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Claudius Jähn
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2010 – 2019
- 2019
- [j2]Sascha Brandt, Claudius Jähn, Matthias Fischer, Friedhelm Meyer auf der Heide:
Visibility-Aware Progressive Farthest Point Sampling on the GPU. Comput. Graph. Forum 38(7): 413-424 (2019) - [i4]Sascha Brandt, Claudius Jähn, Matthias Fischer, Friedhelm Meyer auf der Heide:
Rendering of Complex Heterogenous Scenes using Progressive Blue Surfels. CoRR abs/1904.08225 (2019) - 2016
- [b1]Claudius Jähn:
Bewertung von Renderingalgorithmen für komplexe 3-D-Szenen. University of Paderborn, 2016 - [p1]Matthias Fischer, Claudius Jähn, Friedhelm Meyer auf der Heide, Ralf Petring:
Algorithm Engineering Aspects of Real-Time Rendering Algorithms. Algorithm Engineering 2016: 226-244 - 2013
- [j1]Benjamin Eikel, Claudius Jähn, Matthias Fischer, Friedhelm Meyer auf der Heide:
Spherical Visibility Sampling. Comput. Graph. Forum 32(4): 49-58 (2013) - [c7]Claudius Jähn, Benjamin Eikel, Matthias Fischer, Ralf Petring, Friedhelm Meyer auf der Heide:
Evaluation of Rendering Algorithms Using Position-Dependent Scene Properties. ISVC (1) 2013: 108-118 - [c6]Ralf Petring, Benjamin Eikel, Claudius Jähn, Matthias Fischer, Friedhelm Meyer auf der Heide:
Real-Time 3D Rendering of Heterogeneous Scenes. ISVC (1) 2013: 448-458 - [i3]Claudius Jähn:
Progressive Blue Surfels. CoRR abs/1307.0247 (2013) - 2012
- [c5]Tim Süß, Clemens Koch, Claudius Jähn, Matthias Fischer, Friedhelm Meyer auf der Heide:
Asynchronous Occlusion Culling on Heterogeneous PC Clusters for Distributed 3D Scenes. ISVC (1) 2012: 502-512 - 2011
- [c4]Tim Süß, Clemens Koch, Claudius Jähn, Matthias Fischer:
Approximative occlusion culling using the hull tree. Graphics Interface 2011: 79-86 - [c3]André Diekwisch, Andreas Martens, Boris Wolf, Claudia Schumacher, Claudius Jähn, Daniel Mex, David Maicher, Dominik Leibenger, Gennadij Liske, Jürgen Tessmann, Kathrin Bujna, Martin Wistuba, Matthias Fischer, Matthias Strotmeier, Peter Mahlmann, Philipp Brandes:
PeerGame: Ein Peer-to-Peer-basiertes Multiplayer-Echtzeit-Strategiespiel. Informatiktage 2011: 203-206 - 2010
- [c2]Tim Süß, Claudius Jähn, Matthias Fischer:
Asynchronous Parallel Reliefboard Computation for Scene Object Approximation. EGPGV@Eurographics 2010: 43-51 - [c1]Benjamin Eikel, Claudius Jähn, Matthias Fischer:
Preprocessed Global Visibility for Real-Time Rendering on Low-End Hardware. ISVC (1) 2010: 622-633
2000 – 2009
- 2009
- [i2]Matthias Fischer, Claudius Jähn, Martin Ziegler:
Adaptive Mesh Approach for Predicting Algorithm Behavior with Application to Visibility Culling in Computer Graphics. CoRR abs/0903.2119 (2009) - 2008
- [i1]Matthias Fischer, Matthias Hilbig, Claudius Jähn, Friedhelm Meyer auf der Heide, Martin Ziegler:
Planar Visibility Counting. CoRR abs/0810.0052 (2008)
Coauthor Index
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