package com.example.groupactiontest;

import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input.Keys;
import com.badlogic.gdx.Input.Peripheral;
import com.badlogic.gdx.graphics.GL10;

public class MyGame implements ApplicationListener {

	@Override
	public void create() {
		System.out.println("available: "+Gdx.input.isPeripheralAvailable(Peripheral.Accelerometer));
		System.out.println( "Gdx.input.getNativeOrientation(): "+Gdx.input.getNativeOrientation());
	}

	@Override
	public void dispose() {
		// TODO Auto-generated method stub

	}

	@Override
	public void pause() {
		// TODO Auto-generated method stub

	}

	@Override
	public void render() {
		Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
		
		//返回某一点的重力加速度的值
		System.out.println("x: " + Gdx.input.getAccelerometerX()+
				"y: " + Gdx.input.getAccelerometerY()
				+"z: "+ Gdx.input.getAccelerometerZ());
		
	}

	@Override
	public void resize(int arg0, int arg1) {
		// TODO Auto-generated method stub

	}

	@Override
	public void resume() {
		// TODO Auto-generated method stub

	}

}