#pragma once

//#ifndef _COLLEAGE_H_
//#define _COLLEAGE_H_
#include <string>

using namespace std;
class Mediator;
class Colleage
{
public:
virtual ~Colleage();
virtual void Aciton() = 0;
virtual void SetState(const string& sdt) = 0;
virtual string GetState() = 0;
protected:
Colleage();
Colleage(Mediator* mdt);
Mediator* _mdt;
private:
};
class ConcreteColleageA:public Colleage
{
public:
ConcreteColleageA();
ConcreteColleageA(Mediator* mdt);
~ConcreteColleageA();
void Aciton();
void SetState(const string& sdt);
string GetState();
protected:
private:
string _sdt;
};
class ConcreteColleageB:public Colleage
{
public:
ConcreteColleageB();
ConcreteColleageB(Mediator* mdt);
~ConcreteColleageB();
void Aciton();
void SetState(const string& sdt);
string GetState();
protected:
private:
string _sdt;
};
//#endif //~_COLLEAGE_H_

//Mediator.h
//#ifndef _MEDIATOR_H_
//#define _MEDIATOR_H_
class Colleage;
class Mediator
{
public:
virtual ~Mediator();
virtual void DoActionFromAtoB() = 0;
virtual void DoActionFromBtoA() = 0;
protected:
Mediator();
private:
};
class ConcreteMediator:public Mediator
{
public:
ConcreteMediator();
ConcreteMediator(Colleage* clgA,Colleage* clgB);
~ConcreteMediator();
void SetConcreteColleageA(Colleage* clgA);
void SetConcreteColleageB(Colleage* clgB);
Colleage* GetConcreteColleageA();
Colleage* GetConcreteColleageB();
void IntroColleage(Colleage* clgA,Colleage* clgB);
void DoActionFromAtoB();
void DoActionFromBtoA();
protected:
private:
Colleage* _clgA;
Colleage* _clgB;
};
//#endif //~_MEDIATOR_H


#include "StdAfx.h"
#include "mediator_impl.h"

//Colleage.cpp
#include <iostream>
using namespace std;

Colleage::Colleage()
{

}
Colleage::Colleage(Mediator* mdt)
{
this->_mdt = mdt;
}
Colleage::~Colleage()
{

}
ConcreteColleageA::ConcreteColleageA()
{
}
ConcreteColleageA::~ConcreteColleageA()
{

}
ConcreteColleageA::ConcreteColleageA(Mediator* mdt)
:Colleage(mdt)
{
}
string ConcreteColleageA::GetState()
{
return _sdt;
}
void ConcreteColleageA::SetState(const string& sdt)
{
_sdt = sdt;
}
void ConcreteColleageA::Aciton()
{
_mdt->DoActionFromAtoB();
cout<<"State of ConcreteColleageB:"<<" "<<this->GetState()<<endl;
}
ConcreteColleageB::ConcreteColleageB()
{

}
ConcreteColleageB::~ConcreteColleageB()
{

}
ConcreteColleageB::ConcreteColleageB(Mediator* mdt):Colleage(mdt)
{

}
void ConcreteColleageB::Aciton()
{
_mdt->DoActionFromBtoA();
cout<<"State of ConcreteColleageB:"<<" "<<this->GetState()<<endl;
}
string ConcreteColleageB::GetState()
{
return _sdt; }

void ConcreteColleageB::SetState(const string& sdt)
{
_sdt = sdt;
}


//Mediator.cpp
Mediator::Mediator()
{
}
Mediator::~Mediator()
{
}
ConcreteMediator::ConcreteMediator()
{

}
ConcreteMediator::~ConcreteMediator()
{

}
ConcreteMediator::ConcreteMediator(Colleage* clgA,Colleage* clgB)
{
this->_clgA = clgA;
this->_clgB = clgB;
}

void ConcreteMediator::DoActionFromAtoB()
{
_clgB->SetState(_clgA->GetState());
}
void ConcreteMediator::SetConcreteColleageA(Colleage* clgA)
{
this->_clgA = clgA;
}
void ConcreteMediator::SetConcreteColleageB(Colleage* clgB)
{
this->_clgB = clgB;
}
Colleage* ConcreteMediator::GetConcreteColleageA()
{
return _clgA;
}
Colleage* ConcreteMediator::GetConcreteColleageB()
{
return _clgB;
}
void ConcreteMediator::IntroColleage(Colleage* clgA,Colleage* clgB)
{
this->_clgA = clgA;
this->_clgB = clgB;
}
void ConcreteMediator::DoActionFromBtoA()
{
_clgA->SetState(_clgB->GetState());
}


// Mediator.cpp : 定义控制台应用程序的入口点。
//

#include "stdafx.h"

#include "mediator_impl.h"
#include <stdlib.h>
#include <iostream>
using namespace std;
//用一个中介对象来封装一系列的对象交互。中介者使各对象不需要显式地相互引用,
//从而使其耦合松散,而且可以独立地改变它们之间的交互。
int _tmain(int argc, _TCHAR* argv[])
{
// A<---->Mediator<---->B
ConcreteMediator* m = new ConcreteMediator();
ConcreteColleageA* c1 = new ConcreteColleageA(m);
ConcreteColleageB* c2 = new ConcreteColleageB(m);
m->IntroColleage(c1,c2);//中介者关联A和B
c1->SetState("old");
c2->SetState("old");
c1->Aciton();//A调用中介者通信方法与B通信
c2->Aciton();
cout<<endl;
c1->SetState("new");
c1->Aciton();
c2->Aciton();
cout<<endl;
c2->SetState("old");
c2->Aciton();
c1->Aciton();

delete m;
delete c1;
delete c2;
system("pause");

return 0;
}