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Blair MacIntyre
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- affiliation: Georgia Institute of Technology, Atlanta, USA
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2020 – today
- 2024
- [j27]Peter W. S. Butcher, Andrea Batch, David Saffo, Blair MacIntyre, Niklas Elmqvist, Panagiotis D. Ritsos:
Is Native Naïve? Comparing Native Game Engines and WebXR as Immersive Analytics Development Platforms. IEEE Computer Graphics and Applications 44(3): 91-98 (2024) - [c79]Feiyu Lu, Mengyu Chen, Hsiang Hsu, Pranav Deshpande, Cheng Yao Wang, Blair MacIntyre:
Adaptive 3D UI Placement in Mixed Reality Using Deep Reinforcement Learning. CHI Extended Abstracts 2024: 32:1-32:7 - 2023
- [j26]So-youn Jang, Jisu Park, Maria Engberg, Blair MacIntyre, Jay D. Bolter:
RealityMedia: immersive technology and narrative space. Frontiers Virtual Real. 4 (2023) - [c78]Matt Gottsacker, Mengyu Chen, David Saffo, Feiyu Lu, Blair MacIntyre:
Hybrid User Interface for Audience Feedback Guided Asymmetric Immersive Presentation of Financial Data. ISMAR-Adjunct 2023: 199-204 - 2022
- [c77]Matthew J. Bietz, Nitesh Goyal, Nicole Immorlica, Blair MacIntyre, Andrés Monroy-Hernández, Benjamin C. Pierce, Sean Rintel, Donghee Yvette Wohn:
Social Presence in Virtual Event Spaces. CHI Extended Abstracts 2022: 106:1-106:5 - 2021
- [j25]Sun Joo (Grace) Ahn, Laura M. Levy, Allison Eden, Andrea Stevenson Won, Blair MacIntyre, Kyle Johnsen:
IEEEVR2020: Exploring the First Steps Toward Standalone Virtual Conferences. Frontiers Virtual Real. 2: 648575 (2021) - [c76]David A. Joyner, Akhil Mavilakandy, Ishaani Mittal, Denise G. Kutnick, Blair MacIntyre:
Content-Neutral Immersive Environments for Cultivating Scalable Camaraderie. L@S 2021: 47-58 - 2020
- [c75]David A. Joyner, Qiaosi Wang, Suyash Thakare, Shan Jing, Ashok K. Goel, Blair MacIntyre:
The Synchronicity Paradox in Online Education. L@S 2020: 15-24 - [c74]Duc Anh Le, Blair MacIntyre, Jessica Outlaw:
Enhancing the Experience of Virtual Conferences in Social Virtual Environments. VR Workshops 2020: 485-494
2010 – 2019
- 2019
- [c73]Gheric Speiginer, Blair MacIntyre:
A Practical Approach to Integrating Live 2D Web Content with the Immersive Web. Web3D 2019: 1-10 - [i2]Holly E. Rushmeier, Kapil Chalil Madathil, Jessica K. Hodgins, Beth Mynatt, Tony DeRose, Blair MacIntyre, et al.:
Content Generation for Workforce Training. CoRR abs/1912.05606 (2019) - 2018
- [c72]Maria Engberg, Jay David Bolter, Blair MacIntyre:
RealityMedia: An Experimental Digital Book in WebXR. ISMAR Adjunct 2018: 324-327 - [c71]Gheric Speiginer, Blair MacIntyre:
Rethinking Reality: A Layered Model of Reality for Immersive Systems. ISMAR Adjunct 2018: 328-332 - 2017
- [i1]Taeheon Kim, Bahador Saket, Alex Endert, Blair MacIntyre:
VisAR: Bringing Interactivity to Static Data Visualizations through Augmented Reality. CoRR abs/1708.01377 (2017) - 2016
- [c70]Iulian Radu, Blair MacIntyre, Stella F. Lourenco:
Comparing Children's Crosshair and Finger Interactions in Handheld Augmented Reality: Relationships Between Usability and Child Development. IDC 2016: 288-298 - [c69]Taeheon Kim, Ashwin Kachhara, Blair MacIntyre:
Redirected head gaze to support AR meetings distributed over heterogeneous environments. VR 2016: 207-208 - [c68]Blair MacIntyre, Dingtian Zhang, Ryan Jones, Amber Solomon, Elizabeth DiSalvo, Mark Guzdial:
Using projection AR to add design studio pedagogy to a CS classroom. VR 2016: 227-228 - 2015
- [c67]Gheric Speiginer, Blair MacIntyre, Jay David Bolter, Hafez Rouzati, Amy J. Lambeth, Laura M. Levy, Laurie Dean Baird, Maribeth Gandy, Matt Sanders, Brian Davidson, Maria Engberg, Russell J. Clark, Elizabeth D. Mynatt:
The Evolution of the Argon Web Framework Through Its Use Creating Cultural Heritage and Community-Based Augmented Reality Applications. HCI (3) 2015: 112-124 - 2014
- [c66]Gheric Speiginer, Blair MacIntyre:
Ethereal: a toolkit for spatially adaptive augmented reality content. UIST (Adjunct Volume) 2014: 113-114 - [c65]Maribeth Gandy, Blair MacIntyre:
Designer's augmented reality toolkit, ten years later: implications for new media authoring tools. UIST 2014: 627-636 - [c64]Brett R. Jones, Rajinder Sodhi, Michael Murdock, Ravish Mehra, Hrvoje Benko, Andrew D. Wilson, Eyal Ofek, Blair MacIntyre, Nikunj Raghuvanshi, Lior Shapira:
RoomAlive: magical experiences enabled by scalable, adaptive projector-camera units. UIST 2014: 637-644 - 2013
- [j24]Keith R. Bujak, Iulian Radu, Richard Catrambone, Blair MacIntyre, Ruby Zheng, Gary Golubski:
A psychological perspective on augmented reality in the mathematics classroom. Comput. Educ. 68: 536-544 (2013) - [j23]Blair MacIntyre, Hafez Rouzati, Martin Lechner:
Walled Gardens: Apps and Data as Barriers to Augmenting Reality. IEEE Computer Graphics and Applications 33(3): 77-81 (2013) - [j22]Jay David Bolter, Maria Engberg, Blair MacIntyre:
Media studies, mobile augmented reality, and interaction design. Interactions 20(1): 36-45 (2013) - [c63]Iulian Radu, Yan Xu, Blair MacIntyre:
Embodied metaphor elicitation through augmented-reality game design. IDC 2013: 412-414 - [c62]Hafez Rouzati, Luis Cruiz, Blair MacIntyre:
Unified WebGL/CSS scene-graph and application to AR. Web3D 2013: 210 - 2012
- [j21]Jon A. Preston, Jeffrey W. Chastine, Casey O'Donnell, Tony Tseng, Blair MacIntyre:
Game Jams: Community, Motivations, and Learning among Jammers. Int. J. Game Based Learn. 2(3): 51-70 (2012) - [j20]Evan Barba, Blair MacIntyre, Elizabeth D. Mynatt:
Here We Are! Where Are We? Locating Mixed Reality in The Age of the Smartphone. Proc. IEEE 100(4): 929-936 (2012) - [c61]Sam Mendenhall, Vu Ha, Yan Xu, Paul A. Tillery IV, Joshua Cohen, John Sharp, Blair MacIntyre:
NerdHerder: designing for physical actions in an augmented reality puzzle game. FDG 2012: 250-253 - [c60]Mark Billinghurst, Tobias Langlotz, Blair MacIntyre, Hartmut Seichter:
Workshop 1: 2nd IEEE ISMAR workshop on authoring solutions for augmented reality. ISMAR 2012 - [c59]Jiajian Chen, Greg Turk, Blair MacIntyre:
A non-photorealistic rendering framework with temporal coherence for augmented reality. ISMAR 2012: 151-160 - [c58]Iulian Radu, Blair MacIntyre:
Using children's developmental psychology to guide augmented-reality design and usability. ISMAR 2012: 227-236 - 2011
- [j19]Youngjung Suh, Choonsung Shin, Woontack Woo, Steven Dow, Blair MacIntyre:
Enhancing and evaluating users' social experience with a mobile phone guide applied to cultural heritage. Pers. Ubiquitous Comput. 15(6): 649-665 (2011) - [c57]Evan Barba, Blair MacIntyre:
A scale model of mixed reality. Creativity & Cognition 2011: 117-126 - [c56]Yan Xu, Evan Barba, Iulian Radu, Maribeth Gandy, Blair MacIntyre:
Chores Are Fun: Understanding Social Play in Board Games for Digital Tabletop Game Design. DiGRA Conference 2011 - [c55]Alex Hill, Matthew N. Bonner, Blair MacIntyre:
ClearSpace: Mixed Reality Virtual Teamrooms. HCI (14) 2011: 333-342 - [c54]Mark Billinghurst, Tobias Langlotz, Blair MacIntyre, Hartmut Seichter:
Authoring solutions for Augmented Reality. ISMAR 2011: 1 - [c53]Daniel Wagner, István Barakonyi, Istvan Siklossy, Jay Wright, Roy Ashok, Serafin Diaz, Blair MacIntyre, Dieter Schmalstieg:
Building your vision with Qualcomm's Mobile Augmented Reality (AR) Platform: AR on mobile devices. ISMAR 2011: 1 - [c52]Yan Xu, Evan Barba, Iulian Radu, Maribeth Gandy, Richard Shemaka, Brian Schrank, Blair MacIntyre, Tony Tseng:
Pre-patterns for designing embodied interactions in handheld augmented reality games. ISMAR-AMH 2011: 19-28 - [c51]Blair MacIntyre, Alex Hill, Hafez Rouzati, Maribeth Gandy, Brian Davidson:
The Argon AR Web Browser and standards-based AR application environment. ISMAR 2011: 65-74 - [c50]Alex Hill, Jacob Schiefer, Jeff Wilson, Brian Davidson, Maribeth Gandy, Blair MacIntyre:
Virtual transparency: Introducing parallax view into video see-through AR. ISMAR 2011: 239-240 - [c49]Alex Hill, Evan Barba, Blair MacIntyre, Maribeth Gandy, Brian Davidson:
Mirror Worlds: Experimenting with Heterogeneous AR. ISUVR 2011: 9-12 - 2010
- [c48]Steven P. Dow, Manish Mehta, Blair MacIntyre, Michael Mateas:
Eliza meets the wizard-of-oz: evaluating social acceptability. CHI 2010: 547-556 - [c47]Maribeth Gandy, Richard Catrambone, Blair MacIntyre, Chris Alvarez, Elsa Eiriksdottir, Matthew R. Hilimire, Brian Davidson, Anne Collins McLaughlin:
Experiences with an AR evaluation test bed: Presence, performance, and physiological measurement. ISMAR 2010: 127-136 - [c46]Jiajian Chen, Greg Turk, Blair MacIntyre:
Painterly rendering with coherence for augmented reality. ISMAR 2010: 217-218 - [c45]Alex Hill, Blair MacIntyre, Maribeth Gandy, Brian Davidson, Hafez Rouzati:
KHARMA: An open KML/HTML architecture for mobile augmented reality applications. ISMAR 2010: 233-234
2000 – 2009
- 2009
- [j18]Nicole Yankelovich, Jordan Slott, Alex Hill, Matthew N. Bonner, Jacob Schiefer, Blair MacIntyre, Elena Mugellini, Omar Abou Khaled, Frédéric Barras, Jacques Bapst, Maribeth Back, Edgardo Avilés-López, J. Antonio García-Macías:
Building and Employing Cross-Reality. IEEE Pervasive Comput. 8(3): 55-57 (2009) - [j17]Cindy M. Robertson, Blair MacIntyre, Bruce N. Walker:
An Evaluation of Graphical Context as a Means for Ameliorating the Effects of Registration Error. IEEE Trans. Vis. Comput. Graph. 15(2): 179-192 (2009) - [c44]Iulian Radu, Blair MacIntyre:
Augmented-reality scratch: a children's authoring environment for augmented-reality experiences. IDC 2009: 210-213 - [c43]Evan Barba, Blair MacIntyre, Rebecca Rouse, Jay David Bolter:
(in)box with Malcom. Creativity & Cognition 2009: 455-456 - [c42]Yan Xu, Evan Barba, Blair MacIntyre:
Tabletop Augmented Reality Games: Play Outside the Display [Abstract]. DiGRA Conference 2009 - [c41]Evan Barba, Yan Xu, Blair MacIntyre, Tony Tseng:
Lessons from a class on handheld augmented reality game design. FDG 2009: 2-9 - [c40]Duy-Nguyen Ta Huynh, Karthik Raveendran, Yan Xu, Kimberly Spreen, Blair MacIntyre:
Art of defense: a collaborative handheld augmented reality board game. Sandbox@SIGGRAPH 2009: 135-142 - 2008
- [c39]Yan Xu, Maribeth Gandy, Sami Deen, Brian Schrank, Kim Spreen, Michael Gorbsky, Timothy White, Evan Barba, Iulian Radu, Jay David Bolter, Blair MacIntyre:
BragFish: exploring physical and social interaction in co-located handheld augmented reality games. Advances in Computer Entertainment Technology 2008: 276-283 - [c38]Steven Dow, Blair MacIntyre, Michael Mateas:
Styles of play in immersive and interactive story: case studies from a gallery installation of AR Façade. Advances in Computer Entertainment Technology 2008: 373-380 - [c37]Cindy M. Robertson, Blair MacIntyre, Bruce N. Walker:
An evaluation of graphical context when the graphics are outside of the task area. ISMAR 2008: 73-76 - [c36]Steven Dow, Blair MacIntyre:
Experiences Employing Novice Wizard Operators in a Gallery Setting. ICEC 2008: 190-196 - [c35]Tobias Lang, Blair MacIntyre, Iker Jamardo Zugaza:
Massively Multiplayer Online Worlds as a Platform for Augmented Reality Experiences. VR 2008: 67-70 - [c34]Jiajian Chen, Blair MacIntyre:
Uncertainty Boundaries for Complex Objects in Augmented Reality. VR 2008: 247-248 - [c33]Jiajian Chen, Greg Turk, Blair MacIntyre:
Watercolor inspired non-photorealistic rendering for augmented reality. VRST 2008: 231-234 - 2007
- [c32]Manish Mehta, Steven Dow, Michael Mateas, Blair MacIntyre:
Evaluating a conversation-centered interactive drama. AAMAS 2007: 8 - [c31]Steven Dow, Manish Mehta, Ellie Harmon, Blair MacIntyre, Michael Mateas:
Presence and engagement in an interactive drama. CHI 2007: 1475-1484 - [c30]Cindy M. Robertson, Blair MacIntyre:
An Evaluation of Graphical Context as a Means for Ameliorating the Effects of Registration Error. ISMAR 2007: 99-110 - [c29]Daniel Wagner, István Barakonyi, Mark Billinghurst, Blair MacIntyre:
Tutorial 5: Handheld Augmented Reality. VR 2007: 321 - [c28]Steven Dow, Manish Mehta, Blair MacIntyre, Michael Mateas:
AR façade: an augmented reality interactve drama. VRST 2007: 215-216 - 2006
- [c27]Steven Dow, Manish Mehta, Annie Lausier, Blair MacIntyre, Michael Mateas:
Initial lessons from AR Façade, an interactive augmented reality drama. Advances in Computer Entertainment Technology 2006: 28 - 2005
- [j16]Blair MacIntyre, Mark A. Livingston:
Guest Editors' Introduction: Moving Mixed Reality into the Real World. IEEE Computer Graphics and Applications 25(6): 22-23 (2005) - [j15]Steven Dow, Blair MacIntyre, Jaemin Lee, Christopher Oezbek, Jay David Bolter, Maribeth Gandy:
Wizard of Oz support throughout an iterative design process. IEEE Pervasive Comput. 4(4): 18-26 (2005) - [j14]Blair MacIntyre, Maribeth Gandy, Steven Dow, Jay David Bolter:
DART: a toolkit for rapid design exploration of augmented reality experiences. ACM Trans. Graph. 24(3): 932 (2005) - [c26]Steven Dow, Jaemin Lee, Christopher Oezbek, Blair MacIntyre, Jay David Bolter, Maribeth Gandy:
Exploring spatial narratives and mixed reality experiences in Oakland Cemetery. Advances in Computer Entertainment Technology 2005: 51-60 - [c25]Steven Dow, Jaemin Lee, Christopher Oezbek, Blair MacIntyre, Jay David Bolter, Maribeth Gandy:
Wizard of Oz interfaces for mixed reality applications. CHI Extended Abstracts 2005: 1339-1342 - [c24]Maribeth Gandy, Blair MacIntyre, Peter Presti, Steven Dow, Jay David Bolter, Brandon Yarbrough, Nigel O'Rear:
AR Karaoke: Acting in Your Favorite Scenes. ISMAR 2005: 114-117 - [c23]Marleigh Norton, Blair MacIntyre:
Butterfly Effect: An Augmented Reality Puzzle Game. ISMAR 2005: 212-213 - [c22]Peter Presti, Maribeth Gandy, Blair MacIntyre, Steven Dow:
A sketch interface to support storyboarding of augmented reality experiences. SIGGRAPH Posters 2005: 55 - [c21]Enylton Machado Coelho, Blair MacIntyre, Simon Julier:
Supporting interaction in augmented reality in the presence of uncertain spatial knowledge. UIST 2005: 111-114 - 2004
- [j13]Nikitas Liogkas, Blair MacIntyre, Elizabeth D. Mynatt, Yannis Smaragdakis, Eli Tilevich, Stephen Voida:
Automatic Partitioning: Prototyping Ubiquitous-Computing Applications. IEEE Pervasive Comput. 3(3): 40-47 (2004) - [c20]Enylton Machado Coelho, Blair MacIntyre, Simon Julier:
OSGAR: A Scene Graph with Uncertain Transformations. ISMAR 2004: 6-15 - [c19]Maribeth Gandy, Blair MacIntyre, Steven Dow:
Making Tracking Technology Accessible in a Rapid Prototyping Environment. ISMAR 2004: 282-283 - [c18]Blair MacIntyre, Maribeth Gandy, Steven Dow, Jay David Bolter:
DART: a toolkit for rapid design exploration of augmented reality experiences. UIST 2004: 197-206 - 2003
- [j12]Rob Kooper, Blair MacIntyre:
Browsing the Real-World Wide Web: Maintaining Awareness of Virtual Information in an AR Information Space. Int. J. Hum. Comput. Interact. 16(3): 425-446 (2003) - [j11]Blair MacIntyre, Jay David Bolter:
Single-narrative, multiple point-of-view dramatic experiences in augmented reality. Virtual Real. 7(1): 10-16 (2003) - [c17]Blair MacIntyre, Maribeth Gandy, Jay David Bolter, Steven Dow, Brendan Hannigan:
DART: The Designer's Augmented Reality Toolkit. ISMAR 2003: 329-330 - [c16]Chadwick A. Wingrave, Deborah Hix, Dieter Schmalstieg, Blair MacIntyre, Doug A. Bowman, Mark R. Mine:
Mixed Reality: The Continuum from Virtual to Augmented Reality. VR 2003: 121-124 - 2002
- [j10]Stephen Voida, Elizabeth D. Mynatt, Blair MacIntyre, Gregory M. Corso:
Integrating Virtual and Physical Context to Support Knowledge Workers. IEEE Pervasive Comput. 1(3): 73-79 (2002) - [j9]Blair MacIntyre, Marco Lohse, Jay David Bolter, Emmanuel Moreno:
Integrating 2-D Video Actors into 3-D Augmented-Reality Systems. Presence Teleoperators Virtual Environ. 11(2): 189-202 (2002) - [c15]Blair MacIntyre, Brendan Hannigan:
Using augmented reality for entertainment. IWEC 2002: 471-477 - [c14]Blair MacIntyre, Jay David Bolter, Jeannie Vaughan, Brendan Hannigan, Emmanuel Moreno, Markus Haas, Maribeth Gandy:
Three angry men: dramatizing point-of-view using augmented reality. SIGGRAPH Abstracts and Applications 2002: 268 - [c13]Blair MacIntyre, Enylton Machado Coelho, Simon Julier:
Estimating and Adapting to Registration Errors in Augmented Reality Systems. VR 2002: 73-80 - 2001
- [j8]Ronald T. Azuma, Yohan Baillot, Reinhold Behringer, Steven Feiner, Simon Julier, Blair MacIntyre:
Recent Advances in Augmented Reality. IEEE Computer Graphics and Applications 21(6): 34-47 (2001) - [c12]Blair MacIntyre, Jay David Bolter, Emmanuel Moreno, Brendan Hannigan:
Augmented Reality as a New Media Experience. ISAR 2001: 197-206 - [c11]Blair MacIntyre, Elizabeth D. Mynatt, Stephen Voida, Klaus Marius Hansen, Joe Tullio, Gregory M. Corso:
Support for multitasking and background awareness using interactive peripheral displays. UIST 2001: 41-50 - 2000
- [j7]Blair MacIntyre:
Exploratory Programming of Distributed 3D Graphics Applications. Parallel Distributed Comput. Pract. 3(3) (2000) - [c10]Gregory D. Abowd, Christopher G. Atkeson, Aaron F. Bobick, Irfan A. Essa, Blair MacIntyre, Elizabeth D. Mynatt, Thad E. Starner:
Living laboratories: the future computing environments group at the Georgia Institute of Technology. CHI Extended Abstracts 2000: 215-216 - [c9]Blair MacIntyre, Jay David Bolter:
A multi-disciplinary course on augmented reality design. Designing Augmented Reality Environments 2000: 144 - [c8]Blair MacIntyre, Enylton Machado Coelho:
Adapting to dynamic registration errors using level of error (LOE) filtering. ISAR 2000: 85-88
1990 – 1999
- 1999
- [c7]Cory D. Kidd, Robert J. Orr, Gregory D. Abowd, Christopher G. Atkeson, Irfan A. Essa, Blair MacIntyre, Elizabeth D. Mynatt, Thad Starner, Wendy Newstetter:
The Aware Home: A Living Laboratory for Ubiquitous Computing Research. CoBuild 1999: 191-198 - [c6]Andreas Butz, Tobias Höllerer, Steven Feiner, Blair MacIntyre, Clifford Beshers:
Enveloping users and computers in a collaborative 3D augmented reality. IWAR 1999: 35-44 - 1998
- [c5]Elizabeth D. Mynatt, Douglas Blattner, Meera Blattner, Blair MacIntyre, Jennifer Mankoff:
Augmenting Home and Office Environments. International ACM Conference on Assistive Technologies 1998: 169-172 - [c4]Blair MacIntyre, Steven Feiner:
A Distributed 3D Graphics Library. SIGGRAPH 1998: 361-370 - 1997
- [j6]Steven Feiner, Blair MacIntyre, Tobias Höllerer, Anthony Webster:
A Touring Machine: Prototyping 3D Augmented Reality Systems for Exploring the Urban Environment. Pers. Ubiquitous Comput. 1(3): 208-217 (1997) - [c3]Steven Feiner, Blair MacIntyre, Tobias Höllerer, Anthony Webster:
A Touring Machine: Prototyping 3D Mobile Augmented Reality Systems for Exploring the Urban Environment. ISWC 1997: 74-81 - 1996
- [j5]Blair MacIntyre, Steven Feiner:
Future Multimedia User Interfaces. Multim. Syst. 4(5): 250-268 (1996) - [j4]Ben Anderson, Blair MacIntyre:
Programming languages: a play in three acts. ACM SIGCHI Bull. 28(3): 15-19 (1996) - [c2]Blair MacIntyre, Steven Feiner:
Language-Level Support for Exploratory Programming of Distributed Virtual Environments. ACM Symposium on User Interface Software and Technology 1996: 83-94 - 1995
- [j3]Anthony Webster, Steven Feiner, Theodore Krueger, Blair MacIntyre, Edward J. Keller:
Architectural Anatomy. Presence Teleoperators Virtual Environ. 4(3): 318-326 (1995) - 1993
- [j2]Steven Feiner, Blair MacIntyre, Dorée D. Seligmann:
Knowledge-Based Augmented Reality. Commun. ACM 36(7): 53-62 (1993) - [c1]Steven Feiner, Blair MacIntyre, Marcus Haupt, Eliot Solomon:
Windows on the World: 2D Windows for 3D Augmented Reality. ACM Symposium on User Interface Software and Technology 1993: 145-155 - 1992
- [j1]Blair MacIntyre, William B. Cowan:
A Practical Approach to Calculating Luminance Contrast on a CRT. ACM Trans. Graph. 11(4): 336-347 (1992)
Coauthor Index
aka: Jay D. Bolter
aka: Maribeth Gandy
aka: Steven P. Dow
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