Python 的Tkinter包系列之七:好例子补充
简单记事本
使用python之tkinter 创建简单记事本,采用多种实现代码。
Python的文件操作可参考
特别提示,用下面语句打开由记事本创建的.txt文件:
open(filename, 'r')
时,可能报错“UnicodeDecodeError: 'gbk' codec can't decode byte……illegal multibyte sequence”
原因是,Python 的 open 方法默认编码取决于平台,如果是 Windows 中文平台,默认编码是 gbk,如果文件是 utf-8 编码,就会报这个错误。可以 encoding='utf-8'更改
改为:
open(filename, 'r', encoding='utf-8')
也就是添加参数encoding='utf-8'
代码参考或借鉴自网络。
第一种实现代码
源码如下:
import tkinter as tk #导入tkinter库,并重命名为tk
from tkinter import filedialog #从tkinter库中导入filedialog模块
from tkinter import messagebox #从tkinter库中导入messagebox模块
import os #导入os标准库
mywindow = tk.Tk() #创建一个窗体
mywindow.title("简单记事本1") #设置窗体的标题
mywindow.geometry("400x360") #设置窗体的大小
filename="" #文件名,全局变量
def about():
messagebox.showinfo('提示','这是一个消息框!很简单不需要帮助吧')
def myopen():
global filename
# 下面两句用其一即可,在此用第二句:你可以试试,留意区别
#filename=filedialog.askopenfilename(defaultextension='.txt')
filename=filedialog.askopenfilename(filetypes=[('txt格式', 'txt')])
if filename=="":
filename=None
else:
mywindow.title("记事本"+os.path.basename(filename))
mytext.delete(1.0,tk.END)
f=open(filename,'r',encoding='utf-8') # encoding='utf-8'
mytext.insert(tk.INSERT,f.read())
f.close()
def mysave():
global filename
# 下面两句用其一即可,在此用第二句:你可以试试,留意区别
#f=filedialog.asksaveasfilename(initialfile="未命名.txt",defaultextension='.txt' )
f=filedialog.asksaveasfilename(initialfile="未命名.txt",filetypes=[('txt格式', 'txt')])
filename=f
if filename:
fh=open(f,'w',encoding='utf-8') # encoding='utf-8'
msg=mytext.get(1.0,tk.END)
fh.write(msg)
fh.close()
mywindow.title("记事本"+os.path.basename(f))
#多行文本框及布局
mytext = tk.Text(mywindow,height = 24,width =60)
mytext.pack(side='bottom')
#按钮控件及布局
myb1 = tk.Button(mywindow,text="打开",command = myopen)
myb1.pack(side = 'left')
myb2 = tk.Button(mywindow,text="保存", command = mysave )
myb2.pack(side = 'left')
myb3 = tk.Button(mywindow,text="帮助", command = about)
myb3.pack(side = 'left')
mywindow.mainloop()
运行效果:
第二种实现代码(使用菜单)
源码如下:
from tkinter import *
from tkinter import messagebox
from tkinter import filedialog
import os
filename='' #文件名,全局变量
def about():
messagebox.showinfo('提示','这是一个消息框!很简单不需要帮助吧')
def openFile():
global filename #使用全局变量
# 将下句 filetypes=[('txt格式', 'txt')] 改为 defaultextension='.txt' 试试
filename=filedialog.askopenfilename( filetypes=[('txt格式', 'txt')])
if filename=='': #如果没有选择
filename=None
else:
root.title('FileName:'+os.path.basename(filename)) #将文件名显示在标题栏中
textPad.delete(1.0,END) #删除文本框中原有内容
f=open(filename,'r',encoding='UTF-8') #获取文件中内容
textPad.insert(1.0,f.read()) #显示到文本框
f.close()
def saveOtherFile():
global filename
# 将下句 filetypes=[('txt格式', 'txt')] 改为 defaultextension='.txt' 试试
f=filedialog.asksaveasfilename(initialfile='未命名.txt', filetypes=[('txt格式', 'txt')])
filename=f
root.title('FileName:' + os.path.basename(filename))
fh=open(f,'w',encoding='UTF-8') #只写方式打开文件
msg=textPad.get(1.0,END) #从文本框中获取内容
fh.write(msg)
fh.close()
root=Tk()
root.title('简单记事本1b')
root.geometry('500x500+100+100') #widthxheight+x+y
menubar=Menu(root)#设置菜单栏
root.config(menu=menubar)
filemenu=Menu(menubar,tearoff=0) #第一个菜单栏
filemenu.add_command(label='打开',accelerator='Ctrl+N',command=openFile)
filemenu.add_command(label='保存',accelerator='Ctrl+T',command=saveOtherFile)
menubar.add_cascade(label='文件',menu=filemenu)
aboutmenu=Menu(menubar,tearoff=0)
aboutmenu.add_command(label='关于',accelerator='Ctrl+Y',command=about)
menubar.add_cascade(label='帮助',menu=aboutmenu)
status=Label(root,text='',bd=1,relief=SUNKEN,anchor=W) #底部边界栏
status.pack(side=BOTTOM,fill=X)
lnlabel=Label(root,width=2,bg='antique white') #左边边界栏
lnlabel.pack(side=LEFT,fill=Y)
textPad=Text(root,undo=True) #设置文本框
textPad.pack(expand=YES,fill=BOTH)
scroll=Scrollbar(textPad) #右边进度条栏
textPad.config(yscrollcommand=scroll.set)
scroll.config(command=textPad.yview)
scroll.pack(side=RIGHT,fill=Y)
root.mainloop()
运行效果:
第三种实现代码(使用类)
源码如下:
import tkinter
import os
from tkinter import *
from tkinter.messagebox import *
from tkinter.filedialog import *
class Notepad:
root = Tk()
Width = 300
Height = 300
TextArea = Text(root)
MenuBar = Menu(root)
FileMenu = Menu(MenuBar, tearoff=0)
EditMenu = Menu(MenuBar, tearoff=0)
HelpMenu = Menu(MenuBar, tearoff=0)
ScrollBar = Scrollbar(TextArea)
file = None
def __init__(self, **kwargs):
# 设置文本框的大小
try:
self.Width = kwargs['width']
except KeyError:
pass
try:
self.Height = kwargs['height']
except KeyError:
pass
# 设置窗口标题
self.root.title("Python记事本")
# 将窗口居中显示
screenWidth = self.root.winfo_screenwidth()
screenHeight = self.root.winfo_screenheight()
left = (screenWidth / 2) - (self.Width / 2)
top = (screenHeight / 2) - (self.Height / 2)
self.root.geometry('%dx%d+%d+%d' %
(self.Width, self.Height, left, top))
# 文本区 域大小调整
self.root.grid_rowconfigure(0, weight=1)
self.root.grid_columnconfigure(0, weight=1)
# Add controls (widget)
self.TextArea.grid(sticky=N + E + S + W)
# 增加新建配置
self.FileMenu.add_command(label="新建", command=self.__newFile)
# 增加打开配置
self.FileMenu.add_command(label="打开", command=self.__openFile)
# 增加保存配置
self.FileMenu.add_command(label="保存", command=self.__saveFile)
# 增加退出配置
self.FileMenu.add_separator()
self.FileMenu.add_command(label="退出", command=self.__quitApplication)
# 菜单中设置文件按钮
self.MenuBar.add_cascade(label="文件", menu=self.FileMenu)
# 增加剪切功能
self.EditMenu.add_command(label="剪切", command=self.__cut)
# 增加复制功能
self.EditMenu.add_command(label="复制", command=self.__copy)
# 增加粘贴功能
self.EditMenu.add_command(label="粘贴", command=self.__paste)
# 菜单中设置编辑按钮
self.MenuBar.add_cascade(label="编辑", menu=self.EditMenu)
# 增加关于记事本选项
self.HelpMenu.add_command(label="关于记事本", command=self.__showAbout)
# 菜单中射者帮助按钮
self.MenuBar.add_cascade(label="帮助", menu=self.HelpMenu)
self.root.config(menu=self.MenuBar)
self.ScrollBar.pack(side=RIGHT, fill=Y)
# 滚动条根据内容进行调整
self.ScrollBar.config(command=self.TextArea.yview)
self.TextArea.config(yscrollcommand=self.ScrollBar.set)
def __quitApplication(self):
'''
用于退出程序(关了就消失)
'''
self.root.destroy()
def __showAbout(self):
'''
添加帮助菜单中的信息
'''
showinfo("关于记事本", "很简单不需要帮助吧")
def __openFile(self):
'''
打开文件
'''
self.file = askopenfilename(defaultextension=".txt",
filetypes=[("All Files", "*.*"),
("Text Documents", "*.txt")])
if self.file == "":
self.file = None
else:
self.root.title(os.path.basename(self.file))
self.TextArea.delete(1.0, END)
file = open(self.file, "r",encoding='utf-8')
self.TextArea.insert(1.0, file.read())
file.close()
def __newFile(self):
'''
新文件:默认是一个未命名文件
'''
self.root.title("未命名文件")
self.file = None
self.TextArea.delete(1.0, END)
def __saveFile(self):
'''
用于保存文件,不存在的文件进行新建,存在的文件在原文件基础上覆盖保存
'''
if self.file == None:
self.file = asksaveasfilename(initialfile='Untitled.txt',
defaultextension=".txt",
filetypes=[("All Files", "*.*"),
("Text Documents",
"*.txt")])
if self.file == "":
self.file = None
else:
file = open(self.file, "w",encoding='utf-8')
file.write(self.TextArea.get(1.0, END))
file.close()
# 更改title名字为文件名
self.root.title(os.path.basename(self.file))
else:
file = open(self.file, "w",encoding='utf-8')
file.write(self.TextArea.get(1.0, END))
file.close()
# 添加功能项
def __cut(self):
self.TextArea.event_generate("<<Cut>>")
def __copy(self):
self.TextArea.event_generate("<<Copy>>")
def __paste(self):
self.TextArea.event_generate("<<Paste>>")
def run(self):
# 使用mainloop()使得窗口一直存在
self.root.mainloop()
notepad = Notepad(width=600, height=400)
notepad.run()
运行效果:
点名系统
第一种实现代码
#简单点名系统
from tkinter import *
import random
data = ['杨晓军', '赵 杰', '张大海', '张飞龙', '田志刚', '程 峰',
'段雅倩', '崔彬彬', '袁飞龙', '王志强', '王翔宇', '夏 文',
'苏欣悦', '苏欣悦', '顾文博' ]
going = True
is_run = False
def lottery_roll(var1, var2):
global going
show_member = random.choice(data)
var1.set(show_member)
if going:
window.after(50, lottery_roll, var1, var2)
else:
var2.set('恭喜 {} !!!'.format(show_member))
going = True
return
def lottery_start(var1, var2):
global is_run
if is_run:
return
is_run = True
var2.set('幸运儿是你吗。。。')
lottery_roll(var1, var2)
def lottery_end():
global going, is_run
if is_run:
going = False
is_run = False
if __name__ == '__main__':
window = Tk()
window.geometry('405x320+250+150')
window.title('点名')
bg_label = Label(window, width=70, height=24, bg='#ECf5FF')
bg_label.place(anchor=NW, x=0, y=0)
var1 = StringVar(value='即 将 开 始')
show_label1 = Label(window, textvariable=var1, justify='left', anchor=CENTER, width=17, height=3, bg='#BFEFFF',
font='楷体 -40 bold', foreground='black')
show_label1.place(anchor=NW, x=21, y=20)
var2 = StringVar(value='幸运儿是你吗。。。')
show_label2 = Label(window, textvariable=var2, justify='left', anchor=CENTER, width=38, height=3, bg='#ECf5FF',
font='楷体 -18 bold', foreground='red')
show_label2.place(anchor=NW, x=21, y=240)
button1 = Button(window, text='开始', command=lambda: lottery_start(var1, var2), width=14, height=2, bg='#A8A8A8',
font='宋体 -18 bold')
button1.place(anchor=NW, x=20, y=175)
button2 = Button(window, text='结束', command=lambda: lottery_end(), width=14, height=2, bg='#A8A8A8',
font='宋体 -18 bold')
button2.place(anchor=NW, x=232, y=175)
window.mainloop()
运行效果:
第二种实现代码
#点名程序
import random
import re
import time
import threading
from tkinter import *
from tkinter import messagebox
from tkinter.filedialog import askopenfilename
class APP:
def __init__(self):
self.root = Tk()
self.running_flag=False #开始标志
self.time_span=0.05 #名字显示间隔
self.root.title('Point_name-V1.0')
width = 680
height = 350
left = (self.root.winfo_screenwidth() - width) / 2
top = (self.root.winfo_screenheight() - height) / 2
self.root.geometry("%dx%d+%d+%d" % (width, height, left, top))
self.root.resizable(0,0)
self.create_widget()
self.set_widget()
self.place_widget()
self.root.mainloop()
def create_widget(self):
self.label_show_name_var=StringVar()
self.label_show_name=Label(self.root,textvariable=self.label_show_name_var,font=('Arial', 100,"bold"),foreground = '#1E90FF')
self.btn_start=Button(self.root,text="开始",)
self.btn_load_names=Button(self.root,text="加载名单",)
self.lf1=LabelFrame(self.root,text="方式")
self.radioBtn_var=IntVar()
self.radioBtn_var.set(1)
self.radioBtn_sequence=Radiobutton(self.lf1,text="顺序",variable=self.radioBtn_var, value=1)
self.radioBtn_random=Radiobutton(self.lf1,text="随机",variable=self.radioBtn_var, value=2)
self.label_show_name_num=Label(self.root,font=('Arial', 20),foreground = '#FF7F50')
paned = PanedWindow(self.root)
def set_widget(self):
default_name_="是?"
self.label_show_name_var.set(default_name_)
self.label_show_name_adjust(default_name_)
self.btn_start.config(command=lambda :self.thread_it(self.start_point_name))
self.btn_load_names.config(command=self.load_names)
init_names=self.load_names_txt("./names.txt")
self.root.protocol('WM_DELETE_WINDOW',self.quit_window)
self.root.bind('<Escape>',self.quit_window)
if init_names:
self.default_names=init_names #1.文件存在但是无内容。2.文件不存在
self.label_show_name_num.config(text=f"一共加载了{len(self.default_names)}个")
else:
self.btn_start.config(state=DISABLED)
self.label_show_name_num.config(text=f"请选定名单!")
def place_widget(self):
self.lf1.place(x=300,y=160,width=250,height=50)
self.radioBtn_sequence.place(x=20,y=0)
self.radioBtn_random.place(x=150,y=0)
self.btn_start.place(x=300,y=220,width=100,height=30)
self.btn_load_names.place(x=450,y=220,width=100,height=30)
#self._img.place(x=90, y=165, height=120, width=180)
self.label_show_name_num.place(x=300,y=260)
def label_show_name_adjust(self,the_name):
if len (the_name)==1:
self.label_show_name.place(x=280, y=10)
elif len(the_name) == 2:
self.label_show_name.place(x=180, y=10)
elif len(the_name) == 3:
self.label_show_name.place(x=120, y=10)
elif len(the_name) == 4:
self.label_show_name.place(x=80, y=10)
else:
self.label_show_name.place(x=0, y=10)
def start_point_name(self):
"""
启动之前进行判断,获取点名模式
:return:
"""
if len(self.default_names)==1:
messagebox.showinfo("提示",'名单就一个,不用选了!')
self.label_show_name_var.set(self.default_names[0])
self.label_show_name_adjust(self.default_names[0])
return
if self.btn_start["text"]=="开始":
self.btn_load_names.config(state=DISABLED)
self.running_flag=True
if isinstance(self.default_names,list):
self.btn_start.config(text="就你了")
if self.radioBtn_var.get()==1:
mode="sequence"
elif self.radioBtn_var.get()==2:
mode="random"
else:
pass
self.thread_it(self.point_name_begin(mode))
else:
messagebox.showwarning("警告","请先选定名单!")
else:
self.running_flag=False
self.btn_load_names.config(state=NORMAL)
self.btn_start.config(text="开始")
def point_name_begin(self,mode):
"""
开始点名主函数
:param mode:
:return:
"""
if mode == "sequence":
if self.running_flag:
self.always_ergodic()
elif mode=="random":
while True:
if self.running_flag:
random_choice_name=random.choice(self.default_names)
self.label_show_name_var.set(random_choice_name)
self.label_show_name_adjust(random_choice_name)
time.sleep(self.time_span)
else:
break
def always_ergodic(self):
"""
一直遍历此列表,使用死循环会造成线程阻塞
:return:
"""
for i in self.default_names:
if self.running_flag:
self.label_show_name_var.set(i)
self.label_show_name_adjust(i)
time.sleep(self.time_span)
if i==self.default_names[-1]:
self.always_ergodic()
else:
break
def load_names(self):
"""
手动加载txt格式人名单
:return:
"""
filename = askopenfilename(
filetypes = [('文本文件', '.TXT'), ],
title = "选择一个文本文件",
initialdir="./"
)
if filename:
names=self.load_names_txt(filename)
if names:
self.default_names=names
no_Chinese_name_num=len([n for n in names if not self.load_name_check(n)])
if no_Chinese_name_num==0:
pass
else:
messagebox.showwarning("请注意",f'导入名单有{no_Chinese_name_num}个不是中文名字')
self.label_show_name_num.config(text=f"一共加载了{len(self.default_names)}个")
self.btn_start.config(state=NORMAL)
else:
messagebox.showwarning("警告","导入失败,请检查!")
def load_names_txt(self,txt_file):
"""
读取txt格式的人名单
:param txt_file:
:return:
"""
try:
with open(txt_file,'r',encoding="utf-8")as f:
names=[name.strip() for name in f.readlines()]
if len(names)==0:
return False
else:
return names
except:
return False
def load_name_check(self,name):
"""
对txt文本中的人名进行校验
中文汉字->True
非中文汉字->False
:param name:
:return:
"""
regex = r'[\u4e00-\u9fa5]+'
if re.match(regex,name):
return True
else:
return False
def thread_it(self,func,*args):
t=threading.Thread(target=func,args=args)
#t.setDaemon(True)
t.start()
def quit_window(self,*args):
"""
程序退出触发此函数
:param args:
:return:
"""
ret=messagebox.askyesno('退出','确定要退出?')
if ret:
self.root.destroy()
if __name__ == '__main__':
a=APP()
人名文本文件如
运行效果:
tkinter 的Canvas示例程序
关于Canvas(画布)可参见
画五角星源码如下:
#使用Tkinter Canvas画五角星
import tkinter as tk
import math
root = tk.Tk()
w = tk.Canvas(root, width = 200, height = 100, background = "red")
w.pack()
center_x = 100
center_y = 50
r = 50
points = [
#左上点(A)
center_x - int(r * math.sin(2 * math.pi / 5)),
center_y - int(r * math.cos(2 * math.pi / 5)),
#右上点(C)
center_x + int(r * math.sin(2 * math.pi / 5)),
center_y - int(r * math.cos(2 * math.pi / 5)),
#左下点(E)
center_x - int(r * math.sin(math.pi / 5)),
center_y + int(r * math.cos(math.pi / 5)),
#顶点(B)
center_x,
center_y - r,
#右下点(D)
center_x + int(r * math.sin(math.pi / 5)),
center_y + int(r * math.cos(math.pi / 5))
]
w.create_polygon(points, outline = "green", fill = "yellow") #fill 默认是 black
root.mainloop()
运行效果:
说明:
"2 * PI / 5" 是用弧度的方式表示的。
1度的对应的弧长是等于圆周长的360分之一,而1弧度的是等于半径。参见下图:
它们的关系可用下式表示和计算:
角(弧度)=弧长/半径
圆的周长是半径的 2π倍,所以一个周角(360度)是 2π弧度。
一个平角是 π 弧度。
即 180度=π弧度
由此可知:
1度=π/180 弧度 ( ≈0.017453弧度 )
1弧度=180°/π (≈57.3°)
画树源码如下:
# 使用Tkinter Canvas画树,每次画的不一样
import tkinter
import sys, random, math
class Point(object):
def __init__(self, x, y):
self.x = x
self.y = y
def __str__(self):
return "<Point>: (%f, %f)" % (self.x, self.y)
class Branch(object):
def __init__(self, bottom, top, branches, level = 0):
self.bottom = bottom
self.top = top
self.level = level
self.branches = branches
self.children = []
def __str__(self):
s = "Top: %s, Bottom: %s, Children Count: %d" % \
(self.top, self.bottom, len(self.children))
return s
def nextGen(self, n = -1, rnd = 1):
if n <= 0: n = self.branches
if rnd == 1:
n = random.randint(n / 2, n * 2)
if n <= 0: n = 1
dx = self.top.x - self.bottom.x
dy = self.top.y - self.bottom.y
r = 0.20 + random.random() * 0.2
if self.top.x == self.bottom.x:
# 如果是一条竖线
x = self.top.x
y = dy * r + self.bottom.y
elif self.top.y == self.bottom.y:
# 如果是一条横线
x = dx * r + self.bottom.x
y = self.top.y
else:
x = dx * r
y = x * dy / dx
x += self.bottom.x
y += self.bottom.y
oldTop = self.top
self.top = Point(x, y)
a = math.pi / (2 * n)
for i in range(n):
a2 = -a * (n - 1) / 2 + a * i - math.pi
a2 *= 0.9 + random.random() * 0.2
self.children.append(self.mkNewBranch(self.top, oldTop, a2))
def mkNewBranch(self, bottom, top, a):
dx1 = top.x - bottom.x
dy1 = top.y - bottom.y
r = 0.9 + random.random() * 0.2
c = math.sqrt(dx1 ** 2 + dy1 ** 2) * r
if dx1 == 0:
a2 = math.pi / 2
else:
a2 = math.atan(dy1 / dx1)
if (a2 < 0 and bottom.y > top.y) \
or (a2 > 0 and bottom.y < top.y) \
:
a2 += math.pi
b = a2 - a
dx2 = c * math.cos(b)
dy2 = c * math.sin(b)
newTop = Point(dx2 + bottom.x, dy2 + bottom.y)
return Branch(bottom, newTop, self.branches, self.level + 1)
class Tree(object):
def __init__(self, root, canvas, bottom, top, branches = 3, depth = 3):
self.root = root
self.canvas = canvas
self.bottom = bottom
self.top = top
self.branches = branches
self.depth = depth
self.new()
def gen(self, n = 1):
for i in range(n):
self.getLeaves()
for node in self.leaves:
node.nextGen()
self.show()
def new(self):
self.leavesCount = 0
self.branch = Branch(self.bottom, self.top, self.branches)
self.gen(self.depth)
print("leaves count: %d" % self.leavesCount)
def chgDepth(self, d):
self.depth += d
if self.depth < 0: self.depth = 0
if self.depth > 10: self.depth = 10
self.new()
def chgBranch(self, d):
self.branches += d
if self.branches < 1: self.branches = 1
if self.branches > 10: self.branches = 10
self.new()
def getLeaves(self):
self.leaves = []
self.map(self.findLeaf)
def findLeaf(self, node):
if len(node.children) == 0:
self.leaves.append(node)
def show(self):
for i in self.canvas.find_all():
self.canvas.delete(i)
self.map(self.drawNode)
self.canvas.tag_raise("leaf")
def exit(self, evt):
sys.exit(0)
def map(self, func = lambda node: node):
# 遍历树
children = [self.branch]
while len(children) != 0:
newChildren = []
for node in children:
func(node)
newChildren.extend(node.children)
children = newChildren
def drawNode(self, node):
self.line2(
# self.canvas.create_line(
node.bottom.x,
node.bottom.y,
node.top.x,
node.top.y,
fill = "#100",
width = 1.5 ** (self.depth - node.level),
tags = "branch level_%d" % node.level,
)
if len(node.children) == 0:
# 画叶子
self.leavesCount += 1
self.canvas.create_oval(
node.top.x - 3,
node.top.y - 3,
node.top.x + 3,
node.top.y + 3,
fill = "#090",
tag = "leaf",
)
self.canvas.update()
def line2(self, x0, y0, x1, y1, width = 1, fill = "#000", minDist = 10, tags = ""):
dots = midDots(x0, y0, x1, y1, minDist)
dots2 = []
for i in range(len(dots) - 1):
dots2.extend([dots[i].x,
dots[i].y,
dots[i + 1].x,
dots[i + 1].y])
self.canvas.create_line(
dots2,
fill = fill,
width = width,
smooth = True,
tags = tags,
)
def midDots(x0, y0, x1, y1, d):
dots = []
dx, dy, r = x1 - x0, y1 - y0, 0
if dx != 0:
r = float(dy) / dx
c = math.sqrt(dx ** 2 + dy ** 2)
n = int(c / d) + 1
for i in range(n):
if dx != 0:
x = dx * i / n
y = x * r
else:
x = dx
y = dy * i / n
if i > 0:
x += d * (0.5 - random.random()) * 0.25
y += d * (0.5 - random.random()) * 0.25
x += x0
y += y0
dots.append(Point(x, y))
dots.append(Point(x1, y1))
return dots
if __name__ == "__main__":
root = tkinter.Tk()
root.title("Tree")
gw, gh = 800, 600
canvas = tkinter.Canvas(root,
width = gw,
height = gh,
)
canvas.pack()
tree = Tree(root, canvas, Point(gw / 2, gh - 20), Point(gw / 2, gh * 0.2), \
branches = 2, depth = 8)
root.bind("n", lambda evt: tree.new())
root.bind("=", lambda evt: tree.chgDepth(1))
root.bind("+", lambda evt: tree.chgDepth(1))
root.bind("-", lambda evt: tree.chgDepth(-1))
root.bind("b", lambda evt: tree.chgBranch(1))
root.bind("c", lambda evt: tree.chgBranch(-1))
root.bind("q", tree.exit)
root.mainloop()
运行效果:
OK!