LVGL相关结构体学习——lv_disp_drv_t
提示:这里可以添加系列文章的所有文章的目录,目录需要自己手动添加
例如:第一章 Python 机器学习入门之pandas的使用
提示:写完文章后,目录可以自动生成,如何生成可参考右边的帮助文档
文章目录
- LVGL相关结构体学习——lv_disp_drv_t
- 前言
- 一、lv_disp_drv_t是什么?
- 二、源代码分析
- 1.源码
- 2.分析
- 总结
前言
提示:这里可以添加本文要记录的大概内容:
例如:随着人工智能的不断发展,机器学习这门技术也越来越重要,很多人都开启了学习机器学习,本文就介绍了机器学习的基础内容。
提示:以下是本篇文章正文内容,下面案例可供参考
一、lv_disp_drv_t是什么?
个人理解的就是LVGL的一些配置项和一些功能性接口的配置。
二、源代码分析
1.源码
代码如下(示例):
/**
* Display Driver structure to be registered by HAL.
* Only its pointer will be saved in `lv_disp_t` so it should be declared as
* `static lv_disp_drv_t my_drv` or allocated dynamically.
*/
typedef struct _lv_disp_drv_t {
lv_coord_t hor_res; /**< Horizontal resolution.*/
lv_coord_t ver_res; /**< Vertical resolution.*/
lv_coord_t
physical_hor_res; /**< Horizontal resolution of the full / physical display. Set to -1 for fullscreen mode.*/
lv_coord_t
physical_ver_res; /**< Vertical resolution of the full / physical display. Set to -1 for fullscreen mode.*/
lv_coord_t
offset_x; /**< Horizontal offset from the full / physical display. Set to 0 for fullscreen mode.*/
lv_coord_t offset_y; /**< Vertical offset from the full / physical display. Set to 0 for fullscreen mode.*/
/** Pointer to a buffer initialized with `lv_disp_draw_buf_init()`.
* LVGL will use this buffer(s) to draw the screens contents*/
lv_disp_draw_buf_t * draw_buf;
uint32_t direct_mode : 1; /**< 1: Use screen-sized buffers and draw to absolute coordinates*/
uint32_t full_refresh : 1; /**< 1: Always make the whole screen redrawn*/
uint32_t sw_rotate : 1; /**< 1: use software rotation (slower)*/
uint32_t antialiasing : 1; /**< 1: anti-aliasing is enabled on this display.*/
uint32_t rotated : 2; /**< 1: turn the display by 90 degree. @warning Does not update coordinates for you!*/
uint32_t screen_transp : 1; /**Handle if the screen doesn't have a solid (opa == LV_OPA_COVER) background.
* Use only if required because it's slower.*/
uint32_t dpi : 10; /** DPI (dot per inch) of the display. Default value is `LV_DPI_DEF`.*/
/** MANDATORY: Write the internal buffer (draw_buf) to the display. 'lv_disp_flush_ready()' has to be
* called when finished*/
void (*flush_cb)(struct _lv_disp_drv_t * disp_drv, const lv_area_t * area, lv_color_t * color_p);
/** OPTIONAL: Extend the invalidated areas to match with the display drivers requirements
* E.g. round `y` to, 8, 16 ..) on a monochrome display*/
void (*rounder_cb)(struct _lv_disp_drv_t * disp_drv, lv_area_t * area);
/** OPTIONAL: Set a pixel in a buffer according to the special requirements of the display
* Can be used for color format not supported in LittelvGL. E.g. 2 bit -> 4 gray scales
* @note Much slower then drawing with supported color formats.*/
void (*set_px_cb)(struct _lv_disp_drv_t * disp_drv, uint8_t * buf, lv_coord_t buf_w, lv_coord_t x, lv_coord_t y,
lv_color_t color, lv_opa_t opa);
void (*clear_cb)(struct _lv_disp_drv_t * disp_drv, uint8_t * buf, uint32_t size);
/** OPTIONAL: Called after every refresh cycle to tell the rendering and flushing time + the
* number of flushed pixels*/
void (*monitor_cb)(struct _lv_disp_drv_t * disp_drv, uint32_t time, uint32_t px);
/** OPTIONAL: Called periodically while lvgl waits for operation to be completed.
* For example flushing or GPU
* User can execute very simple tasks here or yield the task*/
void (*wait_cb)(struct _lv_disp_drv_t * disp_drv);
/** OPTIONAL: Called when lvgl needs any CPU cache that affects rendering to be cleaned*/
void (*clean_dcache_cb)(struct _lv_disp_drv_t * disp_drv);
/** OPTIONAL: called when driver parameters are updated */
void (*drv_update_cb)(struct _lv_disp_drv_t * disp_drv);
/** On CHROMA_KEYED images this color will be transparent.
* `LV_COLOR_CHROMA_KEY` by default. (lv_conf.h)*/
lv_color_t color_chroma_key;
lv_draw_ctx_t * draw_ctx;
void (*draw_ctx_init)(struct _lv_disp_drv_t * disp_drv, lv_draw_ctx_t * draw_ctx);
void (*draw_ctx_deinit)(struct _lv_disp_drv_t * disp_drv, lv_draw_ctx_t * draw_ctx);
size_t draw_ctx_size;
#if LV_USE_USER_DATA
void * user_data; /**< Custom display driver user data*/
#endif
} lv_disp_drv_t;ntext
2.分析
代码如下(示例):
lv_coord_t hor_res; /**< Horizontal resolution.*/
lv_coord_t ver_res; /**< Vertical resolution.*/
hor_res :水平分辨率
ver_res :垂直分辨率
lv_coord_t
physical_hor_res; /**< Horizontal resolution of the full / physical display. Set to -1 for fullscreen mode.*/
lv_coord_t
physical_ver_res; /**< Vertical resolution of the full */
lv_coord_t offset_x; /**< Horizontal offset from the full / physical display. Set to 0 for fullscreen mode.*/
lv_coord_t offset_y; /**< Vertical offset from the full / physical display. Set to 0 for fullscreen mode.*/
physical_ver_res :物理(实际)水平分辨率
physical_ver_res :物理(实际)垂直分辨率
offset_x :水平偏移量
offset_y :垂直偏移量
这两层的分辨率暂时还未了解有什么区别,回头继续来补充。
/** Pointer to a buffer initialized with `lv_disp_draw_buf_init()`.
* LVGL will use this buffer(s) to draw the screens contents*/
lv_disp_draw_buf_t * draw_buf;
draw_buf :显示所需要用到的缓冲区,注意这个draw_buf是一个结构体,里面包含了两个缓冲区,做显示基本都是双缓冲的方式。除了两个缓冲区的指针和缓冲区大小信息以为,还包含了一些其他LVGL使用过程中的标志及其他信息。
/*1: flushing is in progress. (It can't be a bit field because when it's cleared from IRQ Read-Modify-Write issue might occur)*/
volatile int flushing;
/*1: It was the last chunk to flush. (It can't be a bit field because when it's cleared from IRQ Read-Modify-Write issue might occur)*/
volatile int flushing_last;
volatile uint32_t last_area : 1; /*1: the last area is being rendered*/
volatile uint32_t last_part : 1; /*1: the last part of the current area is being rendered*/
flushing:正在刷新的标志,防止数据冲突用。后拉几个Last还不明白怎么用的。
简单把draw_buf理解成缓冲区信息也行。
uint32_t direct_mode : 1; /**< 1: Use screen-sized buffers and draw to absolute coordinates*/
uint32_t full_refresh : 1; /**< 1: Always make the whole screen redrawn*/
uint32_t sw_rotate : 1; /**< 1: use software rotation (slower)*/
uint32_t antialiasing : 1; /**< 1: anti-aliasing is enabled on this display.*/
uint32_t rotated : 2; /**< 1: turn the display by 90 degree. @warning Does not update coordinates for you!*/
uint32_t screen_transp : 1; /**Handle if the screen doesn't have a solid (opa == LV_OPA_COVER) background.
* Use only if required because it's slower.*/
uint32_t dpi : 10; /** DPI (dot per inch) of the display. Default value is `LV_DPI_DEF`.*/
紧接着是几个标志位。刚开始学还不太明白具体含义,后续补充吧。
full_refresh :强制满屏刷新。有的时候显示屏像素不大,或者做区域刷新的意义不大的时候,就满屏直刷。
sw_rotate :软件进行旋转
rotated :旋转角度
dpi:这个参数也不是很懂,后续再补充吧。
/** MANDATORY: Write the internal buffer (draw_buf) to the display. 'lv_disp_flush_ready()' has to be
* called when finished*/
void (*flush_cb)(struct _lv_disp_drv_t * disp_drv, const lv_area_t * area, lv_color_t * color_p);
/** OPTIONAL: Extend the invalidated areas to match with the display drivers requirements
* E.g. round `y` to, 8, 16 ..) on a monochrome display*/
void (*rounder_cb)(struct _lv_disp_drv_t * disp_drv, lv_area_t * area);
/** OPTIONAL: Set a pixel in a buffer according to the special requirements of the display
* Can be used for color format not supported in LittelvGL. E.g. 2 bit -> 4 gray scales
* @note Much slower then drawing with supported color formats.*/
void (*set_px_cb)(struct _lv_disp_drv_t * disp_drv, uint8_t * buf, lv_coord_t buf_w, lv_coord_t x, lv_coord_t y,
lv_color_t color, lv_opa_t opa);
void (*clear_cb)(struct _lv_disp_drv_t * disp_drv, uint8_t * buf, uint32_t size);
/** OPTIONAL: Called after every refresh cycle to tell the rendering and flushing time + the
* number of flushed pixels*/
void (*monitor_cb)(struct _lv_disp_drv_t * disp_drv, uint32_t time, uint32_t px);
/** OPTIONAL: Called periodically while lvgl waits for operation to be completed.
* For example flushing or GPU
* User can execute very simple tasks here or yield the task*/
void (*wait_cb)(struct _lv_disp_drv_t * disp_drv);
/** OPTIONAL: Called when lvgl needs any CPU cache that affects rendering to be cleaned*/
void (*clean_dcache_cb)(struct _lv_disp_drv_t * disp_drv);
/** OPTIONAL: called when driver parameters are updated */
void (*drv_update_cb)(struct _lv_disp_drv_t * disp_drv);
这些都是一些回调函数,可以在执行动作结束之后进行回调。
flush_cb :刷新后调用
rounder_cb :好像是出现一些对齐错误后调用
set_px_cb :设置像素后调用,可能针对一些特殊显示器来用
clear_cb :这个是清屏嘛?
monitor_cb :这个用来监测刷新率用的
wait_cb :这个是调用GPU等待时候用的
clean_dcache_cb :
drv_update_cb :drv信息刷新时候用,应该是应用层的drv吧。
/** On CHROMA_KEYED images this color will be transparent.
* `LV_COLOR_CHROMA_KEY` by default. (lv_conf.h)*/
lv_color_t color_chroma_key;
color_chroma_key:在CHROMA_KEYED图像上,此颜色将是透明的。
翻译过来是这个样子的, 可能是在某种特殊显示格式上用??
lv_draw_ctx_t * draw_ctx;
这里又引入了一个结构体,lv_draw_ctx_t 。这个结构体是做什么呢的……
typedef struct _lv_draw_ctx_t {
/**
* Pointer to a buffer to draw into
*/
void * buf;
/**
* The position and size of `buf` (absolute coordinates)
*/
lv_area_t * buf_area;
/**
* The current clip area with absolute coordinates, always the same or smaller than `buf_area`
*/
const lv_area_t * clip_area;
void (*draw_rect)(struct _lv_draw_ctx_t * draw_ctx, const lv_draw_rect_dsc_t * dsc, const lv_area_t * coords);
void (*draw_arc)(struct _lv_draw_ctx_t * draw_ctx, const lv_draw_arc_dsc_t * dsc, const lv_point_t * center,
uint16_t radius, uint16_t start_angle, uint16_t end_angle);
void (*draw_img_decoded)(struct _lv_draw_ctx_t * draw_ctx, const lv_draw_img_dsc_t * dsc,
const lv_area_t * coords, const uint8_t * map_p, lv_img_cf_t color_format);
lv_res_t (*draw_img)(struct _lv_draw_ctx_t * draw_ctx, const lv_draw_img_dsc_t * draw_dsc,
const lv_area_t * coords, const void * src);
void (*draw_letter)(struct _lv_draw_ctx_t * draw_ctx, const lv_draw_label_dsc_t * dsc, const lv_point_t * pos_p,
uint32_t letter);
void (*draw_line)(struct _lv_draw_ctx_t * draw_ctx, const lv_draw_line_dsc_t * dsc, const lv_point_t * point1,
const lv_point_t * point2);
void (*draw_polygon)(struct _lv_draw_ctx_t * draw_ctx, const lv_draw_rect_dsc_t * draw_dsc,
const lv_point_t * points, uint16_t point_cnt);
/**
* Replace the buffer with a rect without decoration like radius or borders
*/
void (*draw_bg)(struct _lv_draw_ctx_t * draw_ctx, const lv_draw_rect_dsc_t * draw_dsc, const lv_area_t * coords);
/**
* Wait until all background operations are finished. (E.g. GPU operations)
*/
void (*wait_for_finish)(struct _lv_draw_ctx_t * draw);
#if LV_USE_USER_DATA
void * user_data;
#endif
} lv_draw_ctx_t;
从代码上看,这些包含了GUI画线、画点和刷图的接口(函数指针)。有点接近底层了。
void (*draw_ctx_init)(struct _lv_disp_drv_t * disp_drv, lv_draw_ctx_t * draw_ctx);
void (*draw_ctx_deinit)(struct _lv_disp_drv_t * disp_drv, lv_draw_ctx_t * draw_ctx);
size_t draw_ctx_size;
剩下这个两个接口就是初始化draw_ctx的接口函数。
我现在用例程刷240*240的65k的屏感觉有点吃力,帧数只有13左右。除了要看看SPI的驱动配置以外,大概率要看draw_ctx里面的这些底层接口了。看看能不能提速。
总结
提示:这里对文章进行总结:
例如:以上就是今天要讲的内容,本文仅仅简单介绍了pandas的使用,而pandas提供了大量能使我们快速便捷地处理数据的函数和方法。