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16th HCI 2014: Heraklion, Crete, Greece
- Aaron Marcus:
Design, User Experience, and Usability. Theories, Methods, and Tools for Designing the User Experience - Third International Conference, DUXU 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part I. Lecture Notes in Computer Science 8517, Springer 2014, ISBN 978-3-319-07667-6
Design Theories, Methods and Tools
- Bastian Bansemir, Franziska Hannß, Berit Lochner, Jan Wojdziak, Rainer Groh:
Experience Report: The Effectiveness of Paper Prototyping for Interactive Visualizations. 3-13 - Victoria Böhm, Christian Wolff:
A Review of Empirical Intercultural Usability Studies. 14-24 - Arne Berger, Michael Heidt, Maximilian Eibl:
Towards a Vocabulary of Prototypes in Interaction Design - A Criticism of Current Practice. 25-32 - Ana Paula O. Bertholdo, Tiago Silva da Silva, Claudia de O. Melo, Fabio Kon, Milene Selbach Silveira:
Agile Usability Patterns for UCD Early Stages. 33-44 - Jan Brejcha:
Ideologies in HCI: A Semiotic Perspective. 45-54 - Roman Danylak, Kyeong Kang:
The Language Game. 55-63 - Arash Faroughi, Semir Maslo:
On the Idea of Design: Analyzing the Ideal Form of Cars. 64-73 - Sarah Gomes Sakamoto, Leonardo Cunha de Miranda:
M4REMAIP: Method for Requirements Elicitation Based on Mobile Applications under an Interaction Perspective. 74-85 - A. Walkyria Goode, Caroline Little, Andrew Schall, Renae Geraci, Vanessa Brown:
A Mixed-Method Approach for In-Depth Contextual User Research. 86-95 - Moritz Greiner-Petter, Claudia Mareis:
Reframing Design under Technical Conditions. 96-103 - Isabella Hastreiter, Sascha Krause, Tim Schneidermeier, Christian Wolff:
Developing UX for Collaborative Mobile Prototyping. 104-114 - Michael Heidt, Andreas Bischof, Paul Rosenthal:
Deconstructivist Design within HCI. 115-122 - Rüdiger Heimgärtner, Alkesh Solanki:
Using Agile Methods in Intercultural HCI Design Projects. 123-129 - Mandy Keck, Esther Lapczyna, Rainer Groh:
Revisiting Graspable User Interfaces - A Design Process for Developing User Interface Metaphors. 130-141 - Tarja-Kaarina Laamanen, Pirita Seitamaa-Hakkarainen, Kai Hakkarainen:
Tracing Design Work through Contextual Activity Sampling. 142-152 - Valérie Lamontagne:
Techno-Theoretical Paradigm: Performance, Fashion and Wearables. 153-162 - Ioanna Michailidou, Constantin von Saucken, Simon Kremer, Udo Lindemann:
A User Experience Design Toolkit. 163-172 - Ulrike Schmuntzsch, Lea H. Feldhaus:
How Two become One - Creating Synergy Effects by Applying the Joint Interview Method to Design Wearable Technology. 173-184 - Stefano Filippi, Daniela Barattin:
In-Depth Analysis of Non-deterministic Aspects of Human-Machine Interaction and Update of Dedicated Functional Mock-Ups. 185-196 - Yonglei Tao:
Grammatical Analysis of User Interface Events for Task Identification. 197-205 - Enes Yigitbas, Holger Fischer, Stefan Sauer:
Model-Based User Interface Development for Adaptive Self-Service Systems. 206-213
User Experience Evaluation
- Shirley Beul-Leusmann, Christian Samsel, Maximilian Wiederhold, Karl-Heinz Krempels, Eva-Maria Jakobs, Martina Ziefle:
Usability Evaluation of Mobile Passenger Information Systems. 217-228 - Lynne M. Coventry, Pam Briggs, Debora Jeske, Aad P. A. van Moorsel:
SCENE: A Structured Means for Creating and Evaluating Behavioral Nudges in a Cyber Security Environment. 229-239 - Hiroaki Inoue, Shunji Shimizu, Hiroyuki Nara, Takeshi Tsuruga, Fumikazu Miwakeichi, Nobuhide Hirai, Senichiro Kikuchi, Eiju Watanabe, Satoshi Kato:
Attempts to Quantitative Analyze for the Change of Human Brain Activity with Physical and Psychological Load. 240-249 - Mary Joyce, Jurek Kirakowski:
Measuring Confidence in Internet Use: The Development of an Internet Self-efficacy Scale. 250-260 - Inka Kojo, Mikko Heiskala, Juho-Pekka Virtanen:
Customer Journey Mapping of an Experience-Centric Service by Mobile Self-reporting: Testing the Qualiwall Tool. 261-272 - Cínthia Costa Kulpa, Fernando Gonçalves Amaral:
Evaluation of Tablet PC Application Interfaces with Low Vision Users: Focusing on Usability. 273-284 - Irma Cecilia Landa Ávila, Lilia Roselia Prado León:
Relationship between Elements of the Usability and Emotions Reported after Use: A Mexican Case. 285-295 - Lin-Chien James Lee, Ming-Huang Lin:
Experimental Research in Applying Generative Design and 3D Printers in User Participating Design. 296-307 - Vanessa Macedo, Caio Marcio Silva:
Building a Semantic Differential Scale as Tool for Assisting UX Evaluation with Home Appliances. 308-317 - Caio Marcio Silva, Vanessa Macedo, Rafaela Lemos, Maria Lúcia L. R. Okimoto:
Evaluating Quality and Usability of the User Interface: A Practical Study on Comparing Methods with and without Users. 318-328 - Cristina Olaverri-Monreal, Maria Lúcia L. R. Okimoto, Klaus Bengler:
Multicultural Text Entry: A Usability Study. 329-339 - Tihomir Orehovacki, Toni Granollers:
Subjective and Objective Assessment of Mashup Tools. 340-351 - Manuela Quaresma, Rafael Cirino Gonçalves:
Usability Analysis of Smartphone Applications for Drivers. 352-362 - Andrew Schall:
Eye Tracking Insights into Effective Navigation Design. 363-370 - Tim Schneidermeier, Franziska Hertlein, Christian Wolff:
Changing Paradigm - Changing Experience? - Comparative Usability Evaluation of Windows 7 and Windows 8. 371-382 - Martin Schrepp, Andreas Hinderks, Jörg Thomaschewski:
Applying the User Experience Questionnaire (UEQ) in Different Evaluation Scenarios. 383-392 - Shiny Verghese, Paul van Schaik, Steve Green:
Online Psychometric Design (OnPsyD) Tool. 393-401 - Werner Wetzlinger, Andreas Auinger, Michael Dörflinger:
Comparing Effectiveness, Efficiency, Ease of Use, Usability and User Experience When Using Tablets and Laptops. 402-412
Heuristic Evaluation
- Muna S. Al-Razgan, Hend S. Al-Khalifa, Mona D. Al-Shahrani:
Heuristics for Evaluating the Usability of Mobile Launchers for Elderly People. 415-424 - Eric Brangier, Michel C. Desmarais:
Heuristic Inspection to Assess Persuasiveness: A Case Study of a Mathematics E-learning Program. 425-436 - Walter Correia, Sérgio Ximenes da Silva, Fábio Campos, Marina L. N. Barros, Marcelo Márcio Soares:
Design as a Tool for Managing Risks and Vulnerabilities Regarding Artifacts of Public Safety. 437-444 - Rüdiger Heimgärtner, Alkesh Solanki, Bernd Hollerit:
Enhancing Usability Engineering in Rural Areas Using Agile Methods. 445-452 - Natalia Jerzak, Francisco Rebelo:
Serious Games and Heuristic Evaluation - The Cross-Comparison of Existing Heuristic Evaluation Methods for Games. 453-464 - Ger Joyce, Mariana Lilley:
Towards the Development of Usability Heuristics for Native Smartphone Mobile Applications. 465-474 - Llúcia Masip, Marta Oliva, Toni Granollers:
Common Industry Format (CIF) Report Customization for UX Heuristic Evaluation. 475-483 - Edvar Vilar Neto, Fábio F. C. Campos:
Evaluating the Usability on Multimodal Interfaces: A Case Study on Tablets Applications. 484-495 - Miaoqi Zhu, Xiaowen Fang:
Developing Playability Heuristics for Computer Games from Online Reviews. 496-505
Media and Design
- Marcus Bastos:
Designing Real-Time: On How Events Affect Audiovisual Narrative. 509-518 - Jirí Bystrický, Jan Brejcha:
Post Media: Towards a User Interface Architecture. 519-526 - Roman Danylak:
Interactive Film: The Computer as Medium. 527-536 - Ana Carol Pontes de França, Luciano Rogério de Lemos Meira, Marcelo Márcio Soares:
Digital Self: Fiction and Non-fiction on the Internet. 537-547 - Herlander Elias:
The Bridge - A Transmedia Dialogue between TV, Film and Gaming. 548-559 - Lucas Silva Figueiredo, Edvar Vilar Neto, Ermano Arruda, João Marcelo X. N. Teixeira, Veronica Teichrieb:
Fishtank Everywhere: Improving Viewing Experience over 3D Content. 560-571 - Jun Iio, Shigeyoshi Iizuka, Hideyuki Matsubara:
The Database on Near-Future Technologies for User Interface Design from SciFi Movies. 572-579 - Masaaki Kurosu:
User Interfaces That Appeared in SciFi Movies and Their Reality. 580-588 - Deborah Schmidt, Grit Koalick, Sebastian Gassel, Christian Sery, Rainer Groh, Markus Wacker:
Bridging the Gap - Methods and Teaching of F-A-S-T - Framing-Art-Science- Technology. 589-600 - Katrin Vodrázková:
Film - System - Communication. 601-609
Design and Creativity
- Marília Lyra Bergamo:
User Experience Technique in Computer Digital Arts Production: Paper Prototyping Used as Material to Define Intentionality. 613-621 - Shu-Hsuan Chang, Chi-Hsien Hsu, Rungtai Lin:
Cultural Creativity in Experience Design Model. 622-630 - Paul Doney, Rebecca Evans, Marc Fabri:
Keeping Creative Writing on Track: Co-designing a Framework to Support Behavior Change. 631-642 - Rodrigo Pessoa Medeiros, Filipe Calegario, Giordano Cabral, Geber L. Ramalho:
Challenges in Designing New Interfaces for Musical Expression. 643-652 - Mika P. Nieminen, Mikael Runonen, Mari Tyllinen, Marko Nieminen:
Collaboration Space for Creative Knowledge Work - Analysis of Industrial Pilots. 653-662 - Michael Renner:
Ornamental Images and Their Digital Occurrences. 663-674 - Zoie So:
Affording Creativity and New Media Possibilities. 675-685 - Ludwig Zeller, Benedikt Groß, Ted Davis:
basil.js - Bridging Mouse and Code Based Design Strategies. 686-696
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