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7th STAG 2020: Virtual Event, Italy
- Silvia Biasotti, Ruggero Pintus, Stefano Berretti:
Italian Chapter Conference 2020 - Smart Tools and Apps in computer Graphics, STAG 2020, Virtual Event, Italy, November 12-13, 2020. Eurographics Association 2020, ISBN 978-3-03868-124-3
Meshes and Curves
- Marco Livesu:
A Mesh Generation Perspective on Robust Mappings. 1-7 - Gerben J. Hettinga, Jirí Kosinka
:
Multisided B-spline Patches Over Extraordinary Regions. 9-17 - Luigi Claudio Viagrande, Dario Allegra, Filippo Stanco:
Curve Design Studio: Bézier Curve Integrated Tool for Video Game Development. 19-25 - Chiara Romanengo, Erika Brunetto, Silvia Biasotti, Chiara Eva Catalano, Bianca Falcidieno:
Recognition, Modelling and Interactive Manipulation of Motifs or Symbols Represented by a Composition of Curves. 27-35
Tools
- Martin Kolár, Michal Hradis, Pavel Zemcík:
Capturing Fonts in the Wild. 37-44 - Mattia Angelini
, Vito Ferrulli, Francesco Banterle, Massimiliano Corsini, Maria Antonietta Pascali
, Paolo Cignoni, Daniela Giorgi:
ViDA 3D: Towards a View-based Dataset for Aesthetic prediction on 3D models. 45-55 - Luca Pitzalis, Gianmarco Cherchi
, Riccardo Scateni
, Lucio Davide Spano:
Working with Volumetric Meshes in a Game Engine: a Unity Prototype. 57-62 - Markus Weninger, Lukas Makor, Hanspeter Mössenböck
:
Memory Leak Analysis using Time-Travel-based and Timeline-based Tree Evolution Visualizations. 63-75
Acquisition and Modelling
- Jules Morel, Alexandra Bac, Takashi Kanai:
Digital Terrain Model From UAV Photogrammetric Data. 77-87 - Mario Costa Sousa, Julio Daniel Machado Silva, Clarissa Coda Marques Machado Silva, Felipe Moura de Carvalho, Sicilia Judice, Fazilatur Rahman, Carl Jacquemyn
, Margaret E. H. Pataki, Gary J. Hampson
, Matthew David Jackson
, Dmytro Petrovskyy, Sebastian Geiger
:
Smart Modelling of Geologic Stratigraphy Concepts using Sketches. 89-100 - Marco Lombardi, Mattia Savardi, Alberto Signoroni:
Deep-learning Alignment for Handheld 3D Acquisitions: A new Densematch Dataset for an Extended Comparison. 101-112 - Claudio Tortorici, Naoufel Werghi, Stefano Berretti:
Extracting Ordered Iso-Geodesic Points on the Mesh. 113-117
Virtual Reality and Visualization
- Andreas Scalas, Yuanju Zhu, Franca Giannini, Ruding Lou, Katia Lupinetti, Marina Monti
, Michela Mortara, Michela Spagnuolo:
A First Step Towards Cage-based Deformation in Virtual Reality. 119-130 - Ramtin Naraghi-Taghi-Off, Robin Horst, Ralf Dörner
:
Gamification Mechanics for Playful Virtual Reality Authoring. 131-141 - Luigi Claudio Viagrande, Dario Allegra, Filippo Stanco:
Point to Culture: a Point to Click Framework for Serious Games in Cultural Heritage. 143-147 - Martina Paccini, Giuseppe Patanè, Michela Spagnuolo:
Comparison and Integration of Erosion Evaluation Methods for Rheumatic Degenerative Diseases. 149-152
Sampling and Rendering
- Pascal Bormann, Michel Krämer
:
A System for Fast and Scalable Point Cloud Indexing Using Task Parallelism. 153-162 - Magdalena Martinek, Philip Thiemann, Marc Stamminger:
Path-Traced Motion Blur using Motion Trees. 163-170 - Simone Cammarasana
, Giuseppe Patanè:
Kernel-Based Sampling of Arbitrary Data. 171-180

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