有时候,不能让用户进行回退操作,如何处理?
查看返回键触发了哪些方法。在打开程序后把这个方法禁止了。
问题:程序在后台驻留,这样就会出现,其他时候也不能使用回退按钮。如何处理,在onpase()时方法失效。
方案一:
1 //重载onBackPressed
2 @Override
3 public void onBackPressed() {
4 // TODO Auto-generated method stub
5 //super.onBackPressed();
6 }
查看Adroid源码 onBackPressed ()源码:
1 public void onBackPressed() {
2 finish();
3 }
重写这个方法会不会有什么问题呢?他执行一个finish();方法对其本身应该没什么问题,那么调用出呢?
下面是Activity中调用的两处:
Adroid源码调用1:
1 public boolean onKeyDown(int keyCode, KeyEvent event) {
2 //当按钮等于KEYCODE_BACK时执行下面方法,KEYCODE_BACK这个就是返回键
3 if (keyCode == KeyEvent.KEYCODE_BACK) {
4 //检测版本号 ECLAIR 值为:public static final int ECLAIR = 5;
5 if (getApplicationInfo().targetSdkVersion
6 >= Build.VERSION_CODES.ECLAIR) {
7 //当大于5是执行
8 /**startTracking()解释:调用onKeyUp()方法。
9 Call this during Callback.onKeyDown to have the system track the key through its final up (possibly including a long press). Note that only one key can be tracked at a time -- if another key down event is received while a previous one is being tracked, tracking is stopped on the previous event.
10 */
11 event.startTracking();
12 } else {
13 onBackPressed();
14 }
15 return true;
16 }
17 }
Adroid源码调用2:
1 public boolean onKeyUp(int keyCode, KeyEvent event) {
2 if (getApplicationInfo().targetSdkVersion
3 >= Build.VERSION_CODES.ECLAIR) {
4 if (keyCode == KeyEvent.KEYCODE_BACK && event.isTracking()
5 && !event.isCanceled()) {
6 onBackPressed();
7 return true;
8 }
9 }
10 return false;
11 }
到这里可以看出我们在onBackPressed()被调用处,都是在按下返回键的情况下,所以可以冲写onBackPressed方法,因为是被调用的,虽然不会出错,但是效率应该不高。
要不我们重写 onKeyDown方法这样可行,直接拦截。
1 @Override
2 public boolean onKeyDown(int keyCode, KeyEvent event) {
3 if(keyCode==KeyEvent.KEYCODE_BACK) {
4 Toast.makeText(getApplicationContext(), "back press", Toast.LENGTH_LONG).show();
5 return false; // Disable back button..............
6 }
但是会如果在按钮处直接拦截,效果应该会高一些,这样就不会触发上面这两个方法了。
于是乎我们继续向上寻找。
细心的朋友可能发现onBackPressed()调用了finish()方法,所以干脆我们重写它吧。
方案二:重载finish函数:
查看Android的 finish()源码:
1 public void finish() {
2 if (mParent == null) {
3 int resultCode;
4 Intent resultData;
5 synchronized (this) {
6 resultCode = mResultCode;
7 resultData = mResultData;
8 }
9 if (Config.LOGV) Log.v(TAG, "Finishing self: token=" + mToken);
10 try {
11 if (ActivityManagerNative.getDefault()
12 .finishActivity(mToken, resultCode, resultData)) {
13 mFinished = true;
14 }
15 } catch (RemoteException e) {
16 // Empty
17 }
18 } else {
19 mParent.finishFromChild(this);
20 }
21 }
查看Android源码中调用它的方法:
1 /**
2 * This is called when a child activity of this one calls its
3 * {@link #finish} method. The default implementation simply calls
4 * finish() on this activity (the parent), finishing the entire group.
5 *
6 * @param child The activity making the call.
7 *
8 * @see #finish
9 */
10 public void finishFromChild(Activity child) {
11 finish();
12 }
从说明中我们知道这个方法是在子Activity结束时调用的这个方法,所以不行,如果我们要重写,需要进行判断拿到的键值。效率不高。
继续寻找,看看哪里执行了调用方法按键吧。
方案三:
重写keyevent方法 大括号里加上return true 这样就禁用父类方法达到禁止返回键的目的
Android源码中找来找去找到了这个:
1 /**
2 * Called to process key events. You can override this to intercept all
3 * key events before they are dispatched to the window. Be sure to call
4 * this implementation for key events that should be handled normally.
5 *
6 * @param event The key event.
7 *
8 * @return boolean Return true if this event was consumed.
9 */
10 public boolean dispatchKeyEvent(KeyEvent event) {
11 onUserInteraction();
12 Window win = getWindow();
13 if (win.superDispatchKeyEvent(event)) {
14 return true;
15 }
16 View decor = mDecor;
17 if (decor == null) decor = win.getDecorView();
18 return event.dispatch(this, decor != null
19 ? decor.getKeyDispatcherState() : null, this);
20 }
就是在按钮触发的事件,当然是Activity中的。到此我们发现我们找到地方了,按钮进入后第一个处理的地方,再次我们重写这个方法就OK了。
1 @Override
2
3 public boolean dispatchKeyEvent(KeyEvent event) {
4
5 if (event.getKeyCode() == KeyEvent.KEYCODE_BACK)
6 {
7
8 return true;
9
10 }
11
12 return super.dispatchKeyEvent(event);
13
14 }