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8th SeGAH 2020: Vancouver, BC, Canada
- 8th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2020, Vancouver, BC, Canada, August 12-14, 2020. IEEE 2020, ISBN 978-1-7281-9042-6
- Christoph Aigner, Matthias Eder, René Baranyi, Thomas Grechenig:
recoverApp - A mobile health solution to support people in stationary rehabilitation. 1-6 - Adnan Mehmood, Han He, Xiaochen Chen, Aleksi Vianto, Oguz Turan Buruk, Johanna Virkki:
ClothFace: Battery-Free User Interface Solution Embedded into Clothing and Everyday Surroundings. 1-5 - Ghazayil Al Khalifah, Felwah Alqahtani, Rita Orji:
Towards Mobile Applications for Co-Monitoring Children's Health Condition. 1-8 - Kevin Gary, Mason Cole, Dipak Purbey, Meng-Jung Lin, Madison Berl, Chintan Jarawala, Sheetal Sohoni:
BrainTracker: mHealth app for Remote Assessment of Pediatric Epilepsy and Comorbidities. 1-6 - Michael Chan, Alvaro Uribe-Quevedo, Bill Kapralos, Norman Jaimes, Michael Jenkin, Kamen Kanev:
A Preliminary Usability Comparison of Augmented and Virtual Reality User Interactions for Direct Ophthalmoscopy. 1-8 - Andre Hellwig, Katrin Buschmann, Anja Burmann:
Designing digital games for people with cerebral palsy - a qualitative approach on fostering self-efficacy and therapy compliance. 1-7 - Manuel Pezzera, Eleonora Chitti, N. Alberto Borghese:
MIRARTS: A mixed reality application to support postural rehabilitation. 1-7 - Maria Andréia F. Rodrigues, Eduardo Bruno Silva Lustosa, Rafael G. Barbosa, Juliana Amaral De Figueiredo, Isabel Veras Beleza, Renan L. V. Salviano, Rafaela Elizabeth B. Queiroz, Lúcio Roberto de O. das Neves:
Game-Based Learning for Health Professionals Working in Cancer Care. 1-8 - Diogo Bessa, Nuno F. Rodrigues, Eva Oliveira, Jonas Kolbenschlag, Cosima Prahm:
Designing a Serious Game for Myoelectric Prosthesis Control. 1-5 - Saverio Cinieri, Bill Kapralos, Alvaro Uribe-Quevedo, Fabrizio Lamberti:
Eye Tracking and Speech Driven Human-Avatar Emotion-Based Communication. 1-5 - Paulo Pacheco, Fátima Santos, João Coimbra, Eva Oliveira, Nuno F. Rodrigues:
Designing Effective User Interface Experiences for a Self-Service Kiosk to Reduce Emergency Department Crowding. 1-8 - Oladapo Oyebode, Devansh Maurya, Rita Orji:
Nourish Your Tree! Developing a Persuasive Exergame for Promoting Physical Activity Among Adults. 1-7 - Fatima Alshammari, Khalid Tearo, Rita Orji, Kirstie Hawkey, Derek Reilly:
MAR: A Study of the Impact of Positive and Negative Reinforcement on Medication Adherence Reminders. 1-8 - Nuno M. C. da Costa, Estela Bicho, Nuno S. Dias:
Priming with mindfulness affects our capacity to self-regulate brain activity? 1-8 - Ana Patricia Oliveira, Micael Sousa, Mário Vairinhos, Nelson Zagalo:
Towards a new hybrid game model: designing tangible experiences. 1-6 - Andrei B. B. Torres, Christopher Carmichael, William Wang, Matthew Paraskevakos, Alvaro Uribe-Quevedo, Paul Giles, Jamie Lee Yawney:
A 360 Video Editor Framework for Interactive Training. 1-7 - Pejman Sajjadi, Mahda M. Bagher, Zheng Cui, Jessica G. Myrick, Janet K. Swim, Timothy S. White, Alexander Klippel:
Design of a Serious Game to Inform the Public About the Critical Zone. 1-8 - Hossain Kordestani, Kamel Barkaoui, Wagdy Zahran:
HapiChain: A Blockchain-based Framework for Patient-Centric Telemedicine. 1-6 - José Vilaça, Duarte Duque:
Pre-diagnostic of visual acuity through a serious game. 1-7 - Jonah Glass, Carolyn McGregor:
Towards Player Health Analytics in Overwatch. 1-5 - Paola Pesántez-Cabrera, María Inés Acosta, Verónica Jimbo, Pablo Sinchi, Priscila Cedillo:
Towards an evaluation method of how accessible serious games are to older adults. 1-8 - Byron Perez-Gutierrez, Alvaro Uribe-Quevedo, Lizeth Vega-Medina, Juan Sebastian Salgado, Norman Jaimes, Osmar Perez:
Immersive and Non-Immersive VR Percutaneous Coronary Intervention Simulation for Acute Myocardial Infarction. 1-4 - Dandara Barbosa Palhano, Liliane dos Santos Machado, Anna Alice Figueiredo de Almeida:
Paki Mirabolandia: A Serious Game to Identify Player Personality. 1-5 - Edwin Daniel Oña, Alberto Jardón, Carlos Balaguer:
Automatic Assessment of Arm Motor Function and Postural Stability in Virtual Scenarios: Towards a Virtual Version of the Fugl-Meyer Test. 1-6 - Ravishankar Subramani Iyer, Rita Orji:
Cognitive load in Games for Health - A discussion. 1-5 - Riccardo Cantoni, Jacopo Essenziale, Manuel Pezzera, Renato Mainetti, N. Alberto Borghese:
Procedural constrained story generation based on Propp's and Fabula models. 1-8 - Victor Delvigne, Laurence Ris, Thierry Dutoit, Hazem Wannous, Jean-Philippe Vandeborre:
VERA: Virtual Environments Recording Attention. 1-7 - Aviv Elor, Sri Kurniawan:
Deep Reinforcement Learning in Immersive Virtual Reality Exergame for Agent Movement Guidance. 1-7 - Avinash Gupta, Joe Cecil, Miguel Pirela-Cruz:
A Cyber-Human based Integrated Assessment approach for Orthopedic Surgical Training. 1-8 - Ygor Rebouças Serpa, Matheus Batista Nogueira, Pedro Paulo Macêdo Neto, Maria Andréia Formico Rodrigues:
Evaluating Pose Estimation as a Solution to the Fall Detection Problem. 1-7 - Manuel Pezzera, N. Alberto Borghese:
Dynamic difficulty adjustment in exer-games for rehabilitation: a mixed approach. 1-7 - Salete Teixeira, Raul Vilas Boas, Francisco Oliveira, Cristiana Araújo, Pedro Rangel Henriques:
OntoJogo: An Ontology for Game Classification. 1-8 - Margarida F. Pereira, Cosima Prahm, Jonas Kolbenschlag, Eva Oliveira, Nuno F. Rodrigues:
A Virtual Reality Serious Game for Hand Rehabilitation Therapy. 1-7 - Rifat Ara Tasnim, Farjana Z. Eishita:
MoM An Effort to Comprising CBT in Digital Gaming. 1-8 - Adnan Mehmood, Han He, Xiaochen Chen, Aleksi Vianto, Ville Vianto, Johanna Virkki:
ClothFace: A Batteryless Glove-Integrated User Interface Solution based on Passive UHF RFID Technology. 1-5 - Matthew Demoe, Alvaro Uribe-Quevedo, André de Lima Salgado, Hidenori Mimura, Kamen Kanev, Patrick C. K. Hung:
Exploring Data Glove and Robotics Hand Exergaming: Lessons Learned. 1-8 - Francisco Marcelino Almeida de Araújo, Nuno M. Fonseca Ferreira, António Valente, Salviano F. S. P. Soares, Gabriel D. de M. Trindade, Halyson I. C. Pimentel, Lucas C. Bruno, Magno J. A. Neto, Marcos V. C. B. Nunes, Sara S. Macedo:
Gamified platform to aid physiotherapeutic treatment of epicondylitis. 1-5 - Sebastian Misztal, Guillermo Carbonell, Lysann Zander, Jonas Schild:
Simulating Illness: Experiencing Visual Migraine Impairments in Virtual Reality. 1-8 - Zhao Zhao, Ali Arya, Rita Orji, Gerry Chan:
Physical Activity Recommendation for Exergame Player Modeling using Machine Learning Approach. 1-9 - Bella Zhang, Mark H. Chignell:
A Framework for Using Cognitive Assessment Games for People Living with Dementia. 1-8 - Thiago Malheiros Porcino, Érick O. Rodrigues, Alexandre Silva, Esteban Clua, Daniela Trevisan:
Using the gameplay and user data to predict and identify causes of cybersickness manifestation in virtual reality games. 1-8 - Fiza Mughal, William L. Raffe, Jaime Andres Garcia:
Emotion Recognition Techniques for Geriatric Users: A Snapshot. 1-8 - Samantha Conde, Aviv Elor, Sri Kurniawan:
Boundaries: A Serious Game on Relationships for Individuals with Developmental Disabilities. 1-7 - Michelle Mayumi Tizuka, Esteban Walter Gonzalez Clua, Luciana Cardoso de Castro Salgado:
Investigating m-health gamification rewards elements for adults 50+. 1-8 - Dmitriy Babichenko, Patrick Healy, Marcela M. Gomez, Sandra L. Kane-Gill, Eliza Beth Littleton, Peter Brusilovsky, Paul Cohen, Ravi Patel:
The Use of Agent-Based Models As Non-Player Characters in Serious Games. 1-8
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