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Loïc Caroux
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2020 – today
- 2024
- [j14]Loïc Caroux, Morgane Pujol:
Player Enjoyment in Video Games: A Systematic Review and Meta-analysis of the Effects of Game Design Choices. Int. J. Hum. Comput. Interact. 40(16): 4227-4238 (2024) - [j13]Morgane Pujol, Loïc Caroux, Céline Lemercier:
Flow State Requires Effortful Attentional Control but Is Experienced Effortlessly by Video Game Players. Interact. Comput. 36(6): 371-382 (2024) - [c7]Sabrina Stiti, Loïc Caroux, Pascal Gaillard, Pierre-Vincent Paubel, Pascal Barone, Olivier Déguine:
Acceptability of a home-based humanoid robot for deaf children with cochlear implants and their family: A first step towards a remote speech-language training tool. RO-MAN 2024: 1659-1666 - 2023
- [j12]Loïc Caroux, Maxime Delmas, Marc Cahuzac, Maylis Ader, Baldéric Gazagne, Anthony Ravassa:
Head-up displays in action video games: the effects of physical and semantic characteristics on player performance and experience. Behav. Inf. Technol. 42(10): 1466-1486 (2023) - [j11]Noé Monsaingeon, Loïc Caroux, Sabine Langlois, Céline Lemercier:
Earcons to reduce mode confusions in partially automated vehicles: Development and application of an evaluation method. Int. J. Hum. Comput. Stud. 176: 103044 (2023) - [j10]Guilhem Buisan, Nathan Compan, Loïc Caroux, Aurélie Clodic, Ophelie Carreras, Camille Vrignaud, Rachid Alami:
Evaluating the Impact of Time-to-Collision Constraint and Head Gaze on Usability for Robot Navigation in a Corridor. IEEE Trans. Hum. Mach. Syst. 53(6): 965-974 (2023) - 2022
- [j9]Loïc Caroux, Axelle Mouginé:
Influence of visual background complexity and task difficulty on action video game players' performance. Entertain. Comput. 41: 100471 (2022) - 2021
- [j8]Quentin Marre, Loïc Caroux, Jean-Christophe Sakdavong:
Video Game Interfaces and Diegesis: The Impact on Experts and Novices' Performance and Experience in Virtual Reality. Int. J. Hum. Comput. Interact. 37(12): 1089-1103 (2021) - [c6]Noé Monsaingeon, Yanna Carli, Loïc Caroux, Sabine Langlois, Céline Lemercier:
Indicating the Limits of Partially Automated Vehicles with Drivers' Peripheral Vision: An Online Study. AHFE (12) 2021: 78-85 - 2020
- [j7]Loïc Caroux, Charles Consel, Margaux Merciol, Hélène Sauzéon:
Acceptability of notifications delivered to older adults by technology-based assisted living services. Univers. Access Inf. Soc. 19(3): 675-683 (2020) - [c5]Kristell Aguilar-Alarcon, Marie-Pierre Gleizes, Loïc Caroux, Elsy Kaddoum, Valérie Camps, Stéphanie Combettes:
ReCoVac : Décision autonome de reprise de la conduite d'un véhicule autonome et connecté. JFSMA 2020
2010 – 2019
- 2018
- [j6]Loïc Caroux, Charles Consel, Lucile Dupuy, Hélène Sauzéon:
Towards context-aware assistive applications for aging in place via real-life-proof activity detection. J. Ambient Intell. Smart Environ. 10(6): 445-459 (2018) - 2017
- [c4]Loïc Caroux, Charles Consel, Hélène Sauzéon, Lucile Dupuy:
Designing an accessible and engaging email application for aging in place. SmartWorld/SCALCOM/UIC/ATC/CBDCom/IOP/SCI 2017: 1-8 - 2016
- [j5]Loïc Caroux, Katherine Isbister:
Influence of head-up displays' characteristics on user experience in video games. Int. J. Hum. Comput. Stud. 87: 65-79 (2016) - [c3]Loïc Caroux:
Low-level visual features of video game interfaces and player expertise. IHM 2016: 126-133 - 2015
- [j4]Loïc Caroux, Katherine Isbister, Ludovic Le Bigot, Nicolas Vibert:
Player-video game interaction: A systematic review of current concepts. Comput. Hum. Behav. 48: 366-381 (2015) - [j3]Loïc Caroux, Ludovic Le Bigot, Nicolas Vibert:
How visual background motion and task difficulty modulate players' performance in a shooting task. Displays 38: 1-8 (2015) - 2014
- [c2]Loïc Caroux, Charles Consel, Lucile Dupuy, Hélène Sauzéon:
Verification of daily activities of older adults: a simple, non-intrusive, low-cost approach. ASSETS 2014: 43-50 - 2013
- [j2]Ludovic Le Bigot, Loïc Caroux, Christine Ros, Agnès Lacroix, Valérie Botherel:
Investigating memory constraints on recall of options in interactive voice response system messages. Behav. Inf. Technol. 32(2): 106-116 (2013) - 2011
- [j1]Loïc Caroux, Ludovic Le Bigot, Nicolas Vibert:
Maximizing Players' Anticipation by Applying the Proximity-Compatibility Principle to the Design of Video Games. Hum. Factors 53(2): 103-117 (2011) - 2010
- [c1]Ludovic Le Bigot, Loïc Caroux, Christine Ros, Agnès Lacroix, Valérie Botherel:
Combien d'options dans les messages vocaux? IHM 2010: 17-24
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last updated on 2024-12-02 21:32 CET by the dblp team
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