High-quality graphics are an important part of all iOS applications. The simplest (and most efficient) way to create an application is to use prerendered p_w_picpaths together with the standard views and controls of the UIKit framework and let the system do the drawing. However, there may be situations where you need to go beyond simple graphics. In those situations, you can use the following technologies to manage your application’s graphical content:
Quartz 2D编程指南 http://mechenwei.iteye.com/blog/1254689
(译)OpenGL ES2.0 – Iphone开发指引 http://www.cnblogs.com/andyque/archive/2011/08/08/2131019.html
西蒙iPhone-OpenGL ES 中文教程专题 http://www.cocoachina.com/special/2010/0126/404.html |