JAVA写的围棋游戏的源代码

JavaD′μ??§??ó??·μ??′′ú??.txt?òμ?è?éúóDA ??ò2óDB??£???μ?è?éúóDS??ò2óDB???£ ꧰ü2??é??£?1??ü?′ê?2?ê?3é1|???è?£???úμ?′ó?§éúì??????êá?£?1yà′??????£??óè?ó????D£?óD???§·???襣??àoó????o??1ò2????21á?éú?°?ò2??eo?·?μ?ò?o??£import java.awt.*;

import java.awt.event.*;
import javax.swing.JOptionPane;
public class Chess extends Frame
{
ChessPad chesspad= new ChessPad();
Chess()
{
add(chesspad);
chesspad.setBounds(70,90,440,440);
Label label=new Label("click to point,doubled_click to remove,right click to back",Label.CENTER);
add(label);
label.setBounds(70,55,440,24);
label.setBackground(Color.orange);
addWindowListener
(
new WindowAdapter()
{
public void windowClosing(WindowEvent e)
{
System.exit(0);
}
}
);
setLayout(null);
setVisible(true);
setSize(600,550);
}
public static void main(String args[])
{
Chess chess=new Chess();
}
}
class ChessPad extends Panel implements MouseListener, ActionListener,FocusListener
{
int x = -1, y = -1, chessColor = 1;
String blackname="",whitename="";
Button button=new Button("start");
Button inputButton=new Button("input");
TextField text_1=new TextField("black please"),
text_2=new TextField(""),//white please
text_3=new TextField("black'name"),
text_4=new TextField("white'name");
ChessPad()
{
add(inputButton);
inputButton.setBounds(35,5,60,26);
inputButton.addActionListener(this);
inputButton.addFocusListener(this);
add(text_3);
text_3.setBounds(115,5,90,24);
text_3.addFocusListener(this);
text_3.setEditable(true);
add(text_4);
text_4.setBounds(315,5,90,24);
text_4.addFocusListener(this);
text_4.setEditable(true);
add(button);
button.setBounds(35,36,60,26);
button.setEnabled(false);
button.addActionListener(this);
add(text_1);
text_1.setBounds(115,36,90,24);
text_1.setEnabled(false);
text_1.setEditable(false);
add(text_2);
text_2.setBounds(315,36,90,24);
text_2.setEnabled(false);
text_