1、test().c
#define _CRT_SECURE_NO_WARWINGS
#include "game.h"
void menu()
{
printf("****************************\n");
printf("********** 1. play *********\n");
printf("********** 0. exit *********\n");
printf("****************************\n");
}
void game()
{
//雷的信息
//1.步骤好的雷的信息
char mine[ROWS][COLS] = { 0 };//11*11
//2.排查出的雷的信息
char show[ROWS][COLS] = { 0 };
//初始化
InitBoard(mine,ROWS, COLS, '0');
InitBoard(show, ROWS, COLS, '*');
//打印棋盘
//DisplayBoard(mine,ROW,COL);
DisplayBoard(show, ROW, COL);
//布置雷
SetMine(mine,ROW,COL);
DisplayBoard(mine, ROW, COL);
//扫雷
FindMine(mine,show,ROW,COL);
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf_s("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏");
break;
default:
printf("选择错误,重新选择!\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
2.game.c
#define _CRT_SECURE_NO_WARWINGS
#include "game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
//打印列号
for (i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i < row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
void SetMine(char board[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = rand() % row + 1;//1-9
int y = rand() % col + 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
//'0'-'0' = 0
//'1'-'0' = 1
//'3'-'0' = 3
int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
return mine[x - 1][y] +
mine[x - 1][y - 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] +
mine[x][y + 1] +
mine[x - 1][y + 1] - 8 * '0';
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
//9*9-10 = 71
while (win<row*col- EASY_COUNT)
{
printf("请输入排查雷的坐标:>");
scanf_s("%d%d", &x, &y);
if (x >= 1 && x <= row &&y >= 1 && y <= col)
{
//坐标合法
//1.踩雷
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了\n");
DisplayBoard(mine, row, col);
break;
}
//2.不是雷
else
{
//计算x,y坐标周围有几个雷
int count = get_mine_count(mine, x, y);
show[x][y] = count + '0';
DisplayBoard(show, row, col);
win++;
}
}
else
{
printf("输入坐标非法,请重新输入!\n");
}
}
if (win == row*col - EASY_COUNT)
{
printf("恭喜你排雷成功\n");
DisplayBoard(mine,row,col)
}
}
3.game.h
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 80;
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
void DisplayBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char board[ROWS][COLS], int row, int col);
void FindMine(char mian[ROWS][COLS], char show[ROWS][COLS],int row, int col);