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José Luis González Sánchez 0001
Person information
- affiliation: University of Granada, GEDES Research Group, Spain
Other persons with the same name
- José Luis González 0005 (aka: José Luis González Sánchez 0002) — University of Valladolid
- José Luis González Sánchez 0003 — University of Extremadura, Caceres, Spain
- José Luis González Sánchez 0004 — CIMAT, Zacatecas, Mexico
- José Luis González Sánchez 0005 — Complutense University of Madrid, Spain
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2010 – 2019
- 2014
- [j9]Carina S. González-González, Pedro Antonio Toledo Delgado, César Alberto Collazos Ordóñez, José Luis González Sánchez:
Design and analysis of collaborative interactions in social educational videogames. Comput. Hum. Behav. 31: 602-611 (2014) - [j8]José Luis González Sánchez, Francisco Luis Gutiérrez Vela:
Assessing the player interaction experiences based on playability. Entertain. Comput. 5(4): 259-267 (2014) - [c15]José Luis González Sánchez, Francisco Luis Gutiérrez Vela:
Jugabilidad como medida de calidad en el desarrollo de videojuegos. CoSECivi 2014: 147-158 - [c14]A. J. Soriano Marin, José Luis González Sánchez, Francisco Luis Gutiérrez Vela:
Desing of Context-Based AR Videogames. Interacción 2014: 31:1-31:2 - 2013
- [j7]José Luis González Sánchez, Roberto García, Josep Maria Brunetti, Rosa Gil, Juan Manuel Gimeno:
Using SWET-QUM to Compare the Quality in Use of Semantic Web Exploration Tools. J. Univers. Comput. Sci. 19(8): 1025-1045 (2013) - [j6]Natalia Padilla Zea, José Rafael López-Arcos, José Luis González Sánchez, Francisco Luis Gutiérrez Vela, Ana Abad-Arranz:
A Method to Evaluate Emotions in Educational Video Games for Children. J. Univers. Comput. Sci. 19(8): 1066-1085 (2013) - 2012
- [j5]José Luis González Sánchez, Francisco Luis Gutiérrez Vela, Francisco Montero Simarro, Natalia Padilla Zea:
Playability: analysing user experience in video games. Behav. Inf. Technol. 31(10): 1033-1054 (2012) - [j4]Amer Ibrahim, Francisco Luis Gutiérrez Vela, Patricia Paderewski-Rodríguez, José Luis González Sánchez, Natalia Padilla Zea:
Playability Guidelines for Educational Video Games: A Comprehensive and Integrated Literature Review. Int. J. Game Based Learn. 2(4): 18-40 (2012) - [c13]José Luis González Sánchez, Roberto García, Josep Maria Brunetti, Rosa Gil, Juan Manuel Gimeno:
SWET-QUM: a quality in use extension model for semantic web exploration tools. Interacción 2012: 15:1-15:8 - [c12]Andrés Francisco Aparicio, Francisco Luis Gutiérrez Vela, José Luis González Sánchez, José Luis Isla Montes:
Analysis and application of gamification. Interacción 2012: 17:1-17:2 - [c11]Antonio Loscertales, Eva Cerezo, Marco Creatura, José Luis González Sánchez, Javier Minguez, Rosa Gil, Sandra Baldassarri, Yolanda López-del-Hoyo:
NeuroGame project: multimodal videogame neuro-evaluation. Interacción 2012: 18:1-18:2 - [c10]Natalia Padilla Zea, José Luis González Sánchez, Francisco Luis Gutiérrez Vela, Ana Abad-Arranz, José Rafael López-Arcos:
Evaluating emotions in educational videogames: the particular case of children. Interacción 2012: 42:1-42:3 - 2011
- [c9]José Luis González Sánchez, Rosa M. Gil Iranzo, Francisco Luis Gutiérrez Vela:
Enriching Evaluation in Video Games. INTERACT (4) 2011: 519-522
2000 – 2009
- 2009
- [j3]Natalia Padilla Zea, José Luis González Sánchez, Francisco L. Gutiérrez, Marcelino J. Cabrera, Patricia Paderewski:
Design of educational multiplayer videogames: A vision from collaborative learning. Adv. Eng. Softw. 40(12): 1251-1260 (2009) - [j2]Natalia Padilla Zea, José Luis González Sánchez, Francisco L. Gutiérrez, Marcelino J. Cabrera, Patricia Paderewski:
Diseño de Videojuegos Colaborativos y Educativos Centrado en la Jugabilidad. Rev. Iberoam. de Tecnol. del Aprendiz. 4(3): 191-198 (2009) - [j1]Álvaro Fernández López, José Luis González Sánchez, Luz Maria Roldán, María José Rodríguez-Fórtiz, María Visitación Hurtado-Torres, Nuria Medina-Medina:
Generador Sc@ut: Sistema de Creación de Comunicadores Personalizados para la Integración. Rev. Iberoam. de Tecnol. del Aprendiz. 4(3): 199-205 (2009) - [c8]Natalia Padilla Zea, José Luis González Sánchez, Francisco L. Gutiérrez, Marcelino J. Cabrera, Patricia Paderewski:
From CSCL to VGSCL - A New Approximation to Collaborative Learning. CSEDU (2) 2009: 329-334 - [c7]José Luis González Sánchez, Natalia Padilla Zea, Francisco L. Gutiérrez:
From Usability to Playability: Introduction to Player-Centred Video Game Development Process. HCI (10) 2009: 65-74 - [c6]Natalia Padilla Zea, José Luis González Sánchez, Francisco L. Gutiérrez:
Collaborative Learning by Means of Video Games: An Entertainment System in the Learning Processes. ICALT 2009: 215-217 - [c5]José Luis González Sánchez, Natalia Padilla Zea, Francisco L. Gutiérrez:
Playability: How to Identify the Player Experience in a Video Game. INTERACT (1) 2009: 356-359 - [c4]José Luis González Sánchez, Francisco Montero Simarro, Natalia Padilla Zea, Francisco Luis Gutiérrez Vela:
Playability as Extension of Quality in Use in Video Games. I-USED 2009 - 2008
- [c3]José Luis González Sánchez, Francisco L. Gutiérrez, Marcelino J. Cabrera, Natalia Padilla Zea:
Design of Adaptative Video Game Interfaces: A Practical Case of Use in Special Education. CADUI 2008: 71-76 - 2007
- [c2]José Luis González Sánchez, Marcelino J. Cabrera, Francisco L. Gutiérrez:
Using Videogames in Special Education. EUROCAST 2007: 360-367 - [c1]José Luis González Sánchez, Marcelino J. Cabrera, Francisco L. Gutiérrez, Natalia Padilla Zea, Patricia Paderewski:
Design of Videogames in Special Education. Interacción (selected papers) 2007: 1-9
Coauthor Index
aka: Francisco L. Gutiérrez
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