# coding=gbk
"""
程序功能:
洗牌:将牌进行随机排列
发牌:1、初始化发牌,一下发两张
2、要牌,一次发一张
计分:2到10正常,JQK都是10分,考虑A的特殊性
胜负判断:比较电脑和玩家的分数大小,并记录
是否要牌
继续还是退出
"""
# 洗牌函数 shuffle作用是随机打乱列表
from random import shuffle
import random
# numpy数组提供对应位置相加,不用自己计算
import numpy as np
from sys import exit
# 初始化扑克牌
playing_cards = {
"黑桃A": 1, "黑桃2": 2, "黑桃3": 3, "黑桃4": 4, "黑桃5": 5, "黑桃6": 6, "黑桃7": 7, "黑桃8": 8, "黑桃9": 9, "黑桃10": 10, "黑桃J": 10, "黑桃Q": 10, "黑桃K": 10,
"红桃A": 1, "红桃2": 2, "红桃3": 3, "红桃4": 4, "红桃5": 5, "红桃6": 6, "红桃7": 7, "红桃8": 8, "红桃9": 9, "红桃10": 10, "红桃J": 10, "红桃Q": 10, "红桃K": 10,
"方块A": 1, "方块2": 2, "方块3": 3, "方块4": 4, "方块5": 5, "方块6": 6, "方块7": 7, "方块8": 8, "方块9": 9, "方块10": 10, "方块J": 10, "方块Q": 10, "方块K": 10,
"梅花A": 1, "梅花2": 2, "梅花3": 3, "梅花4": 4, "梅花5": 5, "梅花6": 6, "梅花7": 7, "梅花8": 8, "梅花9": 9, "梅花10": 10, "梅花J": 10, "梅花Q": 10, "梅花K": 10,
}
#
poker_name = list(playing_cards.keys())
poker_count = 1
poker_list = poker_name * poker_count # 玩多副或一副牌
# 用于判断手中的牌是否有A,根据分数来进行选A的牌的分值是0还是1
poker_A = {"黑桃A", "红桃A", "方块A", "梅花A"}
# 计分器 初始化: 玩家:电脑= 0:0
total_score = np.array([0, 0])
# 记录游戏是第几回合
game_round = 1
'''
洗牌:重新对扑克牌进行随机排列
'''
def random_card():
shuffle(poker_name) # 随机排列一个列表list
# 计算手中牌的分数 传入一个列表list
def score_count(hand_poker):
# 记录牌的总分数
poker_score = 0
# 标记:判断手中是否有A,默认没有
have_a = False
# 计算手中的牌的分数
for k in hand_poker:
poker_score += playing_cards[k]
# 判断手中是否有A,再根据A的规则进行分数计算
for i in hand_poker:
if i in poker_A:
have_a = True
break
else:
continue
if have_a == True:
if poker_score + 10 <= 21:
poker_score = poker_score + 10
return poker_score
# 判断输赢函数
def who_win(your_score, pc_score):
if your_score > 21 and pc_score> 21:
print("平局")
return np.array([0, 0])
elif your_score > 21 and pc_score <= 21:
print("玩家输,电脑赢")
return np.array([0, 1])
elif your_score <= 21 and pc_score > 21:
print("玩家赢,电脑输")
return np.array([1, 0])
elif your_score <= 21 and pc_score <= 21:
if your_score < pc_score:
print("玩家输,电脑赢")
return np.array([0, 1])
elif your_score > pc_score:
print("玩家赢,电脑输")
return np.array([1, 0])
else:
print("平局")
return np.array([0, 0])
"""
是否继续要牌
"""
def if_get_next_poker():
if_continue = input("是否继续要下一张牌?(Y/N)>>>>:")
if if_continue.upper() == "Y":
return get_one_poker(poker_list)
elif if_continue.upper() == "N":
print("玩家停止要牌")
return False
else:
print("输入错误,请重新输入!")
return if_get_next_poker() # 递归调用
"""
发牌:要牌的时候,需要从牌堆里随机抽取一张牌
"""
def get_one_poker(poker_list):
# 发一张牌,必须在牌堆中删除这张牌
# pop函数:在列表中删除并返回这个元素
# random.randint(0, len(poker_list)-1) (从0开始到牌的列表长度-1)代表52张牌,再随机抽取一张
return poker_list.pop(random.randint(0, len(poker_list)-1)) # 输出值
"""
一轮游戏结束,询问是否继续
"""
def continue_or_quit():
if_next_round = input("是否想继续玩下一句?(Y/N)>>>>>>:")
if if_next_round.upper() == "Y":
if len(poker_list) < 15:
print("剩余的牌太少,不能继续玩了")
exit(1)
else:
return True
elif if_next_round.upper() == "N":
print("游戏结束,玩家不玩了")
exit(1)
else:
print("输入错误,重新输入:")
return continue_or_quit()
"""
开局时初始化牌,自动给电脑和玩家各自发两张牌
"""
def start_game_init_two_poker(poker_database):
return [poker_database.pop(random.randint(0, len(poker_database)-1)),
poker_database.pop(random.randint(0, len(poker_database)-1))]
"""
每一次游戏的流程
"""
def every_round(poker_list):
# 声明一个变量,代表玩家手里的牌
your_hand_poker = []
# 声明一个变量,代表电脑手里的牌
computer_hand_poker = []
# 开始的游戏,随机抽取两张牌各自给玩家电脑
you_init_poker = start_game_init_two_poker(poker_list)
computer_init_poker = start_game_init_two_poker(poker_list)
# 展示各自刚拿到的牌 {}z这个符号一定要有,否则不显示format函数中的值
print("玩家获得的牌:{}、{}".format(you_init_poker[0], you_init_poker[1]))
print(f"电脑获得的牌:{computer_init_poker[0]},?\n") # 与上面相同,注意最前方的 f 字母
# 发出来的牌交到玩家和电脑的手里
your_hand_poker.extend(you_init_poker)
computer_hand_poker.extend(computer_init_poker)
# 计算初始各自两张牌的牌面的分数
score = np.array([score_count(your_hand_poker),score_count(computer_hand_poker)])
# 判断初始牌面的分数大小
if score[0] == 21 or score[1] == 21:
print("初始牌面有21点!")
return who_win(score[0], score[1])
# 判断玩家手里是否小于21点,如果小于21点,询问是否继续要牌
else:
# while score[0] < 21:
get_new_poker = if_get_next_poker()
if get_new_poker != False:
# 要的新牌,放在手里
your_hand_poker.append(get_new_poker)
print("玩家手里的牌是{}".format(your_hand_poker))
score[0] = score_count(your_hand_poker)
# 判断分数大小
if score[0] > 21:
print("玩家手里的牌已经超出21点")
print("电脑手里的扑克牌是:{}".format(computer_hand_poker))
return who_win(score[0], score[1])
else:
pass
# 玩家不要牌了,电脑开始要牌
elif get_new_poker == False:
# 电脑要牌规则:只要分数比玩家分数低就一直要,直到大于等于玩家的分数才停止
# while score[0] > score[1]:
# computer_poker = get_one_poker(poker_list)
# computer_hand_poker.append(computer_poker)
#
# score[1] = score_count(computer_hand_poker)
# print("电脑手中的牌是:{}".format(computer_hand_poker))
# return who_win(score[0], score[1])
# 添加一个阈值判断,即当电脑自己的牌大于某个值时就不再要牌
if score[1] <= 15 and score[0] > score[1]:
computer_poker = get_one_poker(poker_list)
computer_hand_poker.append(computer_poker)
score[1] = score_count(computer_hand_poker)
print("电脑手中的牌是:{}".format(computer_hand_poker))
return who_win(score[0], score[1])
else:
pass
# 开始玩游戏
while True:
input("游戏开始(按ENTER进入游戏):")
print("这是第{}轮游戏".format(game_round))
# 洗牌
random_card()
# 开始游戏
score = every_round(poker_list)
# 计算总比分
total_score = np.add(total_score, score)
print("本轮结束,总比分是玩家{}:电脑{}".format(total_score[0], total_score[1]))
print("**************************************************************************")
game_round += 1
continue_or_quit()