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Daisuke Katagami
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2020 – today
- 2024
- [j7]Shun Oono, Hitoshi Ishii, Ryoko Kihara, Daisuke Katagami, Masaki Shuzo, Eisaku Maeda:
Interaction strategy for robotic apology based on human orientation toward service. Adv. Robotics 38(4): 226-245 (2024) - 2023
- [c38]Yoshinobu Kano, Neo Watanabe, Kaito Kagaminuma, Claus Aranha, Jaewon Lee, Benedek Hauer, Hisaichi Shibata, Soichiro Miki, Yuta Nakamura, Takuya Okubo, Soga Shigemura, Rei Ito, Kazuki Takashima, Tomoki Fukuda, Masahiro Wakutani, Tomoya Hatanaka, Mami Uchida, Mikio Abe, Akihiro Mikami, Takashi Otsuki, Zhiyang Qi, Kei Harada, Michimasa Inaba, Daisuke Katagami, Hirotaka Osawa, Fujio Toriumi:
AIWolfDial 2023: Summary of Natural Language Division of 5th International AIWolf Contest. INLG (Generation Challenges) 2023: 84-100 - [c37]Harumi Suga, Daiki Fujishima, Yuuya Ishii, Yuta Ogai, Takanori Nagae, Daisuke Katagami, Noriyoshi Uratani, Junji Sone:
Study of Natural Language Dialog System for Avatar Communication in Metaverse. ISMAR-Adjunct 2023: 589-591 - 2022
- [c36]Daiki Fujishima, Tomoki Miyamoto, Daisuke Katagami:
Would You Be Stressed If Anthropomorphic Agents Were Handing Out POCKET TISSUES Around Town? : Evaluation by VR Study. HAI 2022: 284-286 - [e2]Yasufumi Takama, Naohiro Matsumura, Katsutoshi Yada, Mitsunori Matsushita, Daisuke Katagami, Akinori Abe, Hisashi Kashima, Toshihiro Hiraoka, Takahiro Uchiya, Rafal Rzepka:
Advances in Artificial Intelligence - Selected Papers from the Annual Conference of Japanese Society of Artificial Intelligence, JSAI 2021, Virtual Event, Japan, 8-11 June 2021. Advances in Intelligent Systems and Computing 1423, Springer 2022, ISBN 978-3-030-96450-4 [contents] - 2021
- [c35]Tomoki Miyamoto, Daisuke Katagami, Takahiro Tanaka, Hitoshi Kanamori, Yuki Yoshihara, Kazuhiro Fujikake:
Should a Driving Support Agent Provide Explicit Instructions to the User? Video-based Study Focused on Politeness Strategies. HAI 2021: 157-164 - [e1]Katsutoshi Yada, Daisuke Katagami, Yasufumi Takama, Takayuki Ito, Akinori Abe, Eri Sato-Shimokawara, Junichiro Mori, Naohiro Matsumura, Hisashi Kashima:
Advances in Artificial Intelligence - Selected Papers from the Annual Conference of Japanese Society of Artificial Intelligence, JSAI 2020, Kumamoto-ken, Japan, 9-12 June 2020. Advances in Intelligent Systems and Computing 1357, Springer 2021, ISBN 978-3-030-73112-0 [contents] - 2020
- [j6]Yoichiro Maeda, Daisuke Katagami, Tsuyoshi Nakamura:
Editorial: Human Symbiotic Systems II. J. Adv. Comput. Intell. Intell. Informatics 24(3): 367 (2020) - [c34]Motoki Iwashita, Daisuke Katagami:
Psychological Effects of Compliment Expressions by Communication Robots on Humans. IJCNN 2020: 1-8 - [c33]Tomoki Miyamoto, Daisuke Katagami, Mayumi Usami:
A Politeness Control Method for Conversational Agents Considering Social Relationships with Users. JSAI 2020: 224-231
2010 – 2019
- 2019
- [c32]Junya Matsukawa, Tomoki Miyamoto, Daisuke Katagami, Takahiro Tanaka, Hitoshi Kanamori, Yuki Yoshihara, Kazuhiro Fujikake:
Proposal and Analysis of Driver Support System to Verify Driver's Overconfidence and Dependence Bias. FUZZ-IEEE 2019: 1-6 - [c31]Tomoki Miyamoto, Daisuke Katagami, Yuka Shigemitsu, Mayumi Usami, Takahiro Tanaka, Hitoshi Kanamori, Yuki Yoshihara, Kazuhiro Fujikake:
Proposal of Driving Support Agent Which Speak Based on Politeness Theory. HCI (31) 2019: 235-244 - [c30]Takenori Obo, Daiki Takaguchi, Daisuke Katagami, Junji Sone, Takahito Tomoto, Yuta Ogai, Yoshihisa Udagawa:
Heartbeat Detection Based on Pulse Neuron Model for Heart Rate Variability Analysis. IJCNN 2019: 1-6 - 2018
- [c29]Bohao Wang, Hirotaka Osawa, Takuya Toyono, Fujio Toriumi, Daisuke Katagami:
Development of Real-World Agent System for Werewolf Game. AAMAS 2018: 1838-1840 - 2017
- [c28]Hirofumi Nakamura, Daisuke Katagami, Fujio Toriumi, Hirotaka Osawa, Michimasa Inaba, Kosuke Shinoda, Yoshinobu Kano:
Generating human-like discussion by paraphrasing a translation by the AIWolf protocol using werewolf BBS logs. FUZZ-IEEE 2017: 1-6 - [c27]Tomoki Miyamoto, Daisuke Katagami, Yuka Shigemitsu:
Improving Relationships Based on Positive Politeness Between Humans and Life-Like Agents. HAI 2017: 451-455 - [c26]Daisuke Katagami, Satoshi Nira:
Development of werewolf match system with analysis of human gaze motion. SSCI 2017: 1-6 - 2016
- [c25]Yuya Hirata, Michimasa Inaba, Kenichi Takahashi, Fujio Toriumi, Hirotaka Osawa, Daisuke Katagami, Kousuke Shinoda:
Werewolf Game Modeling Using Action Probabilities Based on Play Log Analysis. Computers and Games 2016: 103-114 - [c24]Fujio Toriumi, Hirotaka Osawa, Michimasa Inaba, Daisuke Katagami, Kosuke Shinoda, Hitoshi Matsubara:
AI Wolf Contest - Development of Game AI Using Collective Intelligence -. CGW@IJCAI 2016: 101-115 - [c23]Noritsugu Nakamura, Michimasa Inaba, Kenichi Takahashi, Fujio Toriumi, Hirotaka Osawa, Daisuke Katagami, Kousuke Shinoda:
Constructing a Human-like agent for the Werewolf Game using a psychological model based multiple perspectives. SSCI 2016: 1-8 - 2015
- [c22]Daisuke Katagami, Masashi Kanazawa, Fujio Toriumi, Hirotaka Osawa, Michimasa Inaba, Kousuke Shinoda:
Movement design of a life-like agent for the werewolf game. FUZZ-IEEE 2015: 1-7 - 2014
- [c21]Daisuke Katagami, Shono Takaku, Michimasa Inaba, Hirotaka Osawa, Kousuke Shinoda, Junji Nishino, Fujio Toriumi:
Investigation of the effects of nonverbal information on werewolf. FUZZ-IEEE 2014: 982-987 - [c20]Masahide Yuasa, Kazuki Kobayashi, Takahiro Tanaka, Daisuke Katagami:
IWME 2014: first international workshop on mood engineering. HAI 2014: 5 - [c19]Yu Kobayashi, Hirotaka Osawa, Michimasa Inaba, Kousuke Shinoda, Fujio Toriumi, Daisuke Katagami:
Development of werewolf match system for human players mediated with lifelike agents. HAI 2014: 205-207 - 2013
- [c18]Keita Okuuchi, Koh Kakusho, Takatsugu Kojima, Daisuke Katagami:
Modeling Situation-Dependent Nonverbal Expressions for a Pair of Embodied Agent in a Dialogue Based on Conversations in TV Programs. HCI (4) 2013: 340-347 - 2012
- [j5]Daisuke Katagami, Mizuki Takei, Katsumi Nitta:
Process Estimation of Word-of-Mouth Information Spread Based on Ad Hoc Communications. J. Adv. Comput. Intell. Intell. Informatics 16(5): 619-630 (2012) - [c17]Issei Nakachi, Yugo Takeuchi, Daisuke Katagami:
Perception analysis of motion contributing to individuality using Kinect sensor. RO-MAN 2012: 308-313 - 2011
- [c16]Daisuke Katagami, Tam Huynh Van:
Group pressure generation of multi-agents on cross-cultural simulation game. FUZZ-IEEE 2011: 1374-1379 - [c15]Hiroyuki Kido, Katsumi Nitta, Masahito Kurihara, Daisuke Katagami:
Formalizing Dialectical Reasoning for Compromise-based Justification. ICAART (1) 2011: 355-363 - 2010
- [j4]Daisuke Katagami, Ken Ogawa, Katsumi Nitta:
Robot Group Adaptation Gestures Based on Utterance Content and Social Position. J. Adv. Comput. Intell. Intell. Informatics 14(7): 813-824 (2010) - [j3]Daisuke Katagami, Yusuke Ikeda, Katsumi Nitta:
Behavior Generation and Evaluation of Negotiation Agent Based on Negotiation Dialogue Instances. J. Adv. Comput. Intell. Intell. Informatics 14(7): 840-851 (2010) - [c14]Daisuke Katagami, Hidefumi Ohmura, Katsumi Nitta:
Investigation of social adaptive skills by cross-cultural simulation game and KiSS-18. FUZZ-IEEE 2010: 1-6
2000 – 2009
- 2009
- [c13]Hidefumi Ohmura, Daisuke Katagami, Katsumi Nitta:
Development of social adaptive agents in simulation game of cross-cultural experience. FUZZ-IEEE 2009: 981-986 - [c12]Meng Chen, Daisuke Katagami, Katsumi Nitta:
Let's Play Catch in Words: Online Negotiation System with a Sense of Presence Based on Haptic Interaction. Web Intelligence/IAT Workshops 2009: 357-360 - 2008
- [c11]T. Nyuwa, Daisuke Katagami, Katsumi Nitta:
Robotic social imitation depends on self-embodiment and self-evaluation by direct teaching under multiple instructors. FUZZ-IEEE 2008: 2046-2051 - [c10]Daisuke Katagami, Takashi Yamada, Katsumi Nitta:
Comprehension of Invisible Specialty in Research Field through Interaction with Novice Researchers. Web Intelligence/IAT Workshops 2008: 182-185 - 2007
- [j2]Masato Kotake, Daisuke Katagami, Katsumi Nitta:
Acquisition of Behavioral Patterns Depends on Self-Embodiment Based on Robot Learning Under Multiple Instructors. J. Adv. Comput. Intell. Intell. Informatics 11(8): 989-997 (2007) - [j1]Hidehisa Akiyama, Daisuke Katagami, Katsumi Nitta:
Training of Agent Positioning Using Human's Instruction. J. Adv. Comput. Intell. Intell. Informatics 11(8): 998-1006 (2007) - [c9]Takahiro Tanaka, Norio Maeda, Daisuke Katagami, Katsumi Nitta:
Characterized Argument Agent for Training Partner. JSAI 2007: 377-389 - 2006
- [c8]Daisuke Katagami, Katsumi Nitta, Kazuteru Miyazaki:
Multi User Learning Agent on the Distribution of MDPs. RO-MAN 2006: 698-703 - [c7]Koji Yamamoto, Daisuke Katagami, Katsumi Nitta, Akira Aiba, Hitoshi Kuwata:
The credibility of the posted information in a recommendation system based on a map. WWW 2006: 985-986 - 2005
- [c6]Masashi Sekino, Daisuke Katagami, Katsumi Nitta:
State Space Self Organization based on Human-Robot Interaction. AMiRE 2005: 331-336 - [c5]Takahiro Tanaka, Yoshiaki Yasumura, Daisuke Katagami, Katsumi Nitta:
Case Based Online Training Support System for ADR Mediator. ICAIL 2005: 234-235 - [c4]Takahiro Tanaka, Yoshiaki Yasumura, Daisuke Katagami, Katsumi Nitta:
Online Support System for Mediator Education. IJCAI 2005: 1702-1703 - [c3]Masashi Sekino, Daisuke Katagami, Katsumi Nitta:
State space self-organization based on the interaction between basis functions. IROS 2005: 2929-2934 - 2003
- [c2]Daisuke Katagami, Seiji Yamada:
Teacher's load and timing of teaching based on interactive evolutionary robotics. CIRA 2003: 1096-1101 - 2002
- [c1]Daisuke Katagami, Seiji Yamada:
Interactive evolutionary robotics from different viewpoints of observation. IROS 2002: 1108-1113
Coauthor Index
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last updated on 2024-08-05 20:20 CEST by the dblp team
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