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Ioana A. Stefan
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2020 – today
- 2024
- [c20]Jannicke Baalsrud Hauge, Erik D. Van der Spek, Barbara Göbl, Ioana A. Stefan, Heinrich Söbke:
Are Aesthetics and Accessibility Conflicting Aspects in Serious Games Design? ICEC 2024: 289-295 - 2023
- [j4]Hossein Jamshidifarsani, Samir Garbaya, Ioana Andreea Stefan:
Intelligent Modeling for In-Home Reading and Spelling Programs. Comput. 12(3): 56 (2023) - [c19]Barbara Göbl, Jannicke Baalsrud Hauge, Ioana A. Stefan, Heinrich Söbke:
Towards Sustainable Serious Games. ICEC 2023: 389-396 - 2022
- [j3]Manuel Caeiro Rodríguez, Mario Manso Vázquez, Triinu Jesmin, Jaanus Terasmaa, Hariklia Tsalapata, Olivier Heidmann, Jussi Okkonen, Edward Peter Greenwood White, Carlos Vaz de Carvalho, Ioana Andreea Stefan:
Students and Teachers' Need for Sustainable Education: Lessons from the Pandemic. Comput. 11(11): 157 (2022) - [j2]Ioana A. Stefan, Ancuta Florentina Gheorghe, Antoniu Stefan, Andriani Piki, Hariklia Tsalapata, Olivier Heidmann:
Constructing Seamless Learning Through Game-Based Learning Experiences. Int. J. Mob. Blended Learn. 14(4): 1-12 (2022) - [c18]Ioana Andreea Stefan, Ancuta Florentina Gheorghe, Jannicke Baalsrud Hauge, Antoniu Stefan, Catalin Radu:
Constructing Gamified Learning Experiences. GALA 2022: 310-315 - [c17]Jannicke Baalsrud Hauge, Heinrich Söbke, Heiko Duin, Ioana Andreea Stefan, Barbara Göbl:
Current Opportunities and Challenges of Digital Game-Based Learning. ICEC 2022: 443-450 - 2021
- [c16]Jannicke Baalsrud Hauge, Ioana Andreea Stefan, Niina Sallinen, Jakob A. H. Baalsrud Hauge:
Accessibility Considerations in the Design of Serious Games for Production and Logistics. APMS (4) 2021: 510-519 - [c15]Ioana Andreea Stefan, Antoniu Stefan, Hariklia Tsalapatas, Olivier Heidmann, Ancuta Florentina Gheorghe:
Collaborative decision-making in software research projects: the innovation challenge. ITQM 2021: 1318-1326 - [c14]Jannicke Baalsrud Hauge, Heinrich Söbke, Ioana A. Stefan:
Virtualization of Digital Location-Based Experiences. ICEC 2021: 467-474 - [c13]Jannicke Baalsrud Hauge, Ioana Andreea Stefan, Jakob A. H. Baalsrud Hauge, Antoniu Stefan, Ancuta Florentina Gheorghe:
Redesign with Accessibility in Mind: A Visual Impairment Study. JCSG 2021: 55-66 - 2020
- [c12]Ioana Andreea Stefan, Jannicke Baalsrud Hauge, Ancuta Florentina Gheorge, Antoniu Stefan:
Designing and Implementing a Gamified Educational Location-based Application for Raising Awareness on Sustainability Issues Among Students. DELbA@EC-TEL 2020 - [c11]Jannicke Baalsrud Hauge, Heinrich Söbke, Ioana A. Stefan, Antoniu Stefan:
Applying and Facilitating Serious Location-Based Games. ICEC 2020: 104-109 - [c10]Jannicke Baalsrud Hauge, Ioana A. Stefan:
Improving Learning Outcome by Re-using and Modifying Gamified Lessons Paths. JCSG 2020: 150-163
2010 – 2019
- 2019
- [c9]Ioana Andreea Stefan, Jannicke Baalsrud Hauge, Florian Haase, Antoniu Stefan:
Using Serious Games and Simulations for Teaching Co-Operative Decision-making. ITQM 2019: 745-753 - [c8]Heinrich Söbke, Jannicke Baalsrud Hauge, Ioana A. Stefan, Antoniu Stefan:
Using a Location-Based AR Game in Environmental Engineering. ICEC-JCSG 2019: 466-469 - [c7]Jannicke Baalsrud Hauge, Heinrich Söbke, Ioana A. Stefan, Antoniu Stefan:
Designing Serious Mobile Location-Based Games. ICEC-JCSG 2019: 479-484 - 2018
- [c6]Ioana Andreea Stefan, Jannicke Baalsrud Hauge, Ancuta Florentina Gheorge, Antoniu Stefan:
Improving Learning Experiences Through Customizable Metagames. GALA 2018: 418-421 - [c5]Jannicke Baalsrud Hauge, Neil Judd, Ioana Andreea Stefan, Antoniu Stefan:
Perspectives on Accessibility in Digital Games. ICEC 2018: 402-406 - 2017
- [j1]Heinrich Söbke, Jannicke Baalsrud Hauge, Ioana A. Stefan:
Prime Example Ingress Reframing the Pervasive Game Design Framework (PGDF). Int. J. Serious Games 4(2) (2017) - [c4]Jannicke Baalsrud Hauge, Ioana Andreea Stefan, Antoniu Stefan, Massimiliano Cazzaniga, Pau Yanez, Tomasz Skupinski, Francois Mohier:
Exploring Context-Aware Activities to Enhance the Learning Experience. GALA 2017: 238-247 - [c3]Jannicke Madeleine Baalsrud Hauge, Ioana Andreea Stefan, Antoniu Stefan:
Exploring Pervasive Entertainment Games to Construct Learning Paths. ICEC 2017: 196-201 - [c2]Jannicke Madeleine Baalsrud Hauge, Alexander Engström, Ioana Andreea Stefan, Johanna Strömgren:
Bridging Educational and Working Environments Through Pervasive Approaches. JCSG 2017: 296-307 - 2016
- [c1]Jannicke Baalsrud Hauge, Stefan A. Wiesner, Ioana A. Stefan, Antoniu Stefan, Klaus-Dieter Thoben:
Applying Gamification for Developing Formal Knowledge Models: Challenges and Requirements. APMS 2016: 713-720
Coauthor Index
aka: Jannicke Madeleine Baalsrud Hauge
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last updated on 2024-12-13 19:13 CET by the dblp team
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