation Generation Algorithm. 323-336
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