Java GUI编程学习
GUI编程
告诉大家怎么学?
• 这是什么?
• 他怎么玩?
• 该如何平时运用它?
组件
• 窗口
• 弹窗
• 面板
• 文本框
• 列表框
• 按钮
• 图片
• 监听事件
• 鼠标
• 键盘事件
• 破解工具
1、简介
GUI的核心技术:Swing AWT
1. 因为界面不美观
2. 需要jre环境!
为什么要学习?
1. 可以写出自己想要的小工具
2. 工作时候也可能需要维护到Swing界面,概率极小!
3. 了解MVC架构,了解监听!
2、AWT
2.1、AWT介绍
1. 包含很多类和接口!GUI!
2. 元素:窗口,按钮,文本框
3. java.awt
2.3、布局管理器
流式布局
public class TestFlowLayout {
public static void main(String[] args) {
Frame frame = new Frame();
//组件按钮
Button button1 = new Button("button1");
Button button2 = new Button("button2");
Button button3 = new Button("button3");
//设置为流布局
//默认是居中的
frame.setLayout(new FlowLayout());
//设置靠左
frame.setLayout(new FlowLayout(FlowLayout.LEFT));
frame.setSize(200,200);
//把按钮添加进去
frame.add(button1);
frame.add(button2);
frame.add(button3);
//设置可见
frame.setVisible(true);
}
}• 东南西北中布局
• public class TestBorderLayout {
public static void main(String[] args) {
Frame frame = new Frame(“TestorderLayout”);Button east = new Button("East");
Button west = new Button("West");
Button south = new Button("South");
Button north = new Button("North");
Button center = new Button("Center");
//把按钮添加进去
frame.add(east,BorderLayout.EAST);
frame.add(west,BorderLayout.WEST);
frame.add(south,BorderLayout.SOUTH);
frame.add(north,BorderLayout.NORTH);
frame.add(center,BorderLayout.CENTER);
//设置可见和窗体大小
frame.setVisible(true);
frame.setSize(400,400);
}
}• 表格布局 Grid
• public class TestGridlLayout {
public static void main(String[] args) {
Frame frame = new Frame(“TestorderLayout”);Button button1 = new Button("button1");
Button button2 = new Button("button2");
Button button3 = new Button("button3");
Button button4 = new Button("button4");
Button button5 = new Button("button5");
Button button6 = new Button("button6");
frame.setLayout(new GridLayout(3,2));
frame.add(button1);
frame.add(button2);
frame.add(button3);
frame.add(button4);
frame.add(button5);
frame.add(button6);
frame.pack();//java函数 自动填充
frame.setVisible(true);
}
}布局练习
•
分析过程:
代码实现:
public class EXDemo {
public static void main(String[] args) {
//总frame
Frame frame = new Frame();
frame.setVisible(true);
frame.setSize(500,400);
frame.setLocation(300,400);
frame.setBackground(Color.black);
frame.setLayout(new GridLayout(2,1));
//四个面板
Panel p1 = new Panel(new BorderLayout());
Panel p2 = new Panel(new GridLayout(2,1));
Panel p3 = new Panel(new BorderLayout());
Panel p4 = new Panel(new GridLayout(2,2));
//上面部分
p1.add(new Button("East-1"), BorderLayout.EAST);
p1.add(new Button("West-1"), BorderLayout.WEST);
p2.add(new Button("p2-btn-1"));
p2.add(new Button("p2-btn-2"));
p1.add(p2, BorderLayout.CENTER);
//下面部分
p3.add(new Button("East-2"), BorderLayout.EAST);
p3.add(new Button("West-2"), BorderLayout.WEST);
//中间4个
for (int i = 0; i < 4; i++) {
p4.add(new Button("for-" + i));
}
p3.add(p4, BorderLayout.CENTER);
//最后添加到frame里面
frame.add(p1);
frame.add(p3);
}
}2.4、事件监听
事件监听:当某个事发生时,干什么?
public class TestActionEvent {
public static void main(String[] args) {
//按下按钮触发事件
Frame frame = new Frame();
Button button = new Button("button");
//因为,addActionListener()需要一个ActionListener,所以需要构造一个ActionListener
MyActionListener myActionListener = new MyActionListener();
button.addActionListener(myActionListener);
frame.add(button,BorderLayout.CENTER);
// frame.pack();//自适应
frame.setSize(500,500);//窗体大小
frame.setLocation(400,300);//窗体在桌面的定位
windowClose(frame);
frame.setVisible(true);
}
//关闭窗体事件
private static void windowClose(Frame frame){
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
//事件监听
class MyActionListener implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
System.out.println("aaa");
}
}多个事件共享一个事件
public class TestActionEvent02 {
public static void main(String[] args) {
//两个按钮同时实现同一个监听
//开始 停止
Frame frame = new Frame("开始-停止");
Button button1 = new Button("start");
Button button2 = new Button("stop");
//可以显示的定义触发会返回的命令,如果不定义会默认button的值
//可以多个按钮只写一个监听事类
button2.setActionCommand("button2-stop");
MyMonitor myMonitor = new MyMonitor();
button1.addActionListener(myMonitor);
button2.addActionListener(myMonitor);
frame.add(button1,BorderLayout.NORTH);
frame.add(button2,BorderLayout.SOUTH);
frame.setSize(500,500);
frame.setLocation(300,400);
frame.setVisible(true);
}
}
//监听事件
class MyMonitor implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
//e.getActionCommand()获取按钮信息
System.out.println("按钮被点击:msg"+e.getActionCommand());
if (e.getActionCommand().equals("start")) {
System.out.println("我是start");
}
}
}2.5、输入框TextField 监听
public class TestTest01 {
public static void main(String[] args) {
//启动!
MyFrame myFrame = new MyFrame();
}
}
class MyFrame extends Frame{
public MyFrame(){
TextField textField = new TextField();
add(textField);
//监听这个文本框输入的文字
MyActionListener2 myActionListener2 = new MyActionListener2();
//按下Enter就会触发这个输入框的事件
textField.addActionListener(myActionListener2);
//设置替换编码
textField.setEchoChar('*');
setSize(500,500);
setVisible(true);
}
}
class MyActionListener2 implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
TextField field=(TextField) e.getSource();//获得一些资源,返回一个对象
System.out.println(field.getText());//获得输入框中的文本
field.setText("");//按下enter后清空输入框
}
}2.6、简易计算器,组合+内部类回顾复习!
oop原则:组合大于继承
//组合
class A{
public B b;
}
//继承
class A extends B{
}
//简易计算器
public class TextCalc {
public static void main(String[] args) {
new Calculator();
}
}
//计算器类
class Calculator extends Frame {
public Calculator() {
//3 个文本框
TextField num1 = new TextField(10);//字符数
TextField num2 = new TextField(10);//字符数
TextField num3 = new TextField(20);//字符数
//1 个提交按钮
Button button = new Button("=");
button.addActionListener(new MyCalculatorListener(num1,num2,num3));
//1 个标签
Label label = new Label("+");
//使用流式布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
}
//监听器类
class MyCalculatorListener implements ActionListener {
//获取3个变量
private TextField num1,num2,num3;
public MyCalculatorListener(TextField num1,TextField num2,TextField num3) {
this.num1 = num1;
this.num2 = num2;
this.num3 = num3;
}
@Override
public void actionPerformed(ActionEvent e) {
//1、获得加数和被加数
int n1 = Integer.parseInt(num1.getText());
int n2 = Integer.parseInt(num2.getText());
//2、将这个值+法运算后放到第三个框
num3.setText(""+(n1+n2));
//3、清除前两个输入框
num1.setText("");
num2.setText("");
}
}完全改造成面向对象写法
//简易计算器
public class TextCalc {
public static void main(String[] args) {
new Calculator().loadFrame();
}
}
//计算器类
class Calculator extends Frame {
//属性
TextField num1,num2,num3;
//方法
public void loadFrame() {
//3 个文本框
num1 = new TextField(10);//字符数
num2 = new TextField(10);//字符数
num3 = new TextField(20);//字符数
//1 个提交按钮
Button button = new Button("=");
button.addActionListener(new MyCalculatorListener(this));
//1 个标签
Label label = new Label("+");
//使用流式布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
}
//监听器类
class MyCalculatorListener implements ActionListener {
//获取计算器这个对象,在一个类中组合另一个类。
Calculator calculator = null;
public MyCalculatorListener(Calculator calculator) {
this.calculator = calculator;
}
@Override
public void actionPerformed(ActionEvent e) {
//1、获得加数和被加数
int n1 = Integer.parseInt(calculator.num1.getText());
int n2 = Integer.parseInt(calculator.num2.getText());
//2、将这个值+法运算后放到第三个框
calculator.num3.setText(""+(n1+n2));
//3、清除前两个输入框
calculator.num1.setText("");
calculator.num2.setText("");
}
}内部类:
• 更好的包装
//简易计算器
public class TextCalc {
public static void main(String[] args) {
new Calculator().loadFrame();}
}
//计算器类
class Calculator extends Frame {
//属性
TextField num1,num2,num3;
//方法
public void loadFrame() {
//3 个文本框
num1 = new TextField(10);//字符数
num2 = new TextField(10);//字符数
num3 = new TextField(20);//字符数
//1 个提交按钮
Button button = new Button("=");
button.addActionListener(new MyCalculatorListener());
//1 个标签
Label label = new Label("+");
//使用流式布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
//监听器类
//内部类最大的好处就是可以畅通无阻的访问外部的属性和方法!
class MyCalculatorListener implements ActionListener {
@Override
public void actionPerformed(ActionEvent e) {
//1、获得加数和被加数
int n1 = Integer.parseInt(num1.getText());
int n2 = Integer.parseInt(num2.getText());
//2、将这个值+法运算后放到第三个框
num3.setText(""+(n1+n2));
//3、清除前两个输入框
num1.setText("");
num2.setText("");
}
}
}2.7、画笔
public class TestPaint {
public static void main(String[] args) {
new MyPaint().loadFrame();
}
}
class MyPaint extends Frame {
public void loadFrame(){
setBounds(200,200,600,400);
setVisible(true);
}
//画笔
@Override
public void paint(Graphics g) {
//super.paint(g);
// 画笔,需要有颜色,画笔可以画画
g.setColor(Color.BLUE);
// g.drawOval(100,100,100,100);//空心的圆
g.fillOval(100,100,100,100);//实心的圆
g.setColor(Color.GREEN);
g.fillRect(150,200,200,200);
}
}2.8、鼠标监听
目的想要实现鼠标画画
public class TestMouseListener {
public static void main(String[] args) {
new MyFrame("画图");
}
}
//自己的类
class MyFrame extends Frame {
//画画需要画笔,需要监听鼠标当前位置,需要集合来存储这个点
ArrayList points;
public MyFrame(String title) {
super(title);
setBounds(200,200,500,400);
//存鼠标点击的点
points = new ArrayList<>();
//鼠标监听器针对这个窗口
this.addMouseListener(new MyMouseListener());
setVisible(true);
}
@Override
public void paint(Graphics g) {
//画画需要监听鼠标的事件
Iterator iterator = points.iterator();
while (iterator.hasNext()) {
Point point = (Point) iterator.next();
g.setColor(Color.BLUE);
g.fillOval(point.x,point.y,10,10);
}
}
//添加一个点到界面上
public void addPoint(Point point) {
points.add(point);
}
//适配器模式
private class MyMouseListener extends MouseAdapter {
//鼠标 按下,弹起,按住不放
@Override
public void mousePressed(MouseEvent e) {
MyFrame frame =(MyFrame) e.getSource();
//这个时候我们点击的时候,就会产生一个点! 画
//这个点就是鼠标的点
frame.addPoint(new Point(e.getX(),e.getY()));
//每次点击鼠标都需要重画一次
frame.repaint();//刷新
}
}
}2.9、窗口监听
public class TestWindow {
public static void main(String[] args) {
new WindowFrame();
}
}
class WindowFrame extends Frame {
public WindowFrame() {
setBackground(Color.BLACK);
setBounds(100, 100, 300, 300);
setVisible(true);
// addWindowListener(new MyWindowListener());
this.addWindowListener(
//匿名内部类
new WindowAdapter(){
//关闭窗口
@Override
public void windowClosing(WindowEvent e) {
System.out.println("WindowClose");
System.exit(0);
}
//激活窗口
@Override
public void windowActivated(WindowEvent e) {
WindowFrame source =(WindowFrame) e.getSource();
source.setTitle("窗口被激活了");
System.out.println("WindowActived");
}
}
);
}
}2.10、键盘监听
//key就是键的意思
public class TestKeyListener {
public static void main(String[] args) {
new KeyFrame();
}
}
class KeyFrame extends Frame{
public KeyFrame(){
setBounds(1,2,300,400);
setVisible(true);
this.addKeyListener(new KeyAdapter() {
//键盘按下
@Override
public void keyPressed(KeyEvent e) {
//获得键盘按下的键是哪一个 getKeyCode()来获取当前键盘码
int keycode = e.getKeyCode();//不需要记录这个值,直接使用静态属性
System.out.println(keycode);
if(keycode==KeyEvent.VK_UP){
System.out.println("你按下了上键");
}
//根据按下的不同产生不同的结果
}
});
}3、Swing
3.1、窗口、面板
public class JFrameDemo {
//init(); 初始化
public void init(){
//顶级窗口
JFrame jFrame = new JFrame("这是一个JFrame窗口");
jFrame.setVisible(true);
jFrame.setBounds(100, 100, 400, 500);
jFrame.setBackground(Color.red);
//设置文字 JLabel
JLabel lable = new JLabel("欢迎来到Java");
jFrame.add(lable);
//容器实例化
//关闭事件
jFrame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
//建立一个窗口
new JFrameDemo().init();
}
}标签居中
public class JFrameDemo02 {
public static void main(String[] args) {
new MyJFrame2().init();
}
}
class MyJFrame2 extends JFrame{
public void init(){
this.setVisible(true);
this.setBounds(100,100,300,400);
//设置文字 JLabel
JLabel lable = new JLabel("欢迎来到Java");
add(lable);
//让文本标签居中
lable.setHorizontalAlignment(SwingConstants.CENTER);
//获得一个容器
Container container = this.getContentPane();
container.setBackground(Color.BLUE);
}
}3.2、弹窗
JDialog 用来被弹出,默认就有关闭事件
//主窗口
public class DialogDemo extends JFrame {
public DialogDemo() {
this.setVisible(true);
this.setSize(400, 500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); //设置默认的关闭事件
//JFrame 放东西,需要个容器
Container container = this.getContentPane();
//绝对布局
container.setLayout(null);
//按钮
JButton jButton = new JButton("点击弹出一个对话框");//创建对象
jButton.setBounds(30,30,200,50);
//点击这个按钮的时候,弹出一个弹窗
jButton.addActionListener(new ActionListener() { //监听器
@Override
public void actionPerformed(ActionEvent e) {
//弹窗
new MyDialog();
}
});
container.add(jButton);
}
public static void main(String[] args) {
new DialogDemo();
}
}
//弹窗的窗口
class MyDialog extends JDialog{
public MyDialog() {
this.setVisible(true);
this.setBounds(100, 100, 500, 500);
// this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
Container container = this.getContentPane();
container.setLayout(null);
container.add(new Label("带你飞"));
}
}3.3、 标签
label
new JLabel("xxx")图标 icon
图片 image
public class ImageIconDemo extends JFrame {
public ImageIconDemo(){
//获取图片的地址
JLabel label = new JLabel("ImageIcon");
URL url = ImageIconDemo.class.getResource("22.jpg");
ImageIcon imageIcon = new ImageIcon(url);//注意命名不要冲突了
label.setIcon(imageIcon);
label.setHorizontalAlignment(SwingConstants.CENTER);//居中显示
Container container = getContentPane();
container.add(label);
setVisible(true);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
setBounds(100,100,200,200);
}
public static void main(String[] args) {
new ImageIconDemo();
}
}3.4、面板
JPanel
public class JPanelDemo extends JFrame {
public JPanelDemo() {
Container container = this.getContentPane();
container.setLayout(new GridLayout(2, 1, 10, 10));//后面两个参数是“间距”
JPanel panel1 = new JPanel(new GridLayout(1, 3));
JPanel panel2 = new JPanel(new GridLayout(1, 2));
JPanel panel3 = new JPanel(new GridLayout(2, 1));
JPanel panel4 = new JPanel(new GridLayout(3, 2));
panel1.add(new JButton("1"));
panel1.add(new JButton("1"));
panel1.add(new JButton("1"));
panel2.add(new JButton("2"));
panel2.add(new JButton("2"));
panel3.add(new JButton("3"));
panel3.add(new JButton("3"));
panel4.add(new JButton("4"));
panel4.add(new JButton("4"));
panel4.add(new JButton("4"));
panel4.add(new JButton("4"));
panel4.add(new JButton("4"));
panel4.add(new JButton("4"));
container.add(panel1);
container.add(panel2);
container.add(panel3);
container.add(panel4);
this.setVisible(true);
this.setSize(500,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JPanelDemo();
}
}JScrollPanel
带滚动条的面板
public class JScrollDemo extends JFrame {
public JScrollDemo(){
Container container = this.getContentPane();
//文本域
JTextArea textArea = new JTextArea(20, 50);
textArea.setText("欢迎学习Java");
//Scroll面板
JScrollPane scrollPane = new JScrollPane(textArea);
container.add(scrollPane);
this.setVisible(true);
this.setBounds(100, 100, 300, 400);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JScrollDemo();
}
}3.5、按钮
package com.liang.lesson05;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
/**
* Created by Dream on 2022/4/20.
*/
public class JButtonDemo extends JFrame {
public JButtonDemo() {
Container container = this.getContentPane();
//将图片变为一个图标
URL resource = JButtonDemo.class.getResource("22.jpg");
Icon icon = new ImageIcon(resource);
//把这个图标放在按钮上
JButton button = new JButton();
button.setIcon(icon);
button.setToolTipText("图片按钮");
//add
container.add(button);
this.setVisible(true);
this.setBounds(800,300,800,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JButtonDemo();
}
}单选按钮
package com.liang.lesson05;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
/**
* Created by Dream on 2022/4/20.
*/
public class JButtonDemo02 extends JFrame{
public JButtonDemo02() {
Container container = this.getContentPane();
//将图片变为一个图标
URL resource = JButtonDemo.class.getResource("22.jpg");
Icon icon = new ImageIcon(resource);
//单选框
JRadioButton radioButton01 = new JRadioButton("JRadioButton01");
JRadioButton radioButton02 = new JRadioButton("JRadioButton02");
JRadioButton radioButton03 = new JRadioButton("JRadioButton03");
//由于单选框只能选择一个,分组,一个组中只可以选择一个
ButtonGroup group = new ButtonGroup();
group.add(radioButton01);
group.add(radioButton02);
group.add(radioButton03);
container.add(radioButton01, BorderLayout.CENTER);
container.add(radioButton02, BorderLayout.NORTH);
container.add(radioButton03, BorderLayout.SOUTH);
this.setVisible(true);
this.setBounds(800,300,800,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JButtonDemo02();
}
}复选按钮
package com.liang.lesson05;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
/**
* Created by Dream on 2022/4/20.
*/
public class JButtonDemo03 extends JFrame{
public JButtonDemo03() {
Container container = this.getContentPane();
//将图片变为一个图标
URL resource = JButtonDemo.class.getResource("22.jpg");
Icon icon = new ImageIcon(resource);
//多选框
JCheckBox checkBox01 = new JCheckBox("checkBox01");
JCheckBox checkBox02 = new JCheckBox("checkBox02");
container.add(checkBox01,BorderLayout.NORTH);
container.add(checkBox02,BorderLayout.SOUTH);
this.setVisible(true);
this.setBounds(800,300,800,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JButtonDemo03();
}
}3.6、列表
• 下拉框
package com.liang.lesson06;
import javax.swing.;
import java.awt.;
/**• Created by Dream on 2022/4/20.
*/
public class TestComboboxDemo01 extends JFrame {
public TestComboboxDemo01() {Container container = this.getContentPane();
JComboBox status = new JComboBox<>();
status.addItem(null);
status.addItem("正在热映");
status.addItem("已下架");
status.addItem("即将上映");
container.add(status);
this.setVisible(true);
this.setBounds(300,300,400,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);}
public static void main(String[] args) {
new TestComboboxDemo01();
}
}• 列表框
package com.liang.lesson06;
import javax.swing.;
import java.awt.;
import java.util.Vector;
/**• Created by Dream on 2022/4/20.
*/
public class TestComboboxDemo02 extends JFrame {
public TestComboboxDemo02() {Container container = this.getContentPane();
//生成列表的内容// String[] contents = {“1”, “2”, “3”};
Vector contents = new Vector<>();
//列表中需要放内容
JList jList = new JList<>(contents);
contents.add("张三");
contents.add("李四");
contents.add("王五");
container.add(jList);
this.setVisible(true);
this.setBounds(300,300,400,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestComboboxDemo02();
}}
• 应用场景
• 选择地区,或者一些单个选项
• 列表,展示信息,一般是动态扩容!
3.7、文本框
• 文本框
package com.liang.lesson06;
import javax.swing.;
import java.awt.;
import java.util.Vector;
/**• Created by Dream on 2022/4/20.
*/
public class TestTextDemo01 extends JFrame {
public TestTextDemo01() {Container container = this.getContentPane();
JTextField textField = new JTextField("Hello");
JTextField textField2 = new JTextField("World", 20);
container.add(textField,BorderLayout.NORTH);
container.add(textField2,BorderLayout.SOUTH);
this.setVisible(true);
this.setBounds(300,300,400,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);}
public static void main(String[] args) {
new TestTextDemo01();
}
}• 密码框
package com.liang.lesson06;
import javax.swing.;
import java.awt.;
/**• Created by Dream on 2022/4/20.
*/
public class TestTextDemo02 extends JFrame {
public TestTextDemo02() {Container container = this.getContentPane();
//面板
JPasswordField passwordField = new JPasswordField();//*****
passwordField.setEchoChar('*');
container.add(passwordField);
this.setVisible(true);
this.setBounds(300,300,400,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);}
public static void main(String[] args) {
new TestTextDemo02();
}
}• 文本域
package com.liang.lesson05;
import javax.swing.;
import java.awt.;
/**• Created by Dream on 2022/4/20.
*/
public class JScrollDemo extends JFrame {
public JScrollDemo(){
Container container = this.getContentPane();//文本域
JTextArea textArea = new JTextArea(20, 50);
textArea.setText("欢迎学习Java");
//Scroll面板
JScrollPane scrollPane = new JScrollPane(textArea);
container.add(scrollPane);
this.setVisible(true);
this.setBounds(100, 100, 300, 400);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);}
public static void main(String[] args) {
new JScrollDemo();
}
}贪吃蛇
帧,如果时间线足够小,就是动画,一秒30帧 60帧。连起来是动画,拆开就是静态图片!
键盘监听
定时器Timer
• 游戏主启动类
package com.liang.snake;
import javax.swing.*;
/**• Created by Dream on 2022/4/21.
*/
//游戏主启动类
public class StartGame {
public static void main(String[] args) {
JFrame frame = new JFrame();frame.setBounds(500, 200, 900, 720);
frame.setResizable(false);//窗口大小不可变
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
//正常游戏界面都应该在面上!
frame.add(new GamePanel());
frame.setVisible(true);}
}• 游戏面板
package com.liang.snake;
import javax.sql.DataSource;
import javax.swing.;
import java.awt.;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Date;
import java.util.Random;
/**• Created by Dream on 2022/4/21.
*/
//游戏的面板
public class GamePanel extends JPanel implements KeyListener,ActionListener{
//定义蛇的数据结构
int length;//蛇的长度
int[] snakeX = new int[600];//蛇的X坐标2525
int[] snakeY = new int[600];//蛇的Y坐标2525
String fx;
//食物的坐标
int foodx;
int foody;
Random random = new Random();
//积分
int score;
//游戏当前的状态:开始,停止
boolean isStart = false;//默认是不开始
boolean isFail = false;//游戏状态失败
//定时器 以ms为单位 1000ms=1s
Timer timer = new Timer(100,this);//100毫执行一次!
//构造器
public GamePanel() {
init();
//获得焦点和键盘事件
this.setFocusable(true);//获得焦点事件
this.addKeyListener(this);//获得键盘监听事件
timer.start();//游戏一开始定时器启动
}
//初始化方法
public void init(){
length=3;
snakeX[0] = 100; snakeY[0] = 100;//脑袋的坐标
snakeX[1] = 75; snakeY[1] = 100;//第一个身体的坐标
snakeX[2] = 50; snakeY[2] = 100;//第二个身体的坐标
fx = “R”;//初始反向向右//把食物随机分布在界面上
foodx = 25 + 25 * random.nextInt(34);
foody = 75 + 25 * random.nextInt(24);
score = 0;}
//绘制面板,我们游戏中的所有东西,都是用这个画笔来画
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);//清屏
//绘制静态面板
this.setBackground(Color.WHITE);
Data.header.paintIcon(this, g, 25, 11);//头部广告栏画上去
g.fillRect(25, 75, 850, 600);//默认的游戏界面//画积分
g.setColor(Color.WHITE);
g.setFont(new Font("微软雅黑", Font.BOLD, 18));
g.drawString("长度:"+length,750,35);
g.drawString("分数:"+score,750,50);
//画食物
Data.food.paintIcon(this, g, foodx, foody);
//把小蛇放上去
if (fx.equals("R")){
Data.right.paintIcon(this, g, snakeX[0], snakeY[0]);//蛇头初始化向右,需要通过方向来判断
}else if (fx.equals("L")){
Data.left.paintIcon(this, g, snakeX[0], snakeY[0]);//蛇头初始化向右,需要通过方向来判断
}else if (fx.equals("U")){
Data.up.paintIcon(this, g, snakeX[0], snakeY[0]);//蛇头初始化向右,需要通过方向来判断
}else if (fx.equals("D")){
Data.down.paintIcon(this, g, snakeX[0], snakeY[0]);//蛇头初始化向右,需要通过方向来判断
}
for (int i = 1; i < length; i++) {
Data.body.paintIcon(this, g, snakeX[i], snakeY[i]);//第一个身体坐标
}
//游戏状态
if (isStart==false){
g.setColor(Color.white);
g.setFont(new Font("微软雅黑",Font.BOLD,40));//设置字体
g.drawString("按下空格开始游戏",300,300);
}
if (isFail) {
g.setColor(Color.RED);
g.setFont(new Font("微软雅黑",Font.BOLD,40));//设置字体
g.drawString("游戏失败,按下空格重新开始",200,300);
}}
//键盘监听事件
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();//获得键盘按钮是哪一个if (keyCode == KeyEvent.VK_SPACE) {//如果按下的是空格键
if (isFail) {
//游戏重新开始
isFail = false;
init();
}else{
isStart = !isStart;//取反
}
repaint();
}
//小蛇移动
if (keyCode == KeyEvent.VK_UP) {
fx = "U";
}else if (keyCode == KeyEvent.VK_DOWN) {
fx = "D";
}else if(keyCode == KeyEvent.VK_LEFT) {
fx = "L";
}else if(keyCode == KeyEvent.VK_RIGHT) {
fx = "R";
}}
//事件监听—需要通过固定事件来判断,1s=10次
@Override
public void actionPerformed(ActionEvent e) {
if (isStart && isFail == false) {//如果游戏是开始状态,则让小蛇动起来//吃食物
if (snakeX[0] == foodx && snakeY[0] == foody) {
length++;//蛇的长度加1
//分数+1
score = score + 1;
//再次随机生成食物
foodx = 25 + 25 * random.nextInt(34);
foody = 75 + 25 * random.nextInt(24);
}
//移动
for (int i = length - 1; i > 0; i--) {//后一节移到前一节的位置 snakeX[1]=snakeX[0];
snakeX[i] = snakeX[i - 1];
snakeY[i] = snakeY[i - 1];
}
//走向
if (fx.equals("R")) {
snakeX[0] = snakeX[0] + 25;//移动
if (snakeX[0] > 850) {
snakeX[0] = 25;
}//边界判断
} else if (fx.equals("L")) {
snakeX[0] = snakeX[0] - 25;
if (snakeX[0] < 25) {
snakeX[0] = 850;
}//边界判断
} else if (fx.equals("U")) {
snakeY[0] = snakeY[0] - 25;
if (snakeY[0] < 75) {
snakeY[0] = 650;
}//边界判断
} else if (fx.equals("D")) {
snakeY[0] = snakeY[0] + 25;
if (snakeY[0] > 650) {
snakeY[0] = 75;
}//边界判断
}
//失败判定,撞到自己就失败
for (int i = 1; i < length; i++) {
if (snakeX[0] == snakeX[i] && snakeY[0] == snakeY[i]) {
isFail = true;
}
}
repaint();//重画页面
}
timer.start();//定时器开启!}
@Override
public void keyReleased(KeyEvent e) {
}
@Override
public void keyTyped(KeyEvent e) {
}}
• 数据中心
package com.liang.snake;
import javax.swing.*;
import java.net.URL;
/**• Created by Dream on 2022/4/21.
*/
//数据中心
public class Data {
//相对路径 22.jpg
//绝对路径 / 相当于当前的项目
public static URL headerURL = Data.class.getResource(“statics/header.png”);
public static ImageIcon header = new ImageIcon(headerURL);
public static URL upURL = Data.class.getResource(“statics/up.png”);
public static URL downURL = Data.class.getResource(“statics/down.png”);
public static URL leftURL = Data.class.getResource(“statics/left.png”);
public static URL rightURL = Data.class.getResource(“statics/right.png”);
public static ImageIcon up = new ImageIcon(upURL);
public static ImageIcon down = new ImageIcon(downURL);
public static ImageIcon left = new ImageIcon(leftURL);
public static ImageIcon right = new ImageIcon(rightURL);
public static URL bodyURL = Data.class.getResource(“statics/body.png”);
public static ImageIcon body = new ImageIcon(bodyURL);
public static URL foodURL = Data.class.getResource(“statics/food.png”);
public static ImageIcon food = new ImageIcon(foodURL);
}总结