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3rd GamiLearn 2019: Barcelona, Spain
- Joan Arnedo-Moreno, Carina Soledad González, Alberto Mora:
Proceedings of the 3rd International Symposium on Gamification and Games for Learning, GamiLearn 2019, Barcelona, Spain, October 22, 2019. CEUR Workshop Proceedings 2497, CEUR-WS.org 2019
Session 1: Teaching with gameful approaches
- Sara Menchaca, Ana Moya, Leire Bastida:
A Gamified Experience for Motivating Students to Learn Literature. - Kay Berkling, Birgit Franken:
Transfer of Educational Skills from Games to Classroom tasks - A Case Study using iRead to Improve Reading and Writing. - Matthew Pattemore, Roger Gilabert Guerrero, Judit Serra:
Elaborative Feedback in L2 Reading Games. - Thorsten Haendler:
A Card Game for Learning Software-Refactoring Principles. - Kay Berkling, Engy Fawaz, Armin Zundel, Slim Abdennadher:
Designing an Emotive Avatar for a Grammar Game - A Case Study of Engagement and Performance Development.
Session 2: Beyond the classroom
- Pablo Hernández-López, Carina S. González-González:
Gamified App for Energy Saving and Sustainability. - Nadia Hocine, Mohamed Ameur, Wafaa Ziani:
Keep Attention: A Personalized Serious Game for Attention Training. - Leire Bastida, Ana Moya, Eugenio Gaeta, José Eurico de Vasconcelos Filho, Felicia Gabler:
The Power of Gamification to Learn and Promote Healthy Habits among Children. - Inmaculada Rodríguez Santiago, Anna Puig, Juan Antonio Rodríguez, Josep Lluís Arcos, Sergi Cebrián, Anton Bogdanovych, Núria Morera, Raquel Piqué, Antonio Palomo:
On the Relationship between Subjective and Objective measures of VR experiences: a Case Study of a Serious Game for Museums. - Wim Westera:
Serious Gaming Coming of Age: Implementing a European Innovation Policy to Amplify Serious Game Development.
Session 3: Gameful Design
- Joan Arnedo-Moreno, Susanna Tesconi, Maria Jesús Marco Galindo, David García-Solórzano, Marta Fondo García:
A Study on the Use of Gameful Approaches in Self-paced "learn to code" (SPL2C) Apps. - Jaume Batlle, Christine Appel:
Instructional Sequences in Foreign Language Gamified Didactic Interventions. - Joan Tomàs Pujolà Font, M. Vicenta González Argüello:
Stories or Scenarios: Implementing Narratives in Gamified Language Teaching. - Alexander Vetushinskiy, Pavel Zhukov:
Gamification of School Education in Russia: Case Study. - Gustavo Fortes Tondello, Lennart E. Nacke:
A Pilot Study of a Digital Skill Tree in Gameful Education.
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