default search action
17th VISIGRAPP 2022 - Volume 1: GRAPP
- A. Augusto de Sousa, Kurt Debattista, Kadi Bouatouch:
Proceedings of the 17th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2022, Volume 1: GRAPP, Online Streaming, February 6-8, 2022. SCITEPRESS 2022, ISBN 978-989-758-555-5
Invited Speakers
- Roope Raisamo:
Wearable Human Augmentation. VISIGRAPP 2022: 5 - Filip Skola, Fotis Liarokapis:
Reducing Brain-computer Interaction Training Time with Embodied Virtual Avatar. 7-17 - Sara Irina Fabrikant:
The Risky Business of Visualizing Known Unknowns for Decision Making with Maps. VISIGRAPP 2022: 19 - Andreas Geiger:
Neural Implicit Representations for 3D Vision and Beyond. VISIGRAPP 2022: 21
Papers
- Jérémy Lacoche, Éric Villain:
Prototyping Context-aware Augmented Reality Applications for Smart Environments inside Virtual Reality. 27-38 - Pierre Moreau, Michael C. Doggett:
Real-time Rendering of Indirectly Visible Caustics. 39-48 - Fong Yuan Lim, Tan Yu Wei, Anand Bhojan:
Visually Improved Erosion Algorithm for the Procedural Generation of Tile-based Terrain. 49-59 - Maxime Chapuis, Mathieu Lafourcade, William Puech, Gérard Guillerm, Noura Faraj:
Animating and Adjusting 3D Orthodontic Treatment Objectives. 60-67 - Ricardo Matias, Paulo Menezes:
A VR Application for the Analysis of Human Responses to Collaborative Robots. 68-78 - Tan Yu Wei, Nicholas Chua, Nathan Biette, Anand Bhojan:
A Hybrid System for Real-time Rendering of Depth of Field Effect in Games. 79-90 - Rafael Torres, Stefan Postolache, Maria Beatriz Carmo, Ana Paula Cláudio, Ana Paula Afonso, António Ferreira, Dulce Domingos:
Enriching the Visit to an Historical Botanic Garden with Augmented Reality. 91-102 - Arash Shahbaz Badr, Raffaele De Amicis:
An Efficient Workflow for Representing Real-world Urban Environments in Game Engines using Open-source Software and Data. 103-114 - Tan Yu Wei, Xiaohan Cui, Anand Bhojan:
Hybrid MBlur: A Systematic Approach to Augment Rasterization with Ray Tracing for Rendering Motion Blur in Games. 115-125 - Thomas Suselo, Burkhard C. Wünsche, Andrew Luxton-Reilly:
Teaching and Learning 3D Transformations in Introductory Computer Graphics: A User Study. 126-135 - Shaun Bangay, Adam P. A. Cardilini, Nyree L. Raabe, Kelly K. Miller, Jordan Vincent, Greg Bowtell, Daniel Ierodiaconou, Tanya King:
Opportunities with Slippy Maps for Terrain Visualization in Virtual and Augmented Reality. 139-146 - Julia Richter, Robin Thomas, David Lange, Thomas Graichen, Ulrich Heinkel:
Development of a Platform-independent Renderer for the Rendering of OpenStreetMap Indoor Maps in Flutter. 147-154 - Josua Bloeß, Dominik Henrich:
Incremental Online Reconstruction of Locally Quadric Surfaces. 155-162 - Masanobu Yamamoto:
Pan-zoom Motion Capture in Wide Scenes using Panoramic Background. 163-171 - Joel Alanko, Markku J. Mäkitalo, Pekka Jääskeläinen:
TauBench: Dynamic Benchmark for Graphics Rendering. 172-179 - Matias Luna, Enrico Gomes, Alexandrino Gonçalves, Nuno Rodrigues, Anabela Marto, Rita M. T. Ascenso:
ReforestAR: An Augmented Reality Mobile Application for Reforest Purposes. 180-187 - Adrian De Barro, Keith Bugeja, Sandro Spina, Mark Magro, Kevin Napoli:
A Lightweight Photon Tracing Method for Visualising Caustics. 188-195 - Kevin Napoli, Keith Bugeja, Sandro Spina, Mark Magro, Adrian De Barro:
Anvil: A Tool for Visual Debugging of Rendering Pipelines. 196-203 - Dmitry Resnyansky, Nurullah Okumus, Mark Billinghurst, Emin Ibili, Tolga Ertekin, Düriye Öztürk, Taha Erdogan:
A Natural Interaction Paradigm to Facilitate Cardiac Anatomy Education using Augmented Reality and a Surgical Metaphor. 204-211 - Cristian Lambru, Florica Moldoveanu, Anca Morar, Victor Asavei:
Area Lights Voxelization for Light Propagation Volumes. 212-219 - Ronja Wagner, Ole Wegen, Daniel Limberger, Jürgen Döllner, Matthias Trapp:
A Non-Photorealistic Rendering Technique for Art-directed Hatching of 3D Point Clouds. 220-227 - Wanwan Li:
Multi-view NURBS Volume. 228-235 - Josef Kohout, Martin Cervenka:
Non-planar Surface Shape Reconstruction from a Point Cloud in the Context of Muscles Attachments Estimation. 236-243 - Andrei Iuliu Lucaci, Morten Trier Bach, Poul Anker Jensen, Claus Brøndgaard Madsen:
Influence of Texture Fidelity on Spatial Perception in Virtual Reality. 244-251 - Sebastian Silva, Sergio Sugahara, Willy Ugarte:
Neuranimation: Reactive Character Animations with Deep Neural Networks. 252-259 - Jesús Moreno-Arjonilla, Juan Manuel Jurado, José E. Callejas-Aguilera, Juan-Roberto Jiménez-Pérez:
A Preliminary Development of the Morris Maze Procedure in Virtual Reality. 260-267 - Eliska Mourycová, Libor Vása:
Geometry Compression of Triangle Meshes using a Reference Shape. 268-277 - Christoph Schinko, Lin Shao, Johannes Mueller-Roemer, Daniel Weber, Xingzi Zhang, Eugene Lee, Bastian Sander, Alexander Steinhardt, Volker Settgast, Kan Chen, Marius Erdt, Eva Eggeling:
Accelerated Airborne Virus Spread Simulation: Coupling Agent-based Modeling with GPU-accelerated Computational Fluid Dynamics. 278-285 - Antoine Maiorca, Nathan Hubens, Sohaib Laraba, Thierry Dutoit:
Towards Lightweight Neural Animation: Exploration of Neural Network Pruning in Mixture of Experts-based Animation Models. 286-293 - Joana Teixeira, Bruno Patrão, Paulo Menezes:
A Controlled Virtual Reality Exposure Therapy Application for Smartphones. 294-301 - Tan Yu Wei, Nicholas Chua, Clarence Koh, Anand Bhojan:
RTSDF: Real-time Signed Distance Fields for Soft Shadow Approximation in Games. 302-309 - Joanna Smolska, Dariusz J. Sawicki:
Reconstruction of the Face Shape using the Motion Capture System in the Blender Environment. 310-317 - Margarida Lima, Joaquim Jorge, João Pereira:
Estimating Body Shapes from Measurements. 318-325
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.