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4th GamiFIN 2020: Levi, Finland
- Jonna Koivisto, Mila Bujic, Juho Hamari:
Proceedings of the 4th International GamiFIN Conference, Levi, Finland, April 1-3, 2020 - (Organized as an online conference). CEUR Workshop Proceedings 2637, CEUR-WS.org 2020
Session 1: Gamification
- Adam Palmquist:
The first rule of gamification is "Don't talk about gamification": Discussions about gamified workforce retraining in the age of digitalization. 1-10 - Lobna Hassan, Jere Rantalainen, Nannan Xi, Henri Pirkkalainen, Juho Hamari:
The relationship between player types and gamification feature preferences. 11-20 - Marigo Raftopoulos:
Has gamification failed, or failed to evolve? Lessons from the frontline in information systems applications. 21-30
Session 2: Gamification & Education
- Henrik Wesseloh, Felix M. Stein, Phillip Szelat, Matthias Schumann:
Boss fights in lectures! - A longitudinal study on a gamified application for testing factual knowledge. 31-40 - Nikoletta Zampeta Legaki, Juho Hamari:
Gamification in statistics education: A literature review. 41-51 - Kholood M. Almotairi, Salha Abdullah, Maram Meccawy:
The effect of gamification on students engagement: A preliminary study. 52-61 - Athanasios Mazarakis, Paula Bräuer:
Gamification of an open access quiz with badges and progress bars: An experimental study with scientists. 62-71
Session 3: Gamification & Consumption
- Ksenia Golovacheva, Daniil Muravskii, Maria Smirnova, Snezhana Muravskaia:
Using a narrative in sales promotions: An online vignette study. 72-81 - Tobias Wolf:
Green gamification: How gamified information presentation affects pro-environmental behavior. 82-91
Session 4: Gamification on the Move
- Eetu Wallius, Juho Hamari:
Motivational technology as a way of enhancing transportation safety - A systematic review of previous research. 92-102 - Maria Giovina Pasca, Maria Francesca Renzi, Roberta Guglielmetti Mugion, Martina Toni, Laura Di Pietro:
Gamification in tourism context: a systematic literature review. 103-114 - Samuli Laato, Bastian Kordyaka, Sampsa Rauti, Sonja Hyrynsalmi, Marianna Hoikkala, Tarja Pietarinen, Teemu D. Laajala, Mauri Paloheimo, Nobufumi Inaba, Sami Hyrynsalmi:
Do primal instincts explain engagement in location-based games? A hypothesis-forming focus group study on territorial behavior. 115-125
Session 5: Gameful Media
- Dayana Hristova, Joseph Dumit, Andreas Lieberoth, Thomas Slunecko:
Snapchat streaks: How adolescents metagame gamification in social media. 126-135 - Mila Bujic, Juho Hamari:
Immersive journalism: Extant corpus and future agenda. 136-145 - Chien Lu, Jaakko Peltonen, Timo Nummenmaa, Xiaozhou Li, Zheying Zhang:
What makes a trophy hunter? An empirical analysis of Reddit discussions. 146-156 - Suvi K. Holm, Johanna K. Kaakinen, Santtu Forsström, Veikko Surakka:
The role of game preferences on arousal state when playing first-person shooters. 157-166
Session 6: Esports and Streaming
- Johann Giertz, Welf H. Weiger, Maria Törhönen, Juho Hamari:
Understanding the what and how of successful social live streaming. 167-176 - Mateusz Felczak:
Local eSports media analyzed through the circuit of culture framework: Onet-RAS case study. 177-187 - Bastian Kordyaka, Sidney Hribersek, Björn Kruse, Björn Niehaves:
Understanding brand loyalty - The case of the eSports consumer from a relationship quality perspective. 188-198 - Bastian Kordyaka, Björn Kruse, Katharina Jahn, Björn Niehaves:
Why am I watching? Capturing the interplay of social and technological aspects of online live streaming. 199-209
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