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Geber L. Ramalho
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- affiliation: Federal University of Pernambuco, Recife, Brazil
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2020 – today
- 2024
- [c67]Luiz A. L. Rodrigues, Filipe Dwan Pereira, Luciano de Souza Cabral, Geber L. Ramalho, Dragan Gasevic, Rafael Ferreira Mello:
Can GPT4 Answer Educational Tests? Empirical Analysis of Answer Quality Based on Question Complexity and Difficulty. AIED (1) 2024: 192-205 - 2023
- [i3]Rodrigo Mello, Filipe Calegario, Geber L. Ramalho:
ELODIN: Naming Concepts in Embedding Spaces. CoRR abs/2303.04001 (2023) - [i2]Rafael Ferreira Mello, Elyda L. S. X. Freitas, Filipe Dwan Pereira, Luciano de Souza Cabral, Patrícia C. A. R. Tedesco, Geber L. Ramalho:
Education in the age of Generative AI: Context and Recent Developments. CoRR abs/2309.12332 (2023) - 2022
- [c66]Emmanuel Carvalho, Ayrton Eusebio, Guilherme Ranoya, Cristiano C. Araújo, Geber L. Ramalho:
A Proposal For Micromanagement Of People Through Rpg Cards In Education For Innovation. EDUCON 2022: 822-828 - [c65]Bianca H. Ximenes, Geber L. Ramalho:
The Best of Both Worlds: Mixed Systems with ML and Humans in the Loop to Combat Fake Information. HCI (43) 2022: 583-597 - [c64]Eduardo Peixoto, Hector Paulo, A. César C. França, Geber L. Ramalho:
A Mapping Study about Digital Transformation of Organizational Culture and Business Models. ICEIS (2) 2022: 408-417 - 2021
- [c63]Átila Moreira, Francisco Ramos, Flávia Barros, Geber L. Ramalho:
Economic Indicators for Decision-Making inOperating Massive Multiplayer Online. CoG 2021: 1-9 - [c62]João Pontual de Arruda Falcão, Silvio Romero de Lemos Meira, Geber Lisboa Ramalho:
Algorithmic pragmatism: First steps. ISTAS 2021: 1-8 - [c61]Bianca H. Ximenes, Geber L. Ramalho:
Concrete ethical guidelines and best practices in machine learning development. ISTAS 2021: 1-8 - [i1]Filipe Calegario, João Tragtenberg, Giordano Cabral, Geber L. Ramalho:
Batebit Controller: Popularizing Digital Musical Instruments Development Process. CoRR abs/2104.13266 (2021)
2010 – 2019
- 2019
- [j10]Ricardo E. P. Scholz, Geber L. Ramalho:
Lowering the Usability Entry Barrier to Interactive Poetics Experimentation in Dance. Interact. Comput. 31(1): 59-82 (2019) - [j9]Rodrigo Pessoa Medeiros, Geber Lisboa Ramalho, Taciana Pontual Falcão:
A Systematic Literature Review on Teaching and Learning Introductory Programming in Higher Education. IEEE Trans. Educ. 62(2): 77-90 (2019) - [c60]João Tragtenberg, Filipe Calegario, Giordano Cabral, Geber L. Ramalho:
Towards the Concept of Digital Dance and Music Instruments. NIME 2019: 89-94 - [c59]Jarbas Jácome, Maria Oliveira, Fernando Alvim, Veronica Teichrieb, Geber L. Ramalho:
Mixed Reality, Mamulengos and MamuLEDs. SVR 2019: 252-259 - 2017
- [j8]Filipe Calegario, Marcelo M. Wanderley, Stéphane Huot, Giordano Cabral, Geber L. Ramalho:
A Method and Toolkit for Digital Musical Instruments: Generating Ideas and Prototypes. IEEE Multim. 24(1): 63-71 (2017) - 2016
- [c58]Ricardo E. P. Scholz, Geber L. Ramalho, Giordano Cabral:
Cross Task Study on MIREX Recent Results: An Index for Evolution Measurement and Some Stagnation Hypotheses. ISMIR 2016: 372-378 - 2015
- [c57]Jerônimo Barbosa, Filipe Calegario, João Tragtenberg, Giordano Cabral, Geber L. Ramalho, Marcelo M. Wanderley:
Designing dmis for popular music in the brazilian northeast: lessons learned. NIME 2015: 277-280 - 2014
- [c56]Rodrigo Pessoa Medeiros, Filipe Calegario, Giordano Cabral, Geber L. Ramalho:
Challenges in Designing New Interfaces for Musical Expression. HCI (8) 2014: 643-652 - [c55]Thiago A. Souza, Geber Lisboa Ramalho, Sérgio Ricardo de Melo Queiroz:
Resource Management in Complex Environments: Applying to Real Time Strategy Games. SBGames 2014: 21-30 - [c54]Marco Tulio C. F. Albuquerque, Geber L. Ramalho, Vincent Corruble, Andre Luís de Medeiros Santos, Fred Freitas:
Helping Developers to Look Deeper inside Game Sessions. SBGames 2014: 31-40 - [c53]Vicente Vieira Filho, Atila Valgueiro Malta Moreira, Geber Lisboa Ramalho:
Deepening the Understanding of Mobile Game. SBGames 2014: 183-192 - [c52]Leonardo V. de Carvalho, Atila Valgueiro Malta Moreira, Icaro V. M. Moreira, Marco Tulio C. F. Albuquerque, Vicente Vieira Filho, Geber Lisboa Ramalho:
Case Study of a Mobile HTML5 Multiplayer Game Portal. SBGames 2014: 202-209 - 2013
- [c51]Jerônimo Barbosa, Filipe Calegario, Veronica Teichrieb, Geber L. Ramalho, Giordano Cabral:
A Drawing-Based Digital Music Instrument. NIME 2013: 551-556 - 2012
- [c50]Jerônimo Barbosa, Filipe Calegario, Veronica Teichrieb, Geber L. Ramalho, Patrick McGlynn:
Considering Audience's View Towards an Evaluation Methodology for Digital Musical Instruments. NIME 2012 - 2011
- [j7]André Wilson Brotto Furtado, André L. M. Santos, Geber L. Ramalho, Eduardo Santana de Almeida:
Improving Digital Game Development with Software Product Lines. IEEE Softw. 28(5): 30-37 (2011) - [c49]Cyril Poulet, Vincent Corruble, Amal El Fallah Seghrouchni, Geber L. Ramalho:
The Open System Setting in Timed Multiagent Patrolling. IAT 2011: 373-376 - [c48]André Wilson Brotto Furtado, André L. M. Santos, Geber L. Ramalho:
SharpLudus revisited: from ad hoc and monolithic digital game DSLs to effectively customized DSM approaches. SPLASH Workshops 2011: 57-62 - [c47]Andre Silva, Fernando Rocha, Artur L. dos Santos, Geber L. Ramalho, Veronica Teichrieb:
GPU Pathfinding Optimization. SBGames 2011: 158-163 - 2010
- [c46]Pablo Azevedo Sampaio, Geber L. Ramalho, Patrícia C. A. R. Tedesco:
The Gravitational Strategy for the Timed Patrolling. ICTAI (1) 2010: 113-120 - [c45]Pablo Barbosa, Danielle R. D. Silva, Geber L. Ramalho, Patrícia Azevedo Tedesco:
Simulating the Emergence of Social Relationship Networks in Groups of Believable Agents: The X-BARIM Model. SBIA 2010: 133-142 - [c44]André Wilson Brotto Furtado, André L. M. Santos, Geber L. Ramalho:
Streamlining Domain Analysis for Digital Games Product Lines. SPLC 2010: 316-330
2000 – 2009
- 2009
- [c43]Daniel M. D. Moreira, Geber L. Ramalho, Patrícia Azevedo Tedesco:
SimPatrol - Towards the Establishment of Multi-Agent Patrolling as a Benchmark for Multi-Agent Systems. ICAART 2009: 570-575 - [c42]Marconi Madruga Filho, Allan J. S. Souza, Patrícia C. A. R. Tedesco, Danielle R. D. Silva, Geber L. Ramalho:
An Integrated Development Model for Character-Based Games. SBGames 2009: 191-196 - [c41]Márcio Dahia, Geber L. Ramalho, Fernando A. M. Trinta, Giordano Cabral, Marcela Guerra:
Improving audio files availability in file sharing networks. WebMedia 2009: 16 - 2008
- [j6]Fernando A. M. Trinta, Davi Pedrosa, Carlos Ferraz, Geber L. Ramalho:
Evaluating a middleware for crossmedia games. Comput. Entertain. 6(3): 40:1-40:19 (2008) - [j5]Pablo Azevedo Sampaio, Geber L. Ramalho, Patrícia Azevedo Tedesco:
CinBalada: A Multiagent Rhythm Factory. J. Braz. Comput. Soc. 14(3): 31-49 (2008) - [c40]Ricardo E. P. Scholz, Geber L. Ramalho:
COCHONUT: Recognizing Complex Chords from MIDI Guitar Sequences. ISMIR 2008: 27-32 - [c39]Ernesto Trajano de Lima, Geber L. Ramalho:
On Rhythmic Pattern Extraction in Bossa Nova Music. ISMIR 2008: 641-646 - 2007
- [j4]André Wilson Brotto Furtado, André L. M. Santos, Geber L. Ramalho:
Computer games software factory and edutainment platform for microsoft .NET. IET Softw. 1(6): 280-293 (2007) - [j3]Vander Alves, Pedro Matos, Leonardo Cole, Alexandre M. L. de Vasconcelos, Paulo Borba, Geber L. Ramalho:
Extracting and Evolving Code in Product Lines with Aspect-Oriented Programming. LNCS Trans. Aspect Oriented Softw. Dev. 4: 117-142 (2007) - [c38]Vicente V. Filho, Clauirton de Albuquerque Siebra, José C. Moura, Renan T. Weber, Patrícia C. A. R. Tedesco, Geber L. Ramalho:
Evaluation of Multiagent Teams via a New Approach for Strategic Game Simulator. GAMEON 2007: 48-52 - [c37]Fernando A. M. Trinta, Davi Pedrosa, Carlos Ferraz, Geber L. Ramalho:
Evaluating a middleware for crossmedia games. MPAC 2007: 43-48 - [c36]Fernando A. M. Trinta, Davi Pedrosa, Carlos Ferraz, Geber L. Ramalho:
Scenarios and Middleware Services for Pervasive Multiplatform Networked Games. PerCom Workshops 2007: 593-596 - [c35]Carina Frota Alves, Geber L. Ramalho, Alexandre L. G. Damasceno:
Challenges in Requirements Engineering for Mobile Games Development: The Meantime Case Study. RE 2007: 275-280 - [c34]Danielle R. D. Silva, André Felipe Lemos Santana, Patrícia Restelli Tedesco, Geber L. Ramalho, Hermano Perrelli de Moura:
Um Retrato da Gestão de Pessoas em Projetos de Software: A Visão do Gerente vs. A do Desenvolvedor. SBES 2007: 289-305 - 2006
- [c33]Gustavo Andrade, Geber L. Ramalho, Alex Sandro Gomes, Vincent Corruble:
Dynamic Game Balancing: An Evaluation of User Satisfaction. AIIDE 2006: 3-8 - [c32]Charles A. G. Madeira, Vincent Corruble, Geber L. Ramalho:
Designing a Reinforcement Learning-based Adaptive AI for Large-Scale Strategy Games. AIIDE 2006: 121-123 - [c31]Talita Menezes, Patrícia Azevedo Tedesco, Geber L. Ramalho:
Negotiator Agents for the Patrolling Task. IBERAMIA-SBIA 2006: 48-57 - [c30]Fernando A. M. Trinta, Carlos Ferraz, Geber L. Ramalho:
Middleware services for pervasive multiplatform networked games. NETGAMES 2006: 39 - [c29]Fernando A. M. Trinta, Carlos Ferraz, Geber L. Ramalho:
Scenarios and middleware services for pervasive multiplatform networked games. WebMedia 2006: 243-252 - 2005
- [c28]Gustavo Andrade, Geber L. Ramalho, Hugo Santana, Vincent Corruble:
Automatic computer game balancing: a reinforcement learning approach. AAMAS 2005: 1111-1112 - [c27]Gustavo Andrade, Geber L. Ramalho, Hugo Santana, Vincent Corruble:
Challenge-Sensitive Action Selection: an Application to Game Balancing. IAT 2005: 194-200 - [c26]Charles A. G. Madeira, Vincent Corruble, Geber L. Ramalho:
Generating Adequate Representations for Learning from Interaction in Complex Multiagent Simulations. IAT 2005: 512-515 - [c25]Vander Alves, Ivan Cardim, Heitor Vital, Pedro H. M. Sampaio, Alexandre L. G. Damasceno, Paulo Borba, Geber L. Ramalho:
Comparative Analysis of Porting Strategies in J2ME Games. ICSM 2005: 123-132 - [c24]Ricardo E. P. Scholz, Vítor Dantas, Geber L. Ramalho:
Automating Functional Harmonic Analysis: The Funchal System. ISM 2005: 759-764 - [c23]Vander Alves, Pedro Matos Jr., Leonardo Cole, Paulo Borba, Geber L. Ramalho:
Extracting and Evolving Mobile Games Product Lines. SPLC 2005: 70-81 - 2004
- [c22]Hugo Santana, Geber L. Ramalho, Vincent Corruble, Bohdana Ratitch:
Multi-Agent Patrolling with Reinforcement Learning. AAMAS 2004: 1122-1129 - [c21]Adjamir M. Galvão, Flávia A. Barros, André M. M. Neves, Geber L. Ramalho:
Persona-AIML: An Architecture Developing Chatterbots with Personality. AAMAS 2004: 1266-1267 - [c20]Yann Chevaleyre, François Sempé, Geber L. Ramalho:
A Theoretical Analysis of Multi-Agent Patrolling Strategies. AAMAS 2004: 1524-1525 - [c19]Adjamir M. Galvão, Flávia A. Barros, André M. M. Neves, Geber L. Ramalho:
Adding Personality to Chatterbots Using the Persona-AIML Architecture. IBERAMIA 2004: 963-973 - [c18]Ernesto Trajano de Lima, Márcio Dahia, Hugo Santana, Geber L. Ramalho:
Automatic Discovery of Right Hand Fingering in Guitar Accompaniment. ICMC 2004 - [c17]Alessandro Almeida, Geber L. Ramalho, Hugo Santana, Patrícia Azevedo Tedesco, Talita Menezes, Vincent Corruble, Yann Chevaleyre:
Recent Advances on Multi-agent Patrolling. SBIA 2004: 474-483 - [c16]Orlando Pinho Jr., Geber L. Ramalho, Gustavo de Paula, Patrícia Azevedo Tedesco:
Sequential Bilateral Negotiation. SBIA 2004: 526-535 - 2002
- [c15]Luis Carlos de Sousa Menezes, Geber L. Ramalho, Hermano Perrelli de Moura:
Modular definition of agent-oriented languages using action semantics. AAMAS 2002: 948-949 - [c14]Vincent Corruble, Charles A. G. Madeira, Geber L. Ramalho:
Steps toward Building of a Good AI for Complex Wargame-Type Simulation Games. GAME-ON 2002 - [c13]Aydano Machado, Geber L. Ramalho, Jean-Daniel Zucker, Alexis Drogoul:
Multi-agent Patrolling: An Empirical Analysis of Alternative Architectures. MABS 2002: 155-170 - [c12]Byron L. D. Bezerra, Francisco de A. T. de Carvalho, Geber L. Ramalho, Jean-Daniel Zucker:
Speeding up Recommender Systems with Meta-prototypes. SBIA 2002: 227-236 - [c11]Ivan R. Teixeira, Francisco de A. T. de Carvalho, Geber L. Ramalho, Vincent Corruble:
ActiveCP: A Method for Speeding up User Preferences Acquisition in Collaborative Filtering Systems. SBIA 2002: 237-247 - [c10]Sérgio Ricardo de Melo Queiroz, Francisco de A. T. de Carvalho, Geber L. Ramalho, Vincent Corruble:
Making Recommendations for Groups Using Collaborative Filtering and Fuzzy Majority. SBIA 2002: 248-258 - [e1]Guilherme Bittencourt, Geber L. Ramalho:
Advances in Artificial Intelligence, 16th Brazilian Symposium on Artificial Intelligence, SBIA 2002, Porto de Galinhas/Recife, Brazil, November 11-14, 2002, Proceedings. Lecture Notes in Computer Science 2507, Springer 2002, ISBN 3-540-00124-7 [contents] - 2001
- [j2]André Luiz Battaiola, Rodrigo G. Domingues, Bruno Feijó, Dilza Szwarcman, Esteban Walter Gonzalez Clua, Lauro E. Kosovitz, Marcelo Dreux, Carlos A. Pessoa, Geber L. Ramalho:
Desenvolvimento de Jogos em Computadores e Celulares. RITA 8(2): 7-46 (2001) - [c9]Ryan L. Albuquerque, Jomi Fred Hübner, Gustavo de Paula, Jaime Simão Sichman, Geber L. Ramalho:
KSACI: A Handheld Device Infrastructure for Agents Communication. ATAL 2001: 423-435 - [c8]Ricardo Martins de Abreu Silva, Geber L. Ramalho:
Ant system for the set covering problem. SMC 2001: 3129-3133 - 2000
- [j1]D. R. Silva, Clauirton de Albuquerque Siebra, J. L. Valadares, A. L. Almeida, Alejandro C. Frery, J. Rocha Falcão, Geber L. Ramalho:
A Synthetic Actor model for long-term computer games. Virtual Real. 5(2): 107-116 (2000) - [c7]Gustavo de Paula, Francisco S. Ramos, Geber L. Ramalho:
Bilateral Negotiation for Agent-Mediated Electronic Commerce. AMEC 2000: 1-14 - [c6]Carlos Santos da Figueira Filho, Geber L. Ramalho:
JEOPS - The Java Embedded Object Production System. IBERAMIA-SBIA 2000: 53-62
1990 – 1999
- 1999
- [c5]Sandra de Albuquerque Siebra, Geber L. Ramalho:
Athena: An User-Centered Adaptive Interface. HCI (1) 1999: 346-350 - [c4]Geber L. Ramalho, Flávia A. Barros, Sérgio Cavalcante, Ana Cavalcanti, Manoel Lima, Silvio Romero de Lemos Meira, Hermano P. Moura, Alexandre M. L. de Vasconcelos:
Cyber Rally: An experience of democratic use of the internet. HCI (2) 1999: 402-406 - 1994
- [c3]Geber L. Ramalho, Jean-Gabriel Ganascia:
Simulating Creativity in Jazz Performance. AAAI 1994: 108-113 - [c2]Jean-Daniel Zucker, Vincent Corruble, J. Thomas, Geber L. Ramalho:
DICE: A Discovery Environment Integrating Inductive Bias. KDD Workshop 1994: 275-286 - 1993
- [c1]Geber L. Ramalho, Jean-Gabriel Ganascia:
The Role of Musical Memory in Creativity and Learning: A Study of Jazz Performance. Music Education: An Artificial Intelligence Approach 1993: 143-156
Coauthor Index
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last updated on 2024-10-12 22:53 CEST by the dblp team
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