关键词:OpenGL、GLSL、DICOM
一、数据读取
DICOM文件的读取使用DCMTK库,DcmFileFormat 成员函数findAndGetUint16Array(DCM_PixelData, pPixels);pPixels是指向数据的指针。
二、创建查找表并保存为纹理
- glGenTextures(1, &lutTexture);
- glBindTexture(GL_TEXTURE_1D,lutTexture);
- glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexImage1D(GL_TEXTURE_1D, 0, GL_LUMINANCE16, texSize, 0, GL_LUMINANCE, GL_UNSIGNED_SHORT, lut16U);
lut16U是查找表指针。
三、将图像数据保存为纹理
- glPixelStorei(GL_UNPACK_ALIGNMENT,2);
- glGenTextures(1, &imgTexture);
- glBindTexture(GL_TEXTURE_2D, imgTexture);
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE16, img_width, img_height,0, GL_LUMINANCE, GL_UNSIGNED_SHORT,pData);
pData是数据指针
三、着色器代码
- void main()
- {
- vec4 finalCol;
- float tmpColor;
- vec4 color = vec4(texture2D(mainTexture, gl_TexCoord[0].st)) * multiplier;
- color.rgb -= minVal;
- if (invertGray == true) {
- finalCol.r = 1-texture1D(lutTexture, color.r).r;
- finalCol.g = 1-texture1D(lutTexture, color.g).g;
- finalCol.b = 1-texture1D(lutTexture, color.b).b;
- finalCol.a = color.a;
- }
- else{
- finalCol.r = texture1D(lutTexture, color.r).r;
- finalCol.g = texture1D(lutTexture, color.g).g;
- finalCol.b = texture1D(lutTexture, color.b).b;
- finalCol.a = color.a;
- }
- gl_FragColor = finalCol;
- }
已实现功能:右键调节窗宽窗位、反色、缩放、平移;
待实现功能:测量工具、汉字显示、高级应用。
关键词:OpenGL、GLSL、DICOM
一、数据读取
DICOM文件的读取使用DCMTK库,DcmFileFormat 成员函数findAndGetUint16Array(DCM_PixelData, pPixels);pPixels是指向数据的指针。
二、创建查找表并保存为纹理
- glGenTextures(1, &lutTexture);
- glBindTexture(GL_TEXTURE_1D,lutTexture);
- glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexImage1D(GL_TEXTURE_1D, 0, GL_LUMINANCE16, texSize, 0, GL_LUMINANCE, GL_UNSIGNED_SHORT, lut16U);
lut16U是查找表指针。
三、将图像数据保存为纹理
- glPixelStorei(GL_UNPACK_ALIGNMENT,2);
- glGenTextures(1, &imgTexture);
- glBindTexture(GL_TEXTURE_2D, imgTexture);
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE16, img_width, img_height,0, GL_LUMINANCE, GL_UNSIGNED_SHORT,pData);
pData是数据指针
三、着色器代码
- void main()
- {
- vec4 finalCol;
- float tmpColor;
- vec4 color = vec4(texture2D(mainTexture, gl_TexCoord[0].st)) * multiplier;
- color.rgb -= minVal;
- if (invertGray == true) {
- finalCol.r = 1-texture1D(lutTexture, color.r).r;
- finalCol.g = 1-texture1D(lutTexture, color.g).g;
- finalCol.b = 1-texture1D(lutTexture, color.b).b;
- finalCol.a = color.a;
- }
- else{
- finalCol.r = texture1D(lutTexture, color.r).r;
- finalCol.g = texture1D(lutTexture, color.g).g;
- finalCol.b = texture1D(lutTexture, color.b).b;
- finalCol.a = color.a;
- }
- gl_FragColor = finalCol;
- }
已实现功能:右键调节窗宽窗位、反色、缩放、平移;
待实现功能:测量工具、汉字显示、高级应用。