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22nd SBGames 2023: Rio Grande, Brazil
- Marcelo da Silva Hounsell, Edirlei Soares de Lima, Troy Costa Kohwalter, Jose Ricardo da Silva Jr.:
Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment, SBGames 2023, Rio Grande (RS), Brazil, November 6-9, 2023. ACM 2023 - Carlos Henrique Rorato Souza
, Saulo Soares de Oliveira
, Luciana de Oliveira Berretta, Sérgio Teixeira de Carvalho
:
DDA-MAPEKit: A Framework for Dynamic Difficulty Adjustment Based on MAPE-K Loop. 1-10 - Christopher Lenhard
, Henrique L. Krever
, Ricardo K. Schlsener
, Rafael H. Bordini
, Luís A. Lima Silva
:
Deceptive Topographic Path Planning. 1 - Marcelo Luiz Harry Diniz Lemos
, Ronaldo E Silva Vieira
, Anderson Rocha Tavares
, Leandro Soriano Marcolino
, Luiz Chaimowicz
:
Scale-Invariant Reinforcement Learning in Real-Time Strategy Games. 11-19 - Marco Antônio Athayde de Aguiar Vieira
, Anderson Rocha Tavares
, Renato Perez Ribas
:
Hybrid Minimax-MCTS and Difficulty Adjustment for General Game Playing. 20-27 - Edirlei Soares de Lima
, Bruno Feijó
, Marco A. Casanova
, António L. Furtado
:
ChatGeppetto - an AI-powered Storyteller. 28-37 - Rubens Montanha
, Giovana Raupp
, Vitoria Gonzalez
, Yanny Partichelli
, André Bins
, Marcos Ferreira
, Victor Araujo
, Soraia Raupp Musse
:
Revisiting Micro and Macro Expressions in Computer Graphics Characters. 38-45 - Yohan Duarte Pessanha
, Vinicius H. S. Durelli
, Paulo Augusto Nardi
, André Takeshi Endo
:
Exploratory testing strategies for video games: an experience report. 46-55 - Vitor Miguel Xavier Peres
, Greice Pinho Dal Molin
, Soraia Raupp Musse
:
Can we truly transfer an actor's genuine happiness to avatars? An investigation into virtual, real, posed and spontaneous faces. 56-65 - Tiago Negrisoli de Oliveira
, Luiz Chaimowicz
:
Investigating Reinforcement Learning for Dynamic Difficulty Adjustment. 66-75 - Luís Fernando Bicalho
, Augusto Baffa
, Bruno Feijó
:
A Dynamic Difficulty Adjustment Algorithm With Generic Player Behavior Classification Unity Plugin In Single Player Games. 76-85 - Alexandre M. M. Santos
, Halisson R. Rodrigues
, Rômulo Férrer Filho
, Yuri Lenon B. Nogueira
, Creto Augusto Vidal
, Joaquim B. Cavalcante Neto
, Artur O. R. Franco
, Paulo Bruno S. Serafim
:
Unveiling the Key Features Influencing Game Agents with Different Levels of Robustness. 86-95 - Artur de Oliveira da Rocha Franco
, Thiago Iachiley AraúJo De Souza
, Paulo de Tarso Passos da Costa Filho
, José Wellington Franco da Silva
, José Gilvan Rodrigues Maia
, Miguel Franklin de Castro
:
RPG Creature Design: Cross-System Analysis and Conversion. 96-105 - Daniele Fernandes E. Silva
, Rafael Piccin Torchelsen
, Marilton Sanchotene de Aguiar
:
How to improve the quality of GAN-based map generators. 106-113 - Leandro Gabriel
, Esteban Walter Clua
:
A Semantic Segmentation System for generating context-based tile-maps. 124-133 - Joana Gabriela Ribeiro de Souza
, Raquel Oliveira Prates
, Heloiza Aparecida Santos
:
End-user Game Development Environments for Educators: Analyzing Platforms. 134-142 - Rodrigo Campos Borges
, Marcelo de Gomensoro Malheiros
, Cléo Zanella Billa
, Marcelo Rita Pias
, Alessandro de Lima Bicho
:
An Open-Source Framework Using WebRTC for Online Multiplayer Gaming. 143-150 - Saulo Soares de Oliveira
, Carlos Henrique Rorato Souza
, Jefferson de Carvalho Silva
, Sérgio T. Carvalho
:
Towards Scalable Cloud Gaming Systems: Decoupling Physics from the Game Engine. 151-160 - Lana Bertoldo Rossato
, Leonardo Boaventura Bombardelli
, Anderson Rocha Tavares
:
Evolutionary Tabletop Game Design: A Case Study in the Risk Game. 161-170

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