using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FlyChess
{
class Program
{
static int[] map = new int[ 100]; //初始化地图数组
static int[] playerPos = { 0, 0 }; //初始化玩家位置 0:A 1:B
static void Main( string[] args)
{
Random r = new Random(); //产生随机数
int step = 0; //用于临时存放产生的随机数
string message = " "; //特殊格提示
string[] names = new string[ 2]; //数组存储玩家姓名
bool[] isStop = { false, false }; //判断玩家上一次是否走到暂停格
ShowUI(); //显示游戏主界面
//输入玩家姓名
Console.WriteLine( " 请输入玩家A的姓名: ");
names[ 0] = Console.ReadLine();
while (names[ 0] == " ")
{
Console.WriteLine( " 玩家A的姓名不能为空,请重新输入: ");
names[ 0] = Console.ReadLine();
}
Console.WriteLine( " 请输入玩家B的姓名: ");
names[ 1] = Console.ReadLine();
while (names[ 1] == " " || names[ 1] == names[ 0])
{
if (names[ 1] == " ")
{
Console.WriteLine( " 玩家B的姓名不能为空,请重新输入: ");
}
if (names[ 1] == names[ 0])
{
Console.WriteLine( " 玩家B的姓名不能与玩家A的姓名【{0}】相同,请重新输入: ", names[ 0]);
}
names[ 1] = Console.ReadLine();
}
Console.Clear(); //清屏
//游戏开始
ShowUI();
Console.WriteLine( " 对战开始! ");
Console.WriteLine( " {0}用A表示 ", names[ 0]);
Console.WriteLine( " {0}用B表示 ", names[ 1]);
Console.WriteLine( " 如果AB在同一位置,用<>表示。 ");
InitialMap(); //初始化地图
drawMap(); //绘制地图
Console.WriteLine( " 开始游戏! ");
//玩家AB轮流掷骰子,任意玩家坐标值>=99时结束循环
while (playerPos[ 0] < 99 && playerPos[ 1] < 99)
{
if (isStop[ 0] == false)
{
#region //玩家A掷骰子
Console.WriteLine( " 玩家A【{0}】按任意键开始掷骰子...... ", names[ 0]);
ConsoleKeyInfo rec = Console.ReadKey( true);
if (rec.Key == ConsoleKey.Backspace)
{
step = 7;
}
else if (rec.Key == ConsoleKey.F12)
{
step = 999;
}
else
{
step = r.Next( 1, 7);
}
Console.WriteLine( " {0}掷出了{1}点。 ", names[ 0], step);
Console.WriteLine( " 请按任意键开始行动...... ");
Console.ReadKey( true);
playerPos[ 0] = playerPos[ 0] + step;
checkPos();
if (playerPos[ 0] == playerPos[ 1]) //如果玩家A踩到玩家B
{
playerPos[ 1] = 0;
message = string.Format( " {0}踩到了{1},{1}退回起点! ", names[ 0], names[ 1], names[ 1]);
}
else //判断玩家A是否踩到特殊效果
{
switch (map[playerPos[ 0]])
{
case 0:
//普通格子,无效果。
message = " ";
break;
case 1:
//幸运轮盘
Console.Clear();
drawMap();
Console.WriteLine( " {0}走到了幸运轮盘,请选择运气: ", names[ 0]);
Console.WriteLine( " 1、---交换位置 2、---轰炸 ");
int input = readInt( 1, 2);
if (input == 1)
{
//交换位置
int temp = playerPos[ 0];
playerPos[ 0] = playerPos[ 1];
playerPos[ 1] = temp;
message = string.Format( " {0}选择了与{1}交换位置! ", names[ 0], names[ 1]);
}
else if(input == 2)
{
playerPos[ 1] = playerPos[ 1] - 6;
checkPos();
message = string.Format( " {0}轰炸了{1},{1}退6格! ", names[ 0], names[ 1], names[ 1]);
}
break;
case 2:
//地雷,倒退6格
playerPos[ 0] = playerPos[ 0] - 6;
checkPos();
message = string.Format( " {0}踩到了地雷,倒退6格! ", names[ 0]);
break;
case 3:
//暂停一次
isStop[ 0] = true;
message = string.Format( " {0}真倒霉,暂停一回合! ", names[ 0]);
break;
case 4:
//时空隧道,前进10格。
playerPos[ 0] = playerPos[ 0] + 10;
checkPos();
message = string.Format( " {0}进入了时空隧道,太牛X了!前进10格! ", names[ 0]);
break;
}
}
Console.Clear();
drawMap();
if (message != " ")
{
Console.WriteLine(message);
}
Console.WriteLine( " {0}掷出了【{1}】点,行动完成。 ", names[ 0], step);
Console.WriteLine( " ********************玩家A和玩家B的当前位置如下******************** ");
Console.WriteLine( " {0}的位置为:第【{1}】格。 ", names[ 0], playerPos[ 0] + 1);
Console.WriteLine( " {0}的位置为:第【{1}】格。 ", names[ 1], playerPos[ 1] + 1);
if (playerPos[ 0] >= 99)
{
break;
}
#endregion
}
else
{
isStop[ 0] = false;
}
if (isStop[ 1] == false)
{
#region //玩家B掷骰子
Console.WriteLine( " 玩家B【{0}】按任意键开始掷骰子...... ", names[ 1]);
Console.ReadKey( true);
step = r.Next( 1, 7);
Console.WriteLine( " {0}掷出了{1}点。 ", names[ 1], step);
Console.WriteLine( " 请按任意键开始行动...... ");
Console.ReadKey( true);
playerPos[ 1] = playerPos[ 1] + step;
checkPos();
if (playerPos[ 1] == playerPos[ 0]) //如果玩家B踩到玩家A
{
playerPos[ 0] = 0;
message = string.Format( " {0}踩到了{1},{1}退回起点! ", names[ 1], names[ 0], names[ 0]);
}
else //判断玩家B是否踩到特殊效果
{
switch (map[playerPos[ 1]])
{
case 0:
//普通格子,无效果。
message = " ";
break;
case 1:
//幸运轮盘
Console.Clear();
drawMap();
Console.WriteLine( " {0}走到了幸运轮盘,请选择运气: ", names[ 1]);
Console.WriteLine( " 1、---交换位置 2、---轰炸 ");
int input = readInt( 1, 2);
if (input == 1)
{
//交换位置
int temp = playerPos[ 1];
playerPos[ 1] = playerPos[ 0];
playerPos[ 0] = temp;
message = string.Format( " {0}选择了与{1}交换位置! ", names[ 1], names[ 0]);
}
else
{
playerPos[ 0] = playerPos[ 0] - 6;
checkPos();
message = string.Format( " {0}轰炸了{1},{1}退6格! ", names[ 1], names[ 0], names[ 0]);
}
break;
case 2:
//地雷,倒退6格
playerPos[ 1] = playerPos[ 1] - 6;
checkPos();
message = string.Format( " {0}踩到了地雷,倒退6格! ", names[ 1]);
break;
case 3:
//暂停一次
isStop[ 1] = true;
message = string.Format( " {0}真倒霉,暂停一回合! ", names[ 1]);
break;
case 4:
//时空隧道,前进10格。
playerPos[ 1] = playerPos[ 1] + 10;
checkPos();
message = string.Format( " {0}进入了时空隧道,太牛X了!前进10格! ", names[ 1]);
break;
}
}
Console.Clear();
drawMap();
if (message != " ")
{
Console.WriteLine(message);
}
Console.WriteLine( " {0}掷出了【{1}】点,行动完成。 ", names[ 1], step);
Console.WriteLine( " ********************玩家A和玩家B的当前位置如下******************** ");
Console.WriteLine( " {0}的位置为:第【{1}】格。 ", names[ 0], playerPos[ 0] + 1);
Console.WriteLine( " {0}的位置为:第【{1}】格。 ", names[ 1], playerPos[ 1] + 1);
if (playerPos[ 1] >= 99)
{
break;
}
#endregion
}
else
{
isStop[ 1] = false;
}
}
Console.Clear();
ShowUI();
if (playerPos[ 0] >= 99) //判断胜利者
{
Console.WriteLine( " 哎呦我去!!!简直屌爆了!!!{0}如有神助,比{1}提前到达了终点!!! ", names[ 0], names[ 1]);
}
else if (playerPos[ 1] >= 99)
{
Console.WriteLine( " 哎呦我去!!!简直屌爆了!!!{1}如有神助,比{0}提前到达了终点!!! ", names[ 1], names[ 0]);
}
Console.ReadKey();
}
/// <summary>
/// 绘制飞行棋LOGO
/// </summary>
static void ShowUI()
{
Console.WriteLine( " *********************************************************** ");
Console.WriteLine( " * * ");
Console.WriteLine( " * 骑 士 飞 行 棋 * ");
Console.WriteLine( " * * ");
Console.WriteLine( " *********************************************************** ");
}
/// <summary>
/// 初始化飞行棋地图
/// </summary>
static void InitialMap()
{
int[] luckyTurn = { 6, 23, 40, 55, 69, 83 }; //幸运轮盘 1 ◎
int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 }; //地雷 2 ★
int[] pause = { 9, 27, 60, 93 }; //暂停 3 ▲
int[] timeTravel = { 20, 25, 45, 63, 72, 88, 90 }; //时空旅行 4 卐
for ( int i = 0; i < luckyTurn.Length; i ++)
{
map[luckyTurn[i]] = 1;
}
for ( int i = 0; i < landMine.Length; i ++)
{
map[landMine[i]] = 2;
}
for ( int i = 0; i < pause.Length; i ++)
{
map[pause[i]] = 3;
}
for ( int i = 0; i < timeTravel.Length; i ++)
{
map[timeTravel[i]] = 4;
}
}
/// <summary>
/// 获取第pos个坐标上的图案
/// </summary>
static string getMapString( int pos)
{
string result = " ";
if (playerPos[ 0] == pos && playerPos[ 1] == pos)
{
Console.ForegroundColor = ConsoleColor.Yellow;
result = " <> ";
}
else if (playerPos[ 0] == pos)
{
Console.ForegroundColor = ConsoleColor.Yellow;
result = " A ";
}
else if (playerPos[ 1] == pos)
{
Console.ForegroundColor = ConsoleColor.Yellow;
Console.Write( " B ");
}
else
{
switch (map[pos])
{
case 0:
Console.ForegroundColor = ConsoleColor.White;
result = " □ ";
break;
case 1:
Console.ForegroundColor = ConsoleColor.Green;
result = " ◎ ";
break;
case 2:
Console.ForegroundColor = ConsoleColor.Red;
result = " ★ ";
break;
case 3:
Console.ForegroundColor = ConsoleColor.Blue;
result = " ▲ ";
break;
case 4:
Console.ForegroundColor = ConsoleColor.Cyan;
result = " 卐 ";
break;
}
}
return result;
}
/// <summary>
/// 判断玩家是否完成游戏
/// </summary>
static void checkPos()
{
for ( int i = 0; i <= 1; i ++)
{
if (playerPos[i] > 99)
{
playerPos[i] = 99;
}
if (playerPos[i] < 0)
{
playerPos[i] = 0;
}
}
}
/// <summary>
/// 绘制飞行棋地图
/// </summary>
static void drawMap()
{
Console.WriteLine( " 图例: 幸运轮盘:◎ 地雷:★ 暂停:▲ 时空隧道:卐 ");
//第一行
for ( int i = 0; i <= 29; i ++)
{
Console.Write(getMapString(i));
}
//第一行绘制完毕,换行
Console.WriteLine();
//第一列
for ( int i = 30; i <= 34;i ++ )
{
for ( int j = 0; j < 29; j ++)
{
Console.Write( " ");
}
Console.WriteLine(getMapString(i));
}
//第一列绘制完毕
//第二行
for ( int i = 64; i >= 35; i --)
{
Console.Write(getMapString(i));
}
//第二行绘制完毕,换行
Console.WriteLine();
//第二列
for ( int i = 65; i <= 69; i ++)
{
Console.WriteLine(getMapString(i));
}
//第二列绘制完毕
//第三行
for ( int i = 70; i <= 99; i ++)
{
Console.Write(getMapString(i));
}
//第三行绘制完毕,换行,清除颜色
Console.WriteLine();
Console.ResetColor();
}
/// <summary>
/// 输入限制
/// </summary>
/// <returns></returns>
static int reaadInt()
{
int i = readInt( int.MinValue, int.MaxValue);
return i;
}
/// <summary>
/// 输入限制
/// </summary>
/// <param name="min"></param>
/// <param name="max"></param>
/// <returns></returns>
static int readInt( int min, int max)
{
while ( true)
{
try
{
int number = Convert.ToInt32(Console.ReadLine());
if (number < min || number > max)
{
Console.WriteLine( " 只能输入{0}到{1}之间的数字,请重新输入! ", min, max);
continue;
}
return number;
}
catch
{
Console.WriteLine( " 输入错误,只能输入数字! ");
}
}
}
}
}